Themaister
9e50b0a8bb
Make GL texture types more generic.
2012-05-26 16:29:22 +02:00
Themaister
f873960224
init_textures for ps3.
2012-05-26 16:01:59 +02:00
Themaister
f121f8d2bc
Style nits.
2012-05-26 15:59:58 +02:00
Twinaphex
6000bd33e9
(PS3) Cleaned up ps3_video_psgl.c code - added some PS3-specific
...
ifdefs to gl.c
2012-05-26 15:45:36 +02:00
Themaister
04f325dcc9
Refactor texture init.
2012-05-26 15:46:37 +02:00
Themaister
9040e3348f
Delete unneeded prototype.
2012-05-26 15:36:42 +02:00
Themaister
a10a5badcc
Move font code to gl_font.
2012-05-26 15:22:48 +02:00
Twinaphex
97b966ab59
(PS3)_Made ps3_ctx file - implemented set_swap_interval function -
...
removed gl_common.c
2012-05-26 15:00:20 +02:00
Themaister
8f74b1a555
Build fixes for Win32.
2012-05-26 10:20:06 +02:00
Themaister
7cfd0a3660
Fix build.
2012-05-26 10:17:06 +02:00
Twinaphex
6583d8262b
Add gl_common.c and move commonly used helper GL functions there
2012-05-26 06:45:55 +02:00
Twinaphex
426daa117c
Add missing sdl_ctx.h
2012-05-26 04:48:55 +02:00
Twinaphex
1386e2ee90
Restructuring of sdlwrap.c for portability reasons -
...
could need a code review
2012-05-26 04:47:24 +02:00
Toad King
2cb3ae3476
Change quality for smooth setting
...
Keep alpha channel for rgb32 mode
2012-05-25 20:38:14 -04:00
Toad King
c0050a7c8b
Don't use linuxraw input if the user isn't running RetroArch from a terminal
2012-05-25 18:12:07 -04:00
Themaister
f29338580b
Add missing config.h.
2012-05-25 23:31:24 +02:00
Twinaphex
c3cb3ba876
Add some HAVE_SDL ifdefs to gl.c
2012-05-25 23:18:38 +02:00
Themaister
4fdfe6a935
Fix header.
2012-05-25 22:30:40 +02:00
Themaister
a2e7805524
Move more SDL specifics to sdlwrap.
2012-05-25 22:28:20 +02:00
Themaister
1e73ba4661
Move SDL input driver init to sdlwrap.
2012-05-25 22:11:44 +02:00
Toad King
38ceb89ce4
set vsync correctly first time
2012-05-25 16:07:11 -04:00
Toad King
f651b6d706
Merge branch 'master' of http://github.com/Themaister/RetroArch
2012-05-25 15:48:06 -04:00
Toad King
6c79d66e1b
linuxraw input: gets input straight from stdin
...
WARNING: this mode uses a raw keyboard mode. if the emulator does not exit cleanly, you could be left at a terminal with no form of input. do not use this mode for testing.
2012-05-25 15:44:39 -04:00
Twinaphex
b2c7b766ae
Revert "(PS3) ps3_video_psgl.c cleanups"
...
This reverts commit 824d2923a5
.
2012-05-25 21:40:28 +02:00
Twinaphex
417cb55a6e
Revert "(PS3) ps3_video_psgl.c cleanups #2"
...
This reverts commit 8aafbf63b8
.
2012-05-25 21:40:19 +02:00
Twinaphex
8aafbf63b8
(PS3) ps3_video_psgl.c cleanups #2
2012-05-25 17:37:48 +02:00
Twinaphex
824d2923a5
(PS3) ps3_video_psgl.c cleanups
2012-05-25 16:43:07 +02:00
Themaister
c986eb3491
Remove unneeded parens.
2012-05-25 16:20:28 +02:00
Twinaphex
989731bbd0
Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
...
to gl.c
2012-05-25 16:00:54 +02:00
Themaister
1b962e1b0d
Remove useless check.
2012-05-25 11:55:00 +02:00
TwinAphex51224
11a03290ce
(360) Got rid of crashes while repeatedly loading HLSL shaders -
...
apparently HLSL needs no memory management? (see comment for
source)
2012-05-24 09:39:03 +02:00
Toad King
dca427c1ad
Merge branch 'master' of http://github.com/Themaister/RetroArch
2012-05-24 03:17:02 -04:00
Toad King
4e600c5edd
Drop OpenGLES in favor of OpenVG. Video now works.
...
Audio might work with the ALSA drivers, but SDL input is not playing nice with OpenVG/EGL.
2012-05-24 01:29:35 -04:00
TwinAphex51224
cef6dcec66
(360) Small fix - (preliminary) FBO mode seems to work
2012-05-23 23:36:42 +02:00
Themaister
45566c3663
Set identity matrices by default in HLSL.
2012-05-23 23:27:09 +02:00
Toad King
350af0a458
initial Raspberry Pi work. Currently just displays a solid blue screen.
2012-05-23 02:31:29 -04:00
TwinAphex51224
9cd3db85aa
(360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another
2012-05-21 18:02:59 +02:00
Themaister
34553627b2
Add Python lookups to L2/R2/L3/R3.
2012-05-07 21:59:39 +02:00
TwinAphex51224
8e4d2f6feb
(360) FBO/render target changes
2012-05-07 05:35:10 +02:00
Themaister
549a6c1349
Condom code. Playing it safe.
2012-05-06 23:40:29 +02:00
Themaister
f73a8d9875
Fix coding derp.
2012-05-06 22:38:25 +02:00
Themaister
a5f1634dca
NULL sets a program to stock.
2012-05-06 22:35:29 +02:00
TwinAphex51224
3af750de3a
(360) HLSL shader code expanded
2012-05-06 21:57:01 +02:00
Themaister
b95b101a37
Add compat to external APIs.
2012-04-21 23:36:55 +02:00
Themaister
ce740f8948
More fixups.
2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
TwinAphex51224
8e950ba5be
(360) Convert texture first to some color format suitable for
...
GPU/sampling - this fixes most of the problems with the shaders
such as Lanzcos, Bead and Blinky.
