Echelon9
9531e7b815
Improve support for DirectSound::CDirectSound::CreateSoundStream() on XDK 5849
2013-08-15 10:10:53 +10:00
Echelon9
ab1b26f47e
Link KfRaiseIrql in KernelThunk table, to placeholder implementation
2013-08-14 10:51:56 +10:00
Echelon9
b9be3bf9ea
Resolve copy paste error in XACT::EngineDoWork() on XDK 4627
2013-08-14 10:50:19 +10:00
Echelon9
b59e0a94b3
Support D3DDevice::GetDeviceCaps() on XDK 5558
2013-08-13 21:24:25 +10:00
Echelon9
dc1a9901fd
Improve support for D3DDevice::CreatePixelShader()
2013-08-13 20:52:03 +10:00
Echelon9
b48d6617d8
Adjust D3DDevice::CreatePixelShader() OOVP for XDK 5558. I believe the prior format would have never worked. It was last modified by blushogun prior to April 2010
2013-08-13 18:52:28 +10:00
Echelon9
cacbfdb0a9
Support XAPI::XRegisterThreadNotifyRoutine() on XDK 5558
2013-08-13 17:26:43 +10:00
Echelon9
b53deeeab6
In D3DResource:AddRef() ensure no null dereference if AddRef() called on a null object, as Colin McRae Rally 2005 appears to do twice
2013-08-10 17:32:05 +10:00
Echelon9
76854394da
Tweak support for D3D8::SetRenderState_Dxt1NoiseEnable() on XDK 5344
2013-08-10 16:57:40 +10:00
Echelon9
4256b6705f
Broaden support for D3D8::SetRenderState_LineWidth() given one pattern is used across a number of XDKs
2013-08-10 15:41:48 +10:00
Echelon9
c9353992ab
Tweak support for D3D8::SetRenderState_MultiSampleRenderTargetMode() in XDK 5344. 5344 should really have own OOVP file given differences found to date -- they are currently aliased -- but duplicating the functions for now is fine
2013-08-10 15:32:53 +10:00
Echelon9
18355b46da
Tweak support for D3D8::SetRenderState_MultiSampleMode() under XDK 5344, to not use an Xref (was troubesome)
2013-08-10 15:17:29 +10:00
Echelon9
8f3ca9e065
Support D3D8::SetRenderState_TwoSidedLighting() in XDK 5344
2013-08-10 13:55:59 +10:00
Echelon9
c4d56a1237
Address duplicate OOVP pattern matching, to resolve problems with Futurama. This may adversely effect Whacked support
2013-08-10 13:27:18 +10:00
Echelon9
cbaad20f47
Better support D3Device::DeleteStateBlock() on XDK 5849 onwards
2013-07-24 23:31:07 +10:00
Echelon9
0496a6f07f
Support D3Device::Release() in XDK 5849
2013-07-22 23:15:47 +10:00
Echelon9
b57803a20a
Basic support for MmUnmapIoSpace (Kernal API 0xB7 / 183)
2013-07-22 19:02:58 +10:00
Echelon9
3fbc55978a
Basic implementation of MmMapIoSpace (Kernel API 0xB1 / 177)
2013-07-22 18:41:57 +10:00
Echelon9
17f3e3279f
Support D3D::Reset() in XDK 5849
2013-07-22 16:59:06 +10:00
Echelon9
bece354615
Support D3Device::InsertCallback() (basic) on XDK 5849
2013-07-22 14:51:14 +10:00
Echelon9
e43e20129b
Support DSBPLAY_SYNCHPLAYBACK flag to SoundBuffer::Play()
2013-07-22 14:22:12 +10:00
Echelon9
d5834a5e3d
Support additional D3DLOCK_NOOVERWRITE flag in D3DTexture::LockRect()
2013-07-22 13:32:07 +10:00
Echelon9
eb27867dc1
Initial support for D3DDevice::SetDepthClipPlanes() in XDK 5849
2013-07-22 11:36:41 +10:00
Echelon9
60a46b4d34
Support SetRenderState_LogicOp() in XDK 5849
2013-07-22 01:32:44 +10:00
Echelon9
1a65e0fbb4
Support D3Device_EnableOverlay() in XDK 5849
2013-07-22 01:14:34 +10:00
