2003-02-15 22:16:14 +00:00
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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2003-05-02 06:51:35 +00:00
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// * Cxbx->Win32->CxbxKrnl->EmuD3D8.cpp
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2003-02-15 22:16:14 +00:00
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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2003-03-07 22:01:44 +00:00
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// ******************************************************************
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#define _CXBXKRNL_INTERNAL
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2003-04-02 02:23:30 +00:00
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#define _XBOXKRNL_LOCAL_
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace xboxkrnl
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{
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#include <xboxkrnl/xboxkrnl.h>
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};
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2003-03-27 06:23:58 +00:00
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#include "Emu.h"
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2003-04-02 02:23:30 +00:00
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#include "EmuFS.h"
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2003-05-31 01:17:12 +00:00
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#include "EmuShared.h"
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2003-02-15 22:16:14 +00:00
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2003-03-07 22:01:44 +00:00
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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namespace XTL
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2003-02-21 00:07:28 +00:00
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{
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2003-07-02 20:14:15 +00:00
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#include "EmuXTL.h"
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2003-04-02 02:23:30 +00:00
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};
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2003-02-21 00:07:28 +00:00
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2003-03-04 07:05:25 +00:00
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#include "ResCxbxDll.h"
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2003-04-02 02:23:30 +00:00
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#include <process.h>
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#include <locale.h>
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-05-31 01:17:12 +00:00
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// * Global(s)
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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HWND XTL::g_hEmuWindow = NULL; // Rendering Window
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2003-05-02 06:51:35 +00:00
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-05-31 01:17:12 +00:00
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// * Static Function(s)
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-05-05 06:35:37 +00:00
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static DWORD WINAPI EmuRenderWindow(LPVOID);
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2003-06-22 03:21:29 +00:00
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static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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2003-05-05 06:35:37 +00:00
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static DWORD WINAPI EmuUpdateTickCount(LPVOID);
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2003-06-18 05:15:02 +00:00
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static DWORD EmuCheckAllocationSize(LPVOID);
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2003-07-02 20:14:15 +00:00
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static inline void EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource);
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2003-02-15 22:16:14 +00:00
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2003-05-31 01:17:12 +00:00
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// ******************************************************************
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// * Static Variable(s)
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// ******************************************************************
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2003-07-15 23:39:26 +00:00
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static XTL::LPDIRECT3D8 g_pD3D8 = NULL; // Direct3D8
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static XTL::LPDIRECT3DDEVICE8 g_pD3DDevice8 = NULL; // Direct3D8 Device
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2003-07-30 04:57:03 +00:00
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static BOOL g_bSupportsYUY2 = FALSE;// Does device support YUY2 overlays?
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2003-07-15 23:39:26 +00:00
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static XTL::LPDIRECTDRAW7 g_pDD7 = NULL; // DirectDraw7
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static XTL::LPDIRECTDRAWSURFACE7 g_pDDSPrimary = NULL; // DirectDraw7 Primary Surface
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static XTL::LPDIRECTDRAWSURFACE7 g_pDDSOverlay7 = NULL; // DirectDraw7 Overlay Surface
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static DWORD g_dwOverlayW = 640; // Cached Overlay Width
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static DWORD g_dwOverlayH = 480; // Cached Overlay Height
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static Xbe::Header *g_XbeHeader = NULL; // XbeHeader
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static uint32 g_XbeHeaderSize = 0; // XbeHeaderSize
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static XTL::D3DCAPS8 g_D3DCaps; // Direct3D8 Caps
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static HBRUSH g_hBgBrush = NULL; // Background Brush
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static volatile bool g_bThreadInitialized = false;
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static XBVideo g_XBVideo;
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2003-05-31 01:17:12 +00:00
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2003-06-12 02:05:10 +00:00
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// ******************************************************************
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// * Cached Direct3D State Variable(s)
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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static XTL::X_D3DSurface *g_pCachedRenderTarget = NULL;
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static XTL::X_D3DSurface *g_pCachedZStencilSurface = NULL;
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static DWORD g_dwVertexShaderUsage = 0;
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2003-06-12 02:05:10 +00:00
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2003-06-18 05:15:02 +00:00
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// ******************************************************************
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// * EmuD3DTiles (8 Tiles Max)
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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XTL::X_D3DTILE XTL::EmuD3DTileCache[0x08] = {0};
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2003-06-18 05:15:02 +00:00
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2003-05-23 02:55:39 +00:00
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// ******************************************************************
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2003-06-13 00:37:41 +00:00
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// * EmuD3DDeferredRenderState
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2003-05-23 02:55:39 +00:00
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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DWORD *XTL::EmuD3DDeferredRenderState;
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2003-06-13 00:37:41 +00:00
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// ******************************************************************
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// * EmuD3DDeferredTextureState
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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DWORD *XTL::EmuD3DDeferredTextureState;
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2003-05-23 02:55:39 +00:00
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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// * func: XTL::EmuD3DInit
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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VOID XTL::EmuD3DInit(Xbe::Header *XbeHeader, uint32 XbeHeaderSize)
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2003-02-21 00:07:28 +00:00
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{
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2003-05-31 01:17:12 +00:00
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g_EmuShared->GetXBVideo(&g_XBVideo);
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2003-03-21 03:30:00 +00:00
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// ******************************************************************
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// * store XbeHeader and XbeHeaderSize for further use
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// ******************************************************************
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2003-05-30 02:08:25 +00:00
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g_XbeHeader = XbeHeader;
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g_XbeHeaderSize = XbeHeaderSize;
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2003-03-21 03:30:00 +00:00
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2003-06-12 02:05:10 +00:00
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g_bThreadInitialized = false;
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2003-04-16 19:06:20 +00:00
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2003-02-21 00:07:28 +00:00
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// ******************************************************************
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2003-05-30 02:08:25 +00:00
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// * Create a thread dedicated to timing
|
2003-02-21 00:07:28 +00:00
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// ******************************************************************
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{
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2003-05-03 08:29:37 +00:00
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DWORD dwThreadId;
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2003-05-05 06:35:37 +00:00
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CreateThread(NULL, NULL, EmuUpdateTickCount, NULL, NULL, &dwThreadId);
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2003-05-30 02:08:25 +00:00
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}
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// ******************************************************************
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// * spark up a new thread to handle window message processing
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// ******************************************************************
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{
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DWORD dwThreadId;
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2003-05-03 08:29:37 +00:00
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CreateThread(NULL, NULL, EmuRenderWindow, NULL, NULL, &dwThreadId);
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2003-02-21 00:07:28 +00:00
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2003-06-12 02:05:10 +00:00
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while(!g_bThreadInitialized)
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2003-03-07 07:38:26 +00:00
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Sleep(10);
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2003-04-26 23:10:35 +00:00
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Sleep(50);
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2003-02-21 00:07:28 +00:00
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}
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// ******************************************************************
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2003-04-01 02:47:38 +00:00
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// * create Direct3D8 and retrieve caps
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2003-02-21 00:07:28 +00:00
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// ******************************************************************
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{
|
2003-07-02 20:14:15 +00:00
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using namespace XTL;
|
2003-04-08 03:34:05 +00:00
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2003-02-21 00:07:28 +00:00
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// xbox Direct3DCreate8 returns "1" always, so we need our own ptr
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g_pD3D8 = Direct3DCreate8(D3D_SDK_VERSION);
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2003-04-01 02:47:38 +00:00
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2003-04-26 04:32:46 +00:00
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if(g_pD3D8 == NULL)
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2003-06-09 03:44:07 +00:00
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EmuCleanup("Could not initialize Direct3D8!");
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2003-04-26 04:32:46 +00:00
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2003-06-06 00:56:10 +00:00
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D3DDEVTYPE DevType = (g_XBVideo.GetDirect3DDevice() == 0) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
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g_pD3D8->GetDeviceCaps(g_XBVideo.GetDisplayAdapter(), DevType, &g_D3DCaps);
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2003-02-21 00:07:28 +00:00
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}
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2003-06-28 00:26:36 +00:00
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2003-07-15 23:39:26 +00:00
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// ******************************************************************
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// * create DirectDraw7
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// ******************************************************************
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{