2012-04-18 05:01:17 +02:00
TwinAphex51224
1f10d2d18a
(360) Changes to shader_hlsl.c
2012-04-18 02:57:46 +02:00
TwinAphex51224
9bd2a4256b
(360) Move to ps_3_0/vs_3_0
2012-04-17 21:27:47 +02:00
TwinAphex51224
ce7275393e
(360) Attempt to make clear in xdk360_video.cpp what is 360-specific
...
and what is not
2012-04-17 05:23:54 +02:00
TwinAphex51224
6c5285c792
(360) Rewrite of xdk360_video.cpp and shader_hlsl.c - use
...
portable class-based function invocations
2012-04-17 05:12:47 +02:00
Themaister
dcbd252c38
Style nits.
2012-04-16 18:11:20 +02:00
TwinAphex51224
a8af68217f
(360) Frame count in shaders works now
2012-04-16 04:22:16 +02:00
TwinAphex51224
6a942e046a
(360) Flesh out hlsl_set_params
2012-04-15 20:02:51 +02:00
TwinAphex51224
1cdaa652a9
(360) Attempt to fix memory leaks - still broken
2012-04-15 18:13:24 +02:00
TwinAphex51224
17aa782223
(360) MVP now gets fetched from constant table too - stock.cg
...
now requires zero changes from Cg file
2012-04-15 17:51:01 +02:00
TwinAphex51224
f9ef9cd1f4
(HLSL) Implement set_program_attributes
2012-04-15 16:34:09 +02:00
TwinAphex51224
dee9b69661
(HLSL) Implement constant table for HLSL
2012-04-14 22:44:46 +02:00
TwinAphex51224
2a8ea913c0
(HLSL) small cleanups
2012-04-14 22:19:39 +02:00
TwinAphex51224
f4f2ff386a
(HLSL) D3D device ptr for shader_hlsl.c
2012-04-14 22:05:56 +02:00
TwinAphex51224
a50a9a6ba1
(360) 360 port works with skeleton HLSL driver now
2012-04-14 21:45:43 +02:00
Twinaphex
6f56942d44
(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
2012-04-14 20:33:56 +02:00
Themaister
60cf4e569a
Fix some warnings.
2012-04-11 20:17:17 +02:00
Themaister
9f0211d9d7
Fixup C++ build.
2012-04-09 22:30:29 +02:00
Themaister
ba2e913908
Use unsigned port.
2012-04-09 22:05:26 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
e012e290ae
Builds clean.
2012-04-09 22:04:44 +02:00
Themaister
5d51942f69
libretro fixups.
2012-04-09 22:04:43 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
865229820a
Fix edge case on rotation with multiple pass shaders.
2012-04-02 17:26:23 +02:00
Themaister
34bdea0f1c
Add rotation to GL driver (PC).
2012-04-01 19:20:37 +02:00
Themaister
eee0233abb
Wrap driver calls in overridable macros.
2012-03-29 00:30:50 +02:00
Twinaphex
2a6551a62a
Fixup includes
2012-03-16 23:31:26 +01:00
Themaister
9ab02b12be
Move compat functionality to compat/.
2012-03-16 23:26:57 +01:00
Themaister
b50ddfc87a
Fix some static analyzer warnings.
2012-02-27 17:29:59 +01:00
Themaister
9c664b875a
LUT info for Cg.
2012-02-22 23:35:01 +01:00
Themaister
a13684c80c
gl_cg_invalidate_context.
2012-02-22 20:45:58 +01:00
TwinAphex51224
10cfe3daa8
(PS3) update_input works now on PS3
2012-02-20 23:44:56 +01:00
Themaister
9bcbd27988
Add gl_cg_reinit().
2012-02-20 16:22:58 +01:00
Themaister
6a7144d41c
Add absolute paths to .cgp.
2012-02-20 15:45:38 +01:00
Themaister
21e39eea2b
Use config_get_float.
2012-02-13 22:04:25 +01:00
Themaister
5aa6acf031
Add *_equal semantics.
2012-02-12 18:05:33 +01:00
Themaister
9c861f13be
Fix additional exclamation marks.
2012-02-11 21:16:01 +01:00
Themaister
315b28862a
Add gl_cg_save_cgp().
2012-02-08 17:23:44 +01:00
Themaister
0bb0b96623
Bump to 8 players bind input.
2012-02-04 01:54:19 +01:00
Themaister
fba6f36cb8
Fix typo.
2012-02-02 21:04:05 +01:00
Themaister
0cb2436a59
Bump to 8 players max. Futureproofing a bit.
2012-02-02 21:02:36 +01:00
Themaister
18c259e19a
Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
...
This reverts commit 56e862edf8
.
Implementation is not quite correct.
2012-02-02 20:42:20 +01:00
TwinAphex51224
56e862edf8
(PS3) Fix for Cg reset context - seems to work on PS3
2012-02-02 13:13:16 +01:00
Themaister
02cfa3f651
Big refactor of GL routines.
2012-02-01 00:14:04 +01:00
Themaister
576855de4f
Slight refactor.
2012-01-30 20:23:36 +01:00
Themaister
08686bcd06
Debork input some more ...
2012-01-30 01:45:18 +01:00
Themaister
5b0a948797
Refactor input config.
2012-01-30 01:20:35 +01:00
Themaister
230f47d00c
Add helper function to replace Cg shaders on-the-fly.
2012-01-29 23:43:11 +01:00
TwinAphex51224
7af7d55068
(PS3) use uint32_t * for pixels member as well for PS3
2012-01-28 00:34:06 +01:00
TwinAphex51224
15c5c69241
(PS3) Texture is now loaded
2012-01-28 00:34:06 +01:00
TwinAphex51224
a07514c88b
(PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering
2012-01-28 00:34:05 +01:00
Themaister
badf807ae9
Remove useless macro.
2012-01-28 00:34:05 +01:00
Themaister
14ffd07b70
Refactorin' ...
2012-01-25 22:55:34 +01:00
Themaister
9cb5eea20b
Add some useful interfaces to Cg for PS3. Some cleanups ...
2012-01-25 22:00:18 +01:00
Themaister
1451ba9610
Use ARGB_SCE on PS3.
