libretroadmin
336ca1a68c
Don't call gfx_display_rotate_z unless the display driver implementation's
...
'handles_transform' is set to false
2022-07-05 17:20:01 +02:00
libretroadmin
1798651041
(gfx_widgets) scale_enable can b set to false for widgets, scale_factor was always 1.0f
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(XMB) set scale_enable to false when scale_factor is 1.0f
2022-07-05 14:18:20 +02:00
libretroadmin
681e1dea94
gfx_display_rotate_z - if scale_x/y/z are all 1.0f, then set
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scale_enable to false
2022-07-05 14:02:38 +02:00
sonninnos
494c93df3e
Thumbnail aspect ratio fix ( #14145 )
2022-07-05 12:01:21 +02:00
libretroadmin
9dd1fb895b
- Turn rotation arrows static where possible
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- Don't call matrix_4x4_rotate_z - inline the code instead
2022-07-04 15:28:54 +02:00
libretroadmin
794e088ae1
(C89_BUILD) Buildfix
2022-07-03 18:18:52 +02:00
libretroadmin
50873f7c38
Simplify gfx_display_rotate_z
2022-07-03 17:38:09 +02:00
sonninnos
91c8541e20
(Ozone+XMB) Savestate thumbnail aspect ratio ( #14139 )
2022-07-03 16:14:51 +02:00
libretroadmin
b021f96522
(PSL1GHT) Silence some warnings
2022-07-03 14:20:10 +02:00
libretroadmin
f4803b1023
Silence warning - video_shader_is_shader_chain_config
2022-07-01 14:16:13 +02:00
Anders Storhaug
8addb08250
(Win32) Remove black margins with borderless non-fullscreen window ( #14098 )
2022-06-27 07:30:51 +02:00
libretroadmin
0172d57ada
(CTR) Simply font_render_driver_bottom
2022-06-27 02:46:13 +02:00
libretroadmin
ce1d1fd430
(font_driver.c) Simplify code - get rid of unneeded array loops
2022-06-27 01:04:14 +02:00
libretroadmin
128753c81d
(Freetype) Use FT_New_Memory_Face instead of FT_New_Face to load
...
font from memory - first read it from file to memory beforehand -
this solves an asset extraction issue when selecting 'Update Assets' -
apparently FT_New_Face keeps an open file handle to the font file which
prevents it from being overwritten/deleted while the program is still
running.
TODO/FIXME - move file loading code out of the font renderer init function
and move it higher level
2022-06-26 20:38:46 +02:00
libretroadmin
367dfd6e71
No longer include file_path_special.h in gfx_display.h
2022-06-26 18:35:07 +02:00
libretroadmin
4e13134c40
Remove unnecessary wrapper function gfx_display_font - just wrapped
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around gfx_display_font_file
2022-06-26 18:19:43 +02:00
libretroadmin
cf12a5e7e7
(Font drivers) Uniformity in naming conventions
2022-06-26 18:01:43 +02:00
libretroadmin
aab64da1be
(Font driver/drivers display) All the font_init_first implementations
...
were exactly the same, cut down on code duplication
2022-06-26 17:27:59 +02:00
libretroadmin
41a073da73
(gfx_display_metal) Change ident name - should fix #14094
2022-06-23 18:39:24 +02:00
libretroadmin
bb15f009e4
Simplify gfx_display_check_compatibility
2022-06-21 19:45:27 +02:00
libretroadmin
fae8d7e38f
(Debug) Fix build failure
2022-06-21 03:33:36 +02:00
libretroadmin
61e08ee35b
Fix line breaks in gfx/video_driver.c
2022-06-20 20:26:02 +02:00
libretroadmin
0356c563b8
Simplify gfx_display_check_compatibility
2022-06-20 20:19:16 +02:00
sonninnos
a0bfdcce3b
(D3D11/12) Make waitable swapchains optional ( #14074 )
2022-06-19 21:25:37 +02:00
sonninnos
ca0b3095e8
(D3D11/12) Make low-latency optional ( #14073 )
2022-06-19 14:14:34 +02:00
libretroadmin
4f1ad9b665
video_shader_load_preset_into_shader - remove unused variable
2022-06-18 19:08:30 +02:00
LibretroAdmin
109b6f9781
Merge pull request #14039 from sonninnos/d3d11-vblank
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(D3D11/12) Reduce lag with WaitForVBlank
2022-06-15 19:23:17 +01:00
sonninnos
31a43b9390
(D3D11/12) Reduce lag with WaitForVBlank
