Eric Warmenhoven
3c199c794e
Updated Vulkan on Metal for OSX via MoltenVK
2023-01-07 07:38:42 +01:00
reallibretroadmin
d36bd9e677
Silence some warnings found in Xcode
2023-01-05 09:27:45 +01:00
libretroadmin
7f0dfe797d
(GL3) Comment out this variable that is not used
2023-01-05 09:18:43 +01:00
Eric Warmenhoven
5f06c5487d
Include GL video driver on Metal OSX builds
2023-01-04 12:16:39 +01:00
libretroadmin
27611288c0
Rename retroarch_get_current_savestate_path and retroarch_get_entry_state_path
...
to runloop_{function_name}
2022-12-29 02:13:31 +01:00
LibretroAdmin
f836328c56
Append Preset ( #14737 ) ( #14757 )
...
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion
Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
2022-12-22 21:36:32 +01:00
MajorPainTheCactus
5d306acd90
Fixed some shaders not appearing with the d3d12 driver - this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue. ( #14729 )
2022-12-13 23:19:28 +01:00
libretroadmin
daa4c19d18
Style nits/minor cleanups
2022-12-05 14:24:49 +01:00
libretroadmin
91b77cf14a
(Vulkan) Cleanups - use int for loop counter variables, don't do
...
some assignments that are already done directly after
2022-12-04 15:29:48 +01:00
libretroadmin
fbfbb81133
(sdl_dingux) Put conditional around access of 'frame' pointer
2022-12-04 15:07:16 +01:00
andymcca
513370f715
(sdl rs_90) Replicate black screen fix #12521 ( #14695 )
...
Add the fix from PR #12521 to the RS90 driver
2022-12-04 15:06:00 +01:00
libretroadmin
b0f337e95e
Style nits:
...
* C comments
* Single line blocks don't need brackets
2022-11-27 10:23:12 +01:00
MajorPainTheCactus
7ebd8e190a
Fixes for d3d12 and d3d11 drivers when using shaders with TATE mode arcades etc ( #14678 )
...
Added support for break on errors in d3d12 (development aid)
Added support for DRED (device remove extended data) in d3d12 (development aid)
Made d3d12 viewport and scissors to behave more like vulkan drivers (or be more correct)
Fixed validation error on start up due to buffers not being setup correctly for one frame
2022-11-27 10:20:34 +01:00
libretroadmin
82ca2a8267
(sdl_gfx.c) Style nits
2022-11-26 21:06:55 +01:00
andymcca
083b14b85c
(sdl gfx) Replicate #12521 / Fix no menu on start ( #14677 )
...
#12521 fixes blank screens on the sdl_dingux driver, so just replicating that change here on the standard sdl_gfx driver. Also, fix a problem where the menu will never show up in this driver, because you cannot blit to a surface in SDL while it is locked (i.e. after issuing an SDL_LockSurface command.
2022-11-26 21:05:30 +01:00
libretroadmin
0cf1d86a3a
(input_driver.c) Turn bunch of functions static that are never accessed outside
...
* Turn some variable / parameter names like 'joypad_driver_name' into 'joypad_drv_name'
so they are less likely to conflict with symbol names
2022-11-23 19:14:24 +01:00
libretroadmin
d5a268a2ac
* Fix signed/unsigned mismatches
...
* Fix missing IPAddr on MSVC2017 UWP - use ULONG instead since this is
just a typedef
2022-11-15 00:24:26 +01:00
Hans-Kristian Arntzen
498835a1f7
Vulkan: Fix HDR inverse tonemapping. ( #14587 )
...
Only skip tonemapper if HDR10 is explicitly enabled by last shader pass.
Otherwise, we are simply just inheriting the bit-depth of the swapchain.