2012-01-25 00:17:00 +01:00
Themaister
bda70a9168
Fix C++ build.
2012-01-24 22:31:26 +01:00
Themaister
3c1e4c879a
Integer scale is bad mmkay.
2012-01-11 23:09:22 +01:00
Themaister
4eab7c4387
Font scale option.
2012-01-11 22:52:25 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
Themaister
318d875981
Small cleanups.
2012-01-03 02:50:45 +01:00
Themaister
520878272c
Checks if swapinterval succeeds.
2012-01-02 22:09:55 +01:00
Themaister
3d1b0ef35b
Merge branch 'fix'
2012-01-02 13:33:27 +01:00
Themaister
c2ba0d474c
Use limits.h and PATH_MAX.
2012-01-02 13:33:03 +01:00
Themaister
8c5d86a6eb
Add logging to SDL_Init().
2011-12-27 01:04:50 +01:00
Themaister
70587bc0df
More verbosely log SDL failure.
2011-12-27 00:37:29 +01:00
Themaister
44da8a6749
:v
2011-12-26 01:32:19 +01:00
Themaister
06309ba1e0
Build some more stuff.
2011-12-26 00:06:41 +01:00
Themaister
672102d377
Change asserts to ssnes_assert().
2011-12-25 12:47:47 +01:00
Themaister
70f07196ea
gettimeofday() should return int.
2011-12-25 01:54:29 +01:00
Themaister
eac468ba19
MSVC compat.
2011-12-25 01:38:59 +01:00
Themaister
d5fca50a2f
Can build for C++.
2011-12-24 15:26:01 +01:00
Themaister
3eb98951f7
:v
2011-12-24 14:41:18 +01:00
Themaister
528cf8d472
Don't use SDL input on xenon.
2011-12-14 16:37:31 +01:00
Themaister
395f6d1d3c
Build fixups.
2011-12-10 18:02:50 +01:00
Themaister
dc373fb7d0
Gets to link, but fails there.
2011-12-10 17:41:16 +01:00
Themaister
33a325a730
Nit.
2011-12-07 01:13:06 +01:00
TwinAphex51224
99ad7bcc51
Merge branch 'master' of github.com:Themaister/SSNES into ssnes-consoles
2011-12-04 03:43:52 +01:00
Themaister
02d40aa212
Drop shadows for fonts.
2011-12-03 19:48:13 +01:00
TwinAphex51224
5bc7ea4045
(PS3) Properly exits now with shader loaded
2011-12-03 03:10:23 +01:00
TwinAphex51224
d67e6b7c15
(PS3) Cg shader support fixed
2011-12-03 01:26:56 +01:00
Themaister
f76bf59fed
Merge branch 'master' of github.com:Themaister/SSNES into ssnes-consoles
2011-12-03 00:49:26 +01:00
Themaister
1c4d88eb04
Compiles ... properly.
2011-12-03 00:49:09 +01:00
Themaister
ad04db8365
Fix includes.
2011-12-03 00:48:42 +01:00
Themaister
e7f1526942
Fix compilation errors.
2011-12-01 21:54:42 +01:00
TwinAphex51224
50babe8432
More commits to PSGL driver
2011-11-30 23:50:31 +01:00
TwinAphex51224
8171977ed7
Preliminary version of PSGL video driver
2011-11-30 21:54:25 +01:00
TwinAphex51224
f8aaf1df1e
(PS3) Some more commits
2011-11-30 18:32:45 +01:00
Themaister
04d0d84d01
Fix up more paths.
2011-11-30 18:31:09 +01:00
Themaister
b87f50dc9d
Fix include path.
2011-11-30 17:34:18 +01:00
Themaister
a5b3f421d1
Fix include paths for libsnes header.
2011-11-30 17:32:30 +01:00
Themaister
5dbd1ea35c
Add mute toggle.
2011-11-26 15:54:58 +01:00
Themaister
c05a5c9fdd
Only init Video if it isn't already.
2011-11-23 03:26:56 +01:00
Themaister
503c51d633
Check for additional fonts.
2011-11-22 18:52:20 +01:00
Themaister
4ecea5d0a4
Expose python to external drivers.
2011-11-15 15:41:49 +01:00
Themaister
57816edfd3
Fix some hardcoding.
2011-11-13 17:44:20 +01:00
Themaister
17cf0985c5
Typo.
2011-11-13 17:10:21 +01:00
Themaister
776b0a1e2d
Add a helper define for input scale.
2011-11-13 17:09:49 +01:00
Themaister
29dd4727b8
Disable used attribs in Cg as well.
2011-11-12 18:31:22 +01:00
Themaister
face42a888
Disable used attributes on shader change.
2011-11-12 18:20:54 +01:00
Themaister
45fa6795c3
Fixups.
2011-11-12 16:43:59 +01:00
Themaister
a9d339efb4
Use glColorPointer().
2011-11-12 15:51:37 +01:00
Themaister
60841b01a5
Use custom "stock" program.
2011-11-12 15:26:24 +01:00
Themaister
ad67511483
Cleanups. PREV{1-6} for GLSL as well.
2011-11-12 14:18:10 +01:00
Themaister
104fb4fb16
nits.
2011-11-12 13:00:37 +01:00
Themaister
816ef095ed
Lots of PREV frames in Cg.
2011-11-12 12:55:03 +01:00
Themaister
48e8472f9c
Ring buffer of 8 textures :o
2011-11-12 12:28:07 +01:00
Themaister
1755500b19
Source cleanup.
2011-11-12 01:42:37 +01:00
Themaister
4bfc827eb2
Some fixes to Python.
2011-11-11 19:20:56 +01:00
Themaister
79353f861c
Do not report dupes.
2011-11-10 00:49:45 +01:00
Themaister
f3f4efe304
Improve error reporting in Cg.
2011-11-10 00:46:39 +01:00
Themaister
51721b4cb6
video_font_enable.
2011-11-10 00:15:41 +01:00
Themaister
b3d422b5cd
rubyFrameDirection / IN.frame_direction.
