Merge pull request #2164 from CookiePLMonster/vertex-cache-improvements
Vertex buffer cache improvements
This commit is contained in:
commit
d9b994c357
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@ -27,7 +27,7 @@ void InitHasher()
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}
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}
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uint64_t ComputeHash(void* data, size_t len)
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uint64_t ComputeHash(const void* data, size_t len)
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{
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if (g_HashAlgorithm == HASH_NONE) {
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InitHasher();
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@ -29,6 +29,6 @@
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#include <stdint.h>
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uint64_t ComputeHash(void* data, size_t len);
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uint64_t ComputeHash(const void* data, size_t len);
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#endif
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@ -111,11 +111,6 @@ void CxbxPatchedStream::Activate(CxbxDrawContext *pDrawContext, UINT HostStreamN
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}
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}
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CxbxPatchedStream::CxbxPatchedStream()
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{
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isValid = false;
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}
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void CxbxPatchedStream::Clear()
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{
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if (bCachedHostVertexStreamZeroDataIsAllocated) {
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@ -136,12 +131,6 @@ CxbxPatchedStream::~CxbxPatchedStream()
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Clear();
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}
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CxbxVertexBufferConverter::CxbxVertexBufferConverter()
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{
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m_uiNbrStreams = 0;
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m_pCxbxVertexDeclaration = nullptr;
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}
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// TODO: CountActiveD3DStreams must be removed once we can rely on CxbxGetVertexDeclaration always being set
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int CountActiveD3DStreams()
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{
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@ -155,7 +144,7 @@ int CountActiveD3DStreams()
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return StreamCount;
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}
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UINT CxbxVertexBufferConverter::GetNbrStreams(CxbxDrawContext *pDrawContext)
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UINT CxbxVertexBufferConverter::GetNbrStreams(CxbxDrawContext *pDrawContext) const
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{
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// Draw..Up always have one stream
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if (pDrawContext->pXboxVertexStreamZeroData != xbox::zeroptr) {
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@ -195,9 +184,11 @@ inline FLOAT ByteToFloat(const BYTE value)
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return ((FLOAT)value) / 255.0f;
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}
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CxbxPatchedStream& CxbxVertexBufferConverter::GetPatchedStream(uint64_t key)
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CxbxPatchedStream& CxbxVertexBufferConverter::GetPatchedStream(uint64_t dataKey, uint64_t streamInfoKey)
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{
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// First, attempt to fetch an existing patched stream
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const StreamKey key{ dataKey, streamInfoKey };
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auto it = m_PatchedStreams.find(key);
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if (it != m_PatchedStreams.end()) {
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m_PatchedStreamUsageList.splice(m_PatchedStreamUsageList.begin(), m_PatchedStreamUsageList, it->second);
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@ -214,7 +205,9 @@ CxbxPatchedStream& CxbxVertexBufferConverter::GetPatchedStream(uint64_t key)
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// If the cache has exceeded it's upper bound, discard the oldest entries in the cache
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if (m_PatchedStreams.size() > (m_MaxCacheSize + m_CacheElasticity)) {
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while (m_PatchedStreams.size() > m_MaxCacheSize) {
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m_PatchedStreams.erase(m_PatchedStreamUsageList.back().uiVertexDataHash);
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const CxbxPatchedStream& streamToDelete = m_PatchedStreamUsageList.back();
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m_PatchedStreams.erase({ streamToDelete.uiVertexDataHash, streamToDelete.uiVertexStreamInformationHash });
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m_PatchedStreamUsageList.pop_back();
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}
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}
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@ -232,7 +225,8 @@ void CxbxVertexBufferConverter::PrintStats()
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void CxbxVertexBufferConverter::ConvertStream
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(
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CxbxDrawContext *pDrawContext,
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CxbxDrawContext *pDrawContext,
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CxbxVertexDeclaration* pCxbxVertexDeclaration,
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UINT uiStream