2022-11-04 00:50:19 +01:00
LibretroAdmin
bba1fdca30
(D3D12) Use flags instead of boolean variables
2022-11-03 01:31:15 +01:00
LibretroAdmin
7aa8c6bb11
(D3D10) Turn boolean variables into flags
2022-11-02 23:19:41 +01:00
LibretroAdmin
56ad3fa091
(Vk struct) Turn boolean variables into flags
2022-11-02 21:34:00 +01:00
LibretroAdmin
15048027e7
(D3D11) Turn booleans into flags
2022-11-02 08:31:40 +01:00
LibretroAdmin
724acc4eb9
(Vulkan) Use flags for vulkan_ctx_data
2022-10-30 23:07:07 +01:00
LibretroAdmin
174b01f7d9
Remove unnecessary video_driver_is_cache_context
2022-10-28 19:36:56 +02:00
LibretroAdmin
d0b3c1742d
(Video) use flags for FBO passes, GL2 renderchain, etc
2022-10-26 21:21:21 +02:00
LibretroAdmin
18639cca6e
(Win32) Create g_win32_flags - reduce amount of global booleans kept
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around for state
2022-10-26 17:31:42 +02:00
LibretroAdmin
d100e73780
Use more runloop flags
2022-10-10 08:59:27 +02:00
LibretroAdmin
076a1a398c
(Runloop) Turn some boolean variables into flags
2022-10-10 04:37:17 +02:00
LibretroAdmin
d506210fbe
(menu_driver.c) Use flags instead of bools ( #14500 )
...
* (menu_driver.c) Use flags instead of bools
2022-10-08 22:52:18 +02:00
LibretroAdmin
f40d157571
Use flags pt3 ( #14491 )
...
* (Vulkan) Use flags for vulkan_emulated_mailbox
* Use flags for vk_texture
* dispgfx_widget - use flags instead of bools
* (Autoconfig) Use flags
2022-10-07 11:08:17 +02:00
GABO1423
df8571b3ca
(UWP) Build Fix ( #14489 )
2022-10-07 02:56:07 +02:00
LibretroAdmin
951b98fe1b
Bools to flags ( #14486 )
...
* (D3D11) Use flags instead of bools
* (RPNG) Use flags
* Simplify rpng_is_valid
* (rpng_is_valid) Prevent potential NULL pointer dereference
(D3D11) Some whitespacing changes/code nits
* (task_pl_thumbnail_download.c) Simplify some code
2022-10-06 19:26:38 +02:00
LibretroAdmin
7df0157af5
Fix #14460 - ./configure --enable-network_video option fails to build
2022-10-02 22:33:09 +02:00
yesfish
c1309a34c2
Fix video_layout fbo ( #14418 )
2022-09-18 01:16:05 +02:00
LibretroAdmin
75757d7d02
Remove unused DXGI inline functions
2022-09-11 23:15:25 +02:00
MrHuu
1c31efaa91
(3DS) Only enable internal counter with CONSOLE_LOG defined ( #14388 )
2022-09-05 20:31:23 +02:00
LibretroAdmin
77f3e20e3c
(CodeQL) Only use 'cpp' language
...
(X11) Use HAVE_XF86VM for XFree86-VidMode X extension library
2022-09-05 18:26:08 +02:00
MrHuu
835bbc6f68
(3DS) Set bottom_asset directory default ( #14376 )
...
- Fix default value while generating retroarch.cfg
- Update 'Asset not found' error message
2022-09-03 20:40:01 +02:00
LibretroAdmin
8f14143859
Don't do implicit memsets for struct timespec - always has only
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a tv_sec and tv_nsec member field which always get set
2022-09-02 23:47:58 +02:00
LibretroAdmin
0ffdd14940
Change msg_len of font driver to size_t - avoids all the type
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casting/conversion
2022-09-02 01:10:28 +02:00
Themaister
a058c78fd0
Attempt to fix validation errors with HDR swapchain.
...
Always use final render pass type equal to swapchain format. Use more
direct logic to expose if filter chain emits HDR10 color space or not.
2022-08-31 21:59:25 +02:00
Themaister
3a25b53175
Fix more validation errors.
2022-08-31 21:03:07 +02:00
Themaister
f508a6a87f
Fix some potential validation errors in HDR code.
2022-08-31 19:57:54 +02:00
Themaister
f9eda02a74
Fix leak of HDR UBO buffer.
2022-08-31 19:46:11 +02:00
Themaister
d6413f2a43
Automatically mark buffer/images/memory with names.
