Commit Graph

2691 Commits

Author SHA1 Message Date
libretroadmin 255522f9a0 (D3D10) Get rid of lots of inline functions 2022-05-17 18:39:22 +02:00
libretroadmin de4bfa0805 (D3D11) Get rid of some inlined functions 2022-05-17 17:04:43 +02:00
libretroadmin 7eb9f6b49b (D3D8) Set suppress_screensaver depending on preprocessor define 2022-05-17 14:22:51 +02:00
libretroadmin efe6d14d37 Get rid of d3d9_suppress_screensaver in d3d9_common.c 2022-05-17 14:21:22 +02:00
libretroadmin 7896341dfc Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1.
2022-05-17 12:34:12 +02:00
libretroadmin 3115338849 (D3D10/D3D11/Vulkan) Cleanups 2022-05-16 22:26:46 +02:00
libretroadmin bfa627737e (D3D/Vulkan) Try to prevent implicit memsets 2022-05-16 21:37:02 +02:00
libretroadmin 0df2be001e (D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin 372ac81ee1 (D3D8) d3d8_texture_new - path never used, so get rid of it and get
rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin 88d0a4ac75 (D3D9 HLSL) Simplifications 2022-05-16 12:01:23 +02:00
libretroadmin 201eeae7f1 Move d3d_input_driver to win32_common and rename it win32_input_driver 2022-05-16 08:03:13 +02:00
libretroadmin 275e58c6ce Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
libretroadmin e061e7028b Revert "(D3D) Start cutting down on d3d_matrix_identity"
This reverts commit d6e6fb2a93.
2022-05-16 07:46:21 +02:00
libretroadmin d6e6fb2a93 (D3D) Start cutting down on d3d_matrix_identity 2022-05-16 07:37:24 +02:00
libretroadmin 23f1f98c01 (D3D8) Cleanups - remove unused code 2022-05-16 07:32:36 +02:00
libretroadmin febd584930 (D3D9) Cleanups - cut down on pointless inlined functions 2022-05-15 17:20:54 +02:00
libretroadmin 28cd77c5b4 (D3D9) Cleanups 2022-05-15 16:28:18 +02:00
libretroadmin 2ca4d8bd7b (D3D8) Cleanups 2022-05-15 08:15:35 +02:00
libretroadmin c2ae445a85 (D3D8) More buildfixes 2022-05-15 07:25:12 +02:00
libretroadmin 77fd75dd06 (D3D8) More buildfixes 2022-05-15 06:11:58 +02:00
libretroadmin 0676db9096 (D3D8) More buildfixes 2022-05-15 06:01:44 +02:00
libretroadmin a496bfa57b (D3D8) Buildfixes 2022-05-15 05:53:04 +02:00
libretroadmin 7934e677ca Get rid of inline functions in d3d8_common.h - simplify code 2022-05-15 05:48:09 +02:00
jdgleaver 801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
twinaphex 984f857621 (D3D11) Fix overlay not showing up regression 2022-04-29 14:23:36 +02:00
twinaphex 604335bc27 (D3D9) Simplifications to HLSL/Cg drivers 2022-04-27 19:07:04 +02:00
twinaphex 251208fd0b (D3D9 Cg)d3d9_cg_renderchain_add_lut function no longer used - remove 2022-04-27 18:47:44 +02:00
twinaphex 9463f0ee55 (D3D9 Cg) Buildfix 2022-04-27 18:04:24 +02:00
twinaphex 84e49bd2d1 (D3D9) Simplify some code 2022-04-26 18:33:30 +02:00
twinaphex 47a1f8f851 (D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
2022-04-25 19:21:52 +02:00
twinaphex 3d0f8c1ed5 (D3D9) Get rid of d3d9_set_stream_source inline function 2022-04-25 17:40:18 +02:00
twinaphex 609c56b7cd (D3D9) Cleanups 2022-04-25 17:06:11 +02:00
twinaphex d6aa3fdce5 (D3D9) Cleanups - get rid of more inline functions 2022-04-24 15:07:56 +02:00
twinaphex 96d7c31983 (D3D11) Cleanups 2022-04-24 13:40:38 +02:00
twinaphex fc2b3f1ed9 (D3D) Cleanups 2022-04-24 12:59:23 +02:00
twinaphex 736f6eb8b6 (D3D8) Rewrite D3D8 code somewhat - this driver will never
have renderchains, so simplify it
2022-04-24 12:23:01 +02:00
twinaphex 6a537a656d (D3D10/D3D11/D3D12) Get rid of save_hlsl codepath when loading
shaders (and they fail), or debug mode
2022-04-24 12:01:36 +02:00
twinaphex 3c6098dff7 (D3D11) Cleanups of unused inline functions 2022-04-24 11:59:20 +02:00
twinaphex 8973f2ae01 (D3D11) Cleanups - use less inlined functions 2022-04-23 16:25:59 +02:00
twinaphex 0888297f31 (D3D11) Cleanups - go through less inlined functions 2022-04-23 11:36:10 +02:00
twinaphex 1887aee7c4 (D3D11) Cleanup some inline functions 2022-04-23 09:07:00 +02:00
twinaphex 5d82b36f9c (D3D11) Use less inlined functions 2022-04-22 22:58:35 +02:00
twinaphex 7f8a0e352f (D3D11) Get rid of some inline functions 2022-04-22 21:12:05 +02:00
twinaphex a25fabd6f7 (D3D9 HLSL) Set this parameter to 0 to indicate we are using
vertex declarations instead of FVFs
2022-04-22 16:41:08 +02:00
twinaphex 90f53bf6f4 (D3D9) Cleanups 2022-04-22 16:21:27 +02:00
twinaphex 845a469d4c (D3D8/9) Cleanups 2022-04-22 16:02:21 +02:00
twinaphex c4b8b9cfe9 (D3D8) Buildfixes 2022-04-22 15:29:33 +02:00
twinaphex 45c901ca53 (D3D8) Cleanups - get rid of many inline functions 2022-04-22 15:05:28 +02:00
twinaphex afb04b419b (D3D9) Cleanups 2022-04-22 14:37:39 +02:00
twinaphex b231ae7c41 (D3D9) Start getting rid of inline D3D9 functions 2022-04-22 14:25:13 +02:00
twinaphex cedf77d87f Move d3d9_renderchain_blit_to_texture to d3d9_common.c 2022-04-22 13:50:36 +02:00
twinaphex bc018cff15 (D3D9 Cg) Cleanups 2022-04-22 13:36:42 +02:00
Autechre 3d1f01fecc
Cg rewrite (#13871)
* (D3D9 Cg) rewrite/cleanups