2011-11-09 23:45:34 +01:00
Themaister
d1dc65f202
Cleaner setup of bind-map.
2011-11-09 22:47:12 +01:00
Themaister
f85ff7124b
More nits.
2011-11-02 19:34:08 +01:00
Themaister
0f010cf3d2
Fix style nits.
2011-11-02 19:31:36 +01:00
Themaister
95636d4f04
Refactor XVideo driver. Also, attempts harder to find suitable formats.
2011-11-02 17:51:15 +01:00
Themaister
ee12266a2b
Fix build for OSX.
2011-11-01 18:45:50 +01:00
Themaister
ee66a28d05
Style nit.
2011-10-29 13:33:15 +02:00
Themaister
5e28d82af2
Fix compile with HAVE_CONFIGFILE=0.
2011-10-28 17:10:58 +02:00
Themaister
c2a06bfa09
Replace some magic numbers.
2011-10-28 09:06:34 +02:00
Themaister
fad89f9d2d
More gracious error handling for state tracker.
2011-10-26 19:51:10 +02:00
Themaister
97f937ec6d
Use floating point values for uniforms from Python.
2011-10-26 10:26:09 +02:00
Themaister
418ba455f8
Allow the rest of the buttons in Python.
...
Fix issue where long type was enforced for return values of uniforms.
2011-10-25 23:02:17 +02:00
Themaister
23d23983bc
Fix broken #define in header.
2011-10-21 22:12:03 +02:00
Themaister
c7acd99548
Same for SDL ...
2011-10-18 19:52:43 +02:00
Themaister
64ee13e6f4
Push window loop in .alive().
2011-10-18 19:51:38 +02:00
Themaister
b4ff622f32
Title buf hints. Purge samplerate opts.
2011-10-15 20:05:34 +02:00
Themaister
fa26f6a10c
Cache font rendering. Major overhead reduction.
2011-10-07 17:58:22 +02:00
Themaister
db71a5cdba
New font rendering code for OpenGL.
2011-10-07 17:43:39 +02:00
Themaister
c996f816b8
Default font path OSX.
2011-10-06 21:12:11 +02:00
Themaister
33ecedb462
Fixup build for OSX.
2011-10-06 20:49:00 +02:00
Themaister
81250657f0
Change default font color to yellow.
2011-10-06 19:10:01 +02:00
Themaister
7d33cccc8e
Default fonts.
2011-10-06 19:06:38 +02:00
Themaister
3db79ab2f0
Nits.
2011-10-05 22:56:52 +02:00
Themaister
ea0f6813d2
Avoid assertions.
2011-10-05 22:39:54 +02:00
Themaister
892e82141f
Fix FTBFS.
2011-10-05 19:57:32 +02:00
Themaister
d01a4fe61b
Only load second pass shaders when render-to-texture is set.
2011-09-26 22:45:28 +02:00
Themaister
c2cedb1b6f
Resizing windows in 1.2 should not trigger some init code :)
2011-09-22 21:50:57 +02:00
Themaister
157dcad87b
Fix newline typo.
2011-09-22 13:15:16 +03:00
Themaister
a1ceb534de
nit.
2011-09-13 23:24:06 +02:00
Themaister
0d897dd65d
Check some additional WM messages.
2011-09-13 22:38:32 +02:00
Themaister
721d73f451
Fix stupid crash.
2011-09-13 22:16:34 +02:00
Themaister
e8bd64e898
Allow SDL driver to work as well in 1.3.
2011-09-13 20:01:22 +02:00
Themaister
7da7ab2ce7
lalala ...
2011-09-13 19:36:15 +02:00
Themaister
3f6183ff15
Updates, fixes ...
2011-09-13 19:30:22 +02:00
Themaister
642316a1e2
Somewhat haphazard. Can't find some needed API calls :\
2011-09-13 18:50:40 +02:00
Themaister
21c6b75839
Use SwapInterval with SDL 1.3.
2011-09-13 15:00:26 +02:00
Themaister
1b3408919c
Can use SDL 1.3 just fine now.
2011-09-13 14:41:45 +02:00
Themaister
23516572b7
Use SK_* keysyms (pretty much SDL 1.2).
2011-09-13 14:40:33 +02:00
Themaister
924848fdad
Start working towards SDL 1.2/1.3 compat.
2011-09-13 14:06:49 +02:00
Themaister
4c40e56060
Properly disable it :D
2011-09-11 15:41:46 +02:00
Themaister
cf34444505
Disable resizing on OSX.
2011-09-11 15:33:28 +02:00
Themaister
13ae61031f
Add ttf_font_color to ext driver struct.
...
Does not need to bump ABI version.
2011-09-09 09:47:32 +02:00
Themaister
be5acff69c
Update font rendering for SDL.
2011-09-06 18:32:40 +02:00
Themaister
1b0ef5793e
Font colors for XVideo. Some cleanups.
2011-09-06 17:56:42 +02:00
Themaister
2bd0caae2e
Do not set RESIZABLE on fullscreen (really? :v)
2011-09-06 15:38:32 +02:00
Themaister
0823d72dee
Add coloring to fonts.
2011-09-05 17:00:28 +02:00
Themaister
407ad94f58
Style nit.
2011-09-04 21:11:26 +02:00
Themaister
b2b103362d
Warn if glX VSync call isn't found.
2011-09-04 13:01:54 +02:00
Themaister
f0841256e8
Fixup.
2011-08-29 17:23:49 +02:00
Themaister
600efab1bd
Consistently use BGRA for possible performance gains.
2011-08-29 17:19:38 +02:00
Themaister
dc9dd2e6bf
Fix bug where shaders could crash using LUT textures.
2011-08-29 17:05:11 +02:00
Themaister
bce679df78
Only use hack on X when in windowed mode.
2011-08-16 10:26:36 +02:00
Themaister
22e8c3d895
Should fix breakage of OGL on OSX.
2011-08-15 22:21:50 +02:00
Themaister
3901934d97
Add an ugly hack to try and remedy things ...
2011-08-14 23:03:48 +02:00
Themaister
bc23b421e1
New resize checking code.
2011-08-12 19:02:12 +02:00
Themaister
d9cb85a8d5
Add new possible workaround for tiling WMs ...