2022-08-31 19:46:11 +02:00
LibretroAdmin
205b9f862f
(CTR) Buildfix/ fix typo
2022-08-26 11:49:27 +02:00
LibretroAdmin
29caa95f7e
(platform_unix.c) Use safer 'fill_pathname_join_special' for assembling
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file path names instead of snprintf
(ctr_gfx.c) Use strlcpy instead of snprintf where possible
(ctr_gfx.c) Use snprintf instead of sprintf where possible
(ctr_gfx.c) Some general style nits
2022-08-26 10:43:42 +02:00
LibretroAdmin
88187e7ef2
* Start getting rid of strncpy
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* steam.c - cleanups:
* Use string_to_lower from libretro-common/stdstring.c instead of
its own version
* Some stylistic changes
* Rewrite strncpy calls into strlcpy/strlcat/manual assignment
* Make it C89 compliant
* Some unused variables
2022-08-25 06:51:39 +02:00
LibretroAdmin
da13fb0f48
Don't include errno.h in files that don't justify its use
2022-08-25 05:19:30 +02:00
Cthulhu-throwaway
e45958b25a
(Network) Get rid of the timeout_enable parameter for socket_connect ( #14351 )
2022-08-25 04:40:19 +02:00
MrHuu
46bafd6e46
(3DS) Add bottom menu options ( #14323 )
2022-08-17 08:23:07 +02:00
LibretroAdmin
a9157f975e
String cleanups ( #14304 )
...
(retroarch.c) retroarch_get_capabilities - get rid of strlcat
party in RARCH_CAPABILITIES_CPU, do simple manual assignment for
concatenation instead and NULL terminate at the end
(menu_displaylist.c) Do something about some of the unnecessarily huge
local strings of PATH_MAX_LENGTH size (can be as large as 8192)
(menu_displaylist.c) Replace some trivial strlcats / snprintfs
(D3D10/D3D11/D3D12) Strings don't need to be initialized -
strlcpy already null-terminates - get rid of some constants
2022-08-08 19:11:15 +02:00
LibretroAdmin
5739c537a2
Some CXX_BUILD fixes
2022-08-05 17:40:06 +02:00
LibretroAdmin
e7f3432e48
Replace some trivial strlcat usage - use return value of preceding
...
strlcpy then simply append the extension to it at this location
2022-08-04 03:45:09 +02:00
Cthulhu-throwaway
9b10579a54
(Network) Fix getaddrinfo_retro ( #14261 )
2022-07-31 11:22:28 +02:00
kikmon
afd463be16
added make clean between Release and Debug build ( #14262 )
...
Co-authored-by: papa <papa>
2022-07-31 11:22:04 +02:00
libretroadmin
f7194e167f
use path_basename_nocompression where it is safe to do so
2022-07-12 19:14:12 +02:00
libretroadmin
d95e426b4e
(Platform drivers) Cleanups - get rid of unnecessary logs
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(VGA Font driver) Get rid of unused code by if 0ing it out
2022-07-08 22:10:53 +02:00
libretroadmin
2d33c49b26
(FPGA Gfx) get rid of unused viewport_info/read_viewport functions
2022-07-05 18:02:52 +02:00
libretroadmin
9dd1fb895b
- Turn rotation arrows static where possible
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- Don't call matrix_4x4_rotate_z - inline the code instead
2022-07-04 15:28:54 +02:00
libretroadmin
b021f96522
(PSL1GHT) Silence some warnings
2022-07-03 14:20:10 +02:00
libretroadmin
0172d57ada
(CTR) Simply font_render_driver_bottom
2022-06-27 02:46:13 +02:00
sonninnos
a0bfdcce3b
(D3D11/12) Make waitable swapchains optional ( #14074 )
2022-06-19 21:25:37 +02:00
sonninnos
ca0b3095e8
(D3D11/12) Make low-latency optional ( #14073 )
2022-06-19 14:14:34 +02:00
