twinaphex
771c0fec39
Add xinput_joypad.h header
2020-07-31 18:22:35 +02:00
twinaphex
748886c5e5
(DInput) Cleanups
2020-07-31 18:15:36 +02:00
twinaphex
ed3ee2511f
Cleanups - add local variable
2020-07-29 05:31:23 +02:00
rsn8887
78c9dbbd20
Fix input port assignments
2020-07-28 16:35:16 -05:00
twinaphex
8777a6eb6a
(WiiU) Buildfix
2020-07-23 05:42:51 +02:00
Autechre
6c7143d02d
Merge pull request #10981 from yoshisuga/yoshisuga/ios-metal
...
iOS/tvOS Metal Renderer
2020-07-21 20:41:07 +02:00
twinaphex
caa1145b35
(joypad drivers) xdk_joypad.c - cleanup(joypad drivers) xdk_joypad.c -
...
cleanup(joypad drivers) xdk_joypad.c - cleanup(joypad drivers)
xdk_joypad.c - cleanup(joypad drivers) xdk_joypad.c - cleanup(joypad
drivers) xdk_joypad.c - cleanup(joypad drivers) xdk_joypad.c -
cleanup(joypad drivers) xdk_joypad.c - cleanup(joypad drivers)
xdk_joypad.c - cleanup
2020-07-20 23:15:19 +02:00
Francisco Javier Trujillo Mata
67e0a49941
Fix ps2_joypad compilation after refactor of the main driver
2020-07-20 22:51:00 +02:00
jdgleaver
8e2901d23a
Minor optimisations
2020-07-20 13:24:18 +01:00
jdgleaver
9b1edc5eee
Input autoconfig fixes/improvements
2020-07-20 12:34:29 +01:00
twinaphex
994d6aee63
Cleanups
2020-07-20 06:48:02 +02:00
twinaphex
0e9a86816e
xinput_joypad_poll - make UWP codepath leading
2020-07-20 03:35:52 +02:00
twinaphex
abd3365a34
(XInput Joypad) Cleanups
2020-07-20 03:19:14 +02:00
twinaphex
5f7e8593d0
(DInput Joypad) Cleanups(DInput Joypad) Cleanups(DInput Joypad)
...
Cleanups(DInput Joypad) Cleanups(DInput Joypad) Cleanups(DInput Joypad)
Cleanups(DInput Joypad) Cleanups(DInput Joypad) Cleanups(DInput Joypad)
Cleanups
2020-07-20 03:04:18 +02:00
twinaphex
6cba44328d
(PSP) Buildfix
2020-07-20 00:58:57 +02:00
twinaphex
74e5d366c8
(WiiU) Buildfix
2020-07-20 00:53:21 +02:00
twinaphex
897a9de5be
(drivers_joypad) Cleanup axis functions
2020-07-19 18:51:05 +02:00
Yoshi Sugawara
fd9ac64d55
Merge branch 'master' into yoshisuga/ios-metal
2020-07-19 00:33:54 -10:00
twinaphex
0207e29ee9
(Android) Cleanups
2020-07-19 04:13:23 +02:00
twinaphex
24f310a26d
Small cleanup
2020-07-19 03:48:26 +02:00
twinaphex
b1a6b35379
Buildfix
2020-07-19 03:23:07 +02:00
twinaphex
285b0ec0bb
Buildfix
2020-07-19 03:20:41 +02:00
twinaphex
d97e590aaf
Reimplement multi button state functions
2020-07-19 03:18:12 +02:00
twinaphex
ad2279bb29
Cleanups
2020-07-18 23:06:12 +02:00
twinaphex
cb5b22b6ac
(Android) Refactor axis functions
2020-07-18 22:38:23 +02:00
Autechre
f8d6cea02a
Update udev_joypad.c
2020-07-18 21:56:27 +02:00
twinaphex
08ad00f5d3
Start preparing for being able to grab multiple buttons at the same time
2020-07-18 19:51:14 +02:00
twinaphex
8b078662cd
Change function signature of joypad driver's 'button'
2020-07-18 18:07:57 +02:00
jdgleaver
84a71ea133
Rewrite 'task_autodetect.c': Ensure thread safety + clean-ups/rationalisation
2020-07-14 17:46:58 +01:00
twinaphex
79cc4f9c4f
Revert "Start going through wrapper functions for access to input_device_names"
...