Echelon9
65f5b59fec
Support D3D8_SetTextureState_ColorKeyColor() in XDK 5849
2013-07-22 01:00:00 +10:00
Echelon9
4f8b5d0d32
Support D3D8_SetRenderState_SampleAlpha() in XDK 5849
2013-07-22 00:42:56 +10:00
Echelon9
2f3ecd0d92
Support D3D8_SetRenderState_LineWidth() in XDK 5849
2013-07-22 00:17:15 +10:00
Echelon9
af9f08989e
Support SetSwapCallback() in XDK 5849
2013-07-21 19:40:03 +10:00
Echelon9
c5e7977332
Support GetGammaRamp() in XDK 5849
2013-07-21 18:26:40 +10:00
Echelon9
84e65dbfd1
NtCreateFile per MSDN should have the EALength attribute set to zero, not null
2013-05-05 16:31:59 +10:00
Echelon9
73989983f8
Fully document the remaining unimplemented kernel calls, saves searching disparate sources
2013-05-05 14:55:51 +10:00
Echelon9
026cb52427
Resolve within IoCreateFile that the return value has been set previously to STATUS_SUCCESS on line 1703
2013-05-05 12:04:21 +10:00
Echelon9
ae824a92f6
SizeOfImage fix from SoullessSentinel. Thanks.
2013-05-05 11:32:15 +10:00
Echelon9
f2fd7cfbc7
Further cleanup of stray variables to printf()s
2013-05-05 11:09:22 +10:00
Echelon9
90f25b53ed
Additional documentation around SetRenderState_ShadowFunc
2013-04-09 00:58:12 +10:00
Echelon9
6cbc69de2d
Correct documentation string in XFreeSectionByHandle
2013-04-09 00:15:29 +10:00
Echelon9
07e02328ee
Add new section to XGetSectionHandleA lookup table
2013-04-09 00:00:14 +10:00
Echelon9
0e937af7ff
Added special case to NtQueryVirtualMemory to handle Forza Motorsport bug -- backported from Dxbx, where issue was resolved by PatrickvL
2013-04-08 23:22:30 +10:00
Echelon9
406795b743
Implement ExFreePool and bugfix for ExAllocatePoolWithTag
2013-04-07 17:53:42 +10:00
Echelon9
ffe15fa11a
More conformant implementation of ExAllocatePool and ExAllocatePoolWithTag
2013-04-07 17:14:52 +10:00
Echelon9
e339af5e15
Implementation of RtlAssert() when triggered within emulated program
2013-04-07 13:33:44 +10:00
Echelon9
933ad18234
Initial implementation of KeSetTimerEx
2013-04-07 12:39:04 +10:00
Echelon9
5b1cdd0edc
Resolve some potential confusion with 64bit pointers, and extra documentation behind the use of a magic number in KeInitializeTimer
2013-04-06 23:55:41 +11:00
Echelon9
9d7193ce5d
Fixes to improve clarity within KeInitializeTimerEx, KeSetTimer and MmCreateKernelStack
2013-04-06 00:21:01 +11:00
Echelon9
44ed2bd5b5
Greatly enhanced implementation of MmQueryStatistics, which reports on a range of total and available system memory metrics.
2013-01-04 03:19:55 +11:00
Echelon9
f5df8d7e75
Add additional warning for NULL pointer passed to IDirect3DResource8_AddRef()
2013-01-04 01:23:15 +11:00
Echelon9
33683bcf1c
Improve documentation for ExQueryNonVolatileMemory(), yet to correct implementation
2013-01-04 00:20:39 +11:00
Echelon9
a586201124
Although the constructor is a bit wonky, at least go about setting this object up correctly for the time when constructor has been implemented.
2013-01-02 23:46:27 +11:00
Echelon9
f7d16a8096
Ensure that if an invalid parameter is passed to IDirectSoundBuffer_SetNotificationPositions(), the result is not undefined -- which will of course mask the real error.
