(GLSL) Cleanup

This commit is contained in:
twinaphex 2016-04-13 05:06:24 +02:00
parent ea824bdee1
commit 49e43dd085
1 changed files with 17 additions and 2 deletions

View File

@ -1158,13 +1158,20 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* Set lookup textures. */
for (i = 0; i < glsl->shader->luts; i++)
{
struct uniform_info lut_uniform;
if (uni->lut_texture[i] < 0)
continue;
/* Have to rebind as HW render could override this. */
glActiveTexture(GL_TEXTURE0 + texunit);
glBindTexture(GL_TEXTURE_2D, glsl->gl_teximage[i]);
glUniform1i(uni->lut_texture[i], texunit);
lut_uniform.enabled = true;
lut_uniform.location = uni->lut_texture[i];
lut_uniform.type = UNIFORM_1I;
lut_uniform.result.integer.v0 = texunit;
glsl_uniform_set_parameter(&lut_uniform, NULL);
texunit++;
}
@ -1173,9 +1180,17 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* Set original texture. */
if (uni->orig.texture >= 0)
{
struct uniform_info orig_tex_uniform;
/* Bind original texture. */
glActiveTexture(GL_TEXTURE0 + texunit);
glUniform1i(uni->orig.texture, texunit);
orig_tex_uniform.enabled = true;
orig_tex_uniform.location = uni->orig.texture;
orig_tex_uniform.type = UNIFORM_1I;
orig_tex_uniform.result.integer.v0 = texunit;
glsl_uniform_set_parameter(&orig_tex_uniform, NULL);
glBindTexture(GL_TEXTURE_2D, info->tex);
texunit++;
}