This reverts commit 92293525c1
.
2020-07-05 16:41:55 +02:00
twinaphex
92293525c1
Start going through wrapper functions for access to input_device_names
2020-07-05 10:33:21 +02:00
twinaphex
dfeef4e772
(XInput) Do away with memsets
2020-06-29 02:44:35 +02:00
twinaphex
aa4f84b037
(Dinput) get rid of memsets
2020-06-29 02:37:06 +02:00
twinaphex
451a06076d
Revert "(dinput_joypad) Grab window pointer once"
...
This reverts commit d85eb927c1
.
2020-06-12 06:36:19 +02:00
twinaphex
d85eb927c1
(dinput_joypad) Grab window pointer once
2020-06-12 06:12:25 +02:00
twinaphex
a0e6a9e1d5
(xinput joypad) Function can be made static
2020-06-11 04:53:20 +02:00
twinaphex
cfc511cc6b
(Dinput joypad) Some cleanups
2020-06-11 04:46:15 +02:00
twinaphex
b363ed7d79
(drivers_joypad) get rid of excessive logging
2020-06-11 04:06:33 +02:00
twinaphex
c63a65ffa5
(WiiU) Cleanups
2020-06-10 06:30:23 +02:00
twinaphex
ad1aa59ce1
Cleanup != NULL comparisons
2020-05-19 21:15:06 +02:00
Ash Logan
70fba3e92e
(WiiU/kpad) Actually return true when kpad_init succeeds, warning fix
2020-05-17 16:43:38 +10:00
Ash Logan
41541128c5
(WiiU/hid) Warning fixes
2020-05-17 16:42:31 +10:00
Ash Logan
f22af81e7d
(WiiU/wpad) Allow hotplugging Gamepad, support >1 channel
2020-05-17 16:32:51 +10:00
Vladimir Serbinenko
2fb7ba22e5
PSL1GHT port
...
Working:
* packaging
* running cores
* switching cores
* gamepad including axis
* rgui
* audio
* video
Not working:
* OSD
* menus other than rgui
* shaders
* Graphical acceleration
* Proper signing
* ODE build
* rumble
* keyboard
* mouse
Not tested:
* A lot
2020-03-30 05:39:22 +02:00
FmT0
f0faedddf9
Update psp_joypad.c
...
Fix "Prefer Front Touch" option from Input menu for Vita toggle menu input
2020-03-16 20:07:10 +09:00
twinaphex
0ec3a8a449
(Input) Settings cleanups
2020-02-23 06:05:23 +01:00
Toad King
14c67fde7f
emscripten: recreate input event listeners properly
...
There's a new (undocumented -_-) API for removing event listeners in emscripten
now, so use that when recreating input listeners. Fixes mouse events breaking
when loading cores.
2020-01-18 12:51:21 -06:00
twinaphex
fe9022afe0
More CXX_BUILD fixes
2020-01-18 05:48:19 +01:00
twinaphex
246863279a
Get rid of null input and null joypad driver files
2020-01-06 15:28:11 +01:00
ThePhxRises
3c27300a4e
[VITA] Enable touch regardless of MiniVitaTV
2019-12-14 20:50:17 +01:00
ThePhxRises
65f406a39e
[VITA] MiniVitaTV Support
...