2022-06-14 16:49:30 +03:00
sonninnos
b444377b50
(WIN32) Don't update title on every frame
2022-06-14 16:43:32 +03:00
sonninnos
3d619de114
Automatic Frame Delay improvements
2022-06-14 07:11:43 +03:00
LibretroAdmin
e8d5c0d4e1
Merge pull request #14022 from MrHuu/master
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(3DS) Add CONSOLE_LOG guards
2022-06-08 08:45:38 +01:00
sonninnos
b630b98c60
(Vulkan) Show swapchain images logging again
2022-06-08 08:59:53 +03:00
LibretroAdmin
21a942665c
Merge pull request #14008 from HyperspaceMadness/Shader_Load_Extra_Param_References
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Shader Load Extra Parameter Reference Files
2022-06-08 00:52:14 +01:00
MrHuu
3a1d567ced
(3DS) Add CONSOLE_LOG guards
2022-06-07 22:23:45 +02:00
libretroadmin
8ec1f3294e
(D3D10/11/12) Miscellaneous corrections/safety checks
2022-06-07 06:37:23 +02:00
libretroadmin
65ab04e775
(D3D11/D3D12) Prevent Griffin build failure
2022-06-07 04:30:28 +02:00
sonninnos
0bb65fb39c
(D3D11/12) Add waitable swapchains and max frame latency option
2022-06-07 00:25:03 +03:00
HyperspaceMadness
8d177ed865
Shader Load Extra Parameter Reference Files
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When a shader preset is loaded now when there are more than one #reference line the parameter values will be loaded from the references after the first one
2022-06-04 20:12:21 -04:00
libretroadmin
8b5b1ce96d
(D3D) Get rid of unnecesary inline functions
2022-06-04 23:14:15 +02:00
libretroadmin
85ca66bfad
(D3D) Move d3d{}_release_texture out of d3d{}_init_texture
2022-06-04 21:31:43 +02:00
libretroadmin
d0ce0ac06f
(D3D12) Fix regression
2022-06-04 21:28:00 +02:00
libretroadmin
4dc08fad5c
(D3D) Miscellaneous cleanups
2022-06-04 19:16:14 +02:00
libretroadmin
c0c1198d35
(GCC12) Get rid of warning: the comparison will always evaluate as 'true' for the pointer operand in 'filt->thread_data + (sizetype)((long long unsigned int)i * 48)' must not be NULL [-Waddress]
2022-06-04 10:04:59 +02:00
libretroadmin
0fbb36c61a
(D3D12) Try to fix compilation for mingw toolchains with GCC 12.x
...
and beyond
2022-06-04 07:02:32 +02:00
libretroadmin
18bebe0c73
(D3D12) Small cleanups - less implicit memsets
2022-06-04 06:55:34 +02:00
libretroadmin
05797eb6b8
(D3D12) Move functions over to files that need it
2022-06-04 06:02:50 +02:00
libretroadmin
92a7d5bf61
(D3D12) Get rid of some unused inline functions
2022-06-04 02:51:59 +02:00
libretroadmin
281fe83936
(D3D12) Remove unused inline functions
2022-06-04 00:20:47 +02:00
libretroadmin
cb56b35568
(D3D12) Won't work on older mingw versions too, roll this back
2022-06-03 23:22:40 +02:00
libretroadmin
c0a7739f85
(D3D12) Try alternative approach in hopes it will still work on older mingw versions
2022-06-03 23:12:11 +02:00
libretroadmin
92a1dac0ea
(D3D12) Fix newer mingw versions
2022-06-03 23:04:58 +02:00
sonninnos
5bf82038ad
(WIN32) Fix video resolution logging
2022-06-01 18:45:33 +03:00
libretroadmin
63d1ef4677
(Wayland) Prevent implicit declarations
2022-06-01 05:43:28 +02:00
libretroadmin
e33f6cbbe2
Don't define _GNU_SOURCE when already defined
2022-06-01 05:39:28 +02:00
libretroadmin
b0597d91a2
Try to define F_ADD_SEALS and F_SEAL_SHRINK when not defined
2022-06-01 05:37:45 +02:00
libretroadmin
b8d9070c9b
(DXGI/HDR) Move global to only function that requires it
2022-05-31 21:03:38 +02:00
libretroadmin
06d62cf86a
Simplify vulkan set_resize function callbacks
2022-05-31 20:18:27 +02:00
libretroadmin
bf7b1c9d9c
(Wayland) Fixups
2022-05-31 20:04:33 +02:00
libretroadmin
ccdf68e64a
(Wayland) Buildfix
2022-05-31 19:51:41 +02:00
libretroadmin
6408cc8958
Make memfd_create call more backwards compatible by calling it through
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syscall -
On older systems, you'll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide