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)
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{
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@ -241,13 +235,13 @@ void CxbxVertexBufferConverter::ConvertStream
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CxbxVertexShaderStreamInfo *pVertexShaderStreamInfo = nullptr;
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UINT XboxStreamNumber = uiStream;
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if (m_pCxbxVertexDeclaration != nullptr) {
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if (uiStream > m_pCxbxVertexDeclaration->NumberOfVertexStreams) {
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if (pCxbxVertexDeclaration != nullptr) {
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if (uiStream > pCxbxVertexDeclaration->NumberOfVertexStreams) {
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LOG_TEST_CASE("uiStream > NumberOfVertexStreams");
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return;
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}
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pVertexShaderStreamInfo = &(m_pCxbxVertexDeclaration->VertexStreams[uiStream]);
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pVertexShaderStreamInfo = &(pCxbxVertexDeclaration->VertexStreams[uiStream]);
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XboxStreamNumber = pVertexShaderStreamInfo->XboxStreamIndex;
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}
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@ -327,20 +321,16 @@ void CxbxVertexBufferConverter::ConvertStream
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const UINT uiVertexCount = pDrawContext->NumVerticesToUse;
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const DWORD dwHostVertexDataSize = uiVertexCount * uiHostVertexStride;
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const DWORD xboxVertexDataSize = uiVertexCount * uiXboxVertexStride;
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uint64_t vertexDataHash = ComputeHash(pXboxVertexData, xboxVertexDataSize);
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uint64_t pVertexShaderSteamInfoHash = 0;
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if (pVertexShaderStreamInfo != nullptr) {
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pVertexShaderSteamInfoHash = ComputeHash(pVertexShaderStreamInfo, sizeof(CxbxVertexShaderStreamInfo));
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}
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const uint64_t vertexDataHash = ComputeHash(pXboxVertexData, xboxVertexDataSize);
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const uint64_t pVertexShaderSteamInfoHash = pVertexShaderStreamInfo != nullptr ? ComputeHash(pVertexShaderStreamInfo->VertexElements,
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sizeof(pVertexShaderStreamInfo->VertexElements[0]) * pVertexShaderStreamInfo->NumberOfVertexElements) : 0;
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// Lookup implicity inserts a new entry if not exists, so this always works
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CxbxPatchedStream& patchedStream = GetPatchedStream(vertexDataHash);
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CxbxPatchedStream& patchedStream = GetPatchedStream(vertexDataHash, pVertexShaderSteamInfoHash);
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// We check a few fields of the patched stream to protect against hash collisions (rare)
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// but also to protect against games using the exact same vertex data for different vertex formats (Test Case: Burnout)
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if (patchedStream.isValid && // Check that we found a cached stream
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patchedStream.uiVertexStreamInformationHash == pVertexShaderSteamInfoHash && // Check that the vertex conversion is valid
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patchedStream.uiCachedHostVertexStride == patchedStream.uiCachedHostVertexStride && // Make sure the host stride didn't change
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patchedStream.uiCachedXboxVertexStride == uiXboxVertexStride && // Make sure the Xbox Stride didn't change
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patchedStream.uiCachedXboxVertexDataSize == xboxVertexDataSize ) { // Make sure the Xbox Data Size also didn't change
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@ -631,7 +621,7 @@ void CxbxVertexBufferConverter::Apply(CxbxDrawContext *pDrawContext)
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if ((pDrawContext->XboxPrimitiveType < xbox::X_D3DPT_POINTLIST) || (pDrawContext->XboxPrimitiveType > xbox::X_D3DPT_POLYGON))
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CxbxKrnlCleanup("Unknown primitive type: 0x%.02X\n", pDrawContext->XboxPrimitiveType);
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m_pCxbxVertexDeclaration = CxbxGetVertexDeclaration();
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CxbxVertexDeclaration* pCxbxVertexDeclaration = CxbxGetVertexDeclaration();
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// When this is an indexed draw, take the index buffer into account
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if (pDrawContext->pXboxIndexData) {
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@ -652,14 +642,14 @@ void CxbxVertexBufferConverter::Apply(CxbxDrawContext *pDrawContext)
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}
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// Get the number of streams
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m_uiNbrStreams = GetNbrStreams(pDrawContext);
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if (m_uiNbrStreams > X_VSH_MAX_STREAMS) {
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LOG_TEST_CASE("m_uiNbrStreams count > max number of streams");
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m_uiNbrStreams = X_VSH_MAX_STREAMS;
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}
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UINT nbrStreams = GetNbrStreams(pDrawContext);
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if (nbrStreams > X_VSH_MAX_STREAMS) {
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LOG_TEST_CASE("nbrStreams count > max number of streams");