2011-08-11 15:19:30 +02:00
Themaister
7d1cc23d16
Fix build.
2011-08-11 06:02:05 +02:00
Themaister
4496ed3c13
Should make sizes right after startup ...
2011-08-11 05:59:32 +02:00
Themaister
3f5b6a450e
Should fix behavior for tiled WMs.
2011-08-11 05:32:03 +02:00
Themaister
594e66704d
Allow disabling composition in SDL as well.
2011-08-08 23:38:11 +02:00
Themaister
777e6a5334
Better shader path semantics.
2011-08-07 23:35:54 +02:00
Themaister
a2ec78320b
Improve behavior a bit.
2011-08-07 22:31:59 +02:00
Themaister
1fb53627ac
Make sure to free lib.
2011-08-07 21:18:51 +02:00
Themaister
fc2a39cd58
More appropriate renaming.
2011-08-07 21:15:50 +02:00
Themaister
7425e1f879
Allow disabling composition in Win Vista/7Allow disabling composition in Win Vista/7.
2011-08-07 15:00:34 +02:00
Themaister
6a260a57dd
Reset frame counter properly.
2011-08-06 03:28:07 +02:00
Themaister
783ab7acd5
Improve error handling.
2011-07-04 13:33:09 +02:00
Themaister
19a46b1f8b
Seems to work in Cg as well.
2011-07-03 15:53:56 +02:00
Themaister
508cfdbda7
Start implementing access to previous texture.
2011-07-03 15:39:35 +02:00
Themaister
d81b9ee0a7
Print full compile error in Cg.
2011-07-03 13:41:24 +02:00
Themaister
1631e940f6
Fix up VSync calls for OSX.
2011-06-29 03:45:52 +02:00
Themaister
26ac00ad76
Fix incompatible type.
2011-06-29 03:26:21 +02:00
Themaister
bafc4f596f
Add nonused VSync code for OSX.
2011-06-28 03:20:36 +02:00
Themaister
45904ccd73
Fix issue when input_slot is 2.
2011-06-16 15:00:04 +02:00
Themaister
5385806e74
Hrm ...
2011-06-11 22:02:05 +02:00
Themaister
99e85684db
Input capturing semantic.
2011-06-11 20:02:17 +02:00
Themaister
45727bf9f5
Fix mask value. (32-bit).
2011-06-11 19:01:34 +02:00
Themaister
2a0abb0618
Unsigned mask.
2011-06-11 18:57:16 +02:00
Themaister
24d0cda5fd
SDL_image seems to work :)
2011-06-11 18:05:52 +02:00
Themaister
d0ba59f8b5
Start moving over to SDL_image rather than imlib2.
...
Imlib2 takes more space, and was a pure bitch to compile for Win32,
so I gave up ... ;)
2011-06-11 16:55:53 +02:00
Themaister
99a1784aaf
Move window logic away from SDL input.
...
We weren't using the event loop anyways ...
2011-06-11 12:54:14 +02:00
Themaister
fd70a1c875
Make sure we only call semantics once per frame.
2011-06-08 17:59:29 +02:00
Themaister
30cb2e4c07
Slight cleanup.
2011-06-08 17:55:32 +02:00
Themaister
7d87cc2d24
Add input hook API to python.
2011-06-08 17:53:15 +02:00
Themaister
0342dcb169
Fix transition_prev.
2011-06-07 21:07:00 +02:00
Themaister
f339560550
Put all scripts in <script>
2011-06-07 16:28:58 +02:00
Themaister
11b58d8c69
Clean up error handling a bit.
2011-06-07 15:58:30 +02:00
Themaister
3717f7442c
Inline XML python.
2011-06-07 15:33:29 +02:00
Themaister
e02d9f41e8
Transition count semantic.
2011-06-06 21:32:10 +02:00
Themaister
884e2881a0
Add script support to Cg.
2011-06-06 20:18:31 +02:00
Themaister
4d96fbba6a
Python works :P
2011-06-06 18:50:36 +02:00
Themaister
9bfeb88e24
Start implementing Python support for game-aware shaders.
2011-06-06 17:44:05 +02:00
Themaister
5c8a549125
Cleanups.
2011-06-05 02:21:35 +02:00
Themaister
c3e7a35b62
Fixes case where backdrops are used in second or later pass.
2011-06-05 02:01:44 +02:00
Themaister
5bc9ca216e
Clean up shader compilation slightly.
2011-06-02 13:49:22 +02:00
Themaister
838a85a719
Could make coordinate flipping consistent ... Finally.
2011-06-01 12:19:48 +02:00
Themaister
b880039541
Clarify more ...
2011-05-31 23:08:02 +02:00
Themaister
c646166fe1
Make an "empty" buffer for performance. Also attempt to fall back if
...
vsync fails on start.
2011-05-31 23:03:01 +02:00
Themaister
44c52ca4f8
Add -pedantic for shits 'n giggles.
...
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
2011-05-31 15:03:59 +02:00
Themaister
7bbaa6ee31
Add pixel size uniform.
2011-05-30 14:32:31 +02:00
Themaister
f24aed9358
(addr) is redundant...
2011-05-30 00:04:26 +02:00
Themaister
02344f9048
Bitmasking.
2011-05-29 23:58:04 +02:00
Themaister
200d2b598b
Slight cleanup.
2011-05-28 15:06:46 +02:00
Themaister
3213bb13ea
Fix color conversion for XVideo.
2011-05-28 14:37:16 +02:00
Themaister
53fd0b3751
Fix up color conversion for SDL.
2011-05-28 14:33:23 +02:00
Themaister
9b6e6a1215
Goddamnit, it was ARGB after all o.O weird.
2011-05-28 14:11:37 +02:00
Themaister
e5a9d78b70
Fixed typo.
2011-05-28 11:29:40 +02:00
Themaister
f22e964cc0
Err ... 32-bit color was RGBA, not ARGB.
2011-05-27 20:38:42 +02:00
Themaister
9fb827d238
Stuff seems to work.
2011-05-27 03:48:59 +02:00
Themaister
24f802023a
Start adding tracker stuff to Cg as well.