2013-01-02 23:43:42 +11:00
Echelon9
1297540c3d
Implementation (basic) of the HalReadSMBusValue kernel call 0x002D (45)
2013-01-02 21:12:24 +11:00
Echelon9
4af8f49b8c
Implementation (basic) of the HalWriteSMBusValue kernel call 0x0032 (50)
2013-01-02 20:39:23 +11:00
Echelon9
c3cf5edc2e
Whoops, we can't call DbgPrintf from here.
2012-12-02 01:35:04 +11:00
Echelon9
847315c60e
PVS-Studio fix: V576 Incorrect format. Consider checking the fifth actual argument of the 'printf' function. The pointer to string of char type symbols is expected.
2012-12-02 01:04:24 +11:00
Echelon9
ef81d4e037
PVS-Studio fixes: The 'true/false' value is implicitly casted to the integer type.
2012-12-01 02:08:37 +11:00
Echelon9
dec7f8a727
PVS-Studio fixes: A couple more examples of incorrect arguments to DbgPrintf calls.
2012-12-01 01:39:16 +11:00
Echelon9
20f68057fa
PVS-Studio fix: Ensure that when the DbgPrintf macro is expanded that it doesn't interfere with the if() ... else structure.
2012-12-01 01:19:23 +11:00
Echelon9
b31e36c6dd
More correct implementation of the KDPC structure.
2012-12-01 00:41:01 +11:00
Echelon9
44e9bca20e
Changes required to allow Debug mode to run on an unmodified Windows XP install, without XInput_9_01.dll
2012-11-30 23:40:54 +11:00
Echelon9
1d68c18bdd
Fix up the naming of documentation associated with these Input functions.
2012-11-30 23:29:38 +11:00
Echelon9
41f938bc96
More full implement ExQueryNonVolatileSetting() for corner cases.
2012-11-30 23:08:52 +11:00
Echelon9
922746198e
Add some extra detail to the GetFileAttributes() error checking routine.
2012-11-30 21:17:12 +11:00
Echelon9
1ecac386c0
Whoops, little typo in RtlEqualString()
2012-11-28 23:55:35 +11:00
Echelon9
14e15f9129
Build out definition of MmCreateKernelStack()
2012-11-28 23:36:57 +11:00
Echelon9
edee70ddd0
Fix up IDirect3DSurface8_LockRect and IDirect3DTexture8_LockRect calls for situations where Flags set to NULL. Resolves issued with Halo1 and Turok.
2012-11-27 22:37:27 +11:00
Echelon9
4c8803a2b0
PVS-Studio fix: The values of different enum types are compared. Simplifying and tightening the sanity check until such time as we support other forms of the NtQueryVolumeInformationFile call.
2012-11-26 02:57:22 +11:00
Echelon9
9e9b06615c
Fix to EmuIDirect3DDevice8_GetScissors() -- was setting x1 and x2 to 0 (top left), rather than x1 and y1.
2012-11-26 02:45:02 +11:00
Echelon9
6b16b6caaa
PVS-Studio fix: The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator.
2012-11-26 02:33:24 +11:00
Echelon9
db33acdc7c
PVS-Studio fix: Incorrect format. A different number of actual arguments is expected while calling 'sprintf' function. The EFlags value can be read from the Kernel Debug console.
2012-11-26 02:23:29 +11:00
Echelon9
964c0038a8
Ensure the Cxbx Kernel .dll is labelled correctly throughout, taking the opportunity to simplify the Release and Debug branches. Bump version number as well.
2012-11-26 01:44:43 +11:00
Echelon9
8527fc95a3
Implement Kernel 0x0002 AvSendTVEncoderOption()
2012-11-26 01:31:54 +11:00
Echelon9
01c5e3839d
Update and split Visual Studio project files by version, support Visual Studio 2010.
2012-11-26 01:20:51 +11:00
blueshogun96
f13a1e7b78
Updates for Outrun2 and more. Alternative D3DDevice_BlockUntilVerticalBlank() implementation added.
