Get rid of inline functions in d3d8_common.h - simplify code
This commit is contained in:
parent
927982e0d6
commit
7934e677ca
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@ -216,15 +216,6 @@ void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
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return buf;
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}
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void d3d8_frame_postprocess(void *data)
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{
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#if defined(_XBOX)
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global_t *global = global_get_ptr();
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D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
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D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
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#endif
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}
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static bool d3d8_reset_internal(LPDIRECT3DDEVICE8 dev,
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D3DPRESENT_PARAMETERS *d3dpp
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)
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@ -73,76 +73,14 @@ typedef struct d3d8_video
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overlay_t *overlays;
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} d3d8_video_t;
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static INLINE void *d3d8_vertex_buffer_new(
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LPDIRECT3DDEVICE8 dev,
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unsigned length, unsigned usage,
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unsigned fvf, D3DPOOL pool, void *handle)
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{
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void *buf = NULL;
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if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
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dev, length, usage, fvf,
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pool,
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(struct IDirect3DVertexBuffer8**)&buf)))
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return NULL;
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return buf;
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}
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static INLINE void *
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d3d8_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER8 vertbuf)
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{
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void *buf = NULL;
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if (!vertbuf)
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return NULL;
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void *buf = NULL;
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IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
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if (!buf)
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return NULL;
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return buf;
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}
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static INLINE void d3d8_vertex_buffer_unlock(
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LPDIRECT3DVERTEXBUFFER8 vertbuf)
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{
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if (vertbuf)
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IDirect3DVertexBuffer8_Unlock(vertbuf);
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}
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static INLINE void d3d8_vertex_buffer_free(
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LPDIRECT3DVERTEXBUFFER8 buf,
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void *vertex_declaration)
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{
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if (buf)
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{
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IDirect3DVertexBuffer8_Release(buf);
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buf = NULL;
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}
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}
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static INLINE bool d3d8_texture_get_level_desc(
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LPDIRECT3DTEXTURE8 tex,
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unsigned idx, void *_ppsurface_level)
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{
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if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(
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tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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return false;
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}
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static INLINE bool d3d8_texture_get_surface_level(
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LPDIRECT3DTEXTURE8 tex,
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unsigned idx, void **_ppsurface_level)
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{
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if (tex &&
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SUCCEEDED(
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IDirect3DTexture8_GetSurfaceLevel(
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tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
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return true;
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return false;
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}
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void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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@ -150,87 +88,6 @@ void *d3d8_texture_new(LPDIRECT3DDEVICE8 dev,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap);
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static INLINE void d3d8_draw_primitive(LPDIRECT3DDEVICE8 dev,
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D3DPRIMITIVETYPE type, unsigned start, unsigned count)
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{
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IDirect3DDevice8_BeginScene(dev);
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IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
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IDirect3DDevice8_EndScene(dev);
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}