Set kernel model manually with sceCtrlIsMultiControllerSupported()
2019-12-14 20:50:17 +01:00
Dmitry Sergeenkov
5cdef89b86
Get rid of 128 byte device name limit for XInput device discover
2019-11-22 21:15:58 +03:00
twinaphex
920a20f060
(GX) Silence more warnings
2019-09-22 11:35:09 +02:00
benoa
9250f649db
GameCube: Fix build
2019-09-19 15:13:22 +02:00
twinaphex
1d621c412c
Add HW_RVL to this - won't compile on Gamecube otherwise
2019-09-19 02:15:18 +02:00
benoa
744fac6777
Wii: Add wiimote lightgun support
2019-09-15 00:46:02 +02:00
Twinaphex
1091193ed5
Revert "[Switch] Really fix splitting/joining JoyCons via single option"
2019-08-26 14:22:58 +02:00
rsn8887
8c0c0e3eae
[Switch] Really fix splitting/joining JoyCons via single option
2019-08-24 21:08:35 -05:00
Toad King
2874c5ee6e
emscripten: Fix GLSL not being built in
...
fix gamepad builds to work with newer emscripten
2019-08-06 20:51:18 -05:00
twinaphex
eb3753ee3c
(XInput/DirectInput) Show device disconnect messages when unplugging a gamepad
2019-07-28 06:42:30 +02:00
twinaphex
91ef99f9b7
Restore this
2019-07-27 04:28:50 +02:00
twinaphex
d28cadef01
Cleanups; turn more functions into static functions
2019-07-27 04:13:33 +02:00
Yoshi Sugawara
102f27ee80
iOS/tvOS/macOS: Fix autodetect for mFi controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
2019-07-24 11:45:42 -10:00
twinaphex
2750997724
(dinput) POV defines need mmsystem.h header include
2019-07-23 19:40:22 +02:00
twinaphex
5d8d6e18b2
(Dinput joypad) Prevent input going haywire once pad is disconnected
2019-07-23 18:46:40 +02:00
twinaphex
f06607141d
dinput_joypad_button - further cleanups
2019-07-23 18:37:28 +02:00
twinaphex
051fb92e83
(Dinput joypad) Cleanup magic numbers mess surrounding
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hat code
2019-07-23 18:27:16 +02:00
twinaphex
783027ab96
(Dinput) Lots of pointless ARRAY_SIZE checks when the element size
...
never changes
2019-07-23 16:07:34 +02:00
twinaphex
642298c8b0
(ps4_joypad.c) C89_BUILD fixes
2019-07-23 15:47:13 +02:00
twinaphex
ea4f9b4899
dinput_joypad_button - cleanups
2019-07-23 15:34:24 +02:00
twinaphex
e0672e46a5
(Xinput) This variable doesn't need to be set at every button call
2019-07-23 14:32:46 +02:00
twinaphex
02876aecae
Cleanups
2019-07-23 14:07:49 +02:00
twinaphex
d4255b0e55
Cleanups
2019-07-23 13:59:51 +02:00
rsn8887
c226f0a683
[SWITCH] Fix splitting and joining of joycon controllers
...
Before this fix, splitting and joining of joycons only ever worked
sporadically.
2019-07-22 23:30:34 -05:00
orbea
e13ec54dc6
Fix --disable-overlay.
2019-07-21 10:26:42 -07:00
twinaphex
7be9aef768
(PSP) Buildfix
2019-07-20 16:56:01 +02:00
twinaphex
5de9f85533
Cleanups
2019-07-19 13:01:45 +02:00
twinaphex
4c69dad0ce
Define DEFAULT_MAX_PADS inside config.def.h - get rid of the messy
...
MAX_PADS macros everywhere
2019-07-19 12:55:38 +02:00
twinaphex
0257e01bee
Refactor input_autoconfigure_connect - don't return
...
value - set input device name upon failure implicitly
2019-07-16 15:28:22 +02:00
twinaphex
67c70de8f3
(Drivers joypad) Cleanups
2019-07-16 14:41:09 +02:00
twinaphex
f1ea1f1845
(Drivers joypad) Cleanups
2019-07-16 14:39:31 +02:00
twinaphex
bf80376d27
Style nits
2019-07-16 14:34:37 +02:00
David Skywalker
89645ac296
fix wrong udev devices order, fixes #9071
2019-07-08 01:27:41 +02:00
twinaphex
cec67e412e
Revert "(dinput/xinput) Simplifications"
...
