RadWolfie
327490a8ed
input: fix general settings to use simplified getter/setter.
2021-04-03 14:35:30 -05:00
Silent
4985d9ca7e
ImGui: More detailed vertex cache statistics
2021-04-03 14:35:29 -05:00
Silent
f68c706b1e
ImGui: Improve style a bit, start hidden
2021-04-03 14:35:29 -05:00
Silent
55f1228c66
ImGui: Quick set-up
2021-04-03 14:35:29 -05:00
Silent
611966f34e
ImGui: Disabled some useless Win32 functions
2021-04-03 14:35:29 -05:00
RadWolfie
a57aeed9f0
Add Dear ImGui library
2021-04-03 14:35:29 -05:00
ergo720
5995641a8f
Merge pull request #2178 from RadWolfie/kernel-fixes
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Minor kernel fixes
2021-04-03 19:21:40 +02:00
Luke Usher
a53f3604fd
Merge pull request #2181 from NZJenkins/stencil-convert
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Convert STENCILFAIL
2021-04-03 17:14:39 +01:00
Anthony
d0e525cd99
Convert STENCILFAIL
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Improves shadows in DoA3
2021-04-04 02:30:36 +13:00
RadWolfie
db6dd7110e
fix xbox::RtlInitAnsiString when used inside cxbxr
2021-04-02 10:14:44 -05:00
RadWolfie
45e4e18415
fix crash with xbox kernel test suite for IoCreateSymbolicLink/IoDeleteSymbolicLink tests
2021-04-02 10:14:44 -05:00
RadWolfie
58f1c0959c
kernel: check for CXBX_KERNEL_REWORK_ENABLED macro switch to investigate what need to work on
2021-04-02 10:14:44 -05:00
RadWolfie
f3aaea3bc2
Merge pull request #2179 from Margen67/actions
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ci: Use ubuntu-latest for release
2021-03-31 14:50:10 -05:00
Margen67
d66c50ad26
ci: Use ubuntu-latest for release
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See https://github.com/actions/virtual-environments/issues/1430
2021-03-31 05:11:50 -10:00
RadWolfie
3d95e0223b
kernel: add notes
2021-03-30 14:48:48 -05:00
RadWolfie
8a750fb4f2
kernel: add warning message
2021-03-29 19:33:24 -05:00
RadWolfie
3ff7869331
kernel: move emulated symbolic link object into ObOpenObjectByName patch
2021-03-29 19:33:24 -05:00
RadWolfie
98805bd0c5
minor fixes
2021-03-29 19:28:09 -05:00
PatrickvL
6cfad6f212
Merge pull request #2172 from CookiePLMonster/cpu-sets
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Use Win10 CPU Sets API where supported
2021-03-27 09:52:39 +01:00
PatrickvL
6d187f1015
Merge pull request #2176 from ergo720/xinputpoll
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Implemented XInputPoll
2021-03-27 09:50:24 +01:00
ergo720
2b6f452f18
Addressed review remark
2021-03-27 00:10:10 +01:00
ergo720
c30a2e058a
Implemented input auto-poll behaviour
2021-03-24 23:00:50 +01:00
Silent
39c938f990
Use Win10 CPU Sets API where supported
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Using CPU Sets instead of thread affinity allows to ensure
that the entire physical core is reserved ONLY for the game code,
so even the worker threads and third party libraries inside the process
cannot run code on it.
For Windows 7 and 8.1, the existing thread affinity approach is retained.