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nbrStreams = X_VSH_MAX_STREAMS;
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}
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for(UINT i = 0; i < m_uiNbrStreams; i++) {
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ConvertStream(pDrawContext, i);
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for(UINT i = 0; i < nbrStreams; i++) {
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ConvertStream(pDrawContext, pCxbxVertexDeclaration, i);
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}
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if (pDrawContext->XboxPrimitiveType == xbox::X_D3DPT_QUADSTRIP) {
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@ -31,6 +31,7 @@
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#include "Cxbx.h"
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#include "core\hle\D3D8\XbVertexShader.h"
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#include "common\util\hasher.h" // For ComputeHash
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typedef struct _CxbxDrawContext
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{
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@ -54,7 +55,7 @@ CxbxDrawContext;
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class CxbxPatchedStream
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{
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public:
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CxbxPatchedStream();
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CxbxPatchedStream() = default;
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~CxbxPatchedStream();
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void Clear();
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void Activate(CxbxDrawContext *pDrawContext, UINT HostStreamNumber) const;
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@ -75,29 +76,42 @@ public:
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class CxbxVertexBufferConverter
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{
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public:
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CxbxVertexBufferConverter();
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CxbxVertexBufferConverter() = default;
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void Apply(CxbxDrawContext *pPatchDesc);
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void PrintStats();
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private:
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UINT m_uiNbrStreams;
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struct StreamKey
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{
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uint64_t dataKey;
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uint64_t streamInfoKey;
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bool operator==(const StreamKey& rhs) const {
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return this->dataKey == rhs.dataKey && this->streamInfoKey == rhs.streamInfoKey;
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}
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};
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struct StreamKeyHash
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{
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std::size_t operator()(const StreamKey& k) const {
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return static_cast<std::size_t>(ComputeHash(&k, sizeof(k)));
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}
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};
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// Stack tracking
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ULONG m_TotalCacheHits = 0;
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ULONG m_TotalCacheMisses = 0;
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UINT m_MaxCacheSize = 10000; // Maximum number of entries in the cache
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UINT m_CacheElasticity = 200; // Cache is allowed to grow this much more than maximum before being purged to maximum
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std::unordered_map<uint64_t, std::list<CxbxPatchedStream>::iterator> m_PatchedStreams; // Stores references to patched streams for fast lookup
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const UINT m_MaxCacheSize = 10000; // Maximum number of entries in the cache
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const UINT m_CacheElasticity = 200; // Cache is allowed to grow this much more than maximum before being purged to maximum
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std::unordered_map<StreamKey, std::list<CxbxPatchedStream>::iterator, StreamKeyHash> m_PatchedStreams; // Stores references to patched streams for fast lookup
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std::list<CxbxPatchedStream> m_PatchedStreamUsageList; // Linked list of vertex streams, least recently used is last in the list
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CxbxPatchedStream& GetPatchedStream(uint64_t); // Fetches (or inserts) a patched stream associated with the given key
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CxbxVertexDeclaration *m_pCxbxVertexDeclaration;
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CxbxPatchedStream& GetPatchedStream(uint64_t dataKey, uint64_t streamInfoKey); // Fetches (or inserts) a patched stream associated with the given key
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// Returns the number of streams of a patch
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UINT GetNbrStreams(CxbxDrawContext *pPatchDesc);
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UINT GetNbrStreams(CxbxDrawContext *pPatchDesc) const;
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// Patches the types of the stream
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void ConvertStream(CxbxDrawContext *pPatchDesc, UINT uiStream);
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void ConvertStream(CxbxDrawContext *pPatchDesc, CxbxVertexDeclaration* pCxbxVertexDeclaration, UINT uiStream);
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};
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// Inline vertex buffer emulation
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