Twinaphex
ae6e410de1
Remove unused variables
2018-03-01 22:28:26 +01:00
twinaphex
5b79d2b942
Refactor video_shader_driver_set_parameters
2018-02-26 17:51:52 +01:00
twinaphex
938f6cc26e
Get rid of hashes in shader_gl_cg
2018-02-25 01:13:34 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
...
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
8771171f63
(glslang) Compatibility tweaks for MSVC 2010 compatibility
2018-02-04 15:49:53 +01:00
Twinaphex
31a30f1496
Merge pull request #6229 from aliaspider/master
...
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider
0e159a0ec0
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:35:04 +01:00
twinaphex
c60f706f1e
(MSVC 2013) Update solution
...
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
...
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
311de8138e
(Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision
2018-02-03 17:20:23 +01:00
twinaphex
94022f0599
(MSVC 2013) Add HAVE_SLANG
...
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
7f75e9f4cf
build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0.
2018-02-02 13:35:31 +01:00
aliaspider
1fd1426388
(slang) no need for this anymore.
2018-02-02 12:32:31 +01:00
aliaspider
caad590d04
(slang) slang_process: fix compatibility with more shaders.
2018-02-02 01:50:18 +01:00
aliaspider
189ea0578d
(slang) slang_process: change the type of FragCoord only when it is a
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pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider
b8e3933fe0
(slang) slang_process: 'linear' and 'point' are also reserved keywords
...
in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857
(slang) slang_process.cpp: enforce the binding of the uniform and push
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constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
8db625dd59
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 20:10:07 +01:00
aliaspider
d0b997a414
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
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the size uniforms.
2018-02-01 17:48:27 +01:00
aliaspider
11a7171b51
(slang) set enum value SLANG_FORMAT_UNKNOWN to 0.
2018-02-01 15:13:58 +01:00
aliaspider
3865856aa2
(D3D11) add support for `#pragma format` in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
f34dbdff8b
(slang) cleanups.
2018-01-31 19:36:31 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
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hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
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simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
...
(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
891d8741db
(HLSL shader driver) Cleanups
2018-01-29 12:01:52 +01:00
twinaphex
ee813ab76b
Create new functions for d3d_common.c
2018-01-29 11:44:55 +01:00
twinaphex
204f9aa484
(360) More buildfixes
2018-01-25 15:35:07 +01:00
twinaphex
282853873b
(360) Some buildfixes
2018-01-25 12:35:46 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
d0d8a98046
(msvc) fix glslang build.
...
glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
54fd72fb24
Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
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glslang stripped out for now
2018-01-11 02:53:40 +01:00
twinaphex
5eb5ecac77
Update shader_hlsl.c
2018-01-07 21:34:39 +01:00
twinaphex
23ace06ca1
Cleanups
2018-01-07 20:55:00 +01:00
twinaphex
acf9e41aae
Start using d3dx_compile_shader
2018-01-07 20:47:35 +01:00
twinaphex
fce097b892
(360) Buildfixes
2018-01-07 12:00:09 +01:00
twinaphex
e90a71d9f5
Create d3dx_compile_shader_from_file
2018-01-07 11:52:32 +01:00
twinaphex
df2a31b0e9
Create d3d pixel shader/vertex shader functions
2018-01-06 23:10:27 +01:00
twinaphex
d7df6b3729
Create d3d_free_vertex_shader/d3d_free_pixel_shader
2018-01-06 22:57:44 +01:00
twinaphex
e03e578212
Add d3d_set_pixel_shader
2018-01-06 22:49:36 +01:00
twinaphex
9fe3271900
Add d3dxbuffer_release
2018-01-06 21:30:50 +01:00
twinaphex
942fd7102d
Start getting HLSL compiling for PC
2018-01-06 20:48:17 +01:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
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can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
8908d9983b
(360) Some more buildfixes
2018-01-01 15:11:06 +01:00
twinaphex
2884ad2d73
(360) Some buildfixes
2017-12-31 06:09:39 +01:00
twinaphex
20bb653f1e
(Xbox 360) Buildfixes
2017-12-30 12:36:00 +01:00
twinaphex
d5d4e9ff2b
(shader HLSL) Start adding support for C as well
2017-12-30 12:16:07 +01:00
twinaphex
fb74e11011
(360) Small buildfixes
2017-12-30 12:00:43 +01:00
gblues
6904101c44
Clean up trailing whitespace
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== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
radius
bada13a215
let it snow
2017-12-02 22:47:44 -05:00
twinaphex
2b1481d97f
Refactor set_mvp code a bit
2017-11-15 14:09:41 +01:00
twinaphex
e560adcc9f
Refactor this - get rid of set_coords_fallback
2017-11-13 12:27:45 +01:00
twinaphex
f53fe4a07c
Remove this from set_mvp function
2017-11-13 12:10:18 +01:00
twinaphex
2327d38e0d
Remove this
2017-11-13 12:08:46 +01:00
twinaphex
8a82fd7905
Update
2017-11-13 12:05:50 +01:00
twinaphex
96876c66ce
Updates
2017-11-08 02:36:38 +01:00
twinaphex
fc43a14637
Updates
2017-11-07 21:03:29 +01:00
twinaphex
f5d9427d48
Convert shader_hlsl.cpp to C
2017-11-06 19:44:00 +01:00
twinaphex
7dcafe4b40
(HLSL) Cleanups
2017-10-03 05:18:32 +02:00
twinaphex
71dd8f9084
Silence more warnings
2017-10-03 00:56:18 +02:00
twinaphex
374b6115e1
Update HLSL backend
2017-09-05 03:21:58 +02:00
twinaphex
e1c139dda6
Buildfix
2017-09-05 00:10:24 +02:00
twinaphex
29af83f8e3
Fix some format-truncation warnings
2017-08-10 23:07:27 +02:00
twinaphex
cfc7f4c8c7
Cleanups
2017-07-23 19:46:11 +02:00
Twinaphex
d561c7ff2d
Revert "Don't show this warning when HAVE_SHADER_PIPELINE is not defined"
...