* Buildfixes
2022-04-22 05:39:14 +02:00
twinaphex a0738111e9 (D3D9 Cg) Cleanups 2022-04-22 05:14:04 +02:00
driver1998 2f0bdac2f5
Fixes the d3d9cg driver (#13870) 2022-04-22 00:15:54 +01:00
twinaphex 6f0bef6b7b (D3D8) Cleanups 2022-04-21 17:06:14 +02:00
twinaphex b43039f7b0 (D3D8) Buildfixes 2022-04-20 18:25:34 +02:00
twinaphex ac45f16d79 Buildfix 2022-04-20 17:45:31 +02:00
twinaphex 56b08940c2 (D3D8) Replace inline function calls with direct function calls 2022-04-20 17:11:59 +02:00
twinaphex 53b039cf7d Try to use inline functions less - call D3D9 functions directly 2022-04-20 15:01:40 +02:00
twinaphex a348571ba8 (D3D9 HLSL/Cg) Create specialized versions of set_vertices_on_change 2022-04-20 14:04:12 +02:00
twinaphex d1cbba2847 (D3D9 HLSL) Don't go through inlined functions 2022-04-20 13:34:20 +02:00
twinaphex 825bc0739e (D3D9) Cleanups 2022-04-20 12:50:59 +02:00
twinaphex e1f74d3959 Merge renderchain code 2022-04-20 12:32:44 +02:00
twinaphex 68032c7734 (D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00
twinaphex 6195711bb3 (D3D9) Move functions to d3d9.c 2022-04-19 14:49:08 +02:00
twinaphex 6a032fc1f8 (D3D9) Move global over to d3d9_common.c 2022-04-19 14:27:40 +02:00
twinaphex 4114545564 (D3D9) Remove d3d9_clear 2022-04-19 14:03:29 +02:00
twinaphex 7c37f9c053 Get rid of some inline functions 2022-04-19 13:49:32 +02:00
twinaphex df3927dd33 Cleanups 2022-04-19 12:12:03 +02:00
twinaphex a5802ce757 (D3D9) Cleanups 2022-04-19 11:03:24 +02:00
twinaphex 9a354982a9 Move common D3D9 common out to file d3d9_common.c 2022-04-19 10:32:15 +02:00
twinaphex 7bdcc8bfe1 (D3D9) Cleanups 2022-04-17 02:23:28 +02:00
twinaphex 14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex 3873af37c6 (Vulkan) Turn this code into a switch instead of several conditionals 2022-04-02 19:10:56 +02:00
twinaphex 65b8ec4cef (Vulkan) Fix crashes 2022-04-02 19:02:54 +02:00
Autechre 4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
twinaphex a7569b5712 More CXX_BUILD buildfixes 2022-03-30 15:45:48 +02:00
twinaphex c8d57fe667 (CXX_BUILD) Some CXX_BUILD fixes 2022-03-30 15:13:28 +02:00
OsirizX 4d367a2b59 [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
jSTE0 55b77cb663 gfx/rs90: Optimise layout of sdl_rs90_video
Move frequently accessed member variables to the beginning of the
structure to improve cache locality. Having menu_texture at the end of
the structure also saves one instruction in the hot path of
sdl_rs90_gfx_frame() (for the ARMv5TE Miyoo) as well as a few other
functions.
2022-03-27 04:35:36 +01:00
MajorPainTheCactus 3a25e1fbc3 Fixed D3D11 HDR bug just introduced 2022-03-15 05:44:07 +01:00
MajorPainTheCactus f3bda542d6 Fixed crash when using stock shader and HDR and previous optimisation 2022-03-15 05:44:07 +01:00
MajorPainTheCactus 32b8560858 Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e R10G10B10A2 2022-03-15 05:44:07 +01:00
MrHuu 9ed51bc528
(3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00
vaguerant 1726d8acb9
Add Optimize for GamePad option on Wii U (#13257)
* Add 'Optimize for Wii U GamePad' option