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static INLINE bool d3d8_lock_rectangle(
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LPDIRECT3DTEXTURE8 tex,
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unsigned level, D3DLOCKED_RECT *lr, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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if (tex &&
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IDirect3DTexture8_LockRect(tex,
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level, lr, rect, flags) == D3D_OK)
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return true;
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return false;
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}
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static INLINE void d3d8_lock_rectangle_clear(
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void *tex,
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unsigned level, D3DLOCKED_RECT *lr, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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#if defined(_XBOX)
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level = 0;
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#endif
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memset(lr->pBits, level, rectangle_height * lr->Pitch);
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IDirect3DTexture8_UnlockRect((LPDIRECT3DTEXTURE8)tex, 0);
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}
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static INLINE void d3d8_texture_blit(
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unsigned pixel_size,
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void *tex,
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D3DLOCKED_RECT *lr,
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const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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unsigned y;
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for (y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
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memcpy(out, in, width * pixel_size);
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}
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}
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void d3d8_frame_postprocess(void *data);
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static INLINE void d3d8_surface_free(LPDIRECT3DSURFACE8 surf)
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{
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if (surf)
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IDirect3DSurface8_Release(surf);
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}
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static INLINE bool d3d8_surface_lock_rect(
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LPDIRECT3DSURFACE8 surf, void *data2)
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{
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if (surf &&
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SUCCEEDED(
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IDirect3DSurface8_LockRect(
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surf, (D3DLOCKED_RECT*)data2,
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NULL, D3DLOCK_READONLY)))
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return true;
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return false;
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}
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static INLINE bool d3d8_get_adapter_display_mode(
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LPDIRECT3D8 d3d,
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unsigned idx,
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void *display_mode)
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{
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if (d3d &&
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SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
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d3d, idx, (D3DDISPLAYMODE*)display_mode)))
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return true;
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return false;
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}
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bool d3d8_create_device(void *dev,
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void *d3dpp,
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LPDIRECT3D8 d3d,
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@ -239,28 +96,6 @@ bool d3d8_create_device(void *dev,
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bool d3d8_reset(void *dev, void *d3dpp);
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static INLINE bool d3d8_device_get_backbuffer(
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LPDIRECT3DDEVICE8 dev,
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unsigned idx, unsigned swapchain_idx,
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unsigned backbuffer_type, void **data)
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{
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if (dev &&
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SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
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(D3DBACKBUFFER_TYPE)backbuffer_type,
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(LPDIRECT3DSURFACE8*)data)))
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return true;
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return false;
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}
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static INLINE void d3d8_device_free(
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LPDIRECT3DDEVICE8 dev, LPDIRECT3D8 pd3d)
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{
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if (dev)
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IDirect3DDevice8_Release(dev);
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if (pd3d)
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IDirect3D8_Release(pd3d);
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}
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void *d3d8_create(void);
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bool d3d8_initialize_symbols(enum gfx_ctx_api api);
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@ -125,54 +125,55 @@ static void d3d8_set_vertices(
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if (chain->last_width != vert_width || chain->last_height != vert_height)
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{
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Vertex vert[4];
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float tex_w, tex_h;
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void *verts = NULL;
