Somehow CxbxLoader folder wasn't deleted in the rebased process

This commit is contained in:
RadWolfie 2021-02-26 19:56:36 -06:00
parent 6c70627ad2
commit e30217f2ac
1 changed files with 0 additions and 75 deletions

View File

@ -1,75 +0,0 @@
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx is free software; you can redistribute it
// * and/or modify it under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2017-2019 Patrick van Logchem <pvanlogchem@gmail.com>
// *
// * All rights reserved
// *
// ******************************************************************
// CxbxEmulator.cpp : Defines the exported functions for the DLL application.
#include "stdafx.h"
#include "Cxbx.h"
DWORD WINAPI Emulate()
{
FUNC_EXPORTS
/*! verify Cxbx-Loader.exe is loaded to base address 0x00010000 */
if ((UINT_PTR)GetModuleHandle(nullptr) != CXBX_BASE_ADDR)
{
/*! CXBX_BASE_ADDR is defined as 0x00010000, which is the base address of
the Cxbx-Loader.exe host executable.
Set in Cxbx-Loader.exe Project options, Linker, Advanced, Base Address */
MessageBox(NULL, "Cxbx-Loader.exe was not loaded to base address 0x00010000 (which is a requirement for Xbox emulation)", "Cxbx-Reloaded", MB_OK);
return 1;
}
/* Initialize Cxbx File Paths */
CxbxInitFilePaths();
/*! initialize shared memory */
if (!EmuShared::Init()) {
MessageBox(NULL, "Could not map shared memory!", "Cxbx-Reloaded", MB_OK);
return 1;
}
LPSTR CommandLine = GetCommandLine();
int argc;
PCHAR *argv = CommandLineToArgvA(CommandLine, &argc);
CxbxKrnlMain(argc, argv);
LocalFree(argv);
/*! cleanup shared memory */
EmuShared::Cleanup();
return 0;
}