PatrickvL
72acea23b2
Merge pull request #2151 from NZJenkins/fix-backbuffer-format
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Use the backbuffer format requested by the title
2021-03-10 18:11:03 +01:00
Anthony
55d81a3bfb
fixup texture conversion warning
2021-03-10 20:14:48 +13:00
Anthony
0c8ae3f3e2
Always convert D3DFMT_A8 to ARGB
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In D3D8, the RGB values appear to be undefined, and the Xbox uses 1.
Whereas in D3D9, the RGB values are 0
2021-03-09 19:49:12 +13:00
Anthony
3c393227be
- Remove code that aligns the host backbuffer with the xbox backbuffer
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- Remove code related to setting the backbuffer format
2021-03-09 19:49:12 +13:00
PatrickvL
e4ef9c1985
Merge pull request #2156 from CookiePLMonster/format-improve
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Further improve partition path functions
2021-03-07 18:11:43 +01:00
Silent
6abf4f0c66
Further improve partition path functions
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* Close a possible edge case of "\\Partition" being present in the path
* Close a possible edge case of an invalid path being shorter than the string "\\Partition"
* Allow for partition formatting to work fine when EmuDisk has been relocated
2021-03-07 13:30:22 +01:00
Luke Usher
0217200a4c
Merge pull request #2155 from CookiePLMonster/fix-partition-formatting
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Fix partition formatting
2021-03-06 20:22:17 +00:00
Silent
f04c518d15
Modernize CxbxGetPartitionNumberFromHandle and CxbxGetPartitionDataPathFromHandle
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Now consistently uses Unicode and supports long paths
2021-03-06 19:13:43 +01:00
Silent
35cd99a844
CxbxFormatPartitionByHandle: Use non-throwing std::filesystem functions
2021-03-06 18:37:10 +01:00
Silent
487ad3fa19
CxbxFormatPartitionByHandle: Do not recurse into subdirectories
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Fixes a crash while formatting partitions occurring when
attempting to recurse into now-deleted subdirectories.
2021-03-06 18:28:10 +01:00
PatrickvL
fb4ca717e4
Merge pull request #2154 from CookiePLMonster/section-unload-fixup
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Fix XeUnloadSection errorerously zeroing memory
2021-03-05 23:03:08 +01:00
Silent
9ea0051d92
Xbe: Read section headers and library versions in one go
2021-03-05 22:56:10 +01:00
Silent
6d1e095a41
Fix XeUnloadSection errorerously zeroing memory
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Makes Apex/Racing Evoluzione reach menus
2021-03-05 22:56:10 +01:00
NZJenkins
84cd4e3ba4
Merge pull request #2153 from NZJenkins/fixup-symbolcache
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Measure the string length to get the correct size the string should be
2021-03-06 00:39:09 +13:00
Anthony
15d5397037
Measure the string length to get the correct size the string should be
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Fix accidental use of string constructor with length, that causes null bytes to be included in the string
2021-03-06 00:07:32 +13:00
Luke Usher
23c8d37731
Merge pull request #2141 from RadWolfie/hide-sensitive-info
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Hide Sensitive Fields from EEPROM gui
2021-03-03 10:39:32 +00:00
Luke Usher
f32a2e7d19
Merge pull request #2150 from ergo720/arcade_ctrl
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Add support for the arcade joystick device to the input gui
2021-03-03 10:38:22 +00:00
ergo720
5bfc595414
Add support for the arcade joystick device to the input gui
2021-03-02 22:20:26 +01:00
Luke Usher
018a8061ad
Merge pull request #2116 from RadWolfie/action-pr-labeler
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Add Pull Request Labeler Support
2021-03-02 15:19:31 +00:00
Luke Usher
65959ec439
Merge pull request #2131 from RadWolfie/fix-linguist-stats
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Fix Linguist Stats
2021-03-02 15:18:28 +00:00
PatrickvL
e6d9c6de15
Merge pull request #2149 from NZJenkins/half-pixel-offset