sonninnos
31a43b9390
(D3D11/12) Reduce lag with WaitForVBlank
2022-06-14 16:49:30 +03:00
MrHuu
3a1d567ced
(3DS) Add CONSOLE_LOG guards
2022-06-07 22:23:45 +02:00
libretroadmin
8ec1f3294e
(D3D10/11/12) Miscellaneous corrections/safety checks
2022-06-07 06:37:23 +02:00
libretroadmin
65ab04e775
(D3D11/D3D12) Prevent Griffin build failure
2022-06-07 04:30:28 +02:00
sonninnos
0bb65fb39c
(D3D11/12) Add waitable swapchains and max frame latency option
2022-06-07 00:25:03 +03:00
libretroadmin
8b5b1ce96d
(D3D) Get rid of unnecesary inline functions
2022-06-04 23:14:15 +02:00
libretroadmin
85ca66bfad
(D3D) Move d3d{}_release_texture out of d3d{}_init_texture
2022-06-04 21:31:43 +02:00
libretroadmin
4dc08fad5c
(D3D) Miscellaneous cleanups
2022-06-04 19:16:14 +02:00
libretroadmin
18bebe0c73
(D3D12) Small cleanups - less implicit memsets
2022-06-04 06:55:34 +02:00
libretroadmin
05797eb6b8
(D3D12) Move functions over to files that need it
2022-06-04 06:02:50 +02:00
Ophidon
4c934e66d5
Fix BFI Regression
2022-05-29 00:51:28 -04:00
tunip3
6c6d16e978
Update gl2.c
2022-05-23 22:54:29 +01:00
libretroadmin
66a2a12766
(Vulkan) Move functions to proper place where they're used
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and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin
af89df2b82
(Vulkan) Some C89_BUILD fixes
2022-05-19 15:47:45 +02:00
libretroadmin
493b8fdef8
(Vulkan) Style nits/cleanups
2022-05-19 15:43:51 +02:00
libretroadmin
eaabfefcb0
(Vulkan) Cleanups
2022-05-19 15:28:26 +02:00
libretroadmin
6f156d064e
(Vulkan) vulkan_transition_texture - get rid of early return
2022-05-18 16:48:23 +02:00
libretroadmin
5a5c65d9b9
(D3D10) Remove inline functions
2022-05-17 23:13:33 +02:00
libretroadmin
255522f9a0
(D3D10) Get rid of lots of inline functions
2022-05-17 18:39:22 +02:00
libretroadmin
de4bfa0805
(D3D11) Get rid of some inlined functions
2022-05-17 17:04:43 +02:00
libretroadmin
7eb9f6b49b
(D3D8) Set suppress_screensaver depending on preprocessor define
2022-05-17 14:22:51 +02:00
libretroadmin
efe6d14d37
Get rid of d3d9_suppress_screensaver in d3d9_common.c
2022-05-17 14:21:22 +02:00
libretroadmin
7896341dfc
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
...
This reverts commit 201eeae7f1
.
2022-05-17 12:34:12 +02:00
libretroadmin
3115338849
(D3D10/D3D11/Vulkan) Cleanups
2022-05-16 22:26:46 +02:00
libretroadmin
bfa627737e
(D3D/Vulkan) Try to prevent implicit memsets
2022-05-16 21:37:02 +02:00
libretroadmin
0df2be001e
(D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
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so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin
372ac81ee1
(D3D8) d3d8_texture_new - path never used, so get rid of it and get
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rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
88d0a4ac75
(D3D9 HLSL) Simplifications
2022-05-16 12:01:23 +02:00
libretroadmin
201eeae7f1
Move d3d_input_driver to win32_common and rename it win32_input_driver
2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce
Cleanup D3D8/D3D9 matrix functions
2022-05-16 07:55:39 +02:00
libretroadmin
e061e7028b
Revert "(D3D) Start cutting down on d3d_matrix_identity"
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This reverts commit d6e6fb2a93
.