the MFD_ defines in case they are missing
2022-05-31 19:45:55 +02:00
libretroadmin
5b85d46383
(Vulkan) Get rid of g_win32_inited = true line - this is already done
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in create_vk_context
2022-05-31 19:14:12 +02:00
LibretroAdmin
6ba8fe225d
Revert "Shader Preset Loading of Multiple additional #references lines for settings"
2022-05-30 02:39:25 +02:00
Ophidon
4c934e66d5
Fix BFI Regression
2022-05-29 00:51:28 -04:00
LibretroAdmin
16c0f5e223
Merge pull request #13964 from 5th-fork/master
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[UWP] add support for 4k to angle on xbox
2022-05-27 15:10:33 +01:00
Remi McGill
684889507b
Shader Loading of Multiple References for settings
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Multi reference settings working
Config fixes
Multi-Reference Loading Working, Checking for shader chain not working
Checking References is working
Improved path_linked_list_add_path
Simplify path list stuff
Fixed Static Definition
Fixes
Fixes
Fix to Trigger PR Update
Removed Legacy Orbis which got left in a merge
Memory Leak Fix
2022-05-24 14:07:55 -04:00
tunip3
6994ff3ab7
add display res matching
2022-05-23 22:55:41 +01:00
tunip3
6c6d16e978
Update gl2.c
2022-05-23 22:54:29 +01:00
LibretroAdmin
49370f1f26
Merge pull request #13961 from libretro/orbisdev-orbis
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WIP: Orbis/PS4 Support using OrbisDev toolchain (pt. 2)
2022-05-23 22:00:08 +01:00
LibretroAdmin
c92da21647
Merge pull request #13954 from Apaczer/upscale240x160_mix
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Add Upscale_240x160-320x240 video filter with 'mixed' method
2022-05-23 20:46:40 +01:00
Apaczer
8722f83dee
change function's alias
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fixes PSP build
2022-05-23 20:40:31 +02:00
libretroadmin
14c0948fb9
(video_thread_wrapper.c) Put back logs at request
2022-05-23 13:43:54 +02:00
libretroadmin
802b3ecd05
(Drivers shader) Revert back to earlier version
2022-05-22 20:49:45 +02:00
libretroadmin
9590fdd0d4
Cleanups pt.2
2022-05-22 20:29:53 +02:00
libretroadmin
41d225f937
Cleanup
2022-05-22 20:14:56 +02:00
libretroadmin
13c746f703
Merge branch 'orbis' of https://github.com/orbisdev/RetroArch into orbisdev-orbis
2022-05-22 19:51:41 +02:00
libretroadmin
5c6d5b0aa3
(thread_wrapper) Logging is not thread-safe, remove log messages
2022-05-21 20:31:38 +02:00
libretroadmin
cc61c90602
(Vulkan shader) Add framebuffer copy/clear to inner functions - remove
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functions
2022-05-21 18:49:21 +02:00
libretroadmin
68608e5db1
(shader_vulkan) Cleanups:
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* Properly namespace functions
* Get rid of functions that were never used
* More cleanups in general
2022-05-21 17:55:43 +02:00
Francisco José García García
8f81692b78
[ORBIS] shader cache
2022-05-21 17:10:36 +02:00
Francisco Javier Trujillo Mata
6366fcf8e3
[ORBIS] Remove legacy implementation and compile with Werror
2022-05-21 17:10:35 +02:00
libretroadmin
f30cbaf7a3
(shader_vulkan) More rewrites
2022-05-21 17:00:43 +02:00
OsirizX
c6d51fdb32
[ORBIS] Initial changes for PS4
2022-05-21 16:31:10 +02:00
libretroadmin
46603db2fa
(shader_vulkan) Get rid of Pass:set_pass_info
2022-05-21 14:49:31 +02:00
libretroadmin
302169b49a
(shader_vulkan) Cleanups
2022-05-21 14:37:07 +02:00
libretroadmin
c48209d323
(shader_vulkan) More cleanups
2022-05-21 13:08:13 +02:00
LibretroAdmin
44288455cb
Merge pull request #13957 from Cthulhu-throwaway/more-threaded-video-fixes
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(Threaded Video) FIxes
2022-05-21 10:54:21 +01:00
libretroadmin
49954569f9
(shader_vulkan) Simplifications
2022-05-21 11:47:08 +02:00