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using namespace XTL;
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HRESULT hRet = DirectDrawCreateEx(NULL, (void**)&g_pDD7, IID_IDirectDraw7, NULL);
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if(FAILED(hRet))
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EmuCleanup("Could not initialize DirectDraw7");
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hRet = g_pDD7->SetCooperativeLevel(0, DDSCL_NORMAL);
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if(FAILED(hRet))
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EmuCleanup("Could not set cooperative level");
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}
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2003-06-28 00:26:36 +00:00
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// ******************************************************************
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// * create default device
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// ******************************************************************
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{
|
2003-07-02 20:14:15 +00:00
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XTL::X_D3DPRESENT_PARAMETERS PresParam;
|
2003-06-28 00:26:36 +00:00
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ZeroMemory(&PresParam, sizeof(PresParam));
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PresParam.BackBufferWidth = 640;
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PresParam.BackBufferHeight = 480;
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PresParam.BackBufferFormat = 6; /* X_D3DFMT_A8R8G8B8 */
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PresParam.BackBufferCount = 1;
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PresParam.EnableAutoDepthStencil = TRUE;
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PresParam.AutoDepthStencilFormat = 0x2A; /* X_D3DFMT_D24S8 */
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2003-07-02 20:14:15 +00:00
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PresParam.SwapEffect = XTL::D3DSWAPEFFECT_DISCARD;
|
2003-06-28 00:26:36 +00:00
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EmuSwapFS(); // XBox FS
|
2003-07-02 20:14:15 +00:00
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XTL::EmuIDirect3D8_CreateDevice(0, XTL::D3DDEVTYPE_HAL, 0, 0x00000040, &PresParam, &g_pD3DDevice8);
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2003-06-28 00:26:36 +00:00
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EmuSwapFS(); // Win2k/XP FS
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}
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2003-02-21 00:07:28 +00:00
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}
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2003-04-16 19:06:20 +00:00
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// ******************************************************************
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2003-07-02 20:14:15 +00:00
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// * func: XTL::EmuD3DCleanup
|
2003-04-16 19:06:20 +00:00
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// ******************************************************************
|
2003-07-02 20:14:15 +00:00
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VOID XTL::EmuD3DCleanup()
|
2003-04-16 19:06:20 +00:00
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{
|
2003-07-02 20:14:15 +00:00
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XTL::EmuDInputCleanup();
|
2003-04-16 19:06:20 +00:00
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return;
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}
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|
2003-02-21 00:07:28 +00:00
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// ******************************************************************
|
2003-03-27 06:23:58 +00:00
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// * func: EmuRenderWindow
|
2003-02-21 00:07:28 +00:00
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// ******************************************************************
|
2003-06-22 03:21:29 +00:00
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static DWORD WINAPI EmuRenderWindow(LPVOID)
|
2003-02-15 22:16:14 +00:00
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{
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// ******************************************************************
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// * register window class
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// ******************************************************************
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{
|
2003-06-22 03:21:29 +00:00
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#ifdef _DEBUG
|
2003-04-06 20:07:36 +00:00
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HMODULE hCxbxDll = GetModuleHandle("CxbxKrnl.dll");
|
2003-06-22 03:21:29 +00:00
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#else
|
2003-03-04 07:05:25 +00:00
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HMODULE hCxbxDll = GetModuleHandle("Cxbx.dll");
|
2003-06-22 03:21:29 +00:00
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|
#endif
|
2003-03-04 07:05:25 +00:00
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|
2003-04-26 04:32:46 +00:00
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LOGBRUSH logBrush = {BS_SOLID, RGB(0,0,0)};
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g_hBgBrush = CreateBrushIndirect(&logBrush);
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|
2003-02-15 22:16:14 +00:00
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|
|
WNDCLASSEX wc =
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|
{
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sizeof(WNDCLASSEX),
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CS_CLASSDC,
|
2003-03-27 06:23:58 +00:00
|
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EmuMsgProc,
|
2003-02-15 22:16:14 +00:00
|
|
|
0, 0, GetModuleHandle(NULL),
|
2003-04-17 01:32:51 +00:00
|
|
|
LoadIcon(hCxbxDll, MAKEINTRESOURCE(IDI_CXBX)),
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LoadCursor(NULL, IDC_ARROW),
|
2003-04-26 04:32:46 +00:00
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(HBRUSH)(g_hBgBrush), NULL,
|
2003-02-15 22:16:14 +00:00
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"CxbxRender",
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NULL
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|
};
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|
|
RegisterClassEx(&wc);
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|
}
|
|
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|
|
|
|
|
// ******************************************************************
|
|
|
|
// * create the window
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|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-03-21 03:30:00 +00:00
|
|
|
char AsciiTitle[50];
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|
|
|
// ******************************************************************
|
|
|
|
// * retrieve xbe title (if possible)
|
|
|
|
// ******************************************************************
|
|
|
|
{
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|
|
char tAsciiTitle[40] = "Unknown";
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|
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|
|
uint32 CertAddr = g_XbeHeader->dwCertificateAddr - g_XbeHeader->dwBaseAddr;
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|
|
if(CertAddr + 0x0C + 40 < g_XbeHeaderSize)
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|
|
|
{
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|
|
Xbe::Certificate *XbeCert = (Xbe::Certificate*)((uint32)g_XbeHeader + CertAddr);
|
|
|
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|
|
|
setlocale( LC_ALL, "English" );
|
|
|
|
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|
|
|
wcstombs(tAsciiTitle, XbeCert->wszTitleName, 40);
|
|
|
|
}
|
|
|
|
|
2003-04-08 03:34:05 +00:00
|
|
|
sprintf(AsciiTitle, "Cxbx : Emulating %s", tAsciiTitle);
|
2003-03-21 03:30:00 +00:00
|
|
|
}
|
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Create Window
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
DWORD dwStyle = WS_OVERLAPPEDWINDOW;
|
2003-06-01 03:19:15 +00:00
|
|
|
|
2003-07-16 21:15:05 +00:00
|
|
|
int nTitleHeight = GetSystemMetrics(SM_CYCAPTION);
|
|
|
|
int nBorderWidth = GetSystemMetrics(SM_CXSIZEFRAME);
|
|
|
|
int nBorderHeight = GetSystemMetrics(SM_CYSIZEFRAME);
|
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
int x = 100, y = 100, nWidth = 640, nHeight = 480;
|
|
|
|
|
2003-07-16 21:15:05 +00:00
|
|
|
nWidth += nBorderWidth*2;
|
|
|
|
nHeight += nBorderHeight*2 + nTitleHeight;
|
|
|
|
|
2003-06-01 03:19:15 +00:00
|
|
|
sscanf(g_XBVideo.GetVideoResolution(), "%d x %d", &nWidth, &nHeight);
|
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
if(g_XBVideo.GetFullscreen())
|
|
|
|
{
|
|
|
|
x = y = nWidth = nHeight = 0;
|
|
|
|
dwStyle = WS_POPUP;
|
|
|
|
}
|
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::g_hEmuWindow = CreateWindow
|
2003-05-31 01:17:12 +00:00
|
|
|
(
|
|
|
|
"CxbxRender", AsciiTitle,
|
|
|
|
dwStyle, x, y, nWidth, nHeight,
|
|
|
|
GetDesktopWindow(), NULL, GetModuleHandle(NULL), NULL
|
|
|
|
);
|
|
|
|
}
|
2003-02-15 22:16:14 +00:00
|
|
|
}
|
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
ShowWindow(XTL::g_hEmuWindow, SW_SHOWDEFAULT);
|
|
|
|
UpdateWindow(XTL::g_hEmuWindow);
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-03-23 22:24:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * initialize direct input
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
if(!XTL::EmuDInputInit())
|
2003-04-26 04:32:46 +00:00
|
|
|
EmuCleanup("Could not initialize DirectInput!");
|
2003-03-23 22:24:41 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * message processing loop
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
MSG msg;
|
2003-02-15 22:16:14 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
ZeroMemory(&msg, sizeof(msg));
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
while(msg.message != WM_QUIT)
|
2003-02-21 00:07:28 +00:00
|
|
|
{
|
2003-04-26 23:10:35 +00:00
|
|
|
if(PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
2003-02-22 07:49:02 +00:00
|
|
|
{
|
2003-06-12 02:05:10 +00:00
|
|
|
g_bThreadInitialized = true;
|
2003-04-18 23:44:36 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
TranslateMessage(&msg);
|
|
|
|
DispatchMessage(&msg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sleep(10);
|
2003-02-21 00:07:28 +00:00
|
|
|
}
|
2003-02-15 22:16:14 +00:00
|
|
|
|
2003-04-26 04:32:46 +00:00
|
|
|
EmuCleanup(NULL);
|
2003-02-22 07:49:02 +00:00
|
|
|
}
|
2003-05-03 08:29:37 +00:00
|
|
|
|
|
|
|
return 0;
|
2003-02-15 22:16:14 +00:00
|
|
|
}
|
|
|
|
|
2003-02-21 04:51:03 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuMsgProc
|
2003-02-21 04:51:03 +00:00
|
|
|
// ******************************************************************
|
2003-06-22 03:21:29 +00:00
|
|
|
static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
2003-02-21 04:51:03 +00:00
|
|
|
{
|
2003-07-08 18:58:04 +00:00
|
|
|
static DWORD dwRestoreSleepRate = EmuAutoSleepRate;
|
|
|
|
|
2003-02-21 04:51:03 +00:00
|
|
|
switch(msg)
|
|
|
|
{
|
|
|
|
case WM_DESTROY:
|
2003-04-26 04:32:46 +00:00
|
|
|
DeleteObject(g_hBgBrush);
|
2003-02-21 04:51:03 +00:00
|
|
|
PostQuitMessage(0);
|
|
|
|
return 0;
|
2003-03-04 07:48:23 +00:00
|
|
|
|
2003-05-23 02:55:39 +00:00
|
|
|
case WM_KEYDOWN:
|
2003-04-16 19:06:20 +00:00
|
|
|
if(wParam == VK_ESCAPE)
|
2003-05-23 02:55:39 +00:00
|
|
|
PostMessage(hWnd, WM_CLOSE, 0, 0);
|
|
|
|
break;
|
2003-03-09 09:17:07 +00:00
|
|
|
|
2003-07-08 18:58:04 +00:00
|
|
|
case WM_SETFOCUS:
|
|
|
|
EmuAutoSleepRate = dwRestoreSleepRate;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case WM_KILLFOCUS:
|
|
|
|
dwRestoreSleepRate = EmuAutoSleepRate;
|
2003-07-08 22:13:36 +00:00
|
|
|
EmuAutoSleepRate = 0;
|
2003-07-08 18:58:04 +00:00
|
|
|
break;
|
|
|
|
|
2003-03-04 07:48:23 +00:00
|
|
|
case WM_CLOSE:
|
|
|
|
DestroyWindow(hWnd);
|
|
|
|
break;
|
2003-07-08 18:58:04 +00:00
|
|
|
|
2003-03-23 22:24:41 +00:00
|
|
|
case WM_SETCURSOR:
|
2003-05-31 01:17:12 +00:00
|
|
|
if(g_XBVideo.GetFullscreen())
|
|
|
|
{
|
|
|
|
SetCursor(NULL);
|
|
|
|
return 0;
|
|
|
|
}
|
2003-06-01 03:19:15 +00:00
|
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
2003-07-08 18:58:04 +00:00
|
|
|
|
2003-04-16 19:06:20 +00:00
|
|
|
default:
|
|
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
2003-02-21 04:51:03 +00:00
|
|
|
}
|
|
|
|
|
2003-04-16 19:06:20 +00:00
|
|
|
return 0;
|
2003-02-21 04:51:03 +00:00
|
|
|
}
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuUpdateTickCount
|
|
|
|
// ******************************************************************
|
|
|
|
static DWORD WINAPI EmuUpdateTickCount(LPVOID)
|
|
|
|
{
|
|
|
|
timeBeginPeriod(0);
|
|
|
|
|
|
|
|
while(true)
|
|
|
|
{
|
|
|
|
xboxkrnl::KeTickCount = timeGetTime();
|
|
|
|
Sleep(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
timeEndPeriod(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuCheckAllocationSize
|
|
|
|
// ******************************************************************
|
|
|
|
static DWORD EmuCheckAllocationSize(PVOID pBase)
|
|
|
|
{
|
|
|
|
MEMORY_BASIC_INFORMATION MemoryBasicInfo;
|
|
|
|
|
|
|
|
DWORD dwRet = VirtualQuery(pBase, &MemoryBasicInfo, sizeof(MemoryBasicInfo));
|
|
|
|
|
|
|
|
if(dwRet == 0)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if(MemoryBasicInfo.State != MEM_COMMIT)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return MemoryBasicInfo.RegionSize - ((DWORD)pBase - (DWORD)MemoryBasicInfo.BaseAddress);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuVerifyResourceIsRegistered
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
static inline void EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource)
|
2003-06-22 03:21:29 +00:00
|
|
|
{
|
|
|
|
if(pResource->Lock == 0)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // XBox FS;
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::EmuIDirect3DResource8_Register(pResource, (PVOID)pResource->Data);
|
2003-06-22 03:21:29 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3D8_CreateDevice
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3D8_CreateDevice
|
2003-02-15 22:16:14 +00:00
|
|
|
(
|
2003-06-07 03:06:59 +00:00
|
|
|
UINT Adapter,
|
|
|
|
D3DDEVTYPE DeviceType,
|
|
|
|
HWND hFocusWindow,
|
|
|
|
DWORD BehaviorFlags,
|
|
|
|
X_D3DPRESENT_PARAMETERS *pPresentationParameters,
|
|
|
|
IDirect3DDevice8 **ppReturnedDeviceInterface
|
2003-02-15 22:16:14 +00:00
|
|
|
)
|
|
|
|
{
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_CreateDevice\n"
|
2003-02-19 20:53:33 +00:00
|
|
|
"(\n"
|
|
|
|
" Adapter : 0x%.08X\n"
|
|
|
|
" DeviceType : 0x%.08X\n"
|
|
|
|
" hFocusWindow : 0x%.08X\n"
|
|
|
|
" BehaviorFlags : 0x%.08X\n"
|
|
|
|
" pPresentationParameters : 0x%.08X\n"
|
|
|
|
" ppReturnedDeviceInterface : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Adapter, DeviceType, hFocusWindow,
|
|
|
|
BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-28 08:16:08 +00:00
|
|
|
// only one device should be created at once
|
|
|
|
// TODO: ensure all surfaces are somehow cleaned up?