2011-05-27 02:25:26 +02:00
Themaister
7cc8c01a1e
Fix slight bug. Also add missing scale_type_x/y.
2011-05-26 23:55:46 +02:00
Themaister
12a39e160b
Should fix weird viewport bug with some FBO shaders.
2011-05-26 22:25:30 +02:00
Themaister
7c5f36be61
Fix build when config file support isn't compiled in.
2011-05-26 20:44:12 +02:00
Themaister
aec44b093e
Add new transition_previous.
2011-05-26 16:23:11 +02:00
Themaister
ee83c31183
Reorder set-param and texture upload.
2011-05-26 12:53:24 +02:00
Themaister
f2ad94f1c3
Finally figure it all out ... Damn.
2011-05-26 12:34:14 +02:00
Themaister
3aed471d57
This bug is driving me nuts. It cannot possibly be my bug ...
2011-05-26 02:03:38 +02:00
Themaister
3ee19ec75f
Found something ... unsettling.
2011-05-26 00:23:36 +02:00
Themaister
b0d1a98cd1
Fix when too many variables are used.
2011-05-25 20:55:38 +02:00
Themaister
94ff67ee15
Stuff seems to work :)
2011-05-25 17:31:07 +02:00
Themaister
8d2a7e4593
More work on state monitor ... compiles.
2011-05-25 15:58:12 +02:00
Themaister
4e7a003497
Start adding snes state tracker uniforms.
2011-05-25 15:15:20 +02:00
Themaister
2782c9da91
Ifdef CG debugging.
2011-05-23 21:43:08 +02:00
Themaister
2f539cd326
Seems to work in Cg as well ... :)
2011-05-23 21:04:25 +02:00
Themaister
f4af518fb4
Yay ... <_<
2011-05-23 20:08:16 +02:00
Themaister
eebe0ae5d0
Getting there ... But passN textures aren't set properly ;x
2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5
Path to check initial texture with GLSL.
2011-05-23 17:43:29 +02:00
Themaister
6a3386ad1a
Should fix stupid SDL message rendering bug when no font is set.
2011-05-23 11:45:44 +02:00
Themaister
5dced40c98
LUT textures work :)
2011-05-22 18:48:43 +02:00
Themaister
3f58932c2b
Seems to work :) Yay!
2011-05-22 17:36:18 +02:00
Themaister
373b9dcc37
Some fixups.
2011-05-22 17:07:47 +02:00
Themaister
993bdfb75f
Start working on Cg preset spec.
2011-05-22 17:02:09 +02:00
Themaister
1b64e4b902
Fix macro for input plugin.
2011-05-20 19:58:11 +02:00
Themaister
2166db91e2
Fix awkward compiler warning.
2011-05-19 22:51:23 +02:00
Themaister
2f858b7948
Clean up ugly inline stuff. :\
2011-05-18 22:40:42 +02:00
Themaister
36d9adbc0f
*Shrug* windows. Works at least ... :D
2011-05-18 22:11:34 +02:00
Themaister
9473b392df
TGA loader (nolib).
2011-05-18 21:49:23 +02:00
Themaister
3bf050d5aa
Use MultiTexCoord1 for image coords.
2011-05-18 20:38:04 +02:00
Themaister
8a0ccc99df
Make sure we don't load too many pictures.
2011-05-18 20:27:27 +02:00
Themaister
c938f3d8de
Add lookup texture support. :D yay.
2011-05-18 20:22:27 +02:00
Themaister
7f1cd62c8a
Update DSP API for config callback.
...
Clean up API a bit to have separate
SSNES_*_API_VERSION defines.
2011-05-17 19:20:41 +02:00
Themaister
b521becd3c
Fix up external video lib a bit.
2011-05-14 20:52:35 +02:00
Themaister
20a3087d1c
Make input_scale more clear.
2011-05-13 19:42:37 +02:00
Themaister
1f45dc512b
80-cols comments.
2011-05-12 01:30:30 +02:00
Themaister
13dee59fc8
Fix some more ... :v
2011-05-12 00:35:29 +02:00
Themaister
5f78063449
Fix up call conventions, etc.
2011-05-12 00:34:08 +02:00
Themaister
ea6bd8c5c5
Fix up Win32 build a bit, and a crash. :D
2011-05-11 22:53:54 +02:00
Themaister
bdc85f2def
Fix up Win32 build.
2011-05-11 21:37:50 +02:00
Themaister
efa731fc6d
Fix inconsistency with ext input.
2011-05-11 21:12:14 +02:00
Themaister
80d50b046d
Fix crash.
2011-05-11 18:47:36 +02:00
Themaister
1855a7ea0d
Add driver stuff.
2011-05-11 18:40:03 +02:00
Themaister
f5c11071be
Start hooking up input driver.
2011-05-11 18:26:00 +02:00
Themaister
75d618140b
Some more work on external API.
2011-05-11 17:52:16 +02:00
Themaister
59c6de69b0
Frame counter for shaders. Not in spec currently.
2011-05-11 13:24:59 +02:00
Themaister
f2ee22d259
Start working on video interface.
2011-05-05 20:23:08 +02:00
Themaister
d2f2ab6a9d
Windowed width with xscale depends on aspect ratio.
2011-04-24 02:44:02 +02:00
Themaister
3e1e08ca9a
Variadic shifts. Optimizes the path when format matches.
2011-04-23 19:15:15 +02:00
Themaister
bb93f20be9
Hopefully make conversions more portable ...
2011-04-23 18:33:56 +02:00
Themaister
54dc289cde
SDL fixes.
2011-04-23 18:06:48 +02:00
Themaister
4b60f98603
Might fix some odd warnings.
2011-04-22 04:27:53 +02:00
Themaister
8da13b716a
Simple font rendering with SDL.
2011-04-22 03:13:09 +02:00
Themaister
a6c08a24d7
Fix 32-bit
2011-04-21 14:30:54 +02:00
Themaister
6713272809
Hrm... Seems to work, except for 32-bit -> 32-bit <_<
2011-04-21 13:12:45 +02:00
Themaister
8d7cf23b40
Meh, SDL performs like shit :p
2011-04-21 03:39:03 +02:00
Themaister
d317a9773f
Start on SDL video driver.