Cthulhu-throwaway
68d864e01b
(Threaded Video) FIxes
2022-05-21 06:23:17 -03:00
libretroadmin
66a2a12766
(Vulkan) Move functions to proper place where they're used
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and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin
3b99b42812
(shader_vulkan) Simplify - move functions over that were exclusively
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used in shader_vulkan.cpp from vulkan_common.c to there
2022-05-21 01:11:28 +02:00
libretroadmin
25c33a8306
(drivers_shader) Simplify shader_gl3/shader_vulkan
2022-05-21 00:43:52 +02:00
Apaczer
455dbb6dd0
add upscale240x160 mixed method
2022-05-20 20:46:00 +02:00
libretroadmin
e1db81787d
(video_thread_wrapper) Small variable cleanup
2022-05-20 13:45:38 +02:00
LibretroAdmin
adf3929f78
Merge pull request #13938 from Cthulhu-throwaway/threaded-video-cleanup
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(Threaded Video/video_thread_wrapper.c) Cleaning and optimization
2022-05-20 12:44:56 +01:00
libretroadmin
41f45becdb
(D3D12) Buildfix
2022-05-20 04:41:43 +02:00
libretroadmin
7c2d033b83
(DXGI) Untangle macros
2022-05-20 00:21:57 +02:00
libretroadmin
937ad8bfc6
(D3D9) Cleanups
2022-05-19 22:32:03 +02:00
jdgleaver
f2dca12a22
(Ozone/XMB) Prevent unnecessary thumbnail requests when scrolling through playlists
2022-05-19 16:42:01 +01:00
libretroadmin
30685c6e60
(d3dcompiler_common) Cleanups
2022-05-19 16:18:34 +02:00
libretroadmin
af89df2b82
(Vulkan) Some C89_BUILD fixes
2022-05-19 15:47:45 +02:00
libretroadmin
493b8fdef8
(Vulkan) Style nits/cleanups
2022-05-19 15:43:51 +02:00
libretroadmin
eaabfefcb0
(Vulkan) Cleanups
2022-05-19 15:28:26 +02:00
libretroadmin
a378ce0aec
(Vulkan) Buildfix
2022-05-19 13:40:37 +02:00
libretroadmin
7a55686a95
(Vulkan) Fix XMB regression
2022-05-18 23:29:04 +02:00
Cthulhu-throwaway
9e39abcd00
(Threaded Video/video_thread_wrapper.c) Cleaning and optimization
2022-05-18 18:27:54 -03:00
libretroadmin
241d6eb901
(Vulkan) Simplify vulkan_create_texture
2022-05-18 23:19:58 +02:00
libretroadmin
8881020b75
(vulkan_common.c) Cleanups
2022-05-18 21:00:42 +02:00
libretroadmin
6f156d064e
(Vulkan) vulkan_transition_texture - get rid of early return
2022-05-18 16:48:23 +02:00
libretroadmin
3cad090b4c
(Vulkan) Optimizations/cleanups -
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* Honor SUBOPTIMAL on non-Android since you'd want to recreate
swapchains then. On Android it can be promoted to SUCCESS.
SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
* Small cleanups in general - less conditionals
2022-05-18 16:39:54 +02:00
libretroadmin
c527bce8e3
(D3D) Cleanups
2022-05-17 23:28:18 +02:00
libretroadmin
5a5c65d9b9
(D3D10) Remove inline functions
2022-05-17 23:13:33 +02:00
LibretroAdmin
b3632586f5
Merge pull request #13902 from Ryunam/autorr-toggle
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Add option to manually enable/disable automatic refresh rate switching
2022-05-17 21:39:07 +01:00
libretroadmin
255522f9a0
(D3D10) Get rid of lots of inline functions
2022-05-17 18:39:22 +02:00
libretroadmin
fe37647c84
(D3D11) d3d11_init_shader - simplify some code
2022-05-17 17:26:13 +02:00
libretroadmin
de4bfa0805
(D3D11) Get rid of some inlined functions
2022-05-17 17:04:43 +02:00
libretroadmin
7eb9f6b49b
(D3D8) Set suppress_screensaver depending on preprocessor define
2022-05-17 14:22:51 +02:00
libretroadmin
efe6d14d37
Get rid of d3d9_suppress_screensaver in d3d9_common.c
2022-05-17 14:21:22 +02:00
libretroadmin
a396cd872c
(GL2 Raster font) Prefix gl_raster_font with gl2_
2022-05-17 14:16:53 +02:00
libretroadmin
87b76dc7a4
(video_shader_parse.c) Cleanups
2022-05-17 14:12:02 +02:00
libretroadmin
49bf60cc90
(Win32) Cleanups
2022-05-17 13:21:56 +02:00
libretroadmin
7896341dfc
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
...