|
|
|
|
if(g_pD3DDevice8 != 0)
|
|
|
|
{
|
|
|
|
g_pD3DDevice8->Release();
|
|
|
|
g_pD3DDevice8 = 0;
|
|
|
|
}
|
|
|
|
|
2003-07-30 04:57:03 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * check for YUY2 overlay support
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
HRESULT hRet = g_pD3D8->CheckDeviceFormat(Adapter, DeviceType, (XTL::D3DFORMAT)pPresentationParameters->BackBufferFormat, 0, D3DRTYPE_TEXTURE, D3DFMT_YUY2);
|
|
|
|
|
|
|
|
g_bSupportsYUY2 = SUCCEEDED(hRet);
|
|
|
|
|
|
|
|
if(!g_bSupportsYUY2)
|
|
|
|
EmuWarning("YUY2 overlays are not supported in hardware, could be slow!");
|
|
|
|
}
|
|
|
|
|
2003-06-07 03:06:59 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * verify no ugly circumstances
|
|
|
|
// ******************************************************************
|
|
|
|
if(pPresentationParameters->BufferSurfaces[0] != NULL || pPresentationParameters->DepthStencilSurface != NULL)
|
2003-07-23 00:12:42 +00:00
|
|
|
EmuWarning("DepthStencilSurface != NULL and/or BufferSurfaces[0] != NULL");
|
2003-06-07 03:06:59 +00:00
|
|
|
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-05-31 01:17:12 +00:00
|
|
|
DeviceType =(g_XBVideo.GetDirect3DDevice() == 0) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
|
|
|
|
Adapter = g_XBVideo.GetDisplayAdapter();
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
pPresentationParameters->Windowed = !g_XBVideo.GetFullscreen();
|
2003-05-30 02:08:25 +00:00
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
if(g_XBVideo.GetVSync())
|
|
|
|
pPresentationParameters->SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;
|
2003-02-23 08:01:01 +00:00
|
|
|
|
2003-04-26 08:57:51 +00:00
|
|
|
hFocusWindow = g_hEmuWindow;
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = EmuXB2PC_D3DFormat(pPresentationParameters->BackBufferFormat);
|
|
|
|
pPresentationParameters->AutoDepthStencilFormat = EmuXB2PC_D3DFormat(pPresentationParameters->AutoDepthStencilFormat);
|
2003-05-25 07:31:07 +00:00
|
|
|
|
2003-07-11 01:19:02 +00:00
|
|
|
if(!g_XBVideo.GetVSync() && (g_D3DCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) && g_XBVideo.GetFullscreen())
|
|
|
|
pPresentationParameters->FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
else
|
2003-07-16 00:20:25 +00:00
|
|
|
{
|
|
|
|
if(g_D3DCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE && g_XBVideo.GetFullscreen())
|
|
|
|
pPresentationParameters->FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
|
|
else
|
|
|
|
pPresentationParameters->FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
|
|
|
|
}
|
2003-06-09 03:44:07 +00:00
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// TODO: Support Xbox extensions if possible
|
|
|
|
if(pPresentationParameters->MultiSampleType != 0)
|
|
|
|
{
|
2003-07-23 00:12:42 +00:00
|
|
|
EmuWarning("MultiSampleType 0x%.08X is not supported!", pPresentationParameters->MultiSampleType);
|
2003-06-12 02:05:10 +00:00
|
|
|
|
|
|
|
pPresentationParameters->MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
|
|
|
|
|
|
// TODO: Check card for multisampling abilities
|
|
|
|
// if(pPresentationParameters->MultiSampleType == 0x00001121)
|
|
|
|
// pPresentationParameters->MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
|
|
|
|
// else
|
|
|
|
// EmuCleanup("Unknown MultiSampleType (0x%.08X)", pPresentationParameters->MultiSampleType);
|
|
|
|
}
|
|
|
|
|
2003-07-30 18:38:10 +00:00
|
|
|
pPresentationParameters->Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
|
2003-07-30 04:57:03 +00:00
|
|
|
|
2003-05-25 07:31:07 +00:00
|
|
|
// ******************************************************************
|
2003-06-01 03:19:15 +00:00
|
|
|
// * Retrieve Resolution from Configuration
|
2003-05-25 07:31:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
if(pPresentationParameters->Windowed)
|
|
|
|
{
|
2003-06-05 03:09:52 +00:00
|
|
|
sscanf(g_XBVideo.GetVideoResolution(), "%d x %d", &pPresentationParameters->BackBufferWidth, &pPresentationParameters->BackBufferHeight);
|
|
|
|
|
2003-07-30 04:57:03 +00:00
|
|
|
D3DDISPLAYMODE D3DDisplayMode;
|
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
g_pD3D8->GetAdapterDisplayMode(g_XBVideo.GetDisplayAdapter(), &D3DDisplayMode);
|
2003-05-25 07:31:07 +00:00
|
|
|
|
|
|
|
pPresentationParameters->BackBufferFormat = D3DDisplayMode.Format;
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->FullScreen_RefreshRateInHz = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char szBackBufferFormat[16];
|
|
|
|
|
|
|
|
sscanf(g_XBVideo.GetVideoResolution(), "%d x %d %*dbit %s (%d hz)",
|
|
|
|
&pPresentationParameters->BackBufferWidth,
|
|
|
|
&pPresentationParameters->BackBufferHeight,
|
|
|
|
szBackBufferFormat,
|
|
|
|
&pPresentationParameters->FullScreen_RefreshRateInHz);
|
|
|
|
|
|
|
|
if(strcmp(szBackBufferFormat, "x1r5g5b5") == 0)
|
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_X1R5G5B5;
|
2003-06-07 03:06:59 +00:00
|
|
|
else if(strcmp(szBackBufferFormat, "r5g6r5") == 0)
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_R5G6B5;
|
2003-06-07 03:06:59 +00:00
|
|
|
else if(strcmp(szBackBufferFormat, "x8r8g8b8") == 0)
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_X8R8G8B8;
|
2003-06-07 03:06:59 +00:00
|
|
|
else if(strcmp(szBackBufferFormat, "a8r8g8b8") == 0)
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_A8R8G8B8;
|
2003-05-25 07:31:07 +00:00
|
|
|
}
|
2003-02-19 20:53:33 +00:00
|
|
|
}
|
|
|
|
|
2003-02-20 08:07:52 +00:00
|
|
|
// ******************************************************************
|
2003-05-25 07:31:07 +00:00
|
|
|
// * Detect vertex processing capabilities
|
2003-02-20 08:07:52 +00:00
|
|
|
// ******************************************************************
|
2003-06-07 03:06:59 +00:00
|
|
|
if((g_D3DCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) && DeviceType == D3DDEVTYPE_HAL)
|
2003-05-25 07:31:07 +00:00
|
|
|
{
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
printf("EmuD3D8 (0x%X): Using hardware vertex processing\n", GetCurrentThreadId());
|
|
|
|
#endif
|
|
|
|
BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
2003-06-12 02:05:10 +00:00
|
|
|
g_dwVertexShaderUsage = 0;
|
2003-05-25 07:31:07 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
printf("EmuD3D8 (0x%X): Using software vertex processing\n", GetCurrentThreadId());
|
|
|
|
#endif
|
|
|
|
BehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
2003-06-12 02:05:10 +00:00
|
|
|
g_dwVertexShaderUsage = D3DUSAGE_SOFTWAREPROCESSING;
|
2003-05-25 07:31:07 +00:00
|
|
|
}
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-05-03 08:29:37 +00:00
|
|
|
HRESULT hRet = g_pD3D8->CreateDevice
|
2003-02-19 20:53:33 +00:00
|
|
|
(
|
|
|
|
Adapter,
|
|
|
|
DeviceType,
|
|
|
|
hFocusWindow,
|
2003-02-22 07:49:02 +00:00
|
|
|
BehaviorFlags,
|
2003-07-02 20:14:15 +00:00
|
|
|
(XTL::D3DPRESENT_PARAMETERS*)pPresentationParameters,
|
2003-02-19 20:53:33 +00:00
|
|
|
ppReturnedDeviceInterface
|
|
|
|
);
|
|
|
|
|
2003-06-26 23:55:09 +00:00
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("IDirect3D8::CreateDevice failed (Invalid Display Settings?)");
|
|
|
|
|
2003-02-20 08:07:52 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * it is necessary to store this pointer globally for emulation
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8 = *ppReturnedDeviceInterface;
|
2003-06-07 03:06:59 +00:00
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Update Caches
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
g_pCachedRenderTarget = new X_D3DSurface();
|
|
|
|
g_pD3DDevice8->GetRenderTarget(&g_pCachedRenderTarget->EmuSurface8);
|
|
|
|
|
|
|
|
g_pCachedZStencilSurface = new X_D3DSurface();
|
|
|
|
g_pD3DDevice8->GetDepthStencilSurface(&g_pCachedZStencilSurface->EmuSurface8);
|
|
|
|
}
|
|
|
|
|
2003-06-11 02:07:41 +00:00
|
|
|
// ******************************************************************
|
2003-06-15 00:37:03 +00:00
|
|
|
// * Begin Scene
|
2003-06-11 02:07:41 +00:00
|
|
|
// ******************************************************************
|
2003-06-15 00:37:03 +00:00
|
|
|
g_pD3DDevice8->BeginScene();
|
|
|
|
|
2003-06-04 02:18:40 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3D8_GetAdapterModeCount
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
UINT WINAPI XTL::EmuIDirect3D8_GetAdapterModeCount
|
2003-06-28 00:26:36 +00:00
|
|
|
(
|
|
|
|
UINT Adapter
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_GetAdapterModeCount\n"
|
|
|
|
"(\n"
|
|
|
|
" Adapter : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Adapter);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// NOTE: WARNING: We should return only modes that should exist on a real
|
|
|
|
// Xbox. This could even be configurable, if desirable.
