fixup
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9c6e2656af
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@ -5973,6 +5973,15 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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DWORD dwCubeFaceOffset = 0;
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DWORD dwCubeFaceSize = 0;
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D3DCUBEMAP_FACES last_face = (bCubemap) ? D3DCUBEMAP_FACE_NEGATIVE_Z : D3DCUBEMAP_FACE_POSITIVE_X;
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// Block size only applies to compressed DXT formats
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// DXT1 block size is 8 bytes
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// Other Xbox DXT formats are 16 bytes
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DWORD blockSize = 0;
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if (bCompressed) {
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blockSize = X_Format == xbox::X_D3DFMT_DXT1 ? 8 : 16;
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}
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for (int face = D3DCUBEMAP_FACE_POSITIVE_X; face <= last_face; face++) {
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// As we iterate through mipmap levels, we'll adjust the source resource offset
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DWORD dwMipOffset = 0;
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@ -5982,12 +5991,6 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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DWORD dwMipRowPitch = dwRowPitch;
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DWORD dwSrcSlicePitch = dwMipRowPitch * pxMipHeight; // TODO
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// Block size only applies to compressed DXT formats
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// DXT1 block size is 8 bytes
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// Other Xbox DXT formats are 16 bytes
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DWORD blockSize = 0;
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blockSize = X_Format == xbox::X_D3DFMT_DXT1 ? 8 : 16;
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for (unsigned int mipmap_level = 0; mipmap_level < dwMipMapLevels; mipmap_level++) {
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// Calculate size of this mipmap level
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