2022-05-16 07:46:21 +02:00
libretroadmin
d6e6fb2a93
(D3D) Start cutting down on d3d_matrix_identity
2022-05-16 07:37:24 +02:00
libretroadmin
23f1f98c01
(D3D8) Cleanups - remove unused code
2022-05-16 07:32:36 +02:00
libretroadmin
febd584930
(D3D9) Cleanups - cut down on pointless inlined functions
2022-05-15 17:20:54 +02:00
libretroadmin
28cd77c5b4
(D3D9) Cleanups
2022-05-15 16:28:18 +02:00
libretroadmin
2ca4d8bd7b
(D3D8) Cleanups
2022-05-15 08:15:35 +02:00
libretroadmin
c2ae445a85
(D3D8) More buildfixes
2022-05-15 07:25:12 +02:00
libretroadmin
77fd75dd06
(D3D8) More buildfixes
2022-05-15 06:11:58 +02:00
libretroadmin
0676db9096
(D3D8) More buildfixes
2022-05-15 06:01:44 +02:00
libretroadmin
a496bfa57b
(D3D8) Buildfixes
2022-05-15 05:53:04 +02:00
libretroadmin
7934e677ca
Get rid of inline functions in d3d8_common.h - simplify code
2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e
Enable automatic configuration of 'VSync Swap Interval'
2022-05-12 14:22:46 +01:00
twinaphex
984f857621
(D3D11) Fix overlay not showing up regression
2022-04-29 14:23:36 +02:00
twinaphex
604335bc27
(D3D9) Simplifications to HLSL/Cg drivers
2022-04-27 19:07:04 +02:00
twinaphex
251208fd0b
(D3D9 Cg)d3d9_cg_renderchain_add_lut function no longer used - remove
2022-04-27 18:47:44 +02:00
twinaphex
9463f0ee55
(D3D9 Cg) Buildfix
2022-04-27 18:04:24 +02:00
twinaphex
84e49bd2d1
(D3D9) Simplify some code
2022-04-26 18:33:30 +02:00
twinaphex
47a1f8f851
(D3D8/D3D9) Do not run unnecessary d3d_matrix_identity call before
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d3d_matrix_rotation_z - rotation_z already sets identity matrix for
the matrix
2022-04-25 19:21:52 +02:00
twinaphex
3d0f8c1ed5
(D3D9) Get rid of d3d9_set_stream_source inline function
2022-04-25 17:40:18 +02:00
twinaphex
609c56b7cd
(D3D9) Cleanups
2022-04-25 17:06:11 +02:00
twinaphex
d6aa3fdce5
(D3D9) Cleanups - get rid of more inline functions
2022-04-24 15:07:56 +02:00
twinaphex
96d7c31983
(D3D11) Cleanups
2022-04-24 13:40:38 +02:00
twinaphex
fc2b3f1ed9
(D3D) Cleanups
2022-04-24 12:59:23 +02:00
twinaphex
736f6eb8b6
(D3D8) Rewrite D3D8 code somewhat - this driver will never
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have renderchains, so simplify it
2022-04-24 12:23:01 +02:00
twinaphex
6a537a656d
(D3D10/D3D11/D3D12) Get rid of save_hlsl codepath when loading
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shaders (and they fail), or debug mode
2022-04-24 12:01:36 +02:00
twinaphex
3c6098dff7
(D3D11) Cleanups of unused inline functions
2022-04-24 11:59:20 +02:00
twinaphex
8973f2ae01
(D3D11) Cleanups - use less inlined functions
2022-04-23 16:25:59 +02:00
twinaphex
0888297f31
(D3D11) Cleanups - go through less inlined functions
2022-04-23 11:36:10 +02:00
twinaphex
1887aee7c4
(D3D11) Cleanup some inline functions
2022-04-23 09:07:00 +02:00
twinaphex
5d82b36f9c
(D3D11) Use less inlined functions
2022-04-22 22:58:35 +02:00
twinaphex
7f8a0e352f
(D3D11) Get rid of some inline functions
2022-04-22 21:12:05 +02:00
twinaphex
a25fabd6f7
(D3D9 HLSL) Set this parameter to 0 to indicate we are using
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vertex declarations instead of FVFs
2022-04-22 16:41:08 +02:00
twinaphex
90f53bf6f4
(D3D9) Cleanups
2022-04-22 16:21:27 +02:00
twinaphex
845a469d4c
(D3D8/9) Cleanups
2022-04-22 16:02:21 +02:00
twinaphex
c4b8b9cfe9
(D3D8) Buildfixes