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
UINT ret = g_pD3D8->GetAdapterModeCount(g_XBVideo.GetDisplayAdapter());
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3D8_GetAdapterDisplayMode
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3D8_GetAdapterDisplayMode
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
UINT Adapter,
|
|
|
|
X_D3DDISPLAYMODE *pMode
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_GetAdapterDisplayMode\n"
|
|
|
|
"(\n"
|
|
|
|
" Adapter : 0x%.08X\n"
|
|
|
|
" pMode : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Adapter, pMode);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
// NOTE: WARNING: We should cache the "Emulated" display mode and return
|
|
|
|
// This value. We can initialize the cache with the default Xbox mode data.
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT hRet = g_pD3D8->GetAdapterDisplayMode
|
|
|
|
(
|
|
|
|
g_XBVideo.GetDisplayAdapter(),
|
|
|
|
(D3DDISPLAYMODE*)pMode
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
D3DDISPLAYMODE *pPCMode = (D3DDISPLAYMODE*)pMode;
|
|
|
|
|
|
|
|
// Convert Format (PC->Xbox)
|
|
|
|
pMode->Format = EmuPC2XB_D3DFormat(pPCMode->Format);
|
|
|
|
|
|
|
|
// TODO: Make this configurable in the future?
|
2003-06-22 03:21:29 +00:00
|
|
|
// D3DPRESENTFLAG_FIELD | D3DPRESENTFLAG_INTERLACED | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
|
|
|
|
pMode->Flags = 0x000000A1;
|
2003-06-09 03:44:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3D8_EnumAdapterModes
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3D8_EnumAdapterModes
|
2003-06-28 00:26:36 +00:00
|
|
|
(
|
|
|
|
UINT Adapter,
|
|
|
|
UINT Mode,
|
|
|
|
X_D3DDISPLAYMODE *pMode
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_EnumAdapterModes\n"
|
|
|
|
"(\n"
|
|
|
|
" Adapter : 0x%.08X\n"
|
|
|
|
" Mode : 0x%.08X\n"
|
|
|
|
" pMode : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Adapter, Mode, pMode);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// NOTE: WARNING: We should probably only return valid xbox display modes,
|
|
|
|
// this should be coordinated with GetAdapterModeCount, etc.
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT hRet = g_pD3D8->EnumAdapterModes(g_XBVideo.GetDisplayAdapter(), Mode, (D3DDISPLAYMODE*)pMode);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
D3DDISPLAYMODE *pPCMode = (D3DDISPLAYMODE*)pMode;
|
|
|
|
|
|
|
|
// Convert Format (PC->Xbox)
|
|
|
|
pMode->Format = EmuPC2XB_D3DFormat(pPCMode->Format);
|
|
|
|
|
|
|
|
// TODO: Make this configurable in the future?
|
|
|
|
// D3DPRESENTFLAG_FIELD | D3DPRESENTFLAG_INTERLACED | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
|
|
|
|
pMode->Flags = 0x000000A1;
|
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-18 01:27:33 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3D8_KickOffAndWaitForIdle
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3D8_KickOffAndWaitForIdle()
|
2003-06-18 01:27:33 +00:00
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_KickOffAndWaitForIdle()\n", GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
// TODO: Actually do something here?
|
|
|
|
|
2003-06-18 01:27:33 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-03 05:09:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_AddRef
|
|
|
|
// ******************************************************************
|
|
|
|
ULONG WINAPI XTL::EmuIDirect3DDevice8_AddRef()
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_AddRef()\n", GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ULONG ret = g_pD3DDevice8->AddRef();
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_BeginStateBlock
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_BeginStateBlock()
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_BeginStateBlock()\n", GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ULONG ret = g_pD3DDevice8->BeginStateBlock();
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CaptureStateBlock
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_CaptureStateBlock(DWORD Token)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CaptureStateBlock\n"
|
|
|
|
"(\n"
|
|
|
|
" Token : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Token);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ULONG ret = g_pD3DDevice8->CaptureStateBlock(Token);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_ApplyStateBlock
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_ApplyStateBlock(DWORD Token)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_ApplyStateBlock\n"
|
|
|
|
"(\n"
|
|
|
|
" Token : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Token);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ULONG ret = g_pD3DDevice8->ApplyStateBlock(Token);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_EndStateBlock
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_EndStateBlock(DWORD *pToken)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_EndStateBlock\n"
|
|
|
|
"(\n"
|
|
|
|
" pToken : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pToken);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ULONG ret = g_pD3DDevice8->EndStateBlock(pToken);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2003-06-13 00:37:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CopyRects
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_CopyRects
|
2003-06-13 00:37:41 +00:00
|
|
|
(
|
|
|
|
X_D3DSurface *pSourceSurface,
|
|
|
|
CONST RECT *pSourceRectsArray,
|
|
|
|
UINT cRects,
|
|
|
|
X_D3DSurface *pDestinationSurface,
|
|
|
|
CONST POINT *pDestPointsArray
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CopyRects\n"
|
|
|
|
"(\n"
|
|
|
|
" pSourceSurface : 0x%.08X\n"
|
|
|
|
" pSourceRectsArray : 0x%.08X\n"
|
|
|
|
" cRects : 0x%.08X\n"
|
|
|
|
" pDestinationSurface : 0x%.08X\n"
|
|
|
|
" pDestPointsArray : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pSourceSurface, pSourceRectsArray, cRects,
|
|
|
|
pDestinationSurface, pDestPointsArray);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Redirect to PC D3D
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT hRet = g_pD3DDevice8->CopyRects
|
|
|
|
(
|
|
|
|
pSourceSurface->EmuSurface8,
|
|
|
|
pSourceRectsArray,
|
|
|
|
cRects,
|
|
|
|
pDestinationSurface->EmuSurface8,
|
|
|
|
pDestPointsArray
|
|
|
|
);
|
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateImageSurface
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_CreateImageSurface
|
2003-06-13 00:37:41 +00:00
|
|
|
(
|
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
X_D3DFORMAT Format,
|
|
|
|
X_D3DSurface **ppBackBuffer
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateImageSurface\n"
|
|
|
|
"(\n"
|
|
|
|
" Width : 0x%.08X\n"
|
|
|
|
" Height : 0x%.08X\n"
|
|
|
|
" Format : 0x%.08X\n"
|
|
|
|
" ppBackBuffer : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Width, Height, Format, ppBackBuffer);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
*ppBackBuffer = new X_D3DSurface();
|
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
D3DFORMAT PCFormat = EmuXB2PC_D3DFormat(Format);
|
2003-06-13 00:37:41 +00:00
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateImageSurface(Width, Height, PCFormat, &((*ppBackBuffer)->EmuSurface8));
|
2003-06-13 00:37:41 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-12 17:36:30 +00:00
|
|
|
// ******************************************************************
|
2003-06-27 06:56:04 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_GetBackBuffer2
|
2003-06-12 17:36:30 +00:00
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::X_D3DSurface* WINAPI XTL::EmuIDirect3DDevice8_GetBackBuffer2
|
2003-06-12 17:36:30 +00:00
|
|
|
(
|
2003-06-27 06:56:04 +00:00
|
|
|
INT BackBuffer
|
2003-06-12 17:36:30 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-06-27 06:56:04 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetBackBuffer2\n"
|
2003-06-12 17:36:30 +00:00
|
|
|
"(\n"
|
|
|
|
" BackBuffer : 0x%.08X\n"
|
|
|
|
");\n",
|
2003-06-27 06:56:04 +00:00
|
|
|
GetCurrentThreadId(), BackBuffer);
|
2003-06-12 17:36:30 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-07-03 21:42:52 +00:00
|
|
|
/* Temporarily? removed
|
2003-06-28 00:26:36 +00:00
|
|
|
X_D3DSurface *pBackBuffer = new X_D3DSurface();
|
2003-06-12 17:36:30 +00:00
|
|
|
|
2003-06-26 23:55:09 +00:00
|
|
|
if(BackBuffer == -1)
|
|
|
|
{
|
2003-06-28 00:26:36 +00:00
|
|
|
static IDirect3DSurface8 *pCachedPrimarySurface = 0;
|
|
|
|
|
|
|
|
if(pCachedPrimarySurface == 0)
|
|
|
|
{
|
|
|
|
// create a buffer to return
|
|
|
|
// TODO: Verify the surface is always 640x480
|
|
|
|
g_pD3DDevice8->CreateImageSurface(640, 480, D3DFMT_A8R8G8B8, &pBackBuffer->EmuSurface8);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pBackBuffer->EmuSurface8 = pCachedPrimarySurface;
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->GetFrontBuffer(pBackBuffer->EmuSurface8);
|
|
|
|
|
|
|
|
if(FAILED(hRet))
|
|
|
|
{
|
2003-07-23 00:12:42 +00:00
|
|
|
EmuWarning("Could not retrieve primary surface, using backbuffer");
|
2003-06-28 00:26:36 +00:00
|
|
|
pBackBuffer->EmuSurface8->Release();
|
|
|
|
pBackBuffer->EmuSurface8 = 0;
|
|
|
|
BackBuffer = 0;
|
|
|
|
}
|
2003-06-26 23:55:09 +00:00
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
// Debug: Save this image temporarily
|
|
|
|
//D3DXSaveSurfaceToFile("C:\\Aaron\\Textures\\FrontBuffer.bmp", D3DXIFF_BMP, pBackBuffer->EmuSurface8, NULL, NULL);
|
2003-06-26 23:55:09 +00:00
|
|
|
}
|
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
if(BackBuffer != -1)
|
|
|
|
g_pD3DDevice8->GetBackBuffer(BackBuffer, D3DBACKBUFFER_TYPE_MONO, &(pBackBuffer->EmuSurface8));