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float tex_w = vert_width;
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float tex_h = vert_height;
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chain->last_width = vert_width;
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chain->last_height = vert_height;
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tex_w = vert_width;
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tex_h = vert_height;
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if (chain->vertex_buf)
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{
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vert[0].x = 0.0f;
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vert[0].y = 1.0f;
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vert[0].z = 1.0f;
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vert[0].x = 0.0f;
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vert[0].y = 1.0f;
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vert[0].z = 1.0f;
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vert[1].x = 1.0f;
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vert[1].y = 1.0f;
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vert[1].z = 1.0f;
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vert[1].x = 1.0f;
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vert[1].y = 1.0f;
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vert[1].z = 1.0f;
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vert[2].x = 0.0f;
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vert[2].y = 0.0f;
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vert[2].z = 1.0f;
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vert[2].x = 0.0f;
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vert[2].y = 0.0f;
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vert[2].z = 1.0f;
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vert[3].x = 1.0f;
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vert[3].y = 0.0f;
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vert[3].z = 1.0f;
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vert[3].x = 1.0f;
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vert[3].y = 0.0f;
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vert[3].z = 1.0f;
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vert[0].u = 0.0f;
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vert[0].v = 0.0f;
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vert[1].v = 0.0f;
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vert[2].u = 0.0f;
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vert[1].u = tex_w;
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vert[2].v = tex_h;
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vert[3].u = tex_w;
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vert[3].v = tex_h;
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vert[0].u = 0.0f;
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vert[0].v = 0.0f;
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vert[1].v = 0.0f;
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vert[2].u = 0.0f;
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vert[1].u = tex_w;
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vert[2].v = tex_h;
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vert[3].u = tex_w;
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vert[3].v = tex_h;
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#ifndef _XBOX
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vert[1].u /= chain->tex_w;
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vert[2].v /= chain->tex_h;
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vert[3].u /= chain->tex_w;
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vert[3].v /= chain->tex_h;
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vert[1].u /= chain->tex_w;
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vert[2].v /= chain->tex_h;
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vert[3].u /= chain->tex_w;
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vert[3].v /= chain->tex_h;
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#endif
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vert[0].color = 0xFFFFFFFF;
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vert[1].color = 0xFFFFFFFF;
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vert[2].color = 0xFFFFFFFF;
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vert[3].color = 0xFFFFFFFF;
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vert[0].color = 0xFFFFFFFF;
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vert[1].color = 0xFFFFFFFF;
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vert[2].color = 0xFFFFFFFF;
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vert[3].color = 0xFFFFFFFF;
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verts = d3d8_vertex_buffer_lock(chain->vertex_buf);
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memcpy(verts, vert, sizeof(vert));
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d3d8_vertex_buffer_unlock(chain->vertex_buf);
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verts = d3d8_vertex_buffer_lock(chain->vertex_buf);
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memcpy(verts, vert, sizeof(vert));
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IDirect3DVertexBuffer8_Unlock(chain->vertex_buf);
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}
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}
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}
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@ -182,26 +183,40 @@ static void d3d8_blit_to_texture(
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unsigned width, unsigned height, unsigned pitch)
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{
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D3DLOCKED_RECT d3dlr;
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D3DLOCKED_RECT *lr = &d3dlr;
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LPDIRECT3DDEVICE8 d3dr = (LPDIRECT3DDEVICE8)chain->dev;
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d3d8_frame_postprocess(chain);
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)chain->tex;
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#ifdef _XBOX
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global_t *global = global_get_ptr();
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D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
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D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
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#endif
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if (chain->last_width != width || chain->last_height != height)
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{
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d3d8_lock_rectangle(chain->tex,
