Fix to EmuIDirect3DDevice8_GetScissors() -- was setting x1 and x2 to 0 (top left), rather than x1 and y1.
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@ -10396,7 +10396,7 @@ HRESULT WINAPI XTL::EmuIDirect3DDevice8_GetScissors
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g_pD3DDevice8->GetViewport( &vp );
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pRects->x1 = pRects->x2 = 0;
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pRects->x1 = pRects->y1 = 0;
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pRects->x2 = vp.Width;
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pRects->y2 = vp.Height;
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