* style nit
2022-03-08 14:56:51 +01:00
twinaphex 9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
twinaphex 4d112da58d Silence some MSVC code analysis warnings 2022-03-07 19:02:46 +01:00
Vladimir Serbinenko c11a798467
Series of djgpp fixes (#13705)
* features_cpu: Fix clock for djgpp

* frontend_dos_set_fork: Fix wrong id names

* dos_input: Fix missing indexing

* dos_joypad: Fix wrong id name

* Fix menu drawing

Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions

* Change dos compilation from griffin to common

* Set vga menu size to 320x200

* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
twinaphex 460f5e745d Silence some MSVC 2019 code analysis warnings 2022-03-05 14:39:56 +01:00
Vladimir Serbinenko 4a53c6771c
Several fixes and improvements do NGC and Wii (#13698)
* Support new elf2dol path in Makefile.griffin

* Fix NULL pointer dereference when no core info is available

* Fix double include of different versions of libogc

* Move ngc and wii to Makefile.common

Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening

* gx_gfx: Fix hang on gfx initialization

* Remove sthread_isself on NGC/Wii

It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms

* Wii networking

* Missing includes in split

* Network fixes

* Fix logging of non-format string as a format

* Support for gx netlogger

* Network fix

* Network fixes

* Network info

* gx: Move config files to app directory

Otherwise it clashes between wiiU and vWii version with unpredictable
effects
2022-03-04 13:43:00 +01:00
Vladimir Serbinenko 17ccfe4004
Support GL1 on osx-ppc (#13569)
* Fix handling of big-endianness in gl1

* Enable gl1 on osx-ppc

* Force gl1 on apple if gfx supports only gl1

* Backport gl2 apple workaround to gl1

* Fix big-endianness handling in widgets
2022-01-30 09:30:39 +01:00
Vladimir Serbinenko 4e24fb3d01
Add osx-ppc compilation for frontend (#13532)
* Fix old osx condition

Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.

* Disable crtswitchres when no c++11 is available

Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available

* Don't use firstObject on old Mac OS X.

It was introduced in 10.6, so on old ones just implement it ourselves

* Compile osx-ppc frontend

* osx-ppc: Build a fat binary

On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony 49d3a947b8
(D3D10/11) Add vsync swap interval (#13521) 2022-01-21 04:35:22 +01:00
Colin Kinloch 3e3cf904ca
(Vulkan) Double combined image sampler descriptor pool size (#13467) 2022-01-10 09:10:11 +01:00
MajorPainTheCactus ad4f6176ff
Vulkan driver fixes for HDR (#13468)
* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style

* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus 1a228a4e78
Added HDR support to Vulkan driver (#13456) 2022-01-08 13:22:34 +01:00
cedorg be05a7e194
Fix buffer overflow. (#13436)
retroarch sometimes crashes at startup when loading asset textures with gl1 driver.

Co-authored-by: cborg <moi@schtroumpf-moi.village>
2021-12-31 18:17:02 +01:00
Nikos Chantziaras be650a790c
Add option for showing the overlay behind the menu (#13360)
* Add option for showing the overlay behind the menu

This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.

* gl1: Add overlay behind menu support

* gl2: Add overlay behind menu support

* gl3: Add overlay behind menu support

* vulkan: Add overlay behind menu support

* ctr: Add overlay behind menu support

* d3d9: Add overlay behind menu support

* d3d10: Add overlay behind menu support

* d3d11: Add overlay behind menu support

* d3d12: Add overlay behind menu support

* CHANGES.md: overlay behind menu

Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>
2021-12-26 04:56:44 +01:00
tunip3 a28e226ef4
Make resolution switching automatic and fix angle output issues [UWP/XBOX] (#13406)
* force angle to render at 1080p regardless of screensize as the output is 1080p regardless of screensize.
This fixes an issue where at 4k any angle output would be zoomed into a corner

* set resolution based on display resolution (auto 4k)

* set driver to d3d11 if booting with opengl

* reset width and height of output on boot to match display

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-24 14:34:30 +01:00