Fix to EmuIDirect3DDevice8_GetScissors() -- was setting x1 and x2 to 0 (top left), rather than x1 and y1.

This commit is contained in:
Echelon9 2012-11-26 02:45:02 +11:00
parent 6b16b6caaa
commit 9e9b06615c
1 changed files with 1 additions and 1 deletions

View File

@ -10396,7 +10396,7 @@ HRESULT WINAPI XTL::EmuIDirect3DDevice8_GetScissors
g_pD3DDevice8->GetViewport( &vp );
pRects->x1 = pRects->x2 = 0;
pRects->x1 = pRects->y1 = 0;
pRects->x2 = vp.Width;
pRects->y2 = vp.Height;