This reverts commit 431f1b4b7f
.
2017-06-28 05:02:31 +02:00
Twinaphex
431f1b4b7f
Don't show this warning when HAVE_SHADER_PIPELINE is not defined
2017-06-28 05:01:55 +02:00
twinaphex
03ee897ae2
Try implementing core context version of XMB ribbon
2017-06-27 06:31:18 +02:00
Twinaphex
e2be9e659d
Silence some warnings
2017-06-08 02:44:38 +02:00
twinaphex
efce4d0abf
Revert "Add cb_set_shader_coords"
...
This reverts commit 06df028722
.
2017-05-19 21:21:40 +02:00
twinaphex
06df028722
Add cb_set_shader_coords
2017-05-19 21:13:44 +02:00
Zoran Vuckovic
54b5d289b0
Fix crash in GLSL shader driver
2017-05-19 12:14:51 +02:00
twinaphex
24ce77155a
Cleanup
2017-05-19 03:52:04 +02:00
twinaphex
59b3344e72
Combine video_driver.c and video_shader_driver.c
2017-05-18 14:47:24 +02:00
twinaphex
4e7b376e18
Cleanups
2017-05-18 14:31:40 +02:00
twinaphex
cb529822c6
Cleanups
2017-05-18 14:27:37 +02:00
twinaphex
374f8e8a19
Cleanups
2017-05-18 14:22:50 +02:00
twinaphex
2f72506959
Bind default function to filter_type callback
2017-05-18 14:20:05 +02:00
twinaphex
9d11133edf
Cleanups - get rid of if conditionals
2017-05-18 14:18:01 +02:00
twinaphex
1411b9ee6e
Do away with all these if conditionals
2017-05-18 14:06:50 +02:00
twinaphex
126a5bf121
Use string_is_equal_fast/string_is_not_equal_fast
2017-05-16 04:00:37 +02:00
aliaspider
66c8778878
'es' is required after #version 300.
2017-05-12 01:29:02 +01:00
aliaspider
1223309052
better handling of existing #version directive in glsl shaders.
2017-05-11 05:14:11 +01:00
twinaphex
57089dc108
Update gl_common.c - update CHANGES.md
2017-05-11 02:56:11 +02:00
twinaphex
e0c0815f42
(shader_vulkan.cpp) cleanups - don't use memset
2017-05-10 06:40:21 +02:00
twinaphex
1b302d6e40
(shader_vulkan.cpp) Cleanups
2017-05-10 06:31:06 +02:00
twinaphex
865ec1eb71
Cleanup
2017-05-10 06:23:53 +02:00
hunterk
7f8d4479f4
fix version directives in GLSL shaders, courtesy of aliaspider
2017-05-09 23:20:00 -05:00
twinaphex
9e7ac432c3
Try to prevent null pointer dereference
2017-04-28 12:07:11 +02:00
twinaphex
15a8f0c485
Wrap some more settings manipulation
2017-04-25 15:31:32 +02:00
twinaphex
d77da6b53d
Fix bug in shader_glsl.c
2017-04-21 23:10:55 +02:00
twinaphex
284e6b2994
Replace more instances of string_is_equal
2017-04-21 22:51:04 +02:00
twinaphex
f9bc2d3783
Use memcmp instead of string_is_equal where possible for
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better performance
2017-04-21 22:47:15 +02:00
twinaphex
755ceda4f9
More consistent log messages
2017-03-24 00:30:14 +01:00
twinaphex
17235d70e2
Create set_coords_fallback for shader driver
2017-03-23 21:49:29 +01:00
twinaphex
17739435de
Cleanups
2017-03-07 12:59:58 +01:00
twinaphex
4118d0bbd2
Cleanups
2017-03-07 12:49:52 +01:00
twinaphex
f4ac760178
Cleanups
2017-03-07 12:37:11 +01:00
twinaphex
cb1c8df547
Simplify gl_glsl_set_coords
2017-03-07 12:35:29 +01:00
Twinaphex
43c32aad3d
Silence more warnings
2017-02-26 22:16:03 +01:00
Twinaphex
b7b3b2cb5f
Try to prevent truckload of warnings on iOS
2017-02-26 10:33:03 +01:00
Hans-Kristian Arntzen
2d88530c98
Vulkan: Simple snow pipeline works.
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Some other fixes too.