This reverts commit 20e8dfcba5
.
2019-07-04 05:20:19 +02:00
twinaphex
c55aefef1e
(dinput_joypad.c) Cleanups
2019-06-24 05:07:37 +02:00
twinaphex
eaf221125a
(xinput_joypad.c) Small cleanups
2019-06-23 03:23:16 +02:00
twinaphex
20e8dfcba5
(dinput/xinput) Simplifications
2019-06-21 09:00:59 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
Yoshi Sugawara
222d3297d2
use preprocessor macros to support compiling using Xcode 11/iOS 13 and older versions of Xcode
2019-06-05 06:50:02 -10:00
Yoshi Sugawara
9e1fcf4031
iOS: Support L3/R3 in iOS 12.1, Options buttons in mfi/PS4/XBox One controllers in iOS 13
2019-06-05 06:21:06 -10:00
Ash Logan
26d3c3634c
wiiu/input: Uniquely name axis enum
...
Griffin!
2019-05-28 09:16:48 +10:00
Ash Logan
9a89aebe73
wiiu/input: Give static variables unique names
...
For griffin build, where static is meaningless
2019-05-28 09:06:31 +10:00
Exvat
e7bf2a345c
Add rumble support for the switch
2019-03-11 19:33:02 -07:00
Francisco Javier Trujillo Mata
48d46dcc44
[PS2] Analog support improvement
2019-02-27 19:43:59 +01:00
Brad Parker
4f0d61a2ac
update copyright
2019-02-22 19:13:36 -05:00
Francisco Javier Trujillo Mata
c147866562
Implemented analog support for ps2 controllers
2019-02-20 19:17:14 +01:00
twinaphex
1daaf7385c
9PS2) Silence some warnings
2019-02-14 07:20:44 +01:00
Yoshi Sugawara
b06d75ec99
iOS: check if mfi controller already added to the internal list when connecting
2019-02-05 06:43:14 -10:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
Twinaphex
b321753944
Merge pull request #8144 from orbea/coreaudio
...
Fix warnings.
2019-02-01 19:13:49 +01:00
orbea
5d56080312
Use the posix poll.h instead of sys/poll.h.
2019-02-01 09:58:04 -08:00
orbea
5150d96074
Fix warnings.
2019-02-01 08:40:43 -08:00
Yoshi Sugawara
45185d6827
tvOS: remove the tvOS modules directory and use the iOS modules one since cores built using the iOS SDK work on tvOS
...
iOS: change default joypad driver to be mfi
iOS: move autodetect of mfi controller to mfi_joypad driver and set the default mapping for both iOS and tvOS
iOS: support unsupported buttons on mfi controller (select,L3,R3) by using hotkey combinations using the MENU button
tvos: use INPUT_TOGGLE_DOWN_Y_L_R as default for menu toggle gamepad combo
2019-02-01 05:33:29 -10:00
twinaphex
4b0b4e727b
Cleanups
2019-01-31 15:24:21 +01:00
Yoshi Sugawara
a18512375b
Support for tvOS
...
- add tvOS target
- support code signing tvOS cores by adding an argument to the code signing cores script
- use NSCachesDirectory for the documents directory
- add some mfi controller handling logic to set non-game controllers to the last index to avoid interfering with operation
- autodetect mfi controller for apple tv on startup - added autodetect to hid joypad
- added a webserver to transfer files for tvOS
- xcode: clean up project, remove unused folders
- remove HAVE_MATERIALUI setting for tvos build, make it use XMB as default
- added retroarch app icon courtesy of @MrJs
- added auto-detect of mfi controller for apple tv
2019-01-29 10:13:46 -10:00
orbea
cb602c190d
Some C89_BUILD fixes.
2019-01-20 14:03:42 -08:00
krzys-h
d98962189a
Fix crash in xinput with verbose logging
2019-01-18 17:50:13 +01:00
orbea
ff2e3bbbce
Fix CXX_BUILD errors.
