(GLSL) Remove unused variables
This commit is contained in:
parent
e2cc3bc08d
commit
8de39f261c
|
@ -1076,8 +1076,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
|
|||
|
||||
if (glsl->active_idx)
|
||||
{
|
||||
unsigned j;
|
||||
|
||||
/* Set original texture. */
|
||||
if (uni->orig.texture >= 0)
|
||||
{
|
||||
|
@ -1139,8 +1137,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
|
|||
/* Bind FBO textures. */
|
||||
for (i = 0; i < fbo_info_cnt; i++)
|
||||
{
|
||||
unsigned j;
|
||||
|
||||
if (uni->pass[i].texture)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + texunit);
|
||||
|
@ -1172,8 +1168,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
|
|||
/* Set previous textures. Only bind if they're actually used. */
|
||||
for (i = 0; i < PREV_TEXTURES; i++)
|
||||
{
|
||||
unsigned j;
|
||||
|
||||
if (uni->prev[i].texture >= 0)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + texunit);
|
||||
|
|
Loading…
Reference in New Issue