2022-04-22 15:29:33 +02:00
twinaphex
45c901ca53
(D3D8) Cleanups - get rid of many inline functions
2022-04-22 15:05:28 +02:00
twinaphex
afb04b419b
(D3D9) Cleanups
2022-04-22 14:37:39 +02:00
twinaphex
b231ae7c41
(D3D9) Start getting rid of inline D3D9 functions
2022-04-22 14:25:13 +02:00
twinaphex
cedf77d87f
Move d3d9_renderchain_blit_to_texture to d3d9_common.c
2022-04-22 13:50:36 +02:00
twinaphex
bc018cff15
(D3D9 Cg) Cleanups
2022-04-22 13:36:42 +02:00
Autechre
3d1f01fecc
Cg rewrite ( #13871 )
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* (D3D9 Cg) rewrite/cleanups
* Buildfixes
2022-04-22 05:39:14 +02:00
twinaphex
a0738111e9
(D3D9 Cg) Cleanups
2022-04-22 05:14:04 +02:00
driver1998
2f0bdac2f5
Fixes the d3d9cg driver ( #13870 )
2022-04-22 00:15:54 +01:00
twinaphex
6f0bef6b7b
(D3D8) Cleanups
2022-04-21 17:06:14 +02:00
twinaphex
b43039f7b0
(D3D8) Buildfixes
2022-04-20 18:25:34 +02:00
twinaphex
ac45f16d79
Buildfix
2022-04-20 17:45:31 +02:00
twinaphex
56b08940c2
(D3D8) Replace inline function calls with direct function calls
2022-04-20 17:11:59 +02:00
twinaphex
53b039cf7d
Try to use inline functions less - call D3D9 functions directly
2022-04-20 15:01:40 +02:00
twinaphex
a348571ba8
(D3D9 HLSL/Cg) Create specialized versions of set_vertices_on_change
2022-04-20 14:04:12 +02:00
twinaphex
d1cbba2847
(D3D9 HLSL) Don't go through inlined functions
2022-04-20 13:34:20 +02:00
twinaphex
825bc0739e
(D3D9) Cleanups
2022-04-20 12:50:59 +02:00
twinaphex
e1f74d3959
Merge renderchain code
2022-04-20 12:32:44 +02:00
twinaphex
68032c7734
(D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
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and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00
twinaphex
6195711bb3
(D3D9) Move functions to d3d9.c
2022-04-19 14:49:08 +02:00
twinaphex
6a032fc1f8
(D3D9) Move global over to d3d9_common.c
2022-04-19 14:27:40 +02:00
twinaphex
4114545564
(D3D9) Remove d3d9_clear
2022-04-19 14:03:29 +02:00
twinaphex
7c37f9c053
Get rid of some inline functions
2022-04-19 13:49:32 +02:00
twinaphex
df3927dd33
Cleanups
2022-04-19 12:12:03 +02:00
twinaphex
a5802ce757
(D3D9) Cleanups
2022-04-19 11:03:24 +02:00
twinaphex
9a354982a9
Move common D3D9 common out to file d3d9_common.c
2022-04-19 10:32:15 +02:00
twinaphex
7bdcc8bfe1
(D3D9) Cleanups
2022-04-17 02:23:28 +02:00
twinaphex
14578c0b18
(gl3/glcore) Remove gl3_build_default_matrix
2022-04-02 23:48:34 +02:00
twinaphex
3873af37c6
(Vulkan) Turn this code into a switch instead of several conditionals
2022-04-02 19:10:56 +02:00
twinaphex
65b8ec4cef
(Vulkan) Fix crashes
2022-04-02 19:02:54 +02:00
Autechre
4c3a4d66df
Cxx buildfixes ( #13803 )
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* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
twinaphex
a7569b5712
More CXX_BUILD buildfixes
2022-03-30 15:45:48 +02:00
twinaphex
c8d57fe667
(CXX_BUILD) Some CXX_BUILD fixes
2022-03-30 15:13:28 +02:00
OsirizX
4d367a2b59
[PSL1GHT] Add RSX graphics support for ps3
2022-03-27 18:03:30 +02:00
jSTE0
55b77cb663
gfx/rs90: Optimise layout of sdl_rs90_video
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Move frequently accessed member variables to the beginning of the
structure to improve cache locality. Having menu_texture at the end of
the structure also saves one instruction in the hot path of
sdl_rs90_gfx_frame() (for the ARMv5TE Miyoo) as well as a few other
functions.