2019-01-13 11:51:33 -08:00
twinaphex
4c8e5e07c0
Fix some CXX_BUILD errors
2019-01-12 18:35:14 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
Twinaphex
40997473ed
Merge branch 'master' into orbis2
2019-01-08 20:18:08 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
...
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Francisco Javier Trujillo Mata
9370fb604d
Enable 2 controller for PS2 Driver (multiplayer is not implemented yet)
2019-01-08 00:28:14 +01:00
Francisco Javier Trujillo Mata
f48ffb9aac
Open RetroArch Menu Long Pressing Start button
2019-01-07 01:38:48 +01:00
krzys-h
fce7ca80c1
(UWP) Fix multiple gamepads on xinput
2019-01-05 21:50:58 +01:00
Francisco José García García
4204bfc67f
[ORBIS] Add Menu toggle combo and some cleaning
2019-01-02 12:13:17 +01:00
orbea
7ac080ea50
sdl: Flush the joypad events.
...
Bastien found a fix to the issue
"The lag after 10-15 minutes issue appears to be a bug in the sdl2 input
driver in RetroArch. RetroArch never clears the SDL event queue. After a
while it is so large it takes a significant time to traverse."
Fixes https://github.com/libretro/RetroArch/issues/7868
Solution thanks to Bastien.
2019-01-01 17:16:35 -08:00
Greg V
a838582b11
udev: support on FreeBSD via libepoll-shim/libudev-devd
2019-01-01 03:16:33 +03:00
Francisco José García García
ea2ed2fb07
[ORBIS] More input driver changes
2018-12-31 00:14:56 +01:00
twinaphex
aecd532dac
UWP needs this to return true for some reason
2018-12-30 20:03:14 +01:00
twinaphex
74f391de9b
This fixes all-non Xinput/Xbox pads - they were all non-working
...
before
2018-12-30 19:55:37 +01:00
Francisco José García García
4ad083cb97
[ORBIS] Update input driver
2018-12-30 14:00:18 +01:00
Francisco José García García
9c5a934529
[ORBIS] Untested input driver
2018-12-30 01:29:34 +01:00
krzys-h
b201d669b5
First iteration of UWP support
...
Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
Francisco Javier Trujillo Mata
90ba2df972
Put proper license in the files for the PS2 development
2018-12-26 13:48:48 +01:00
rsn8887
44cd329125
[LIBNX] Fix switching from Split Joycon mode to Dual Joycon mode
2018-12-05 18:29:28 -06:00
rsn8887
f953962d08
[LIBNX] Fix Split Joycon mode for horizontal holding
2018-12-05 18:12:55 -06:00
Francisco Javier Trujillo Mata
fc9cd8f639
JoyPad implemented
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
0880bd00b0
PS2 is compiling with null drivers
2018-11-09 22:40:50 +01:00
twinaphex
c17135df3e
Revert "Use sceCtrlIsMultiControllerSupported to detect"
...
This reverts commit ef10b7897d
.
2018-10-23 02:42:06 +02:00
Twinaphex
50682c9a46
Merge pull request #7014 from mickski56/master
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address #6920 Proper analog trigger support
2018-10-12 01:08:39 +02:00
M4xw
be85ec4627
[LIBNX] Add Split Joycon support
2018-10-01 00:03:57 +02:00
M4xw
64edf5f879
[LIBNX] Fixups and bare minimum to function
2018-09-14 20:38:42 +02:00
twinaphex
517b1b9089
Add HAVE_LIBNX ifdefs to switch_input.c/switch_joypad.c, and
...
