Use MultiTexCoord1 for image coords.

This commit is contained in:
Themaister 2011-05-18 20:38:04 +02:00
parent 8a0ccc99df
commit 3bf050d5aa
1 changed files with 6 additions and 0 deletions

View File

@ -1009,6 +1009,12 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords));
glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), gl->tex_coords);
// For texture images.
glClientActiveTexture(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), tex_coords);
glClientActiveTexture(GL_TEXTURE0);
gl->tex_w = 256 * video->input_scale;
gl->tex_h = 256 * video->input_scale;