|
2003-07-03 21:42:52 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
X_D3DSurface *pBackBuffer = new X_D3DSurface();
|
|
|
|
|
|
|
|
if(BackBuffer == -1)
|
|
|
|
BackBuffer = 0;
|
|
|
|
|
2003-07-17 17:30:18 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->GetBackBuffer(BackBuffer, D3DBACKBUFFER_TYPE_MONO, &(pBackBuffer->EmuSurface8));
|
|
|
|
|
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("Unable to retrieve back buffer");
|
2003-06-12 17:36:30 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
return pBackBuffer;
|
2003-06-27 06:56:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetBackBuffer
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_GetBackBuffer
|
2003-06-27 06:56:04 +00:00
|
|
|
(
|
|
|
|
INT BackBuffer,
|
|
|
|
D3DBACKBUFFER_TYPE Type,
|
|
|
|
X_D3DSurface **ppBackBuffer
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetBackBuffer\n"
|
|
|
|
"(\n"
|
|
|
|
" BackBuffer : 0x%.08X\n"
|
|
|
|
" Type : 0x%.08X\n"
|
|
|
|
" ppBackBuffer : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), BackBuffer, Type, ppBackBuffer);
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
*ppBackBuffer = EmuIDirect3DDevice8_GetBackBuffer2(BackBuffer);
|
|
|
|
|
2003-06-12 17:36:30 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-06 01:16:03 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3D8_SetViewport
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI XTL::EmuIDirect3D8_SetViewport
|
|
|
|
(
|
|
|
|
CONST D3DVIEWPORT8 *pViewport
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_SetViewport\n"
|
|
|
|
"(\n"
|
|
|
|
" pViewport : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pViewport);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->SetViewport(pViewport);
|
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetShaderConstantMode
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetShaderConstantMode
|
|
|
|
(
|
|
|
|
DWORD dwMode // TODO: Fill out enumeration
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetShaderConstantMode\n"
|
|
|
|
"(\n"
|
|
|
|
" dwMode : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), dwMode);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// TODO: Actually implement this
|
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
|
|
|
return S_OK;
|
|
|
|
}
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_GetRenderTarget
|
2003-06-12 02:05:10 +00:00
|
|
|
(
|
|
|
|
X_D3DSurface **ppRenderTarget
|
|
|
|
)
|
|
|
|
{
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetRenderTarget\n"
|
|
|
|
"(\n"
|
|
|
|
" ppRenderTarget : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppRenderTarget);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedRenderTarget->EmuSurface8;
|
|
|
|
|
|
|
|
pSurface8->AddRef();
|
|
|
|
|
|
|
|
*ppRenderTarget = g_pCachedRenderTarget;
|
|
|
|
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget2
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::X_D3DSurface * WINAPI XTL::EmuIDirect3DDevice8_GetRenderTarget2()
|
2003-06-12 02:05:10 +00:00
|
|
|
{
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetRenderTarget2()\n",
|
|
|
|
GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedRenderTarget->EmuSurface8;
|
|
|
|
|
|
|
|
pSurface8->AddRef();
|
|
|
|
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
return g_pCachedRenderTarget;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_GetDepthStencilSurface
|
2003-06-12 02:05:10 +00:00
|
|
|
(
|
|
|
|
X_D3DSurface **ppZStencilSurface
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetDepthStencilSurface\n"
|
|
|
|
"(\n"
|
|
|
|
" ppZStencilSurface : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppZStencilSurface);
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedZStencilSurface->EmuSurface8;
|
|
|
|
|
2003-06-30 16:39:04 +00:00
|
|
|
if(pSurface8 != 0)
|
|
|
|
pSurface8->AddRef();
|
2003-06-12 02:05:10 +00:00
|
|
|
|
|
|
|
*ppZStencilSurface = g_pCachedZStencilSurface;
|
|
|
|
|
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
2003-06-17 19:22:09 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface2
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::X_D3DSurface * WINAPI XTL::EmuIDirect3DDevice8_GetDepthStencilSurface2()
|
2003-06-12 02:05:10 +00:00
|
|
|
{
|
2003-06-17 19:22:09 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetDepthStencilSurface2()\n",
|
|
|
|
GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedZStencilSurface->EmuSurface8;
|
|
|
|
|
2003-06-30 16:39:04 +00:00
|
|
|
if(pSurface8 != 0)
|
|
|
|
pSurface8->AddRef();
|
2003-06-12 02:05:10 +00:00
|
|
|
|
2003-06-17 19:22:09 +00:00
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
return g_pCachedZStencilSurface;
|
|
|
|
}
|
|
|
|
|
2003-06-17 19:22:09 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetTile
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_GetTile
|
2003-06-17 19:22:09 +00:00
|
|
|
(
|
|
|
|
DWORD Index,
|
|
|
|
X_D3DTILE *pTile
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetTile\n"
|
|
|
|
"(\n"
|
|
|
|
" Index : 0x%.08X\n"
|
|
|
|
" pTile : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Index, pTile);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-18 05:15:02 +00:00
|
|
|
if(pTile != NULL)
|
|
|
|
memcpy(pTile, &EmuD3DTileCache[Index], sizeof(X_D3DTILE));
|
2003-06-17 19:22:09 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTileNoWait
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetTileNoWait
|
2003-06-17 19:22:09 +00:00
|
|
|
(
|
|
|
|
DWORD Index,
|
|
|
|
CONST X_D3DTILE *pTile
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTileNoWait\n"
|
|
|
|
"(\n"
|
|
|
|
" Index : 0x%.08X\n"
|
|
|
|
" pTile : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Index, pTile);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-18 05:15:02 +00:00
|
|
|
if(pTile != NULL)
|
|
|
|
memcpy(&EmuD3DTileCache[Index], pTile, sizeof(X_D3DTILE));
|
2003-06-17 19:22:09 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexShader
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_CreateVertexShader
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
CONST DWORD *pDeclaration,
|
|
|
|
CONST DWORD *pFunction,
|
|
|
|
DWORD *pHandle,
|
|
|
|
DWORD Usage
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateVertexShader\n"
|
|
|
|
"(\n"
|
|
|
|
" pDeclaration : 0x%.08X\n"
|
|
|
|
" pFunction : 0x%.08X\n"
|
|
|
|
" pHandle : 0x%.08X\n"
|
|
|
|
" Usage : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pDeclaration, pFunction, pHandle, Usage);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * create emulated shader struct
|
|
|
|
// ******************************************************************
|
|
|
|
X_D3DVertexShader *pD3DVertexShader = new X_D3DVertexShader();
|
|
|
|
|
|
|
|
// Todo: Intelligently fill out these fields as necessary
|
|
|
|
ZeroMemory(pD3DVertexShader, sizeof(X_D3DVertexShader));
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateVertexShader
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
pDeclaration,
|
|
|
|
pFunction,
|
2003-06-24 00:06:09 +00:00
|
|
|
&pD3DVertexShader->Handle,
|
|
|
|
g_dwVertexShaderUsage // TODO: HACK: Xbox has extensions!
|
2003-06-09 03:44:07 +00:00
|
|
|
);
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
*pHandle = (DWORD)pD3DVertexShader;
|
|
|
|
|
2003-06-17 19:22:09 +00:00
|
|
|
if(FAILED(hRet))
|
2003-06-20 22:08:32 +00:00
|
|
|
{
|
2003-07-31 04:56:51 +00:00
|
|
|
EmuWarning("VertexShader was not really created!");
|
2003-06-17 19:22:09 +00:00
|
|
|
|
2003-06-20 22:08:32 +00:00
|
|
|
hRet = D3D_OK;
|
|
|
|
}
|
2003-06-09 03:44:07 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetVertexShaderConstant
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
INT Register,
|
|
|
|
CONST PVOID pConstantData,
|
|
|
|
DWORD ConstantCount
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetVertexShaderConstant\n"
|
|
|
|
"(\n"
|
|
|
|
" Register : 0x%.08X\n"
|
|
|
|
" pConstantData : 0x%.08X\n"
|
|
|
|
" ConstantCount : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Register, pConstantData, ConstantCount);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-07-08 22:13:36 +00:00
|
|
|
HRESULT hRet;
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-07-08 22:13:36 +00:00
|
|
|
/*
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetVertexShaderConstant
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
Register,
|
|
|
|
pConstantData,
|
|
|
|
ConstantCount
|
|
|
|
);
|
|
|
|
|
2003-06-20 22:08:32 +00:00
|
|
|
if(FAILED(hRet))
|
2003-07-08 22:13:36 +00:00
|
|
|
*/
|
2003-06-20 22:08:32 +00:00
|
|
|
{
|
|
|
|
printf("*Warning* we're lying about setting a vertex shader constant!\n");
|
|
|
|
|
|
|
|
hRet = D3D_OK;
|
|
|
|
}
|
2003-06-09 03:44:07 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-07-08 22:13:36 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant1
|
|
|
|
// ******************************************************************
|
|
|
|
VOID __fastcall XTL::EmuIDirect3DDevice8_SetVertexShaderConstant1
|
|
|
|
(
|
|
|
|
INT Register,
|
|
|
|
CONST PVOID pConstantData
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetVertexShaderConstant1\n"
|
|
|
|
"(\n"
|
|
|
|
" Register : 0x%.08X\n"
|
|
|
|
" pConstantData : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Register, pConstantData);
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
XTL::EmuIDirect3DDevice8_SetVertexShaderConstant(Register - 96, pConstantData, 1);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-10 00:52:48 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant4
|
|
|
|
// ******************************************************************