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Add D3D9 half-pixel offset
2021-03-01 08:11:24 +01:00
Anthony
72492527e5
Add D3D9 half-pixel offset
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Fixes UI rendering issues especially text
2021-02-28 23:50:45 +13:00
RadWolfie
4361c7c6c9
add labeler workflow
2021-02-27 16:04:07 +00:00
RadWolfie
7f86dc80ae
add labeler.yml file for prep pull request usage
2021-02-27 16:04:07 +00:00
PatrickvL
97b90fcfd7
Merge pull request #2147 from RadWolfie/tree-clean-up
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Minor Clean up in Repo Directories
2021-02-27 09:19:27 +01:00
PatrickvL
807f95cae2
Merge pull request #2148 from NZJenkins/kong-title
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Handle game title strings that aren't null terminated
2021-02-27 09:15:48 +01:00
Anthony
a60c6aa701
- Adjust string format so we don't write more than 40 chars
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- Align comment
2021-02-27 21:09:55 +13:00
Anthony
63e1e0d339
Handle game title strings that aren't null terminated
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Fixes instability in King Kong since its title name uses all 40 characters
* Rename wszTitleName to wsTitleName
* Pass length to std::string constructor
* Ensure null termination when copying to m_szAsciiTitle
2021-02-27 20:21:59 +13:00
RadWolfie
00fa639a11
Move XADPCM.h file into audio folder
2021-02-27 02:38:47 +00:00
RadWolfie
e30217f2ac
Somehow CxbxLoader folder wasn't deleted in the rebased process
2021-02-27 02:38:47 +00:00
RadWolfie
6c70627ad2
Move and rename EmuNVNet files into its own network folder
2021-02-27 02:38:47 +00:00
PatrickvL
8f848f8dda
Merge pull request #2146 from NZJenkins/handle-handling
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Implement IsEmuHandle by keeping a lookup of EmuHandle objects
2021-02-27 01:09:49 +01:00
Anthony
de20deaa8a
Detect when NtQuerySymbolicLinkObject is called without an EmuHandle
2021-02-26 20:59:06 +13:00
Anthony
16c449ddc7
Drop Handle <-> EmuHandle conversion step
2021-02-25 22:48:00 +13:00
Anthony
f818e43fc7
- use read/write locking via shared_mutex
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- lock in IsEmuHandle
2021-02-25 22:02:41 +13:00
Anthony
7c51e2e34b
Use lock_guard instead of explicit lock/unlock
2021-02-25 21:38:24 +13:00
Anthony
3dd4ca7349
Implement IsEmuHandle by keeping a lookup of EmuHandle objects
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Fixes a crash in Amped on loading a map after having exited one
Amped requests an invalid handle 0xFDFDFDFD
IsEmuHandle return a false positive and we'd crash trying to call NtClose()
2021-02-25 21:10:55 +13:00
RadWolfie
e68d277929
hide sensitive fields from EEPROM gui
2021-02-20 17:11:40 +00:00
RadWolfie
c36da13798
Merge pull request #2140 from ergo720/mem_alloc_drop
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Removed redundant allocation functions in VMManager
2021-02-20 10:22:02 -06:00
ergo720
1b2308f3e1
Removed redundant allocate functions
2021-02-20 00:46:56 +01:00
RadWolfie
86788a558e
Merge pull request #2135 from ergo720/mouse_wnd_pos
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Add support for mouse input as cursor position relative to the rendering window
2021-02-19 17:38:09 -06:00
ergo720
559230a02a
Add tooltip to buttons in input gui
2021-02-19 20:37:24 +01:00
ergo720
240dc03dd5
Add support for mouse input as cursor position relative to the rendering window
2021-02-11 17:31:22 +01:00
ergo720
bf6d8b804f
Merge pull request #2134 from ergo720/sb_ctrl
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Add Steel Battalion controller support to input gui
2021-02-11 15:03:39 +01:00
ergo720
07b4738e97
Review remarks
2021-02-09 12:36:14 +01:00
ergo720
cd362b6383
Avoid a crash when changing the device type at runtime in the input gui
2021-02-09 12:33:00 +01:00
ergo720
f750b2e4f2
Fixed some tab/space issues and comments
2021-02-09 12:33:00 +01:00
ergo720
9c1c61f191
Deleted XapiCxbxr.h
2021-02-08 22:37:29 +01:00
ergo720
769444f91c
Deleted old vsbc project
2021-02-08 22:37:29 +01:00
ergo720
6a54aa5573
Add Steel battalion controller support to input gui
2021-02-08 22:37:29 +01:00