This reverts commit 201eeae7f1
.
2022-05-17 12:34:12 +02:00
libretroadmin
cdcc8fe992
(D3D11) Fix regression with XMB pipeline shaders
2022-05-17 00:50:07 +02:00
libretroadmin
0a5eff8468
(Metal raster font) Buildfix
2022-05-16 22:48:33 +02:00
libretroadmin
3115338849
(D3D10/D3D11/Vulkan) Cleanups
2022-05-16 22:26:46 +02:00
libretroadmin
bfa627737e
(D3D/Vulkan) Try to prevent implicit memsets
2022-05-16 21:37:02 +02:00
libretroadmin
c8e3ae09e7
Font driver cleanups #2
2022-05-16 20:34:46 +02:00
libretroadmin
ee0749e884
(Font drivers) Font driver cleanups
2022-05-16 19:41:00 +02:00
libretroadmin
93dfa0217d
(D3D10/D3D11/D3D12) Simplify font drivers
2022-05-16 18:00:55 +02:00
Ryunam
d7cfcd3f9b
Add option to toggle automatic refresh rate switching
2022-05-16 17:50:11 +02:00
libretroadmin
1c1d37e959
(D3D8) Simplifications
2022-05-16 14:19:17 +02:00
libretroadmin
3b7ff9d69b
(D3D9) Simplify d3d9_reset
2022-05-16 13:34:32 +02:00
libretroadmin
0df2be001e
(D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
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so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin
372ac81ee1
(D3D8) d3d8_texture_new - path never used, so get rid of it and get
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rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
df5f5cd9a4
(D3D9) Cut down on ifdefs
2022-05-16 13:00:24 +02:00
libretroadmin
88d0a4ac75
(D3D9 HLSL) Simplifications
2022-05-16 12:01:23 +02:00
libretroadmin
5ffd95aa1b
(D3D9) Simplify d3d9_vertex_buffer_new
2022-05-16 11:33:15 +02:00
libretroadmin
201eeae7f1
Move d3d_input_driver to win32_common and rename it win32_input_driver
2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce
Cleanup D3D8/D3D9 matrix functions
2022-05-16 07:55:39 +02:00
libretroadmin
e061e7028b
Revert "(D3D) Start cutting down on d3d_matrix_identity"
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This reverts commit d6e6fb2a93
.
2022-05-16 07:46:21 +02:00
libretroadmin
d6e6fb2a93
(D3D) Start cutting down on d3d_matrix_identity
2022-05-16 07:37:24 +02:00
libretroadmin
23f1f98c01
(D3D8) Cleanups - remove unused code
2022-05-16 07:32:36 +02:00
libretroadmin
52bb930cc7
(D3D9) Cleanup
2022-05-15 21:04:53 +02:00
libretroadmin
febd584930
(D3D9) Cleanups - cut down on pointless inlined functions
2022-05-15 17:20:54 +02:00
libretroadmin
28cd77c5b4
(D3D9) Cleanups
2022-05-15 16:28:18 +02:00
libretroadmin
2ca4d8bd7b
(D3D8) Cleanups
2022-05-15 08:15:35 +02:00
libretroadmin
c2ae445a85
(D3D8) More buildfixes
2022-05-15 07:25:12 +02:00
libretroadmin
77fd75dd06
(D3D8) More buildfixes
2022-05-15 06:11:58 +02:00
libretroadmin
0676db9096
(D3D8) More buildfixes
2022-05-15 06:01:44 +02:00
libretroadmin
a496bfa57b
(D3D8) Buildfixes
2022-05-15 05:53:04 +02:00
libretroadmin
7934e677ca
Get rid of inline functions in d3d8_common.h - simplify code
2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e
Enable automatic configuration of 'VSync Swap Interval'
2022-05-12 14:22:46 +01:00
twinaphex
6099428ab7
(Windows) Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one -
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Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
2022-05-12 15:05:02 +02:00
twinaphex
c3c7f5167f
Buildfix
2022-05-06 22:31:42 +02:00
tunip3
ba2203e1e4
fix uwp debug build ( #13918 )
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* fix uwp debug build
2022-05-06 21:49:21 +02:00
twinaphex
984f857621
(D3D11) Fix overlay not showing up regression
2022-04-29 14:23:36 +02:00
m4xw
e389b8c7a1
Fix readability and precision issues in aspectratio_lut ( #13893 )
2022-04-28 15:30:13 +02:00
twinaphex
604335bc27
(D3D9) Simplifications to HLSL/Cg drivers
2022-04-27 19:07:04 +02:00
twinaphex
251208fd0b
(D3D9 Cg)d3d9_cg_renderchain_add_lut function no longer used - remove
2022-04-27 18:47:44 +02:00
twinaphex
9463f0ee55
(D3D9 Cg) Buildfix
2022-04-27 18:04:24 +02:00
twinaphex
84e49bd2d1
(D3D9) Simplify some code
2022-04-26 18:33:30 +02:00
twinaphex
47a1f8f851
(D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
...
