Adjust D3DDevice::CreatePixelShader() OOVP for XDK 5558. I believe the prior format would have never worked. It was last modified by blushogun prior to April 2010
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@ -950,9 +950,9 @@ SOOVPA<11> IDirect3DDevice8_CreatePixelShader_1_0_5558 =
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0, // XRef Not Used
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{
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// IDirect3DDevice8_CreatePixelShader+0x00 : push 0xFC
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{ 0x03, 0x68 }, // (Offset,Value)-Pair #1
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{ 0x04, 0xFC }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_CreatePixelShader+0x05 : push 0xFC
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{ 0x05, 0x68 }, // (Offset,Value)-Pair #1
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{ 0x06, 0xFC }, // (Offset,Value)-Pair #2
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// IDirect3DDevice8_CreatePixelShader+0x10 : mov eax, 0x8007000E
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{ 0x13, 0xB8 }, // (Offset,Value)-Pair #3
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