features_cpu.c
2018-09-12 19:54:51 +02:00
twinaphex
d08f0f1234
CXX_BUILD cleanups
2018-07-28 23:18:44 +02:00
mickski56
aa0e0de1d9
address #6920 Proper analog trigger support
2018-07-24 22:48:50 +01:00
TheOfficialFloW
ef10b7897d
Use sceCtrlIsMultiControllerSupported to detect
2018-07-24 10:12:15 +02:00
Twinaphex
11244d78b0
Merge pull request #6981 from casdevel/dinput
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Add dinput rumble support
2018-07-13 12:20:28 +02:00
twinaphex
fab08c9cfb
Only load Xinput DLL once
2018-07-12 21:39:18 +02:00
Zoran Vuckovic
544802e1a8
Add dinput rumble support
2018-07-05 20:01:23 +02:00
misson20000
dd0ad28818
NSW: fix analog sticks
2018-05-24 00:18:38 -07:00
gblues
84e9c93c35
quotes for some, braces for others
2018-05-02 22:37:34 -07:00
gblues
27bfcf3c77
Replace angle includes with quote includes
...
=== DETAILS
Replaced includes for things that aren't standard library headers so
they use quotes instead of brackets.
Also fixed up a couple of headers that had include-order dependencies.
2018-05-02 21:31:00 -07:00
gblues
7448fd3157
More code re-organization
...
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:
- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
I also renamed some of the support functions I wrote, and better
organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:
* The joypad drivers now live in `input/drivers_joypad/wiiu/`
* The HID driver now lives in `input/drivers_hid/`
* The Wii U specific headers now live in `input/include/wiiu`
* I added `input/include` into the include search path to avoid
using really ugly relative includes
2018-05-01 23:23:40 -07:00
gblues
fb5b31faf3
Merge branch 'master' into gblues/hid
2018-04-14 14:18:03 -07:00
twinaphex
a82bb0ec94
Create special type input_bits_t
2018-04-08 20:21:12 +02:00
gblues
9bc5a15c2d
Enable pads to register in any order
...
== DETAILS
Whereas the last commit had a hack (that disabled the wiimote
driver in the process), this has.. well, a *different* hack that
allows pads to register in any order.
Note that due to the initialization routines, the gamepad will still
likely always get slot 0. Not sure if this can be overridden via config
or not.
== TESTING
Tested locally with GC adapter
2018-04-01 18:52:26 -07:00
gblues
2cf89feb86
Code clean-up
...
== DETAILS
Now that I have a working implementation, it's time to tidy up a bit:
- there was no need for the HID subsystem's object data to have a reference
to the global hid state (since it's global), so removed it.
- refactored the users of that member to use the global state, defining
reusable macros.
- reorganized the information in *.h files
- removing the hid state also made the constructor changes to the hid driver
unneeded, so I reverted those changes.
== TESTING
Confirmed clean build. Haven't tested the build yet to make sure everything
still works, though.
2018-03-31 22:25:30 -07:00
gblues
5060c2aac4
More fixes, GC pad kinda sorta works
...
== DETAILS
- Added a new method to the joypad_connection_t interface for
getting a single button
- wired everything into the hidpad driver
- for testing purposes, hacking the top-level joypad driver
so that kpad isn't used
- add a new RARCH_LOG_BUFFER method to verbosity for logging the
contents of a binary buffer (useful for writing/debugging pad drivers)
- fix a few bugs in the wiiu GC pad driver
The button mapping isn't quite right, and I'm not sure what's
going wrong.
2018-03-29 23:37:11 -07:00
David Demelier
e99049a8ff
Use EVIOCGID's ioctl to get vendor/product id, #6325
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The current code get the USB vendor/product controller, in case of
bluetooth connection this means that you get the bluetooth dongle ids
instead of gamepads. This is not fine as we match gamepads using their
product and vendor ids.
Credits go to SDL which helped me to figure out this issue.
http://hg.libsdl.org/SDL/file/f7c6b974d5af/src/joystick/linux/SDL_sysjoystick.c#l208
2018-02-23 09:19:43 +01:00
Twinaphex
0c3a684e2c
Merge pull request #6192 from gblues/master
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Fix memory management bugs
2018-01-28 08:48:21 +01:00
gblues
f2ea5dde11
Fix memory management bugs
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== DETAILS
* Fix double-free in hidpad shutdown code
* Fix possible double-free in hidpad error handling code
* Fix memory leak in adapter delete method
2018-01-27 22:54:59 -08:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
twinaphex
c5ffd06778
Revert "(xdk_joypad.c) Cleanups"
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This reverts commit 49c399217d
.