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0, &d3dlr, NULL, chain->tex_h, D3DLOCK_NOSYSLOCK);
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d3d8_lock_rectangle_clear(chain->tex,
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0, &d3dlr, NULL, chain->tex_h, D3DLOCK_NOSYSLOCK);
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if (IDirect3DTexture8_LockRect(tex, level, lr, NULL, D3DLOCK_NOSYSLOCK) ==
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D3D_OK)
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{
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memset(lr->pBits, 0, chain->tex_h * lr->Pitch);
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IDirect3DTexture8_UnlockRect((LPDIRECT3DTEXTURE8)tex, 0);
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}
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}
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/* Set the texture to NULL so D3D doesn't complain about it being in use... */
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IDirect3DDevice8_SetTexture(d3dr, 0, NULL);
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if (d3d8_lock_rectangle(chain->tex, 0, &d3dlr, NULL, 0, 0))
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if (IDirect3DTexture8_LockRect(tex, 0, &d3dlr, NULL, 0) == D3D_OK)
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{
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d3d8_texture_blit(chain->pixel_size, chain->tex,
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&d3dlr, frame, width, height, pitch);
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IDirect3DTexture8_UnlockRect(chain->tex, 0);
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unsigned y;
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unsigned pixel_size = chain->pixel_size;
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for (y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
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memcpy(out, in, width * pixel_size);
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}
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IDirect3DTexture8_UnlockRect(tex, 0);
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}
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}
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@ -243,6 +258,20 @@ static void d3d8_render(
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chain->frame_count++;
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}
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static INLINE void *d3d8_vertex_buffer_new(
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LPDIRECT3DDEVICE8 dev,
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unsigned length, unsigned usage,
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unsigned fvf, D3DPOOL pool, void *handle)
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{
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void *buf = NULL;
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if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
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dev, length, usage, fvf,
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pool,
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(struct IDirect3DVertexBuffer8**)&buf)))
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return NULL;
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return buf;
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}
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static bool d3d8_setup_init(void *data,
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const video_info_t *video_info,
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void *dev_data,
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@ -269,8 +298,7 @@ static bool d3d8_setup_init(void *data,
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chain->vertex_buf = (LPDIRECT3DVERTEXBUFFER8)d3d8_vertex_buffer_new(d3dr, 4 * sizeof(Vertex),
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D3DUSAGE_WRITEONLY,
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D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE,
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D3DPOOL_MANAGED,
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NULL);
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D3DPOOL_MANAGED);
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if (!chain->vertex_buf)
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return false;
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@ -338,7 +366,6 @@ static void d3d8_overlay_render(d3d8_video_t *d3d,
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{
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D3DVIEWPORT8 vp_full;
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struct video_viewport vp;
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void *verts;
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unsigned i;
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Vertex vert[4];
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enum D3DTEXTUREFILTERTYPE filter_type = D3DTEXF_LINEAR;
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@ -351,7 +378,7 @@ static void d3d8_overlay_render(d3d8_video_t *d3d,
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overlay->vert_buf = d3d8_vertex_buffer_new(
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d3d->dev, sizeof(vert), D3DUSAGE_WRITEONLY,
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D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE,
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D3DPOOL_MANAGED, NULL);
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D3DPOOL_MANAGED);
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if (!overlay->vert_buf)
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return;
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@ -383,10 +410,12 @@ static void d3d8_overlay_render(d3d8_video_t *d3d,
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vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3];
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vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3];
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verts = d3d8_vertex_buffer_lock(overlay->vert_buf);
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memcpy(verts, vert, sizeof(vert));
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d3d8_vertex_buffer_unlock(overlay->vert_buf);
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if (overlay->vert_buf)
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{
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void *verts = d3d8_vertex_buffer_lock(overlay->vert_buf);
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memcpy(verts, vert, sizeof(vert));
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IDirect3DVertexBuffer8_Unlock(overlay->vert_buf);