2012-10-10 19:02:03 +00:00
Echelon9
cb671b2a27
As XPP_DEVICE_TYPE contains Reserved[3] it has elements numbered [0-2], so ensure we don't access memory outside the array bounds
2012-10-08 01:13:30 +11:00
Echelon9
929a108885
Fixes to printf() and DbgPrintf() messages
2012-10-08 01:06:57 +11:00
Echelon9
8f41bc0795
fprintf() not expecting a class type variable, rather needs an element to resolve the pointer to, in Xbe::DumpInformation()
2012-10-08 00:51:44 +11:00
Echelon9
dbb15e0341
Fix order of precedence for menu item greying out
2012-10-08 00:48:31 +11:00
Echelon9
cc5e0dc658
Ensure memset() does not underflow mCertificate.wszTitleName
2012-10-08 00:41:27 +11:00
Echelon9
5b1d969547
Fix ordering of variables reported in CxbxRtlReallocDebug()
2012-10-08 00:38:25 +11:00
Echelon9
b3463985b5
Ensure correct error checking in EmuXGSwizzleBox
2012-10-08 00:34:00 +11:00
Echelon9
b0c60ebb2a
Fix for end of memory block in CheckIntegrity()
2012-10-08 00:21:20 +11:00
Echelon9
0ad1cf1d88
Update gitattributes (with line ending fixes)
2012-10-07 23:58:52 +11:00
Echelon9
ceb25b9f66
Correct use of STL container methods
2012-10-07 23:54:07 +11:00
blueshogun96
78f665cbf9
No commit message
2012-01-12 02:54:37 +00:00
blueshogun96
1737efc2cf
Quick fixes for Dashboard.
2011-11-03 10:17:12 +00:00
blueshogun96
11b58429a9
Xbox Dashboard (3944) is now working okay (not perfect).
2011-11-03 00:13:00 +00:00
blueshogun96
b125dd93a1
Some stuff I completely forgot I did a few months ago...
2011-09-03 10:04:21 +00:00
blueshogun96
9cf502c47e
Added preliminary native XInput support files and new HLE database files.
2011-06-18 07:20:17 +00:00
blueshogun96
3aad740a75
Quick update
2011-06-18 07:15:32 +00:00
blueshogun96
00097449c6
Added XG for 4432.
2011-06-15 08:17:53 +00:00
blueshogun96
7e31d6deb2
Whacked is playable + lots of other random updates!
2011-06-15 06:56:33 +00:00
blueshogun96
176ce4fe96
Fixed deferred texture state bugs and Panzer works again.
2010-06-17 07:07:34 +00:00
blueshogun96
33ba592146
Lots of updates for XDK 4034 and 4134 + random bug fixes.
2010-04-29 22:34:18 +00:00
blueshogun96
3e65aa93c9
Random updates
2010-04-22 17:53:29 +00:00
blueshogun96
2f9b24859f
Updating (the hard way) because I can't get TSVN to do it automatically!
...
Happy now?
Happy now?
Happy now?
Happy now?
Cleanup time.
2010-04-17 03:21:41 +00:00
blueshogun96
5618473d90
Just another [major] update...
2009-11-12 01:35:57 +00:00
blueshogun96
271a1cad1d
Just another [major] update...
2009-11-12 01:35:50 +00:00
Daniel Stien
6838efd341
Fixed a bug in Xapi EmuRtlReAllocateHeap. Returned value was not updated with alignment offset. Caused crashes with the allocation tracker.
...
Temporarily fallback to simple dummy vertex shader if recompilation failed.
Added XDK 3911 OOVPAs for Xapi.
- RtlReAllocateHeap, moved back from 4432
- RtlSizeHeap, moved back from 4432
Added XDK 3936 OOVPAs for DSound.