2017-02-20 20:53:59 +01:00
twinaphex
81b529696f
Cleanups
2017-01-23 02:33:46 +01:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
twinaphex
219a07f709
(hlsl) Fix
2017-01-19 21:21:53 +01:00
twinaphex
28195ee517
(HLSL) Buildfixes
2017-01-19 21:20:05 +01:00
twinaphex
861ad8b3ab
(XDK360) Another buildfix
2017-01-19 21:05:04 +01:00
twinaphex
0edbf8d5c9
(shader_hlslc.) Another buildfix
2017-01-19 20:56:07 +01:00
twinaphex
98f0422b20
(HLSL) Fix typo
2017-01-19 20:50:00 +01:00
twinaphex
fd8cdc389f
(Xbox 360) More buildfixes
2017-01-19 20:31:33 +01:00
twinaphex
0354ced675
Style nits
2017-01-17 19:02:49 +01:00
twinaphex
0ee34b0076
(glslang_util.cpp) Cleanups/style nits
2017-01-12 10:32:57 +01:00
twinaphex
68d484bf60
Set supports_rgba before calling image_texture_load
2017-01-08 21:49:23 +01:00
twinaphex
c8bc6c7120
(XMB) Add Bokeh menu pipeline
2017-01-08 03:56:47 +01:00
twinaphex
c57ab8f37a
Add pipeline_bokeh to shader_glsl.c
2017-01-08 02:16:47 +01:00
twinaphex
58716e5f3c
Silence some Coverity warnings
2016-12-21 01:34:28 +01:00
Hans-Kristian Arntzen
4e9fe4bd54
Vulkan: Fix menu shader parameters for slangp.
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video_shader_resolve_parameters did not take #includes into account
while the Vulkan implementation did. Added a helper function which
parses a shader file and figures out the shader parameters in the same
way.
2016-12-20 15:58:37 +01:00
twinaphex
31b87594aa
Get rid of some implicit memsets for state tracker
2016-12-19 19:08:37 +01:00
twinaphex
feae0823ce
Prevent some implicit memsets
2016-12-17 14:40:06 +01:00
twinaphex
96ffd8e025
Revert "Remove HAVE_COMPRESSION ifdefs in file_path.c"
...
This reverts commit 4103b70833
.
2016-12-17 12:55:38 +01:00
twinaphex
4103b70833
Remove HAVE_COMPRESSION ifdefs in file_path.c
2016-12-17 12:20:49 +01:00
Brad Parker
1f39426195
only use fancy ribbon on GLES if GL_OES_standard_derivatives extension is detected
2016-12-09 19:32:55 -05:00
Brad Parker
32a3026654
enable standard derivatives extension for GLES, adds support for complex XMB ribbon
2016-12-06 21:04:12 -05:00
twinaphex
9f470c53ae
Add 'Simple Snow' shader to GLSL backend
2016-12-06 00:48:36 +01:00
twinaphex
abaa6eda62
Rename VIDEO_SHADER_MENU_SEC to VIDEO_SHADER_MENU_2
2016-12-06 00:34:38 +01:00
Hans-Kristian Arntzen
53c30cacd5
Correctly check errors if preset cannot be found.
2016-12-03 16:05:04 +01:00
twinaphex
45407f9b52
(shader_glsl.c) Small cleanups
2016-12-02 16:50:08 +01:00
twinaphex
65ba82ca4b
(shader_gl_cg.c) Cleanups
2016-12-02 16:45:58 +01:00
Jean-André Santoni
d4296b016f
Make shader names consistent, step 5
2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368
Make shader names consistent, step 4
2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d
Make shader names consistent, step 3
2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5
Make shader names consistent, step 2
2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db
Make shader names consistent, step 1
2016-11-19 00:20:52 +01:00
twinaphex
df7ffe1822
Don't use legacy vertex shader for snow for OpenGLES
2016-11-17 21:25:02 +01:00
twinaphex
547cb83652
Add third menu shader program
2016-11-17 21:14:19 +01:00
twinaphex
20c1ef83d6
First stab at getting snow shader to work
2016-11-17 21:08:50 +01:00
twinaphex
a2c69ec254
Added snow shader hooks - doesn't work yet though - shader driver
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system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
Higor Eurípedes
8977968b6d
(shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords()
2016-11-12 08:23:06 -03:00
twinaphex
8551cc4f9b
Remove if 0 for memcpy
2016-11-11 22:54:13 +01:00
twinaphex
849cc591bc
Revert "Use GL_STREAM_DRAW"
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This reverts commit df4107b541
.
2016-11-11 18:34:06 +01:00
neville
df4107b541
Use GL_STREAM_DRAW
2016-11-11 00:52:43 +01:00
neville
12804431db
(GLSL) Avoid memsets - good for about a +1fps speedup with simplified
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ribbon on PowerPC Mac
2016-11-10 18:35:47 +01:00
twinaphex
3f29eed928
According to enygmata's findings we can comment this out
2016-11-10 02:09:25 +01:00
twinaphex
12ab2d5e7d
(Android) Buildfix
2016-10-24 05:53:16 +02:00
twinaphex
b95ec0d28e
Make sure this string is null-terminated
2016-10-21 20:14:51 +02:00
twinaphex
c3ab8800f4
Prevent implicit memsets
2016-10-21 05:57:40 +02:00
Logan McNaughton
1717e8c938
Fix for zarch menu
2016-10-20 20:29:46 -06:00
Logan McNaughton
d360bf17d5
Yet another fix for glUniformMatrix4fv
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This should fix fullscreen toggling/context resets.