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}
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IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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IDirect3DDevice8_SetRenderState(d3d->dev, D3DRS_ALPHABLENDENABLE, true);
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@ -445,7 +474,9 @@ static void d3d8_free_overlay(d3d8_video_t *d3d, overlay_t *overlay)
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tex = overlay->tex;
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if (tex)
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IDirect3DTexture8_Release(tex);
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d3d8_vertex_buffer_free(overlay->vert_buf, NULL);
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if (overlay->vert_buf)
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IDirect3DVertexBuffer8_Release(overlay->vert_buf);
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overlay->vert_buf = NULL;
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}
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static void d3d8_deinitialize(d3d8_video_t *d3d)
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@ -468,13 +499,25 @@ static void d3d8_deinitialize(d3d8_video_t *d3d)
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free(chain);
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}
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d3d->renderchain_data = NULL;
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d3d8_vertex_buffer_free(d3d->menu_display.buffer, d3d->menu_display.decl);
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IDirect3DVertexBuffer8_Release(d3d->menu_display.buffer);
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d3d->menu_display.buffer = NULL;
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d3d->menu_display.decl = NULL;
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}
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#define FS_PRESENTINTERVAL(pp) ((pp)->FullScreen_PresentationInterval)
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|
||||
static INLINE bool d3d8_get_adapter_display_mode(
|
||||
LPDIRECT3D8 d3d,
|
||||
unsigned idx,
|
||||
void *display_mode)
|
||||
{
|
||||
if (d3d &&
|
||||
SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
|
||||
d3d, idx, (D3DDISPLAYMODE*)display_mode)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static D3DFORMAT d3d8_get_color_format_backbuffer(bool rgb32, bool windowed)
|
||||
{
|
||||
D3DFORMAT fmt = D3DFMT_X8R8G8B8;
|
||||
|
@ -840,7 +883,7 @@ static bool d3d8_initialize(d3d8_video_t *d3d, const video_info_t *info)
|
|||
if (!d3d8_reset(d3d->dev, &d3dpp))
|
||||
{
|
||||
d3d8_deinitialize(d3d);
|
||||
d3d8_device_free(NULL, g_pD3D8);
|
||||
IDirect3D8_Release(g_pD3D8);
|
||||
g_pD3D8 = NULL;
|
||||
|
||||
ret = d3d8_init_base(d3d, info);
|
||||
|
@ -888,8 +931,7 @@ static bool d3d8_initialize(d3d8_video_t *d3d, const video_info_t *info)
|
|||
d3d->dev, d3d->menu_display.size * sizeof(Vertex),
|
||||
D3DUSAGE_WRITEONLY,
|
||||
D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE,
|
||||
D3DPOOL_DEFAULT,
|
||||
NULL);
|
||||
D3DPOOL_DEFAULT);
|
||||
|
||||
if (!d3d->menu_display.buffer)
|
||||
return false;
|
||||
|
@ -1234,8 +1276,9 @@ static void d3d8_free(void *data)
|
|||
if (!string_is_empty(d3d->shader_path))
|
||||
free(d3d->shader_path);
|
||||
|
||||
IDirect3DDevice8_Release(d3d->dev);
|
||||
IDirect3D8_Release(g_pD3D8);
|
||||
d3d->shader_path = NULL;
|
||||
d3d8_device_free(d3d->dev, g_pD3D8);
|
||||
d3d->dev = NULL;
|
||||
g_pD3D8 = NULL;
|
||||
|
||||
|
@ -1320,8 +1363,8 @@ static bool d3d8_overlay_load(void *data,
|
|||
if (!overlay->tex)
|
||||
return false;
|
||||
|
||||
if (d3d8_lock_rectangle(overlay->tex, 0, &d3dlr,
|
||||
NULL, 0, D3DLOCK_NOSYSLOCK))
|
||||
if (IDirect3DTexture8_LockRect(overlay->tex, 0,
|
||||
&d3dlr, NULL, D3DLOCK_NOSYSLOCK) == D3D_OK)
|
||||
{
|
||||
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
|
||||
const uint32_t *src = images[i].pixels;
|
||||
|
@ -1566,8 +1609,8 @@ static void d3d8_set_menu_texture_frame(void *data,
|
|||
|
||||
d3d->menu->alpha_mod = alpha;
|
||||
|
||||
if (d3d8_lock_rectangle(d3d->menu->tex, 0, &d3dlr,
|
||||
NULL, 0, D3DLOCK_NOSYSLOCK))
|
||||
if (IDirect3DTexture8_LockRect(d3d->menu->tex,
|
||||
0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK) == D3D_OK)
|
||||
{
|
||||
unsigned h, w;
|
||||
|
||||
|
@ -1644,8 +1687,8 @@ static void d3d8_video_texture_load_d3d(
|
|||
if (!tex)
|
||||
return;
|
||||
|
||||
if (d3d8_lock_rectangle(tex, 0, &d3dlr,
|
||||
NULL, 0, D3DLOCK_NOSYSLOCK))
|
||||
if (IDirect3DTexture8_LockRect(tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK) ==
|
||||
D3D_OK)
|
||||
{
|
||||
unsigned i;
|
||||
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
|
||||
|
|
|
@ -161,17 +161,16 @@ static void gfx_display_d3d8_draw(gfx_display_ctx_draw_t *draw,
|
|||
pv[i].u = *tex_coord++;
|
||||
pv[i].v = *tex_coord++;
|
||||
|
||||
#if 1
|
||||
if ((void*)draw->texture)
|
||||
{
|
||||
D3DSURFACE_DESC desc;
|
||||
if (d3d8_texture_get_level_desc((void*)draw->texture, 0, &desc))
|
||||
{
|
||||
pv[i].u *= desc.Width;
|
||||
pv[i].v *= desc.Height;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
{
|
||||
D3DSURFACE_DESC desc;
|
||||
if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(
|
||||
(void*)draw->texture, 0, (D3DSURFACE_DESC*)&desc)))
|
||||
{
|
||||
pv[i].u *= desc.Width;
|
||||
pv[i].v *= desc.Height;
|
||||
}
|
||||
}
|
||||
|
||||
pv[i].color =
|
||||
D3DCOLOR_ARGB(
|
||||
|
@ -181,7 +180,7 @@ static void gfx_display_d3d8_draw(gfx_display_ctx_draw_t *draw,
|
|||
colors[2] /* B */
|
||||
);
|
||||
}
|
||||
d3d8_vertex_buffer_unlock(d3d->menu_display.buffer);
|
||||
IDirect3DVertexBuffer8_Unlock(d3d->menu_display.buffer);
|
||||
|
||||
if (!draw->matrix_data)
|
||||
draw->matrix_data = &default_mvp;
|
||||
|
|
|
@ -85,6 +85,7 @@ static void xfonts_render_msg(
|
|||
settings_t *settings = config_get_ptr();
|
||||
float video_msg_pos_x = settings->floats.video_msg_pos_x;
|
||||
float video_msg_pos_y = settings->floats.video_msg_pos_y;
|
||||
LPDIRECT3DDEVICE8 dev = xfonts->d3d->dev;
|
||||
|
||||
if (params)
|
||||
{
|
||||
|
@ -97,8 +98,9 @@ static void xfonts_render_msg(
|
|||
y = video_msg_pos_y;
|
||||
}
|
||||
|
||||
d3d8_device_get_backbuffer(xfonts->d3d->dev,
|
||||
-1, 0, D3DBACKBUFFER_TYPE_MONO, &xfonts->surf);
|
||||
IDirect3DDevice8_GetBackBuffer(dev, -1,
|
||||
D3DBACKBUFFER_TYPE_MONO,
|
||||
(LPDIRECT3DSURFACE8*)&xfonts->surf);
|
||||
|
||||
wc = utf8_to_utf16_string_alloc(msg);
|
||||
|
||||
|
@ -113,7 +115,7 @@ static void xfonts_render_msg(
|
|||
#endif
|
||||
free(wc);
|
||||
}
|
||||
d3d8_surface_free(xfonts->surf);
|
||||
IDirect3DSurface8_Release((LPDIRECT3DSURFACE8)xfonts->surf);
|
||||
}
|
||||
|
||||
font_renderer_t d3d_xdk1_font = {
|
||||
|
|
Loading…
Reference in New Issue