|
|
|
|
VOID __fastcall XTL::EmuIDirect3DDevice8_SetVertexShaderConstant4
|
|
|
|
(
|
|
|
|
INT Register,
|
|
|
|
CONST PVOID pConstantData
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetVertexShaderConstant4\n"
|
|
|
|
"(\n"
|
|
|
|
" Register : 0x%.08X\n"
|
|
|
|
" pConstantData : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Register, pConstantData);
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
XTL::EmuIDirect3DDevice8_SetVertexShaderConstant(Register - 96, pConstantData, 4);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreatePixelShader
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_CreatePixelShader
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
CONST DWORD *pFunction,
|
|
|
|
DWORD *pHandle
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreatePixelShader\n"
|
|
|
|
"(\n"
|
|
|
|
" pFunction : 0x%.08X\n"
|
|
|
|
" pHandle : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pFunction, pHandle);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreatePixelShader
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
pFunction,
|
|
|
|
pHandle
|
|
|
|
);
|
|
|
|
|
2003-06-20 22:08:32 +00:00
|
|
|
if(FAILED(hRet))
|
|
|
|
{
|
|
|
|
printf("*Warning* we're lying about the creation of a pixel shader!\n");
|
|
|
|
|
|
|
|
hRet = D3D_OK;
|
|
|
|
}
|
2003-06-09 03:44:07 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-20 07:04:40 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetPixelShader
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetPixelShader
|
2003-06-20 07:04:40 +00:00
|
|
|
(
|
|
|
|
DWORD Handle
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetPixelShader\n"
|
|
|
|
"(\n"
|
|
|
|
" Handle : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Handle);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT hRet = g_pD3DDevice8->SetPixelShader
|
|
|
|
(
|
|
|
|
Handle
|
|
|
|
);
|
|
|
|
|
2003-06-20 22:08:32 +00:00
|
|
|
if(FAILED(hRet))
|
|
|
|
{
|
|
|
|
printf("*Warning* we're lying about setting a pixel shader!\n");
|
|
|
|
|
|
|
|
hRet = D3D_OK;
|
|
|
|
}
|
2003-06-20 07:04:40 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateTexture2
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::X_D3DResource * WINAPI XTL::EmuIDirect3DDevice8_CreateTexture2
|
2003-06-10 03:00:19 +00:00
|
|
|
(
|
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
UINT Depth,
|
|
|
|
UINT Levels,
|
|
|
|
DWORD Usage,
|
|
|
|
D3DFORMAT Format,
|
|
|
|
D3DRESOURCETYPE D3DResource
|
|
|
|
)
|
|
|
|
{
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pTexture;
|
2003-06-10 03:00:19 +00:00
|
|
|
|
|
|
|
EmuIDirect3DDevice8_CreateTexture(Width, Height, Levels, Usage, Format, D3DPOOL_MANAGED, &pTexture);
|
|
|
|
|
|
|
|
return pTexture;
|
|
|
|
}
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateTexture
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_CreateTexture
|
2003-06-05 00:03:28 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
UINT Levels,
|
|
|
|
DWORD Usage,
|
|
|
|
D3DFORMAT Format,
|
|
|
|
D3DPOOL Pool,
|
|
|
|
X_D3DResource **ppTexture
|
2003-06-05 00:03:28 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateTexture\n"
|
|
|
|
"(\n"
|
|
|
|
" Width : 0x%.08X\n"
|
|
|
|
" Height : 0x%.08X\n"
|
|
|
|
" Levels : 0x%.08X\n"
|
|
|
|
" Usage : 0x%.08X\n"
|
|
|
|
" Format : 0x%.08X\n"
|
|
|
|
" Pool : 0x%.08X\n"
|
|
|
|
" ppTexture : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Width, Height, Levels, Usage, Format, Pool, ppTexture);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
// Convert Format (Xbox->PC)
|
2003-06-22 03:21:29 +00:00
|
|
|
D3DFORMAT PCFormat = EmuXB2PC_D3DFormat(Format);
|
2003-06-05 00:03:28 +00:00
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
// TODO: HACK: Devices that don't support this should somehow emulate it!
|
|
|
|
if(PCFormat == D3DFMT_D16)
|
|
|
|
{
|
2003-06-24 01:07:48 +00:00
|
|
|
printf("*Warning* D3DFMT_16 is an unsupported texture format!\n");
|
2003-06-24 00:06:09 +00:00
|
|
|
PCFormat = D3DFMT_X8R8G8B8;
|
|
|
|
}
|
2003-07-03 21:42:52 +00:00
|
|
|
else if(PCFormat == D3DFMT_P8)
|
|
|
|
{
|
|
|
|
printf("*Warning* D3DFMT_P8 is an unsupported texture format!\n");
|
|
|
|
PCFormat = D3DFMT_X8R8G8B8;
|
|
|
|
}
|
2003-07-06 01:16:03 +00:00
|
|
|
else if(PCFormat == D3DFMT_D24S8)
|
|
|
|
{
|
|
|
|
printf("*Warning* D3DFMT_D24S8 is an unsupported texture format!\n");
|
|
|
|
PCFormat = D3DFMT_X8R8G8B8;
|
|
|
|
}
|
2003-07-30 04:57:03 +00:00
|
|
|
else if(PCFormat == D3DFMT_YUY2)
|
2003-07-15 23:39:26 +00:00
|
|
|
{
|
2003-07-30 04:57:03 +00:00
|
|
|
if(!g_bSupportsYUY2)
|
2003-08-01 04:52:35 +00:00
|
|
|
EmuCleanup("Sorry, YUY2 must be supported in hardware (temporarily)");
|
2003-07-30 04:57:03 +00:00
|
|
|
|
2003-07-15 23:39:26 +00:00
|
|
|
// cache the overlay size
|
|
|
|
g_dwOverlayW = Width;
|
|
|
|
g_dwOverlayH = Height;
|
|
|
|
}
|
|
|
|
|
2003-07-16 01:51:45 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * adjust width/height to power of 2
|
|
|
|
// ******************************************************************
|
2003-07-12 01:20:09 +00:00
|
|
|
{
|
|
|
|
UINT NewWidth=0, NewHeight=0;
|
|
|
|
|
|
|
|
int v;
|
|
|
|
|
|
|
|
for(v=0;v<32;v++)
|
|
|
|
{
|
2003-07-30 04:57:03 +00:00
|
|
|
int mask = 1 << v;
|
2003-07-12 01:20:09 +00:00
|
|
|
|
2003-07-30 04:57:03 +00:00
|
|
|
if(Width & mask)
|
|
|
|
NewWidth = mask;
|
|
|
|
|
|
|
|
if(Height & mask)
|
|
|
|
NewHeight = mask;
|
2003-07-12 01:20:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(Width != NewWidth)
|
|
|
|
{
|
|
|
|
NewWidth <<= 1;
|
|
|
|
printf("*Warning* needed to resize width (%d->%d)\n", Width, NewWidth);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(Height != NewHeight)
|
|
|
|
{
|
|
|
|
NewHeight <<= 1;
|
|
|
|
printf("*Warning* needed to resize height (%d->%d)\n", Height, NewHeight);
|
|
|
|
}
|
|
|
|
|
|
|
|
Width = NewWidth;
|
|
|
|
Height = NewHeight;
|
|
|
|
}
|
2003-07-11 01:19:02 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
*ppTexture = new X_D3DResource();
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateTexture
|
2003-06-05 00:03:28 +00:00
|
|
|
(
|
|
|
|
Width, Height, Levels,
|
2003-06-24 01:07:48 +00:00
|
|
|
0, // TODO: Xbox Allows a border to be drawn (maybe hack this in software ;[)
|
2003-06-22 03:21:29 +00:00
|
|
|
PCFormat, D3DPOOL_MANAGED, &((*ppTexture)->EmuTexture8)
|
2003-06-05 00:03:28 +00:00
|
|
|
);
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
if(FAILED(hRet))
|
2003-06-24 01:07:48 +00:00
|
|
|
printf("*Warning* CreateTexture FAILED\n");
|
2003-06-28 08:16:08 +00:00
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetIndices
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetIndices
|
2003-06-18 08:00:50 +00:00
|
|
|
(
|
|
|
|
X_D3DIndexBuffer *pIndexData,
|
|
|
|
UINT BaseVertexIndex
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetIndices\n"
|
|
|
|
"(\n"
|
|
|
|
" pIndexData : 0x%.08X\n"
|
|
|
|
" BaseVertexIndex : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pIndexData, BaseVertexIndex);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
EmuVerifyResourceIsRegistered(pIndexData);
|
2003-06-18 08:00:50 +00:00
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
IDirect3DIndexBuffer8 *pIndexBuffer = pIndexData->EmuIndexBuffer8;
|
2003-06-18 08:00:50 +00:00
|
|
|
|
|
|
|
g_pD3DDevice8->SetIndices(pIndexBuffer, BaseVertexIndex);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTexture
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetTexture
|
2003-06-05 06:53:14 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
DWORD Stage,
|
|
|
|
X_D3DResource *pTexture
|
2003-06-05 06:53:14 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTexture\n"
|
|
|
|
"(\n"
|
|
|
|
" Stage : 0x%.08X\n"
|
|
|
|
" pTexture : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Stage, pTexture);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
IDirect3DBaseTexture8 *pBaseTexture8 = NULL;
|
2003-06-18 05:15:02 +00:00
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
if(pTexture != NULL)
|
2003-06-20 07:04:40 +00:00
|
|
|
{
|
2003-06-22 03:21:29 +00:00
|
|
|
EmuVerifyResourceIsRegistered(pTexture);
|
|
|
|
pBaseTexture8 = pTexture->EmuBaseTexture8;
|
2003-06-20 07:04:40 +00:00
|
|
|
}
|
2003-06-05 06:53:14 +00:00
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetTexture(Stage, pBaseTexture8);
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-13 19:21:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SwitchTexture
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID __fastcall XTL::EmuIDirect3DDevice8_SwitchTexture
|
2003-06-13 19:21:10 +00:00
|
|
|
(
|
|
|
|
DWORD Method,
|
|
|
|
DWORD Data,
|
|
|
|
DWORD Format
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SwitchTexture\n"
|
|
|
|
"(\n"
|
|
|
|
" Method : 0x%.08X\n"
|
|
|
|
" Data : 0x%.08X\n"
|
|
|
|
" Format : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Method, Data, Format);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuCleanup("EmuIDirect3DDevice8_SwitchTexture is not implemented!");
|
|
|
|
/***
|
|
|
|
IDirect3DBaseTexture8 *pBaseTexture8 = pTexture->EmuBaseTexture8;
|
|
|
|
IDirect3DBaseTexture8 *pPrevTexture8 = NULL;
|
|
|
|
|
|
|
|
// Xbox SwitchTexture does not decrement the reference count on the
|
|
|
|
// old texture, but SetTexture does, so we need to pre-increment
|
|
|
|
g_pD3DDevice8->GetTexture(Stage, &pPrevTexture8);
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->SetTexture(Stage, pBaseTexture8);
|
|
|
|
|
|
|
|
// Xbox SwitchTexture does not increment reference count, but the
|
|
|
|
// above SetTexture does, so we need to remove it.