2016-09-28 08:18:32 -06:00
Logan McNaughton
01a03abdc5
Fix glUniformMatrix4fv call
2016-09-27 16:03:54 -06:00
Logan McNaughton
0d3e9875b1
Only call glUniformMatrix4fv if needed
2016-09-27 08:56:36 -06:00
Twinaphex
7672288fcd
Revert "Only call glUniformMatrix4fv if needed"
2016-09-27 02:59:58 +02:00
Logan McNaughton
fa48e95946
Only call glUniformMatrix4fv if needed
2016-09-26 14:24:27 -06:00
twinaphex
b3ec735e75
Silence some more scan-build warnings
2016-09-25 15:25:20 +02:00
twinaphex
764a4319a0
(shader_glsl.c) Continue with iteration if pass is NULL
2016-09-24 17:04:49 +02:00
twinaphex
b5416e4041
Change false to 0
2016-09-24 17:04:21 +02:00
twinaphex
5b5ad03ec3
Attempt to fix Coverity warnings
2016-09-24 17:04:01 +02:00
Higor Eurípedes
c08650f1f9
Remove trailing whitespace
2016-09-17 21:20:27 -03:00
Higor Eurípedes
d4305d65d9
(gl) Fix gl_check_error()
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gl_check_error() was leaking memory and the error message was never
returned to the calling context.
2016-09-17 21:19:57 -03:00
twinaphex
6002fd9f2a
(shader_vulkan.cpp) Nits
2016-09-16 17:50:57 +02:00
twinaphex
99aae8537b
Use string_is_equal/stdstring.h
2016-09-16 17:33:18 +02:00
twinaphex
606e37fcbd
Cleanups
2016-09-11 15:07:07 +02:00
twinaphex
7a36ea7d1c
Silence warnings
2016-09-08 06:11:02 +02:00
twinaphex
642e46779b
Cleanups
2016-09-06 23:59:43 +02:00
twinaphex
075aea2289
Header include cleanups
2016-09-06 00:56:00 +02:00
Twinaphex
ef43a573a3
Silence warnings
2016-09-05 07:28:55 +02:00
twinaphex
1a241fa9ce
Rewrite this
2016-09-05 07:22:44 +02:00
twinaphex
815c0eb3ee
Remove header includes
2016-09-01 05:46:10 +02:00
twinaphex
4791174ea3
(MSVC 2003) Fixes
2006-01-17 06:11:55 +01:00
Logan McNaughton
2daf102111
Fix GLES3 compling
2016-08-07 22:33:07 -06:00
twinaphex
fb9a2eea95
Remove one useless HAVE_OPENGLES2 ifdef, and remove some wrong
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defines
2016-08-07 04:35:38 +02:00
Hans-Kristian Arntzen
96818a297c
Vulkan: Fix validation errors with OriginalHistory.
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For some reason, OriginalHistory blit happened inside a render pass.
Also add more TRANSFER_SRC_BIT caps to images as they might have to be
copied to history.
2016-08-07 01:09:15 +02:00
Hans-Kristian Arntzen
fb407796e9
Vulkan: Add push constant support to slang.
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Usually, the UBO is very small, so we can fit everything in fast-access
uniforms.
2016-08-02 12:51:30 +02:00
Hans-Kristian Arntzen
00de5aa2f0
Vulkan: Filter out duplicated parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
efd3067903
Vulkan: Hook up shader parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
a50c204d5e
Vulkan: Begin parsing parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
efee5d131a
Vulkan: Make glslang shaders debuggable.
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Properly handle file names, includes, etc to make
error reports somewhat more sane.
2016-08-01 14:27:23 +02:00
Hans-Kristian Arntzen
bdcbc56507
Vulkan: Fix validation errors.
2016-07-31 19:59:36 +02:00
Hans-Kristian Arntzen
e61ec38543
Vulkan: Mipmapped FBOs work.
2016-07-31 19:52:15 +02:00
Hans-Kristian Arntzen
a48ba6c68b
Vulkan: Add mipmapping support to Framebuffer class.
2016-07-31 19:23:42 +02:00
Hans-Kristian Arntzen
9a613ef8bf
Vulkan: Actually bind correct part of the UBO.
2016-07-31 18:25:42 +02:00
Hans-Kristian Arntzen
c0e752c53c
Persistently map filter chain UBO.
2016-07-31 18:19:35 +02:00
Hans-Kristian Arntzen
10e864b26b
Hook up wrapping modes.
2016-07-31 16:32:55 +02:00
Hans-Kristian Arntzen
4ac9ebd579
Vulkan: Allow configuring mip/wrap/filter for LUTs.
...
LUTs are feature complete with CGP now.
2016-07-31 16:16:47 +02:00
Hans-Kristian Arntzen
e846bd4955
Vulkan: Hook up preliminary support for mip/wrapping modes.
2016-07-31 15:42:57 +02:00
Hans-Kristian Arntzen
e57997bb82
Make image barriers hit the entire mipchain.
2016-07-31 13:05:07 +02:00
Hans-Kristian Arntzen
cbca9513ab
Basic LUT work.
2016-07-31 13:01:31 +02:00
Hans-Kristian Arntzen
f208bba41e
Add USER semantic to match user textures.