2022-03-27 04:35:36 +01:00
MajorPainTheCactus
3a25e1fbc3
Fixed D3D11 HDR bug just introduced
2022-03-15 05:44:07 +01:00
MajorPainTheCactus
f3bda542d6
Fixed crash when using stock shader and HDR and previous optimisation
2022-03-15 05:44:07 +01:00
MajorPainTheCactus
32b8560858
Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e R10G10B10A2
2022-03-15 05:44:07 +01:00
MrHuu
9ed51bc528
(3DS) Add new3ds speedup toggle ( #13718 )
2022-03-09 08:20:15 +01:00
vaguerant
1726d8acb9
Add Optimize for GamePad option on Wii U ( #13257 )
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* Add 'Optimize for Wii U GamePad' option
* style nit
2022-03-08 14:56:51 +01:00
twinaphex
9bcee062ff
Cleanups/warnings
2022-03-07 19:32:01 +01:00
twinaphex
4d112da58d
Silence some MSVC code analysis warnings
2022-03-07 19:02:46 +01:00
Vladimir Serbinenko
c11a798467
Series of djgpp fixes ( #13705 )
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* features_cpu: Fix clock for djgpp
* frontend_dos_set_fork: Fix wrong id names
* dos_input: Fix missing indexing
* dos_joypad: Fix wrong id name
* Fix menu drawing
Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions
* Change dos compilation from griffin to common
* Set vga menu size to 320x200
* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
twinaphex
460f5e745d
Silence some MSVC 2019 code analysis warnings
2022-03-05 14:39:56 +01:00
Vladimir Serbinenko
4a53c6771c
Several fixes and improvements do NGC and Wii ( #13698 )
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* Support new elf2dol path in Makefile.griffin
* Fix NULL pointer dereference when no core info is available
* Fix double include of different versions of libogc
* Move ngc and wii to Makefile.common
Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening
* gx_gfx: Fix hang on gfx initialization
* Remove sthread_isself on NGC/Wii
It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms
* Wii networking
* Missing includes in split
* Network fixes
* Fix logging of non-format string as a format
* Support for gx netlogger
* Network fix
* Network fixes
* Network info
* gx: Move config files to app directory
Otherwise it clashes between wiiU and vWii version with unpredictable
effects
2022-03-04 13:43:00 +01:00
Vladimir Serbinenko
17ccfe4004
Support GL1 on osx-ppc ( #13569 )
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* Fix handling of big-endianness in gl1
* Enable gl1 on osx-ppc
* Force gl1 on apple if gfx supports only gl1
* Backport gl2 apple workaround to gl1
* Fix big-endianness handling in widgets
2022-01-30 09:30:39 +01:00
Vladimir Serbinenko
4e24fb3d01
Add osx-ppc compilation for frontend ( #13532 )
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* Fix old osx condition
Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.
* Disable crtswitchres when no c++11 is available
Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available
* Don't use firstObject on old Mac OS X.
It was introduced in 10.6, so on old ones just implement it ourselves
* Compile osx-ppc frontend
* osx-ppc: Build a fat binary
On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony
49d3a947b8
(D3D10/11) Add vsync swap interval ( #13521 )
2022-01-21 04:35:22 +01:00
Colin Kinloch
3e3cf904ca
(Vulkan) Double combined image sampler descriptor pool size ( #13467 )
2022-01-10 09:10:11 +01:00
MajorPainTheCactus
ad4f6176ff
Vulkan driver fixes for HDR ( #13468 )
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* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style
* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus
1a228a4e78
Added HDR support to Vulkan driver ( #13456 )
2022-01-08 13:22:34 +01:00
cedorg
be05a7e194
Fix buffer overflow. ( #13436 )
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retroarch sometimes crashes at startup when loading asset textures with gl1 driver.
Co-authored-by: cborg <moi@schtroumpf-moi.village>
2021-12-31 18:17:02 +01:00
Nikos Chantziaras
be650a790c
Add option for showing the overlay behind the menu ( #13360 )
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* Add option for showing the overlay behind the menu
This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.