2011-04-21 03:23:44 +02:00
Themaister
f0bbeb901d
Fix some error handling for XVideo.
2011-04-08 20:53:11 +02:00
Themaister
f5fb113563
Should fix case where we have 1 pass and scale attributes.
2011-03-30 23:09:29 +02:00
Themaister
844a523706
Should fix error with scaling.
2011-03-30 14:57:45 +02:00
Themaister
d05379b340
Should fix FBO issue.
2011-03-30 11:12:27 +02:00
Themaister
006948b973
Warmup for 0.4-beta. Some FBO stuff is still borked.
2011-03-30 11:05:56 +02:00
Themaister
e5196026a1
Add more precise error messages.
2011-03-30 00:10:16 +02:00
Themaister
66d18e4ad7
Adhere more closely to XML shader specs.
2011-03-29 23:45:10 +02:00
Themaister
bab03ba8c5
No need for these.
2011-03-29 19:27:53 +02:00
Themaister
4878a283ed
Properly deinit Cg.
2011-03-29 19:18:06 +02:00
Themaister
3455f83fa7
Hopefully fixes awkward issue with scale not being applied correctly.
2011-03-29 19:09:10 +02:00
Themaister
f730ba4043
Oh yeah :) Can toggle shader in run-time!
2011-03-29 18:59:06 +02:00
Themaister
caf87b1198
Font handling and stuff.
2011-03-29 18:28:31 +02:00
Themaister
c1b8cdb35b
Fix issue with size attribute first.
2011-03-27 21:34:33 +02:00
Themaister
936b7f5395
Seems to work now.
2011-03-27 21:21:46 +02:00
Themaister
a01e3347f7
Seems to work :)
2011-03-27 20:54:14 +02:00
Themaister
142411c08c
Fix some garbage.
2011-03-27 20:33:14 +02:00
Themaister
29808c4421
Start on outscale/size support.
2011-03-27 20:29:47 +02:00
Themaister
6c85e6e702
Configurable FBO support.
2011-03-23 23:48:13 +01:00
Themaister
c1d5a6e140
Fixes scaling bug for shaders.
2011-03-23 11:05:18 +01:00
Themaister
027a21278e
Whoops
2011-03-20 02:13:44 +01:00
Themaister
f77fe62ab0
Should fix viewport bug when rendering fonts.
2011-03-20 02:10:02 +01:00
Themaister
bb3ab3b49c
Lots of cleanups for XVideo.
...
Render video @ 2x scale to combat chroma downsampling. Fix 32-bit
rendering.
2011-03-19 18:53:37 +01:00
Themaister
0441725045
XSync.
2011-03-19 17:19:51 +01:00
Themaister
ac4e6e89a4
Bigger buffer for gfx_window_title.
2011-03-19 16:54:29 +01:00
Themaister
12d21cf7a6
Make title handling more sane.
2011-03-26 18:34:58 +01:00
Themaister
3fda3effda
Fix crash in XVideo font rendering.
2011-03-26 18:04:18 +01:00
Themaister
ec51ceb010
Add usage of snes_library_id().
2011-03-17 01:25:44 +01:00
Themaister
3fa037daee
Fix minor issues.
2011-03-16 21:48:44 +01:00
Themaister
46c6955cfe
Fix odd viewport problem with shaders.
2011-03-16 12:47:31 +01:00
Themaister
252425c35c
Some cleanups.
2011-03-16 12:28:02 +01:00
Themaister
d309d472e1
Code cleanup. Accumulate scale values.
2011-03-15 18:14:01 +01:00
Themaister
898c4e8c6c
Works quite decently now. :)
2011-03-14 23:59:31 +01:00
Themaister
56ac7b4649
Something's working :D
2011-03-14 23:48:19 +01:00
Themaister
9dd05b7101
New params, but is broken for now.
2011-03-14 23:20:51 +01:00
Themaister
e2daab9ce9
Fetch some scale values (this is not in the standard (yet!))
2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85
Add fbo structures, ready to implement. :v
2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f
Add filter attributes.
2011-03-14 21:28:30 +01:00
Themaister
f870080497
Render fonts. Very dirty. :(
2011-03-13 20:52:06 +01:00
Themaister
c5942ec5a2
Fix Jack pkgconf version.
2011-03-13 18:09:27 +01:00
Themaister
50d78fb804
Endian fixes
2011-03-13 15:49:00 +01:00
Themaister
8053aca3c3
Render 32-bit
2011-03-13 15:28:57 +01:00
Themaister
0f3171edea
Title
2011-03-13 15:11:53 +01:00
Themaister
6b478b9dda
Fullscreen :D
2011-03-13 14:46:27 +01:00
Themaister
caaa9cea40
Hide cursor
2011-03-13 14:26:22 +01:00
Themaister
ea7f8f5552
Add proper close handling.
2011-03-13 14:12:43 +01:00
Themaister
69caca6017
Fixes for resize.
2011-03-13 13:11:33 +01:00
Themaister
adfd461c3e
Start on XVideo
2011-03-13 04:51:09 +01:00
Themaister
394de09907
Should hopefully fix flickering :v
2011-03-12 19:28:56 +01:00
Themaister
560cafccaf
Futile attempt to try and fix font flickering.
2011-03-12 19:09:25 +01:00
Themaister
0b09032164
Hrm
2011-03-12 18:42:59 +01:00
Themaister
1ee7162784
It's not copypasta anymore :D
2011-03-12 17:01:57 +01:00
Themaister
4949a131f8
Multi-passing in XML should work.
2011-03-12 16:33:01 +01:00
Themaister
8b241c3deb
Preparation for new XML shader specs.
2011-03-12 15:30:57 +01:00
Themaister
f94dc125e5
An initial take on bsnes CPU filters.
2011-03-07 19:12:14 +01:00
Themaister
ec367d333d
Add error message when FBO fails.
2011-03-07 00:03:10 +01:00
Themaister
9535097894
Fix build for Win32.