2016-07-31 12:39:07 +02:00
Hans-Kristian Arntzen
d39a3619d6
Begin implementation of LUTs in Vulkan.
2016-07-31 12:26:14 +02:00
Hans-Kristian Arntzen
e35191765c
Vulkan: Fix PassOutput.
...
Oddly enough it worked during testing, but turns out it was never set
:')
2016-07-23 23:39:57 +02:00
Hans-Kristian Arntzen
4b7cadbae7
Vulkan: Fix silly bug with alias handling.
2016-07-23 23:23:22 +02:00
Hans-Kristian Arntzen
2174f7d99b
Vulkan: Fix wrong error handling for missing file.
...
Apparently 0/1 is returned instead of 0/-1.
2016-07-23 21:59:17 +02:00
Hans-Kristian Arntzen
1e9e1fc885
Vulkan: Update SPIRV-Cross.
...
Fixes reflection issues which have been fixed in recent spirv-cross.
2016-07-15 22:12:57 +02:00
twinaphex
2a9bf91e0d
Use MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE
2016-06-29 02:40:05 +02:00
Hans-Kristian Arntzen
54c1759f45
Vulkan: Make a more general purpose symbol loader.
...
Avoids painful manual loading and wrapping function pointers everywhere
...
Reusable for cores, so move to libretro-common.
Also update built-in Vulkan headers.
2016-06-26 13:10:58 +02:00
Hans-Kristian Arntzen
b013a9c863
Vulkan: Replace prebaked shaders with glslc -mfmt=c.
...
Far more clean and avoids illegal punning.
2016-06-25 14:55:03 +02:00
Hans-Kristian Arntzen
de36f572d1
Vulkan: Fix more validation issues.
2016-06-25 14:01:10 +02:00
twinaphex
883d9ff6b5
Add HAVE_SHADERPIPELINE define
2016-06-07 00:00:28 +02:00
twinaphex
c1f9d7b498
(shader_glsl.c) Fix dereference after null check warnings
2016-06-05 19:02:13 +02:00
twinaphex
01390f8ceb
Use retro_common_api.h
2016-06-03 08:06:49 +02:00
twinaphex
42971febba
Fix resource leaks (pointed out by Coverity)
2016-05-24 22:01:43 +02:00
twinaphex
01e3362f21
Remove unused variable
2016-05-16 07:52:26 +02:00
twinaphex
8de39f261c
(GLSL) Remove unused variables
2016-05-16 05:58:00 +02:00
twinaphex
b4abec5181
Cleanups
2016-05-15 19:59:03 +02:00
twinaphex
d63e7defb5
(GLSL) Remove more code
2016-05-15 19:58:02 +02:00
twinaphex
67d08f6790
Restore glsl_set_params
2016-05-15 19:56:53 +02:00
twinaphex
c15ec92c83
(Cg) set_params - don't use set_uniform_parameter function - fixes PS3 port
2016-05-15 19:03:39 +02:00
twinaphex
2f69c20e39
Revert "(Shaders) Get rid of third parameter"
...
This reverts commit 52d6a21e55
.
2016-05-15 17:26:23 +02:00
twinaphex
52d6a21e55
(Shaders) Get rid of third parameter
2016-05-15 17:22:55 +02:00
twinaphex
f0b99edafc
Prevent some warnings/errors from occurring with MESA_DEBUG
2016-05-12 04:29:36 +02:00
twinaphex
dde471e001
Rename gfx_ structs
2016-05-10 02:39:09 +02:00
twinaphex
0e08dbe931
Rename gfx_coord to video_coord
2016-05-10 02:32:59 +02:00
twinaphex
6ae20f2016
Create managers/ dir - move cheats.c and state_manager.c to it
2016-05-09 18:20:52 +02:00
twinaphex
372e7d94cd
Rename rewind.c to state_manager
2016-05-09 07:14:10 +02:00
twinaphex
3dfd8a0584
Split up vertex/fragment shader conditionals for XMB ribbon
2016-05-09 04:31:21 +02:00
Hans-Kristian Arntzen
ade5131833
Vulkan: Move to SPIRV-Cross.
2016-05-08 12:43:58 +02:00
twinaphex
e165954395
Rename libretro_version_1 to core_impl
2016-05-08 05:29:10 +02:00
twinaphex
6544772fb8
De-ioctl ify core_ctl
2016-05-08 01:33:57 +02:00
twinaphex
ba415b6d3a
Silence warnings
2016-04-27 23:07:36 +02:00
twinaphex
15a30dae70
CLeanups
2016-04-27 14:29:28 +02:00
twinaphex
7c4df601f8
(Cg) Call gl_cg_set_program_base_attrib for XMB pipeline shaders
2016-04-26 09:16:25 +02:00
Torsten Paul
fdd6d26d85
Add uniform lookup for menu shaders.
...
This fixes the mix-up of parameter assignments for the XMB ribbon shader
which was caused by all 4 uniform locations set to 0.