2018-01-21 01:48:28 +01:00
twinaphex
6c73cea470
Revert "Buildfix"
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This reverts commit 832cf07247
.
2018-01-21 01:48:21 +01:00
twinaphex
832cf07247
Buildfix
2018-01-21 01:44:18 +01:00
twinaphex
49c399217d
(xdk_joypad.c) Cleanups
2018-01-21 01:43:19 +01:00
twinaphex
932904e07e
(Xbox 360) Buildfixes
2018-01-20 23:42:10 +01:00
twinaphex
b7bbf368fe
(XBox XDK) Input should work again completely
2018-01-20 23:38:32 +01:00
twinaphex
528e4d8cc4
xdk_joypad_axis - implement case 4/5 for Xbox 360
2018-01-20 19:57:14 +01:00
twinaphex
6311885824
(XDK1) Change D-pad to hat controls - make gamepad D-pad and analog
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stick work properly
2018-01-20 19:48:29 +01:00
twinaphex
13da6bf4a2
With Xbox OG, some of the face buttons are analog buttons -
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need to implement this in _button callback function
2018-01-20 19:34:01 +01:00
twinaphex
b4bb6e2ef4
Start making xdk_joypad code more similar to PC code
2018-01-20 19:05:39 +01:00
twinaphex
64e0861aee
remove iteration variables
2018-01-20 18:57:19 +01:00
twinaphex
3ba978caa9
Make axis function more like PC version
2018-01-20 18:55:28 +01:00
twinaphex
e16d962c01
Start getting rid of analog_state
2018-01-20 18:54:21 +01:00
twinaphex
f25306ba22
memset g_xinput_states to 0
2018-01-20 18:50:24 +01:00
twinaphex
03a745e5b4
Remove xdk_joypad_get_buttons
2018-01-20 18:47:39 +01:00
twinaphex
0550b22a35
(XDK) Buildfix
2018-01-20 18:46:13 +01:00
twinaphex
f74e399bdf
Start rewriting xdk_joypad.c
2018-01-20 18:44:35 +01:00
twinaphex
41575a63ac
(XDK joypad) Cleanups
2018-01-20 17:59:59 +01:00
twinaphex
e6f637ea6b
Set autoconfig binds for Xbox
2018-01-20 03:14:17 +01:00
twinaphex
d01b9c4a09
Cleanups
2018-01-19 21:25:35 +01:00
twinaphex
82f721145c
(XDK) Refactor xdk_joypad.c
2018-01-19 21:24:28 +01:00
twinaphex
b4b5ed1630
Rely on xbox input subsystem to attach/detach gamepads
2018-01-19 07:02:47 +01:00
twinaphex
0731a79a4f
Pass this to XInputOpen
2018-01-19 06:56:44 +01:00
twinaphex
f71bbeae9f
(XDK) Try to autodetect all pads at startup
2018-01-19 06:49:52 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
Toad King
4fd750b48a
add builtin autoconf script for emscripten gamepads with "standard" mapping
2018-01-14 04:24:37 -06:00
Toad King
b3900217da
clamp axis values to -1.0 - 1.0, at least firefox can report values outside that range
2018-01-14 03:43:23 -06:00
Toad King
1f8a85615c
don't always clear poll state
2018-01-14 02:34:38 -06:00
Toad King
de3581de73
fix analog sticks
2018-01-14 01:35:28 -06:00
Toad King
15c3f56b37
fix phantom button presses
2018-01-14 01:00:46 -06:00
Toad King
21d928ba0e
add joypad driver for emscripten
2018-01-14 00:15:30 -06:00
gblues
5894d0ef86
Remove all HID code from WiiU build via ifdef
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== DETAILS
We're trying to track down the source of crashes when switching cores.