|
|
|
|
pBaseTexture8->Release();
|
|
|
|
***/
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-04 02:18:40 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDisplayMode
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_GetDisplayMode
|
2003-06-04 02:18:40 +00:00
|
|
|
(
|
|
|
|
X_D3DDISPLAYMODE *pMode
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetDisplayMode\n"
|
|
|
|
"(\n"
|
|
|
|
" pMode : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pMode);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
HRESULT hRet;
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
D3DDISPLAYMODE *pPCMode = (D3DDISPLAYMODE*)pMode;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
hRet = g_pD3DDevice8->GetDisplayMode(pPCMode);
|
2003-06-04 02:18:40 +00:00
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
// Convert Format (PC->Xbox)
|
|
|
|
pMode->Format = EmuPC2XB_D3DFormat(pPCMode->Format);
|
2003-06-04 02:18:40 +00:00
|
|
|
|
|
|
|
// TODO: Make this configurable in the future?
|
2003-06-05 03:09:52 +00:00
|
|
|
pMode->Flags = 0x000000A1; // D3DPRESENTFLAG_FIELD | D3DPRESENTFLAG_INTERLACED | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
|
2003-06-04 02:18:40 +00:00
|
|
|
}
|
|
|
|
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-05-03 08:29:37 +00:00
|
|
|
return hRet;
|
2003-02-19 20:53:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_Clear
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_Clear
|
2003-02-19 20:53:33 +00:00
|
|
|
(
|
|
|
|
DWORD Count,
|
|
|
|
CONST D3DRECT *pRects,
|
|
|
|
DWORD Flags,
|
|
|
|
D3DCOLOR Color,
|
|
|
|
float Z,
|
|
|
|
DWORD Stencil
|
|
|
|
)
|
|
|
|
{
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_Clear\n"
|
2003-02-19 20:53:33 +00:00
|
|
|
"(\n"
|
|
|
|
" Count : 0x%.08X\n"
|
|
|
|
" pRects : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
" Color : 0x%.08X\n"
|
2003-07-06 01:16:03 +00:00
|
|
|
" Z : %f\n"
|
2003-02-19 20:53:33 +00:00
|
|
|
" Stencil : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Count, pRects, Flags,
|
|
|
|
Color, Z, Stencil);
|
|
|
|
}
|
|
|
|
#endif
|
2003-05-28 07:21:41 +00:00
|
|
|
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-02-21 20:33:21 +00:00
|
|
|
// TODO: D3DCLEAR_TARGET_A, *R, *G, *B don't exist on windows
|
2003-02-22 07:49:02 +00:00
|
|
|
DWORD newFlags = 0;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-07-08 18:58:04 +00:00
|
|
|
if(Flags & 0x000000f0)
|
2003-02-22 07:49:02 +00:00
|
|
|
newFlags |= D3DCLEAR_TARGET;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-07-08 18:58:04 +00:00
|
|
|
if(Flags & 0x00000001)
|
2003-02-22 07:49:02 +00:00
|
|
|
newFlags |= D3DCLEAR_ZBUFFER;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-07-08 18:58:04 +00:00
|
|
|
if(Flags & 0x00000002)
|
2003-02-22 07:49:02 +00:00
|
|
|
newFlags |= D3DCLEAR_STENCIL;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
Flags = newFlags;
|
2003-02-19 20:53:33 +00:00
|
|
|
}
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT ret = g_pD3DDevice8->Clear(Count, pRects, Flags, Color, Z, Stencil);
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_Present
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_Present
|
2003-05-05 06:35:37 +00:00
|
|
|
(
|
|
|
|
CONST RECT* pSourceRect,
|
|
|
|
CONST RECT* pDestRect,
|
|
|
|
PVOID pDummy1,
|
|
|
|
PVOID pDummy2
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_Present\n"
|
2003-05-05 06:35:37 +00:00
|
|
|
"(\n"
|
|
|
|
" pSourceRect : 0x%.08X\n"
|
|
|
|
" pDestRect : 0x%.08X\n"
|
|
|
|
" pDummy1 : 0x%.08X\n"
|
|
|
|
" pDummy2 : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pSourceRect, pDestRect, pDummy1, pDummy2);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->Present(pSourceRect, pDestRect, (HWND)pDummy1, (CONST RGNDATA*)pDummy2);
|
2003-05-05 06:35:37 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
return hRet;
|
2003-05-05 06:35:37 +00:00
|
|
|
}
|
|
|
|
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_Swap
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_Swap
|
2003-02-21 00:07:28 +00:00
|
|
|
(
|
|
|
|
DWORD Flags
|
|
|
|
)
|
|
|
|
{
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
2003-02-21 00:07:28 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_Swap\n"
|
2003-02-21 00:07:28 +00:00
|
|
|
"(\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Flags);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// TODO: Ensure this flag is always the same across library versions
|
|
|
|
if(Flags != 0)
|
2003-07-02 20:14:15 +00:00
|
|
|
EmuCleanup("XTL::EmuIDirect3DDevice8_Swap: Flags != 0");
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->Present(0, 0, 0, 0);
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
return hRet;
|
2003-06-18 05:15:02 +00:00
|
|
|
}
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DResource8_Register
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DResource8_Register
|
2003-06-10 22:32:31 +00:00
|
|
|
(
|
|
|
|
X_D3DResource *pThis,
|
|
|
|
PVOID pBase
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DResource8_Register\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" pBase : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, pBase);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
HRESULT hRet;
|
|
|
|
|
|
|
|
X_D3DResource *pResource = (X_D3DResource*)pThis;
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
DWORD dwCommonType = pResource->Common & X_D3DCOMMON_TYPE_MASK;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Determine the resource type, and initialize
|
|
|
|
// ******************************************************************
|
2003-06-24 00:06:09 +00:00
|
|
|
switch(dwCommonType)
|
2003-06-10 22:32:31 +00:00
|
|
|
{
|
2003-06-16 22:06:01 +00:00
|
|
|
case X_D3DCOMMON_TYPE_VERTEXBUFFER:
|
|
|
|
{
|
2003-06-19 05:37:16 +00:00
|
|
|
#ifdef _DEBUG_TRACE
|
2003-06-20 07:04:40 +00:00
|
|
|
printf("EmuIDirect3DResource8_Register :-> VertexBuffer...\n");
|
2003-06-19 05:37:16 +00:00
|
|
|
#endif
|
|
|
|
|
2003-06-18 05:15:02 +00:00
|
|
|
X_D3DVertexBuffer *pVertexBuffer = (X_D3DVertexBuffer*)pResource;
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Create the vertex buffer
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
DWORD dwSize = EmuCheckAllocationSize(pBase);
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
hRet = g_pD3DDevice8->CreateVertexBuffer
|
2003-06-18 05:15:02 +00:00
|
|
|
(
|
|
|
|
dwSize, 0, 0, D3DPOOL_MANAGED,
|
|
|
|
&pResource->EmuVertexBuffer8
|
|
|
|
);
|
|
|
|
|
|
|
|
BYTE *pData = 0;
|
|
|
|
|
|
|
|
hRet = pResource->EmuVertexBuffer8->Lock(0, 0, &pData, 0);
|
|
|
|
|
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("VertexBuffer Lock failed");
|
|
|
|
|
|
|
|
memcpy(pData, (void*)pBase, dwSize);
|
|
|
|
|
|
|
|
pResource->EmuVertexBuffer8->Unlock();
|
|
|
|
|
|
|
|
pResource->Data = (ULONG)pData;
|
|
|
|
}
|
2003-06-16 22:06:01 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
case X_D3DCOMMON_TYPE_INDEXBUFFER:
|
|
|
|
{
|
2003-06-19 05:37:16 +00:00
|
|
|
#ifdef _DEBUG_TRACE
|
2003-06-20 07:04:40 +00:00
|
|
|
printf("EmuIDirect3DResource8_Register :-> IndexBuffer...\n");
|
2003-06-19 05:37:16 +00:00
|
|
|
#endif
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
X_D3DIndexBuffer *pIndexBuffer = (X_D3DIndexBuffer*)pResource;
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Create the index buffer
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
DWORD dwSize = EmuCheckAllocationSize(pBase);
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateIndexBuffer
|
|
|
|
(
|
|
|
|
dwSize, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED,
|
|
|
|
&pIndexBuffer->EmuIndexBuffer8
|
|
|
|
);
|
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("CreateIndexBuffer failed");
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
BYTE *pData = 0;
|
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
hRet = pResource->EmuIndexBuffer8->Lock(0, dwSize, &pData, 0);
|
2003-06-18 08:00:50 +00:00
|
|
|
|
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("IndexBuffer Lock failed");
|
|
|
|
|
|
|
|
memcpy(pData, (void*)pBase, dwSize);
|
|
|
|
|
|
|
|
pResource->EmuIndexBuffer8->Unlock();
|
|
|
|
|
|
|
|
pResource->Data = (ULONG)pData;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2003-07-06 01:16:03 +00:00
|
|
|
case X_D3DCOMMON_TYPE_PUSHBUFFER:
|
|
|
|
{
|
2003-07-16 19:59:32 +00:00
|
|
|
printf("*Warning* X_D3DCOMMON_TYPE_PUSHBUFFER is not yet implemented\n");
|
2003-07-06 01:16:03 +00:00
|
|
|
|
|
|
|
X_D3DPushBuffer *pPushBuffer = (X_D3DPushBuffer*)pResource;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
case X_D3DCOMMON_TYPE_SURFACE:
|
2003-06-10 22:32:31 +00:00
|
|
|
case X_D3DCOMMON_TYPE_TEXTURE:
|
|
|
|
{
|
2003-06-26 00:43:21 +00:00
|
|
|
// TODO: Find out why this only seems to be safe with textures (for now)
|
|
|
|
pBase = (PVOID)((DWORD)pBase + (DWORD)pThis->Data);
|
|
|
|
|
2003-06-19 05:37:16 +00:00
|
|
|
#ifdef _DEBUG_TRACE
|
2003-06-28 00:26:36 +00:00
|
|
|
if(dwCommonType == X_D3DCOMMON_TYPE_SURFACE)
|
|
|
|
printf("EmuIDirect3DResource8_Register :-> Surface...\n");
|
|
|
|
else
|
|
|
|
printf("EmuIDirect3DResource8_Register :-> Texture...\n");
|
2003-06-19 05:37:16 +00:00
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DPixelContainer *pPixelContainer = (X_D3DPixelContainer*)pResource;
|
|
|
|
|
2003-06-19 05:37:16 +00:00
|
|
|
X_D3DFORMAT X_Format = (X_D3DFORMAT)((pPixelContainer->Format & X_D3DFORMAT_FORMAT_MASK) >> X_D3DFORMAT_FORMAT_SHIFT);
|
|
|
|
D3DFORMAT Format = EmuXB2PC_D3DFormat(X_Format);
|
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
// TODO: HACK: Temporary?