d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
2022-04-25 19:21:52 +02:00
twinaphex
3c3a305eb3
Add HAVE_GDI ifdef
2022-04-25 18:39:41 +02:00
twinaphex
3d0f8c1ed5
(D3D9) Get rid of d3d9_set_stream_source inline function
2022-04-25 17:40:18 +02:00
twinaphex
609c56b7cd
(D3D9) Cleanups
2022-04-25 17:06:11 +02:00
twinaphex
2864f70bd9
(D3D12) Cleanups
2022-04-24 23:33:08 +02:00
twinaphex
589548337c
(D3D10) Cleanup
2022-04-24 22:03:08 +02:00
twinaphex
77adfb1c1a
Simplify D3D10/D3D12 headers
2022-04-24 21:56:06 +02:00
twinaphex
abe85e5e13
(D3D11) Get rid of more ununused inline functions
2022-04-24 21:38:05 +02:00
twinaphex
d6aa3fdce5
(D3D9) Cleanups - get rid of more inline functions
2022-04-24 15:07:56 +02:00
twinaphex
96d7c31983
(D3D11) Cleanups
2022-04-24 13:40:38 +02:00
twinaphex
fc2b3f1ed9
(D3D) Cleanups
2022-04-24 12:59:23 +02:00
twinaphex
736f6eb8b6
(D3D8) Rewrite D3D8 code somewhat - this driver will never
...
have renderchains, so simplify it
2022-04-24 12:23:01 +02:00
twinaphex
6a537a656d
(D3D10/D3D11/D3D12) Get rid of save_hlsl codepath when loading
...
shaders (and they fail), or debug mode
2022-04-24 12:01:36 +02:00
twinaphex
3c6098dff7
(D3D11) Cleanups of unused inline functions
2022-04-24 11:59:20 +02:00
twinaphex
8973f2ae01
(D3D11) Cleanups - use less inlined functions
2022-04-23 16:25:59 +02:00
twinaphex
0888297f31
(D3D11) Cleanups - go through less inlined functions
2022-04-23 11:36:10 +02:00
twinaphex
1887aee7c4
(D3D11) Cleanup some inline functions
2022-04-23 09:07:00 +02:00
twinaphex
5d82b36f9c
(D3D11) Use less inlined functions
2022-04-22 22:58:35 +02:00
twinaphex
7f8a0e352f
(D3D11) Get rid of some inline functions
2022-04-22 21:12:05 +02:00
twinaphex
a25fabd6f7
(D3D9 HLSL) Set this parameter to 0 to indicate we are using
...
vertex declarations instead of FVFs
2022-04-22 16:41:08 +02:00
twinaphex
90f53bf6f4
(D3D9) Cleanups
2022-04-22 16:21:27 +02:00
twinaphex
845a469d4c
(D3D8/9) Cleanups
2022-04-22 16:02:21 +02:00
twinaphex
c4b8b9cfe9
(D3D8) Buildfixes
2022-04-22 15:29:33 +02:00
twinaphex
45c901ca53
(D3D8) Cleanups - get rid of many inline functions
2022-04-22 15:05:28 +02:00
twinaphex
0117228fec
(D3D9 HLSL) Buildfix
2022-04-22 14:41:50 +02:00
twinaphex
afb04b419b
(D3D9) Cleanups
2022-04-22 14:37:39 +02:00
twinaphex
b231ae7c41
(D3D9) Start getting rid of inline D3D9 functions
2022-04-22 14:25:13 +02:00
twinaphex
cedf77d87f
Move d3d9_renderchain_blit_to_texture to d3d9_common.c
2022-04-22 13:50:36 +02:00
twinaphex
bc018cff15
(D3D9 Cg) Cleanups
2022-04-22 13:36:42 +02:00
Autechre
3d1f01fecc
Cg rewrite ( #13871 )
...