* gl1: Add overlay behind menu support
* gl2: Add overlay behind menu support
* gl3: Add overlay behind menu support
* vulkan: Add overlay behind menu support
* ctr: Add overlay behind menu support
* d3d9: Add overlay behind menu support
* d3d10: Add overlay behind menu support
* d3d11: Add overlay behind menu support
* d3d12: Add overlay behind menu support
* CHANGES.md: overlay behind menu
Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>
2021-12-26 04:56:44 +01:00
tunip3
a28e226ef4
Make resolution switching automatic and fix angle output issues [UWP/XBOX] ( #13406 )
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* force angle to render at 1080p regardless of screensize as the output is 1080p regardless of screensize.
This fixes an issue where at 4k any angle output would be zoomed into a corner
* set resolution based on display resolution (auto 4k)
* set driver to d3d11 if booting with opengl
* reset width and height of output on boot to match display
Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-24 14:34:30 +01:00
MajorPainTheCactus
9151326b73
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately ( #13390 )
2021-12-22 02:17:17 +01:00
Francisco Javier Trujillo Mata
1cd0938cc3
[PS2] Improve Compilation ( #13359 )
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* Allow parallel compilation in PS2
* Allow to compile with griffin or common compilation in PS2
* Enable dummy core to be used in other platforms
* Use threads in YML config
* Add the compilation to PS2 in GitHub Actions
2021-12-15 19:01:56 +01:00
vaguerant
34892555ec
Fix rotation on 3DS and Wii U ( #13353 )
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* Fix rotation on 3DS
* Fix rotation on Wii U
2021-12-14 13:43:48 +01:00
Tony
09880e92d2
Logging cleanups ( #13320 )
2021-12-04 14:21:12 +01:00
Hans-Kristian Arntzen
ce8a3db4dc
Avoid hard crash when capturing screenshot in emulating mailbox. ( #13315 )
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The emulating mailbox infrastructure is very hacky and needs a rethink
to be able to properly support screenshots. emulating mailbox is pretty
nasty to begin with and should be considered a hack.
2021-12-03 16:19:49 +01:00
twinaphex
0a40e1f771
(gl_core/gl3) Rename gl_core internally to gl3
2021-11-23 08:45:54 +01:00
twinaphex
d04dee7ee0
(GL1) Update code so that GL Hard Sync will work with menu
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enabled [Hard sync doesn't seem implemented for GL1 anyway]
2021-11-20 03:40:48 +01:00
twinaphex
282c8ddc5f
(GL3) Allow Hard GPU Sync in menu
2021-11-20 03:26:54 +01:00
twinaphex
e7e6b9977f
(GL2) Backport 75a66be87b
- Allow Hard GPU sync in menu
2021-11-20 02:20:53 +01:00
twinaphex
0b768d0460
Split up recording code
2021-11-10 02:34:04 +01:00
twinaphex
fc898d016b
(GX2) wiiu_gfx_load_texture - make it safer - get rid of unused
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wiiu pointer; do early return when image is NULL
2021-11-08 17:07:17 +01:00
twinaphex
c5b20dff41
(3DS/CTR) Cleanup
2021-11-03 22:01:01 +01:00
twinaphex
f59b420fde
* Move more code to command.c
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* Buildfix for CTR/3DS
2021-11-03 21:59:58 +01:00
twinaphex
69e8416e45
(CTR) C89 conformity cleanups
2021-11-03 21:42:11 +01:00
jdgleaver
1ebf821da3
(3DS) Ensure parallax barrier is disabled when '3DS Display Mode' is '2D'
2021-10-13 12:31:43 +01:00
Salvador
58e7dd8a1a
Add Miyoo target ( #12860 )
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* add miyoo target
2021-10-08 13:53:49 +02:00
Francisco Javier Trujillo Mata
bc5a99ae34
Fix available resolution options and improve scaling together with pixel perfect
2021-10-04 23:53:55 +02:00
Francisco Javier Trujillo Mata
3bbfcf7b39
Adding to get_video_output_size 2 parameters for additional info
2021-10-04 23:53:55 +02:00