2016-04-26 00:08:24 +02:00
twinaphex
a83e6b3405
(Cg) Cleanups
2016-04-25 13:02:05 +02:00
twinaphex
0a3ca14fde
(Cg) Rename cg_data to cg
2016-04-25 12:51:01 +02:00
twinaphex
43943fe794
(Cg) Cleanups
2016-04-25 12:33:38 +02:00
twinaphex
d4184df592
(Cg) Call gl_cg_reset_attribs before initializing Cg shader backend
2016-04-25 12:22:55 +02:00
twinaphex
01a9185a2d
(Cg) Cleanups
2016-04-25 12:07:23 +02:00
twinaphex
9ff8a3c8e2
(Cg) Cleanups
2016-04-25 11:59:46 +02:00
twinaphex
242e579b89
(Cg/GLSL) Name some variables the same
2016-04-25 10:15:57 +02:00
twinaphex
8cb66dd021
Add way to switch back and forth between shader pipeline
2016-04-24 22:03:39 +02:00
twinaphex
b00202a83d
(GLES2) Use XMB ribbon simple shader for GLES2
2016-04-24 20:29:42 +02:00
twinaphex
d7b3e9cc8f
Add old shader versions of XMB ribbon
2016-04-24 20:25:56 +02:00
Twinaphex
493b6850a5
Use include dir d3d/cg files
2016-04-23 18:19:35 +02:00
twinaphex
ce077533c2
(GLSL) Increase attrib array size
2016-04-22 15:22:27 +02:00
twinaphex
99246ae3e8
(Cg) Cleanup
2016-04-22 14:37:11 +02:00
twinaphex
63f0e998db
(Cg) Code deduplication cleanups
2016-04-22 14:05:45 +02:00
twinaphex
4250161327
(GLSL/Cg) Simplify some variables
2016-04-22 14:00:30 +02:00
twinaphex
f3f6e6ff70
(Cg) Make cg_attribs bigger - would lead to overflows when sending
...
XMB ribbon to it
2016-04-22 13:27:50 +02:00
twinaphex
ec4f961348
(XMB Cg) Ribbon works with Cg now too
2016-04-17 17:59:40 +02:00
Twinaphex
c8d97d05e7
(shader_glsl.c) Fix warnings
2016-04-17 07:45:37 +02:00
twinaphex
ef835f93d5
Change function signature for set_coords
2016-04-17 07:12:48 +02:00
twinaphex
58f145282e
(XMB) Set uniform to vertex program and add 'add_prefix' to uniform_info struct
2016-04-17 06:11:48 +02:00
twinaphex
6579b5f3c8
Add XMB shader compilation to shader_gl_cg.c
2016-04-17 05:52:26 +02:00
twinaphex
46b2100132
gl_cg_set_mvp - cleanup
2016-04-17 04:55:58 +02:00
twinaphex
07d28091a2
(GLSL) CLeanups
2016-04-17 04:52:13 +02:00
twinaphex
19367da0ae
(GLSL) Cleanups
2016-04-17 04:37:38 +02:00
twinaphex
e7ab158a3b
(Cg) Refactor/cleanups
2016-04-17 03:56:20 +02:00
twinaphex
e9d16655f0
Create d3d_shaders
2016-04-17 00:16:32 +02:00
twinaphex
02e0be55a8
Move GL stock shader to gfx/drivers/gl_shaders
2016-04-17 00:11:52 +02:00
twinaphex
f0f60901ff
Move all shader files to header files (gfx/drivers/gl_shaders)
2016-04-17 00:08:45 +02:00
twinaphex
8b6abde2f9
Start moving GL shaders to gfx/drivers/gl_shaders
2016-04-16 23:57:37 +02:00
twinaphex
5d6b4d0a56
(GLSL) Refactor more code
2016-04-16 20:41:52 +02:00
twinaphex
3b5c4d963a
(shader_glsl.c) Lessen calls to glGetUniformLocation
2016-04-16 20:39:57 +02:00
twinaphex
a99dcaa929
(Cg) Get rid of pragma_cg_params
2016-04-16 20:35:08 +02:00
twinaphex
6d7dab2e66
(Cg) Fix Cg named parameter lookup
2016-04-16 20:32:45 +02:00
twinaphex
0b4ae30f6b
Fix erroneous loop variable passing
2016-04-16 20:23:55 +02:00
twinaphex
7f9249830a
set_uniform_parameter - implement parameter lookup properly
2016-04-16 20:06:18 +02:00
twinaphex
4e63113f72
Cleanups
2016-04-16 19:50:23 +02:00
twinaphex
d562bf38cb
Cleanups
2016-04-16 19:44:44 +02:00
twinaphex
0b7ee2fcf7
Change callback prototype
2016-04-16 19:41:48 +02:00
twinaphex
1230edf1ee
Add callback for setting single uniform parameter
2016-04-16 19:38:35 +02:00
twinaphex
ae218cf1a5
Expand uniform_set_parameter functions
2016-04-16 19:29:45 +02:00
twinaphex
ad627701da
(XMB) Cleanups
2016-04-16 17:57:51 +02:00
twinaphex
f45d2db0b1
Change function signature of uniform_set_parameter
2016-04-16 07:39:41 +02:00
Twinaphex
ae561de0c8
(Griffin) Buildfixes
2016-04-16 07:32:39 +02:00
Twinaphex
5bba5813cf
Cleanups - remove unused variables
2016-04-16 07:27:47 +02:00
twinaphex
1f7e6690e3
compile_program - if 'program' is NULL, then try to set program
...