* (D3D9 Cg) rewrite/cleanups
* Buildfixes
2022-04-22 05:39:14 +02:00
twinaphex
a0738111e9
(D3D9 Cg) Cleanups
2022-04-22 05:14:04 +02:00
driver1998
2f0bdac2f5
Fixes the d3d9cg driver ( #13870 )
2022-04-22 00:15:54 +01:00
twinaphex
6f0bef6b7b
(D3D8) Cleanups
2022-04-21 17:06:14 +02:00
twinaphex
b43039f7b0
(D3D8) Buildfixes
2022-04-20 18:25:34 +02:00
twinaphex
5b97ba65c0
(D3D8) Buildfix
2022-04-20 18:06:20 +02:00
twinaphex
ac45f16d79
Buildfix
2022-04-20 17:45:31 +02:00
twinaphex
437051c112
(D3D8) Replace inline function calls with straight function calls
2022-04-20 17:26:03 +02:00
twinaphex
56b08940c2
(D3D8) Replace inline function calls with direct function calls
2022-04-20 17:11:59 +02:00
twinaphex
8c27e58e20
(D3D8/D3D9) Cleanups
2022-04-20 16:00:00 +02:00
twinaphex
3cf86d3093
Get rid of d3d9_SDKVersion
2022-04-20 15:47:32 +02:00
twinaphex
53b039cf7d
Try to use inline functions less - call D3D9 functions directly
2022-04-20 15:01:40 +02:00
twinaphex
a348571ba8
(D3D9 HLSL/Cg) Create specialized versions of set_vertices_on_change
2022-04-20 14:04:12 +02:00
twinaphex
d1cbba2847
(D3D9 HLSL) Don't go through inlined functions
2022-04-20 13:34:20 +02:00
twinaphex
825bc0739e
(D3D9) Cleanups
2022-04-20 12:50:59 +02:00
twinaphex
e1f74d3959
Merge renderchain code
2022-04-20 12:32:44 +02:00
twinaphex
68032c7734
(D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
...
and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00
twinaphex
6195711bb3
(D3D9) Move functions to d3d9.c
2022-04-19 14:49:08 +02:00
twinaphex
6a032fc1f8
(D3D9) Move global over to d3d9_common.c
2022-04-19 14:27:40 +02:00
twinaphex
4114545564
(D3D9) Remove d3d9_clear
2022-04-19 14:03:29 +02:00
twinaphex
7c37f9c053
Get rid of some inline functions
2022-04-19 13:49:32 +02:00
twinaphex
bceb753993
Turn it into static function
2022-04-19 13:19:14 +02:00
twinaphex
df3927dd33
Cleanups
2022-04-19 12:12:03 +02:00
twinaphex
a5802ce757
(D3D9) Cleanups
2022-04-19 11:03:24 +02:00
twinaphex
9a354982a9
Move common D3D9 common out to file d3d9_common.c
2022-04-19 10:32:15 +02:00
twinaphex
7bdcc8bfe1
(D3D9) Cleanups
2022-04-17 02:23:28 +02:00
twinaphex
2ef0ea0cc7
Cleanups
2022-04-16 22:33:18 +02:00
driver1998
67e3e37ab0
d3d9 hlsl xmb fix ( #13855 )
2022-04-16 19:21:32 +02:00
nfp0
d13fec5db5
Bring back number of swapchain images log ( #13836 )
...
Co-authored-by: nfp0 <nf.pereira@live.com>
2022-04-06 19:52:22 +02:00
Tony
85fef3427a
Fast-Forward Frameskip improvement ( #13834 )
2022-04-06 15:39:25 +01:00
twinaphex
14578c0b18
(gl3/glcore) Remove gl3_build_default_matrix
2022-04-02 23:48:34 +02:00
twinaphex
8cdfc8e8b6
Fix CXX_BUILD errors
2022-04-02 20:37:54 +02:00
twinaphex
3873af37c6
(Vulkan) Turn this code into a switch instead of several conditionals
2022-04-02 19:10:56 +02:00
twinaphex
65b8ec4cef
(Vulkan) Fix crashes
2022-04-02 19:02:54 +02:00
Tony
0dbd2bc3b9
(XMB) Shadow adjustments ( #13815 )
2022-04-02 17:05:35 +02:00
Cthulhu-throwaway
8194629314
[Threaded Video] Stability Fixes ( #13813 )
2022-04-01 20:34:28 +02:00
twinaphex
5319b592e9
Silence some Wayland warnings
2022-03-30 17:29:07 +02:00
Autechre
4c3a4d66df
Cxx buildfixes ( #13803 )
...
