Add HW_RVL to this - won't compile on Gamecube otherwise
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@ -134,8 +134,10 @@ static void reset_cb(void)
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g_menu = true;
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}
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static inline void gx_mouse_info(uint32_t joybutton, unsigned port) {
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static inline void gx_mouse_info(uint32_t joybutton, unsigned port)
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{
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uint8_t i;
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#ifdef HW_RVL
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ir_t ir;
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/* Get the IR data from the wiimote */
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@ -147,13 +149,15 @@ static inline void gx_mouse_info(uint32_t joybutton, unsigned port) {
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gx_mouse[port].y = ir.y;
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}
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else
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#endif
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{
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gx_mouse[port].valid = false;
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}
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/* reset button state */
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gx_mouse[port].mouse_button = 0;
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for (i = 0; i < MAX_MOUSEBUTTONS; i++) {
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for (i = 0; i < MAX_MOUSEBUTTONS; i++)
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{
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gx_mouse[port].mouse_button |= (joybutton & gx_mousemask[i]) ? (1 << i) : 0;
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}
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