to built-in shader program slot
2016-04-16 04:58:03 +02:00
twinaphex
86cb092b02
Add SHADER_CTL_COMPILE_PROGRAM
2016-04-16 04:56:15 +02:00
twinaphex
79ef0268e5
(Cg) Cleanups
2016-04-16 04:34:32 +02:00
twinaphex
1439b38b20
(Cg shader) Cleanups
2016-04-16 04:31:24 +02:00
twinaphex
2479699131
Cleanups
2016-04-16 01:51:46 +02:00
twinaphex
8a90e2777c
Rename GL_SHADER_STOCK_BLEND to VIDEO_SHADER_STOCK_BLEND
2016-04-16 01:50:20 +02:00
twinaphex
9d85afd358
Refactor SHADER_CTL_USE
2016-04-15 07:37:06 +02:00
twinaphex
0f65518118
Add set_active to 'use' function callback for shader driver
2016-04-15 05:08:03 +02:00
twinaphex
934681614f
Cleanup
2016-04-15 05:01:32 +02:00
twinaphex
6a39d504e0
Change signature of uniform_set_parameters
2016-04-14 06:24:36 +02:00
twinaphex
7cd10fd707
Start creating stub hlsl_uniform_set_parameter
2016-04-14 03:52:29 +02:00
twinaphex
f418c7fde1
Cleanups
2016-04-14 03:41:53 +02:00
twinaphex
b9bb75c193
(HLSL) Refactor hlsl_compile_program
2016-04-14 03:38:45 +02:00
twinaphex
e61e617e80
(HLSL) Cleanups
2016-04-14 03:20:19 +02:00
twinaphex
a2acb0e6f0
Cleanups
2016-04-14 03:16:24 +02:00
twinaphex
c6292a38f5
Cleanups
2016-04-14 03:11:13 +02:00
twinaphex
8701af084a
(HLSL) Cleanups
2016-04-14 03:09:15 +02:00
twinaphex
5cc1b85f70
(HLSL) Cleanups
2016-04-14 03:06:59 +02:00
twinaphex
930b854272
Refactor compile_programs functions
2016-04-14 01:53:23 +02:00
twinaphex
5f98068e7d
Add shader_program_data
2016-04-14 01:33:43 +02:00
twinaphex
90018dbbe0
(Cg) Cleanups
2016-04-14 01:18:27 +02:00
twinaphex
0093e0cbf9
(Cg) Fix state tracker params too
2016-04-14 01:15:16 +02:00
twinaphex
74be1f5906
(Cg) Should fix pragma parameters
2016-04-14 01:12:14 +02:00
twinaphex
511fbcda93
(Shaders) Refactor shader program compiling code
2016-04-13 20:14:25 +02:00
twinaphex
1e9aed1683
Create struct shader_program_info
2016-04-13 20:06:43 +02:00
twinaphex
f28c0475b5
(Shaders) Refactors
2016-04-13 19:58:40 +02:00
twinaphex
29495d4973
(Shaders) Cleanups
2016-04-13 19:27:04 +02:00
twinaphex
b63a3f8fcc
(GLSL) CLeanups
2016-04-13 06:52:36 +02:00
twinaphex
f2e3789c8e
(GLSL) Update
2016-04-13 06:40:59 +02:00
twinaphex
45d4718406
(GLSL) Refactor/cleanup
2016-04-13 06:40:40 +02:00
twinaphex
f7c0225e1a
(GLSL) More cleanups
2016-04-13 06:30:00 +02:00
twinaphex
015c166b1d
(GLSL) Cleanups
2016-04-13 06:25:49 +02:00
twinaphex
9218d57b9d
(GLSL) Cleanups
2016-04-13 06:18:53 +02:00
twinaphex
53dad5bc73
(GLSL) Cleanups
2016-04-13 06:04:29 +02:00
twinaphex
edcf3fd1ee
Cleanups
2016-04-13 05:11:22 +02:00
twinaphex
49e43dd085
(GLSL) Cleanup
2016-04-13 05:06:24 +02:00
twinaphex
ea824bdee1
Start implementing glsl_uniform_set_parameter
2016-04-13 04:44:08 +02:00
twinaphex
bf39033bc3
Add 'enabled' attribute to uniform_params
2016-04-13 04:21:17 +02:00
twinaphex
c3f77efb2c
Prepare new GLSL uniform code
2016-04-13 04:16:49 +02:00
twinaphex
c5e4c90e88
(Cg) Flesh out uniform switch
2016-04-13 02:54:01 +02:00
twinaphex
960783987d
(GLSL) Rename gl_uniforms and glsl_vbo
2016-04-13 02:36:00 +02:00
twinaphex
f68d98a6a4
Move uniform info structs to video_shader_driver.h
2016-04-13 02:31:49 +02:00
twinaphex
928f4e9e65
(Cg) Cleanup
2016-04-13 01:46:29 +02:00
twinaphex
df90f233a4
(GL Cg) Refactor uniform param code
2016-04-13 01:42:40 +02:00
twinaphex
5f0aa1852e
This needs to be properly refactored later
2016-04-12 17:56:34 +02:00
Hans-Kristian Arntzen
8c2664e5fb
Vulkan: Add explicit render target format support.
...
Supports all required formats in Vulkan 1.0 as well as GLES 3.x/GL 3.x
(for future).
2016-03-26 23:49:57 +01:00
Hans-Kristian Arntzen
236200ef63
Vulkan: Add format enum for various possible RT formats.
...