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
twinaphex
a7569b5712
More CXX_BUILD buildfixes
2022-03-30 15:45:48 +02:00
twinaphex
c8d57fe667
(CXX_BUILD) Some CXX_BUILD fixes
2022-03-30 15:13:28 +02:00
OsirizX
4d367a2b59
[PSL1GHT] Add RSX graphics support for ps3
2022-03-27 18:03:30 +02:00
jSTE0
55b77cb663
gfx/rs90: Optimise layout of sdl_rs90_video
...
Move frequently accessed member variables to the beginning of the
structure to improve cache locality. Having menu_texture at the end of
the structure also saves one instruction in the hot path of
sdl_rs90_gfx_frame() (for the ARMv5TE Miyoo) as well as a few other
functions.
2022-03-27 04:35:36 +01:00
DisasterMo
2f88edb93f
Add 6x10 font compatibility
...
This adds compatibility with 6x10 fonts. The hope is to be able to add more fonts to RGUI, like Latin Supplement Extended and others, in the future.
2022-03-22 18:14:46 +01:00
Colin Kinloch
d95bc2dd54
(Wayland) Dynamically load libdecor at runtime
2022-03-22 06:58:41 +01:00
Colin Kinloch
47c850c7fd
(Wayland) Dedupe VK/GL code
2022-03-21 07:50:34 +01:00
Colin Kinloch
c6892d03c3
(Wayland) Fix splash screen when using xdg_toplevel
2022-03-20 20:18:11 +01:00
Colin Kinloch
065fb5acee
(Wayland) Skip splash screen if window is not ready
2022-03-18 16:29:49 +01:00
Mats
910a652b3c
(steam) Replace OSK with the Steam one on the deck
2022-03-16 19:00:16 +01:00
Giovanni Cascione
fe943a65e8
mali_fbdev: fix segfault switching video threaded from quickmenu
2022-03-15 05:45:38 +01:00
MajorPainTheCactus
3a25e1fbc3
Fixed D3D11 HDR bug just introduced
2022-03-15 05:44:07 +01:00
MajorPainTheCactus
f3bda542d6
Fixed crash when using stock shader and HDR and previous optimisation
2022-03-15 05:44:07 +01:00
MajorPainTheCactus
32b8560858
Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e R10G10B10A2
2022-03-15 05:44:07 +01:00
MrHuu
9ed51bc528
(3DS) Add new3ds speedup toggle ( #13718 )
2022-03-09 08:20:15 +01:00
vaguerant
1726d8acb9
Add Optimize for GamePad option on Wii U ( #13257 )
...
* Add 'Optimize for Wii U GamePad' option
* style nit
2022-03-08 14:56:51 +01:00
twinaphex
9bcee062ff
Cleanups/warnings
2022-03-07 19:32:01 +01:00
twinaphex
4d112da58d
Silence some MSVC code analysis warnings
2022-03-07 19:02:46 +01:00
Vladimir Serbinenko
c11a798467
Series of djgpp fixes ( #13705 )
...
* features_cpu: Fix clock for djgpp
* frontend_dos_set_fork: Fix wrong id names
* dos_input: Fix missing indexing
* dos_joypad: Fix wrong id name
* Fix menu drawing
Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions
* Change dos compilation from griffin to common
* Set vga menu size to 320x200
* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
twinaphex
460f5e745d
Silence some MSVC 2019 code analysis warnings
2022-03-05 14:39:56 +01:00
Vladimir Serbinenko
4a53c6771c
Several fixes and improvements do NGC and Wii ( #13698 )
...
* Support new elf2dol path in Makefile.griffin
* Fix NULL pointer dereference when no core info is available
* Fix double include of different versions of libogc
* Move ngc and wii to Makefile.common
Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening
* gx_gfx: Fix hang on gfx initialization
* Remove sthread_isself on NGC/Wii
It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms
* Wii networking
* Missing includes in split
* Network fixes
* Fix logging of non-format string as a format
* Support for gx netlogger
* Network fix
* Network fixes
* Network info
* gx: Move config files to app directory
Otherwise it clashes between wiiU and vWii version with unpredictable
effects
2022-03-04 13:43:00 +01:00
jdgleaver
3e4201ed30
Bitmap font improvements ( #13693 )
2022-03-02 16:47:46 +01:00
jdgleaver
f6dc1c6d93
Disable per-game and per-content-directory shader presets when running contentless cores ( #13690 )
2022-03-01 09:44:55 +01:00