To rule out the HID code, this commit does the following:
- Wraps the library imports in an ifdef
- Wraps the object files in conditionals in Makefile.wiiu
- In wiiu_joypad, calls into the hidpad driver are wrapped in ifdef
== TESTING
This didn't solve the "System memory error" crash I've been experiencing.
But, maybe it will impact the other flavors of crashes others are seeing.
2018-01-07 20:26:24 -08:00
vgmoose
890de0e79b
allow joycons to work while attached
2018-01-07 12:10:28 +01:00
twinaphex
edb8ecdbf8
(xdk_joypad.c) Add C codepath for XGetDeviceChanges
2018-01-03 14:13:29 +01:00
twinaphex
2884ad2d73
(360) Some buildfixes
2017-12-31 06:09:39 +01:00
misson20000
7cc614263a
(NSW) add default button bindings and fix right joystick
2017-12-31 03:04:11 +01:00
Twinaphex
0389bc64fe
Merge pull request #5997 from libretro/new_hid
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New HID system (courtesy of gblues)
2017-12-30 15:30:03 +01:00
twinaphex
20bb653f1e
(Xbox 360) Buildfixes
2017-12-30 12:36:00 +01:00
gblues
52c754cfa8
Split wiiu_gamepad into three sub-drivers
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== DETAILS
Well, after a lot of code analysis, this seems like the
best way to handle things on the Wii U without also completely
re-architecting the I/O handling in RetroArch.
How it works:
- the top-level wiiu_joypad driver is now nothing more than a
delegator.
- the wiiu-specific drivers live in `wiiu/input/`
- wpad_driver.c handles the WiiU gamepad
- kpad_driver.c handles the wiimotes
- hidpad_driver.c will handle HID devices like the GC adapter, DS3/DS4, etc.
(I say "will" because this isn't implemented yet)
== TESTING
Haven't actually tried the build to see if it works, but it does
compile.
2017-12-30 04:43:18 +01:00
gblues
c1496a8600
WIP - reorganizing input data
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== DETAILS
Looking at the apple input driver gave me an idea--moving the
HID driver into the wiiu_input_t data instead of piggy-backing
it off the wiiu_joypad driver.
- Remove changes to wiiu_joypad
- Add equivalent to wiiu_input
This is probably broke as hell. Haven't tried to compile.
2017-12-30 04:40:43 +01:00
gblues
1beba28d02
Only call HIDSetup/HidTeardown once
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== DETAILS
I did a minimalist edit of the HID thread that stripped out all
HID* syscalls, and this stopped the crashing. I then re-added just
the HIDSetup() and HIDTeardown() calls, and the crash came back.
This smells like an OS bug. To work around it, I've put the
HIDSetup() and HIDTeardown() calls into the app init/shutdown
section, so they only get called once in the application lifetime
and not each time the input driver is initialized.
2017-12-30 04:40:15 +01:00
Nathan Strong
e80d99dbae
Delete controller_patcher; start on proper HID driver
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== DETAILS
We discovered that the controller_patcher code was causing
the WiiU to intermittently crash when switching ROMs.
Changes:
- Completely extricates the controller_patcher code
- Create a skeleton wiiu_hid driver
- Wire up the build system to build/link it successfully
== TESTING
Has not been tested. Probably doesn't crash, since the
skeleton driver is just a copy of the null driver.
2017-12-30 04:38:57 +01:00
twinaphex
5c876647ed
(NSW) Small cleanups
2017-12-29 00:45:00 +01:00
misson20000
6d2a7b1f26
Nintendo Switch (libtransistor) port
2017-12-29 00:10:01 +01:00
Brad Parker
6d484b7724
xinput: check for valid function pointers before calling them
2017-12-23 23:02:29 -05:00
gblues
0f7de204f7
Last batch of whitespace cleanup (post-rebase)
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-- looks like a few files committed with DOS line endings
2017-12-12 00:24:46 -08:00
gblues
6904101c44
Clean up trailing whitespace
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== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00