Include all formats which are required to be supported in Vulkan 1.0 and
GLES 3.x. Not all these formats are supported in GLES2, but that's up to
shaders to decide whether they want to support GLES2 or not.
2016-03-26 22:52:32 +01:00
Hans-Kristian Arntzen
82db5a4950
Vulkan: Use single UBO for all passes and sync indices.
...
Significantly reduces number of allocations.
2016-03-26 19:39:51 +01:00
Hans-Kristian Arntzen
200b88c3ca
Vulkan: Add detection for non-causal filter chains.
2016-03-26 18:27:17 +01:00
Hans-Kristian Arntzen
b1bd0f7b7f
Ignore known pragmas.
2016-03-26 18:07:59 +01:00
Hans-Kristian Arntzen
7d5eb2bc27
Vulkan: Add pass name handling.
...
Add #pragma name.
2016-03-26 18:00:09 +01:00
Hans-Kristian Arntzen
21c7ff99d1
Vulkan: Add semantic name remapping.
...
Will be useful for custom named passes.
2016-03-25 23:15:23 +01:00
Hans-Kristian Arntzen
3838b3c045
Vulkan: Add frame count suport.
2016-03-25 22:06:31 +01:00
Hans-Kristian Arntzen
b7b03c531a
Vulkan: Use single VBO in filter chain.
...
No need to have two separate buffers here.
2016-03-25 19:23:58 +01:00
Hans-Kristian Arntzen
939bc70ac6
Vulkan: Properly resize and clear feedback textures.
2016-03-25 19:16:39 +01:00
Hans-Kristian Arntzen
ca62f342b0
Vulkan: Fix original history.
...
Verified to work now.
2016-03-25 18:50:49 +01:00
Hans-Kristian Arntzen
79f5e9ca98
Vulkan: Add logging about feedback/history.
2016-03-25 17:45:30 +01:00
Hans-Kristian Arntzen
92601a0fb8
Vulkan: Set arrayed semantic textures.
2016-03-25 17:39:24 +01:00
Hans-Kristian Arntzen
80df588cf0
Vulkan: Implement feedback/history.
2016-03-25 15:32:04 +01:00
Hans-Kristian Arntzen
e35e0e0f23
Vulkan: Nits.
2016-03-25 14:53:47 +01:00
Hans-Kristian Arntzen
83ab0d799f
Vulkan: Begin implementing history and feedback.
2016-03-25 14:51:37 +01:00
Hans-Kristian Arntzen
4f3ade1b95
Vulkan: Begin sketching out support for complete filter chain.
2016-03-25 13:26:36 +01:00
twinaphex
e41127459e
Rename 'filestream' functions
2016-03-24 04:09:25 +01:00
Hans-Kristian Arntzen
ce34c4bba8
Vulkan: Expose number of components for semantics.
2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
d5dc50c436
Vulkan: Allow no UBO even if it makes little sense.
2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
c17755ab1a
Vulkan: Default construct slang_reflection instead.
...
We will use non-POD when dealing with user-defined inputs.
2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
2427351afb
Vulkan: Log semantic use for debugging.
2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
39149b36b2
Vulkan: Clean up semantic parsing a lot.
...
Split up into two kinds of semantics, textured and not.
2016-03-23 00:19:24 +01:00
Hans-Kristian Arntzen
6add83e3ec
Vulkan: Use reflection output for source/original.
...
Fix some logging messages in reflection.
2016-03-21 16:18:43 +01:00
Hans-Kristian Arntzen
dce96d0869
Vulkan: Find OutputSize semantic uniform as well.
2016-03-21 15:31:01 +01:00
Hans-Kristian Arntzen
1822f3bf90
Vulkan: Begin hooking up SPIR-V reflection.
2016-03-21 15:12:12 +01:00
Hans-Kristian Arntzen
72cdd37ad2
Vulkan: Add #include support to slang shaders.
2016-03-21 12:14:11 +01:00
Hans-Kristian Arntzen
5dcb78ea21
Vulkan: Include spir2cross in shader_vulkan.cpp.
2016-03-21 11:56:09 +01:00
Hans-Kristian Arntzen
840278796e
Vulkan: Refactor out common resources in filter chain.
2016-03-21 11:45:59 +01:00
Hans-Kristian Arntzen
84923a0465
Vulkan: Tighten up pipeline barrier usage.
...
Lots of memory barriers used with TOP_OF_PIPE which is not valid.
2016-03-21 10:02:00 +01:00
twinaphex
3720cf87e7
Rename retro_file to file_stream
2016-03-20 16:29:14 +01:00
twinaphex
93b7dc1bdd
(libretro-common) move 'lists' files to lists/
2016-03-20 14:53:54 +01:00
twinaphex
6f80e09ce1
Change MIN/MAX to upper-case
2016-03-02 00:07:31 +01:00
twinaphex
d2645e9087
Add more glslang include dirs
2016-03-01 19:19:39 +01:00
Themaister
bce0d55a43
Vulkan: Allocate correct number of descriptors.
...
Have to allocate for entire pool, not per set.
2016-03-01 09:44:18 +01:00
twinaphex
de27720044
We don't need to link against libvulkan.so implicitly anymore
2016-03-01 02:47:16 +01:00
twinaphex
b0834a0f17
Remove this
2016-03-01 02:22:25 +01:00