2011-03-06 22:18:25 +01:00
Themaister
b541c27226
FBO seems to work! :D
2011-03-06 19:56:35 +01:00
Themaister
52c8d96dca
FBOs. Hacky atm, need more flexibility.
2011-03-06 16:52:49 +01:00
Themaister
7053006e77
Add more verbose messages, should fix netplay hangup on Win32.
2011-03-01 14:46:58 +01:00
Themaister
7c16424ba3
Shader enabling, and automatic resolution detection.
2011-02-28 16:59:31 +01:00
Themaister
f64880aee1
Try glFlush() to remedy occational font flicker...
2011-02-26 23:56:45 +01:00
Themaister
fed1857918
Might fix odd font flickering.
2011-02-26 19:32:59 +01:00
Themaister
b07827a856
Should fix GLSL issue on OSX.
2011-02-22 23:53:01 +01:00
Themaister
93202f191c
Add pausing when window loses focus :p
2011-02-05 21:45:44 +01:00
Themaister
757514242d
Remove redundant flush.
2011-02-05 11:32:23 +01:00
Themaister
af010712f3
Use a more proper blending technique for fonts.
2011-02-04 16:24:09 +01:00
Themaister
9ad9cbd7de
Build fixes for OSX. (PPC)
2011-02-04 13:49:53 +01:00
Themaister
5bcde44684
Remove some undeeded warning/error messages.
2011-01-27 23:05:20 +01:00
Themaister
644f247026
Should fix GL on other cards than nVidia...
2011-01-27 14:17:01 +01:00
Themaister
f3b685d832
Fix possible segfault.
2011-01-24 23:33:12 +01:00
Themaister
17663bbe46
Add save state slots.
2011-01-23 23:09:54 +01:00
Themaister
2267c7d048
Update licensing headers.
2011-01-23 20:29:28 +01:00
Themaister
f0e444b8d9
Show better log when font loading fails.
2011-01-23 14:48:19 +01:00
Themaister
e5fd3b95fa
Configurable message positioning.
2011-01-23 02:59:44 +01:00
Themaister
21b9f57af1
Add configurable font path/font size.
2011-01-23 02:48:06 +01:00
Themaister
0c10f10edd
Add shaders in the mix. Can disable/enable shaders on the fly.
2011-01-23 00:49:09 +01:00
Themaister
2211dc73e1
Progress on font rendering. :)
2011-01-23 00:27:20 +01:00
Themaister
f4778c42e1
Initial font rendering util.
2011-01-22 22:24:52 +01:00
Themaister
bd23e23661
Fix build errors for Win32.
2011-01-19 13:07:11 +01:00
Themaister
c7e6e73bcb
Fix a blooper in headers.
2011-01-17 20:54:58 +01:00
Themaister
becfeb57eb
Oh dear... I hate this bugs that plague you for days, but are so stupid.
2011-01-13 21:25:52 +01:00
Themaister
d82d8ac2a4
Use desktop bpp.
2011-01-13 20:18:27 +01:00
Themaister
90a5059b5b
More error checking...
2011-01-11 22:33:28 +01:00
Themaister
7b5969cb55
some common error routine, and more stringent error checking.
2011-01-11 22:13:55 +01:00
Themaister
d30ce0e867
Add accelerated visual sdl attribute
2011-01-11 21:16:57 +01:00
Themaister
d9f75d3a6a
Add message when shader init fails.
2011-01-11 19:23:21 +01:00
Themaister
12ebdacd12
Fix some build problems in MinGW Linux.
2011-01-07 22:33:21 +01:00
Themaister
9df15e8b7d
Add error message for failed GLSL compiles. Works on Win32. :)
2011-01-07 21:41:11 +01:00
Themaister
b50d1fa178
Use more "safe" function pointers.
2011-01-07 21:02:46 +01:00
Themaister
24bbaa4857
Add an additional error message when XML fails.
2011-01-07 18:35:44 +01:00
Themaister
5ecc622524
Some additional fixes. Build in libxml2 for shader support.
2011-01-07 18:26:19 +01:00
Themaister
35124dc288
Use the more portable "SDL.h" include convention for SDL.
2011-01-07 18:11:06 +01:00
Themaister
2a4995c21f
Starting Win32 support.
2011-01-07 17:59:53 +01:00
Themaister
064ab9e7bd
Use glX/wgl VSync toggling... Detect default audio driver.
2011-01-06 23:15:49 +01:00
Themaister
ce3bdc9aec
Add a warning when vsync cannot be changed...
2011-01-06 20:06:48 +01:00
Themaister
86e080476a
Fixes here and there...
2011-01-06 20:01:32 +01:00
Themaister
4cc3f7aaab
Start moving over to SDL rather than GLFW to minimize dependencies.
2011-01-06 18:34:11 +01:00
Themaister
988d1b3334
Add a warning when both Cg and XML shaders are selected.
2011-01-05 19:29:29 +01:00
Themaister
e5382f8631
Fix odd bug that broke cgwg-CRT shader.
2011-01-05 19:25:27 +01:00
Themaister
42e7ac70d4
Add XML shader code support. :)
2011-01-05 19:07:12 +01:00
Themaister
56e050f10d
Add config option for XML shader.
2011-01-05 17:32:30 +01:00
Themaister
633cc43949
Refactor shader code. Start adding code for bSNES xml shaders as well...
2011-01-05 17:22:12 +01:00
Themaister
18fe25075f
Remove lingering debug message
2010-12-30 17:49:06 +01:00
Themaister
9da15e975e
Add config.h to gl.c
2010-12-30 12:54:16 +01:00
Themaister
75d8781854
Add stuff to detect filters.
2010-12-30 01:33:40 +01:00
Themaister
423fe969d3
should get default Cg path...
2010-12-29 21:12:56 +01:00
Themaister
fc126942e9
Fixes... Add driver ident and remove some config.h deps.
2010-12-29 20:05:57 +01:00
Themaister
809aa95042
fix compile error
2010-12-26 05:00:01 +01:00
Themaister
7f3785ecf0
Uses GL subtex.
2010-12-26 04:15:12 +01:00
Themaister
faa7f10530
Some file cleanup.
2010-12-24 02:18:39 +01:00