- CMcpxBuffer_GetStatus
- CDirectSoundBuffer_GetStatus
- IDirectSoundBuffer8_GetStatus
- CMcpxVoiceClient_SetMixBins
- CDirectSoundVoice_SetMixBins
- IDirectSoundStream_SetMixBins
- IDirectSoundBuffer8_SetMixBins
- CMcpxVoiceClient_Set3dMode
- CDirectSoundVoice_SetMode
- IDirectSoundBuffer8_SetMode
- CDirectSoundBuffer_SetVelocity
- IDirectSoundBuffer8_SetVelocity, moved back from 4627
- CDirectSoundBuffer_SetPosition
- IDirectSoundBuffer8_SetPosition, moved back from 4627
2008-09-28 03:58:16 +00:00
Daniel Stien
18bcc2160c
Added XDK 3911 OOVPAs for Xapi.
...
- XGetDevices, moved back from 4034
- XID_fCloseDevice
- XInputClose, moved back from 4361
- XInputGetCapabilities
Added XDK 3925 OOVPAs for D3D8.
- IDirect3DDevice8_CreatePixelShader
- IDirect3DDevice8_SetPixelShader (disabled existing)
- IDirect3DDevice8_GetRenderTarget
- IDirect3DSurface8_LockRect, moved back from 4361
Added XDK 5233 OOVPAs for D3D8.
- IDirect3DResource8_IsBusy, reused from 4361
- IDirect3DTexture8_LockRect, moved back from 5558
- Lock2DSurface, reused from 3925
Removed XG 5233/5558 XGUnswizzleRect OOVPAs. Not intended for HLE, caused stack corruption.
Convert PC D3DFMT_L8 to 0x13 (linear).
2008-09-22 01:08:25 +00:00
Daniel Stien
26861248d2
NtCreateFile will now fallback to parent directory if a regular file is being opened as a directory. This fixes Xapi FindFirstFile, although wildcard handling may need more work. Removed HLE for FindFirstFileA/FindNextFileA.
...
Temporary HLE for Xapi GetTimeZoneInformation to satisfy _stat(...) while support for EEPROM queries is missing. OOVPAs for XDK 3911 and re-used for 5233.
Fixed weak XDK 5558 D3D IDirect3DDevice8::BlockOnFence OOVPA by adding Xref to D3D::BlockOnTime. Backported to 5233.
Sanitized EmuD3D8 function parameter debug trace formatting.
2008-09-21 00:54:09 +00:00
Daniel Stien
5bed305918
Additional deferred render state updates used by Futurama.
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- D3DRS_FOGDENSITY (4)
- D3DRS_RANGEFOGENABLE (5)
- D3DRS_WRAP1 (7)
- D3DRS_DIFFUSEMATERIALSOURCE (19)
- D3DRS_EMISSIVEMATERIALSOURCE (21)
2008-09-13 01:14:56 +00:00
Daniel Stien
da6a1816e8
Use cached Z stencil if new stencil don't contain a surface in IDirect3DDevice8_SetRenderTarget. Used by Futurama when rendering character shadow.
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Renamed SetTextureState_BackFillMode to SetRenderState_BackFillMode.
XDK 5233 D3D8 OOVPAs.
- IDirect3DDevice8::SetRenderState_Dxt1NoiseEnable
- IDirect3DDevice8::SetRenderState_BackFillMode, reused from 4432
- IDirect3DDevice8::SetRenderState_StencilCullEnable, reused from 4432
- IDirect3DDevice8::SetRenderState_RopZCmpAlwaysRead, reused from 4432
- IDirect3DDevice8::SetRenderState_RopZRead, reused from 4432
- IDirect3DDevice8::SetRenderState_DoNotCullUncompressed, reused from 4432
2008-09-12 23:33:32 +00:00
Daniel Stien
46410680e8
Activate render window before entering message dispatch loop to avoid deadlock when the message queue is empty.
...
Set reference count in X_D3DResource::Common field. Titles may check this value to see if a resource is registered. "Special" resources are ignored for now due to the use of the Common field to identify them.
Register D3DFMT_A8 textures. Not supported by all devices, we should check and expand to another format if necessary.
Added XDK 5849 D3D8 OOVPAs.