2021-03-24 19:25:25 +01:00
Luke Usher
187f4a8162
Merge pull request #2171 from ergo720/free_thread_resources
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Free thread resources upon termination
2021-03-24 06:13:22 +00:00
ergo720
d929e81f1f
Free thread resources upon termination
2021-03-23 19:14:32 +01:00
RadWolfie
2d63e89208
Merge pull request #2170 from ergo720/format_partition
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Added option to clear the cache partitions from the GUI
2021-03-22 14:51:58 -05:00
ergo720
721d83eaf1
Addressed review remarks
2021-03-22 19:41:06 +01:00
ergo720
7518f8375a
Added option to clear the cache partitions from the GUI
2021-03-22 18:23:04 +01:00
Luke Usher
efda454399
Merge pull request #2168 from NZJenkins/upscale-all
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Upscale rendertargets and depth surfaces consistently
2021-03-20 10:24:26 +00:00
Anthony
4938b13bc5
Upscale rendertargets and depth surfaces consistently
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Rather than just upscaling the backbuffer
Allows high resolution rendering in some games that rendered to textures
Fixes Amped shadows when upscaling, due to SetRenderTarget failure (probably mixing scaled and unscaled RT & Depth)
2021-03-20 12:17:37 +13:00
Luke Usher
d9b994c357
Merge pull request #2164 from CookiePLMonster/vertex-cache-improvements
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Vertex buffer cache improvements
2021-03-18 13:48:27 +00:00
Luke Usher
8c754be62a
Merge pull request #2165 from NZJenkins/fix-fse
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Fix crash in fullscreen mode
2021-03-18 13:45:26 +00:00
Anthony
9d18a16370
Fix crash in fullscreen mode
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Set a backbuffer format, since UNKNOWN is only accepted in windowed mode
2021-03-18 21:44:27 +13:00
Silent
dd5196f3ca
Reduce the amount of state in CxbxVertexBufferConverter
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Also removes some legacy code in XbVertexBuffer
2021-03-17 18:46:20 +01:00
Silent
977fdd360c
Use a compound key in the vertex cache to reduce false cache evictions
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Now same data viewed with different vertex elements can coexist
in the cache instead of evicting elements continuously
2021-03-17 18:24:57 +01:00
Silent
609614f735
Const-qualify ComputeHash
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Needed for an upcoming commit
2021-03-16 23:55:45 +01:00
PatrickvL
6db6256e45
Merge pull request #2157 from NZJenkins/tidy-mip-code
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Tidy mip code and work around DXT crash with small textures
2021-03-13 08:24:07 +01:00
Anthony
4f91ca6838
fixup
2021-03-13 19:55:38 +13:00
Anthony
9c6e2656af
Hoist blocksize out of the loop
2021-03-13 16:39:59 +13:00
Anthony
d382722d38
co-locate compressed texture handling
2021-03-13 16:38:02 +13:00
Luke Usher
61e7e30e29
Merge pull request #2152 from ergo720/ignore_kbmo_opt
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Added option to allow kb/mo input when the rendering window is unfocused
2021-03-12 11:29:18 +00:00
Anthony
a414ee20b9
fixup style
2021-03-11 23:56:11 +13:00
Anthony
b3768ba5ec
Avoid crash by not attempting to convert compressed textures (which currently isn't supported)
2021-03-11 20:37:38 +13:00
Anthony
6332b9beaf
Try to clarify the mip handling code
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- Keep track of the mip width and height in pixels, without any regard for the texture format.
We need to know this to properly convert compressed textures (not that we convert them properly!)
The minimum mip width/height for compressed textures is 1 pixel, not 4 pixels.
- For compressed textures, bottom out the row pitch at the minimum block data size
2021-03-11 20:37:38 +13:00
ergo720
3ac793eb6e
Added option to allow kb/mo input when the rendering window is unfocused
2021-03-10 20:06:18 +01:00
PatrickvL
72acea23b2
Merge pull request #2151 from NZJenkins/fix-backbuffer-format
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Use the backbuffer format requested by the title
2021-03-10 18:11:03 +01:00
Anthony
55d81a3bfb
fixup texture conversion warning
2021-03-10 20:14:48 +13:00
Anthony
0c8ae3f3e2
Always convert D3DFMT_A8 to ARGB
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In D3D8, the RGB values appear to be undefined, and the Xbox uses 1.
Whereas in D3D9, the RGB values are 0
2021-03-09 19:49:12 +13:00
Anthony
3c393227be
- Remove code that aligns the host backbuffer with the xbox backbuffer
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- Remove code related to setting the backbuffer format
2021-03-09 19:49:12 +13:00
PatrickvL
e4ef9c1985
Merge pull request #2156 from CookiePLMonster/format-improve
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Further improve partition path functions
2021-03-07 18:11:43 +01:00