- IDirect3DDevice8::BeginVisibilityTest, reused from 4627
- IDirect3DDevice8::EndVisibilityTest
- IDirect3DDevice8::GetVisibilityTestResult
- IDirect3DDevice8::GetViewport
- IDirect3DDevice8::CopyRects, reused from 5233
Minor texture coordinate normalization condition fix.
2008-09-09 18:44:52 +00:00
Daniel Stien
86dfc8027c
If a vertex shader doesn't contain the generic transformation instructions, assume it writes direct screen coordinates and apply naive hack to normalize oPos.
2008-09-07 03:08:25 +00:00
Daniel Stien
df0153d9d5
Convert D3DSHADEMODE from Xbox to PC.
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Improved inline vertex buffer handling.
Support all Xbox primitives in VertexBuffer. Quads and convex polygons are rendered by using triangles, wireframe renderering and flat shading colors will thus not be emulated correctly. Indexed meshes will still fail on patched primitives (quad list and line loop) due to lack of index buffer patching.
New D3D8 5849 OOVPAs.
- IDirect3DDevice8::DrawIndexedVerticesUP
- Reuse IDirect3DResource8::IsBusy from 4361
2008-09-06 23:33:44 +00:00
Daniel Stien
2dcf87aed2
Xapi Input fixes.
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- Properly copy XINPUT_POLLING_PARAMETERS in EmuXInputOpen. Would crash in EmuXInputGetState when accessing said structure.
- Send gamepad insertion in first EmuXGetDeviceChanges call only. Would cause permanent "controller connected" message in some games.
2008-08-31 04:16:02 +00:00
Daniel Stien
2c0d3ca73a
Normalize texture coordinates in FVF buffers used with linear textures. Linear textures can have non-power-of-two sizes, thus using direct image coordinates for mapping. Inline vertex buffers are patched in-place.
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Added IDirect3DDevice8_SetVertexData2f OOVPA for XDK 5849.
2008-08-31 00:16:31 +00:00
Daniel Stien
cbe26fd9d6
Allow viewports smaller than 640*480.
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Added push buffer OOVPAs for D3D XDK 5849.
2008-08-25 21:14:11 +00:00
Daniel Stien
97e52aa668
Use C++ libc headers.
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Fixed Xapi interception regression.
2008-08-24 04:54:44 +00:00
Daniel Stien
cb1dbe458c
Added XDK 5233 OOVPAs for D3D8.
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- Locate XREF_D3DRS_MULTISAMPLEMODE and XREF_D3DRS_MULTISAMPLERENDERTARGETMODE.
- IDirect3DDevice8_SetRenderState_MultiSampleMode and
IDirect3DDevice8_SetRenderState_MultiSampleRenderTargetMode OOVPAs.
- D3D_CommonSetRenderTarget XRef OOVPA, reuse
EmuIDirect3DDevice8_SetRenderTarget from 4627.
- EmuIDirect3DDevice8_IsFencePending stub
- Moved back IDirect3DDevice8_InsertFence from XDK 5558
- D3D::SetFence and IDirect3DDevice8_IsFencePending 5233 OOVPAs
- Don't register stencil surface in Futurama for now
Move IDirectSoundBuffer8_SetRolloffCurve back to XDK 5233 from 5558 with minor
adjustments and renamed XRefs.
2008-08-23 03:32:59 +00:00
Daniel Stien
52db07e9a6
Added XDK 5233 OOVPAs for Xapi.
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- XInputGetCapabilities
- SetThreadPriority/SetThreadPriorityBoost
Added XDK 5233 OOVPAs for D3D8.
- IDirect3DDevice8_GetViewport
- IDirect3DDevice8_SetScissors
- IDirect3DDevice8_CreateTexture
Added XDK 5233 OOVPAs for DSound.
- EmuCDirectSoundStream_SetMixBins stub
- CDirectSoundStream::SetFrequency and CDirectSoundStream::SetMixBins
Implemented SetRenderState_YuvEnable hack drawing YUV surface to overlay. Will
cause massive flickering during playback due to repeatedly overlay
initialization.
Properly AddRef(...) fake YUY2 textures.
2008-08-23 03:11:11 +00:00
Daniel Stien
8de73a718e
Print stack trace on exceptions in debug mode.
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Workaround for time_t* cast failure in XBE dump.
Custom version string suffix.
2008-08-23 02:48:38 +00:00
Daniel Stien
1872177ff1
Added several 5233 DSound OOVPAs and stubs for new functions.
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- Stubs for new functions EmuIDirectSound8_EnableHeadphones,
EmuIDirectSound8_SynchPlayback and EmuIDirectSoundBuffer8_SetMode
- Ignore unknown formats in EmuCDirectSoundStream_AddRef for now
Accept rewind flag (X_DSBPLAY_FROMSTART 0x02) in EmuIDirectSoundBuffer8_Play(...).
Convert Xbox D3DFMT 0x10 (linear) to D3DFMT_A1R5G5B5.
2008-08-23 02:35:58 +00:00
Daniel Stien
561c3b7d4f
Implemented several kernel functions.
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- NtQueryVirtualMemory to support Xapi VirtualQuery
- NtCreateSemaphore/NtReleaseSemaphore to support Xapi semaphores
- MmCreateKernelStack/MmDeleteKernelStack to support Xapi fibers
Added D3DFormat and D3DTRANSFORMSTATETYPE conversions.
- Convert PC D3DFMT_A4R4G4B4 to 0x1D (linear)
- Convert Xbox D3DFMT 0x19 (swizzled) to D3DFMT_A8
- Convert Xbox D3DFMT 0x27 (swizzled) to D3DFMT_L6V5U5
- Convert Xbox D3DTRANSFORMSTATETYPE 10 (max) to D3DTS_TEXTURE7 + 1 (experimental)
Print properly terminated XTL name in debug output.
2008-08-23 02:14:20 +00:00
Daniel Stien
ced145e4be
Added several 5233 D3D8 OOVPAs and stub for new function
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EmuIDirect3DDevice8_SetScreenSpaceOffset(...).
2008-08-23 01:55:53 +00:00
Daniel Stien
7bc22a857f
Added XDK 5233 HLE for Xapi, XG, D3D8 and DSound. Initial OOVPAs are reused
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from earlier compatible versions or backported from 5558.
2008-08-23 01:50:33 +00:00
Daniel Stien
199136e926
Expanded tabs and trimmed EOL whitespace.
2008-08-23 01:29:07 +00:00
Daniel Stien
df389d51f4
MS VC++ 9.0 solution and project files.
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Fixed compile errors and warnings in VC++ 9.0.
- Use /FR option instead of the deprecated /Fr
- Ignore CRT deprectaion warnings
- ISO conformant names for POSIX functions
- VertexPatcher::DumpCache() visibility
- Don't include winsock2.h in EmuXOnline.h
- NTSTATUS ambiguities in EmuKrnl.cpp
- Redundant namespaces in EmuWSAStartup(...) and EmuAllocateLDT(...)
- Removed afxres.h (MFC) dependency in resource files
Bumped blob versions.
- VC++ 9.0 libjpeg.lib (imported from OgreDependencies VC9 Eihort 20080203)
- UPX version 3.03
2008-08-23 00:49:24 +00:00
martin_sw
ec1781fd5b
Small bugfix
2007-08-11 11:11:18 +00:00
martin_sw
6ea335a188
Forgot to add some files
2007-08-11 11:04:05 +00:00
martin_sw
9ea9791e02
Battlestar Galactica *PAL* now runs somewat ok. Added many random things.
2007-08-09 19:29:07 +00:00
martin_sw
de318911ef
2007-08-09 15:08:53 +00:00
Aaron Robinson
3a5b3f3718
nothing
2006-08-21 00:50:38 +00:00
Aaron Robinson
2b7cc8f2d8
comment cleanup
2006-07-17 02:20:05 +00:00
Aaron Robinson
8debdb094f
- source moved to src
...
- project files and workspace moved to build\win32
2006-07-15 02:50:46 +00:00