|
|
|
|
if(X_Format == 0x2E)
|
|
|
|
{
|
|
|
|
X_Format = 0x12;
|
|
|
|
Format = D3DFMT_A8R8G8B8;
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD dwWidth, dwHeight, dwBPP, dwDepth = 1, dwPitch = 0, dwMipMapLevels = 1;
|
|
|
|
BOOL bSwizzled = FALSE, bCompressed = FALSE, dwCompressedSize = 0;
|
2003-06-26 23:55:09 +00:00
|
|
|
BOOL bCubemap = pPixelContainer->Format & X_D3DFORMAT_CUBEMAP;
|
|
|
|
|
|
|
|
if(bCubemap)
|
|
|
|
EmuCleanup("Cubemaps are temporarily unsupported");
|
2003-06-10 22:32:31 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
2003-06-19 05:37:16 +00:00
|
|
|
// * Interpret Width/Height/BPP
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
2003-06-19 05:37:16 +00:00
|
|
|
if(X_Format == 0x07 /* X_D3DFMT_X8R8G8B8 */ || X_Format == 0x06 /* X_D3DFMT_A8R8G8B8 */)
|
2003-06-10 22:32:31 +00:00
|
|
|
{
|
2003-06-19 05:37:16 +00:00
|
|
|
bSwizzled = TRUE;
|
2003-06-10 22:32:31 +00:00
|
|
|
|
2003-06-19 05:37:16 +00:00
|
|
|
// Swizzled 32 Bit
|
|
|
|
dwWidth = 1 << ((pPixelContainer->Format & X_D3DFORMAT_USIZE_MASK) >> X_D3DFORMAT_USIZE_SHIFT);
|
|
|
|
dwHeight = 1 << ((pPixelContainer->Format & X_D3DFORMAT_VSIZE_MASK) >> X_D3DFORMAT_VSIZE_SHIFT);
|
2003-06-25 23:55:50 +00:00
|
|
|
dwDepth = 1 << ((pPixelContainer->Format & X_D3DFORMAT_PSIZE_MASK) >> X_D3DFORMAT_PSIZE_SHIFT);
|
|
|
|
dwPitch = dwWidth*4;
|
2003-06-19 05:37:16 +00:00
|
|
|
dwBPP = 4;
|
2003-06-10 22:32:31 +00:00
|
|
|
}
|
2003-06-20 07:04:40 +00:00
|
|
|
else if(X_Format == 0x05 /* X_D3DFMT_R5G6B5 */ || X_Format == 0x04 /* X_D3DFMT_A4R4G4B4 */)
|
2003-06-19 05:37:16 +00:00
|
|
|
{
|
|
|
|
bSwizzled = TRUE;
|
2003-06-10 22:32:31 +00:00
|
|
|
|
2003-06-19 05:37:16 +00:00
|
|
|
// Swizzled 16 Bit
|
|
|
|
dwWidth = 1 << ((pPixelContainer->Format & X_D3DFORMAT_USIZE_MASK) >> X_D3DFORMAT_USIZE_SHIFT);
|
|
|
|
dwHeight = 1 << ((pPixelContainer->Format & X_D3DFORMAT_VSIZE_MASK) >> X_D3DFORMAT_VSIZE_SHIFT);
|
2003-06-25 23:55:50 +00:00
|
|
|
dwDepth = 1 << ((pPixelContainer->Format & X_D3DFORMAT_PSIZE_MASK) >> X_D3DFORMAT_PSIZE_SHIFT);
|
|
|
|
dwPitch = dwWidth*2;
|
2003-06-19 05:37:16 +00:00
|
|
|
dwBPP = 2;
|
|
|
|
}
|
2003-06-28 00:26:36 +00:00
|
|
|
else if(X_Format == 0x12 /* X_D3DFORMAT_A8R8G8B8 */ || X_Format == 0x2E /* D3DFMT_LIN_D24S8 */)
|
2003-06-19 05:37:16 +00:00
|
|
|
{
|
|
|
|
// Linear 32 Bit
|
2003-06-25 23:55:50 +00:00
|
|
|
dwWidth = (pPixelContainer->Size & X_D3DSIZE_WIDTH_MASK) + 1;
|
|
|
|
dwHeight = ((pPixelContainer->Size & X_D3DSIZE_HEIGHT_MASK) >> X_D3DSIZE_HEIGHT_SHIFT) + 1;
|
2003-06-26 23:55:09 +00:00
|
|
|
dwPitch = (((pPixelContainer->Size & X_D3DSIZE_PITCH_MASK) >> X_D3DSIZE_PITCH_SHIFT)+1)*64;
|
2003-06-19 05:37:16 +00:00
|
|
|
dwBPP = 4;
|
|
|
|
}
|
2003-06-25 23:55:50 +00:00
|
|
|
else if(X_Format == 0x11 /* D3DFMT_LIN_R5G6B5 */)
|
|
|
|
{
|
|
|
|
// Linear 16 Bit
|
|
|
|
dwWidth = (pPixelContainer->Size & X_D3DSIZE_WIDTH_MASK) + 1;
|
|
|
|
dwHeight = ((pPixelContainer->Size & X_D3DSIZE_HEIGHT_MASK) >> X_D3DSIZE_HEIGHT_SHIFT) + 1;
|
2003-06-26 23:55:09 +00:00
|
|
|
dwPitch = (((pPixelContainer->Size & X_D3DSIZE_PITCH_MASK) >> X_D3DSIZE_PITCH_SHIFT)+1)*64;
|
2003-06-25 23:55:50 +00:00
|
|
|
dwBPP = 2;
|
|
|
|
}
|
|
|
|
else if(X_Format == 0x0C /* D3DFMT_DXT1 */ || X_Format == 0x0E /* D3DFMT_DXT2 */ || X_Format == 0x0F /* D3DFMT_DXT3 */)
|
|
|
|
{
|
|
|
|
bCompressed = TRUE;
|
|
|
|
|
|
|
|
// Compressed
|
|
|
|
dwWidth = 1 << ((pPixelContainer->Format & X_D3DFORMAT_USIZE_MASK) >> X_D3DFORMAT_USIZE_SHIFT);
|
|
|
|
dwHeight = 1 << ((pPixelContainer->Format & X_D3DFORMAT_VSIZE_MASK) >> X_D3DFORMAT_VSIZE_SHIFT);
|
|
|
|
dwDepth = 1 << ((pPixelContainer->Format & X_D3DFORMAT_PSIZE_MASK) >> X_D3DFORMAT_PSIZE_SHIFT);
|
2003-06-28 00:26:36 +00:00
|
|
|
|
|
|
|
// D3DFMT_DXT2->D3DFMT_DXT5 : 128bits per block/per 16 texels
|
|
|
|
dwCompressedSize = dwWidth*dwHeight;
|
|
|
|
|
|
|
|
if(X_Format == 0x0C) // D3DFMT_DXT1 : 64bits per block/per 16 texels
|
|
|
|
dwCompressedSize /= 2;
|
|
|
|
|
2003-06-25 23:55:50 +00:00
|
|
|
dwMipMapLevels = (pPixelContainer->Format & X_D3DFORMAT_MIPMAP_MASK) >> X_D3DFORMAT_MIPMAP_SHIFT;
|
|
|
|
}
|
2003-06-10 22:32:31 +00:00
|
|
|
else
|
|
|
|
{
|
2003-06-25 23:55:50 +00:00
|
|
|
EmuCleanup("0x%.08X is not a supported format!\n", X_Format);
|
2003-06-10 22:32:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Create the happy little texture
|
|
|
|
// ******************************************************************
|
2003-06-24 00:06:09 +00:00
|
|
|
if(dwCommonType == X_D3DCOMMON_TYPE_SURFACE)
|
|
|
|
{
|
2003-06-28 00:26:36 +00:00
|
|
|
hRet = g_pD3DDevice8->CreateImageSurface(dwWidth, dwHeight, Format, &pResource->EmuSurface8);
|
2003-06-24 00:06:09 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2003-07-12 01:20:09 +00:00
|
|
|
// TODO: HACK: Figure out why this is necessary!
|
2003-07-16 01:51:45 +00:00
|
|
|
// TODO: This is necessary for DXT1 textures at least (4x4 blocks minimum)
|
2003-07-15 02:34:04 +00:00
|
|
|
if(dwWidth < 4)
|
2003-07-12 01:20:09 +00:00
|
|
|
{
|
2003-07-15 02:34:04 +00:00
|
|
|
printf("*Warning* expanding texture width (%d->4)\n", dwWidth);
|
|
|
|
dwWidth = 4;
|
|
|
|
|
|
|
|
dwMipMapLevels = 3;
|
2003-07-12 01:20:09 +00:00
|
|
|
}
|
|
|
|
|
2003-07-15 02:34:04 +00:00
|
|
|
if(dwHeight < 4)
|
2003-07-12 01:20:09 +00:00
|
|
|
{
|
2003-07-15 02:34:04 +00:00
|
|
|
printf("*Warning* expanding texture height (%d->4)\n", dwHeight);
|
|
|
|
dwHeight = 4;
|
|
|
|
|
|
|
|
dwMipMapLevels = 3;
|
2003-07-12 01:20:09 +00:00
|
|
|
}
|
|
|
|
|
2003-07-15 02:34:04 +00:00
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
printf("CreateTexture(%d, %d, %d, 0, %d, D3DPOOL_MANAGED, 0x%.08X)\n", dwWidth, dwHeight,
|
|
|
|
dwMipMapLevels, Format, &pResource->EmuTexture8);
|
|
|
|
#endif
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
hRet = g_pD3DDevice8->CreateTexture
|
|
|
|
(
|
2003-06-25 23:55:50 +00:00
|
|
|
dwWidth, dwHeight, dwMipMapLevels, 0, Format,
|
2003-06-24 00:06:09 +00:00
|
|
|
D3DPOOL_MANAGED, &pResource->EmuTexture8
|
|
|
|
);
|
2003-07-15 02:34:04 +00:00
|
|
|
|
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("CreateTexture failed");
|
2003-06-24 00:06:09 +00:00
|
|
|
}
|
2003-06-10 22:32:31 +00:00
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
D3DLOCKED_RECT LockedRect;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
2003-06-19 05:37:16 +00:00
|
|
|
// * Copy over data (deswizzle if necessary)
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
2003-06-24 00:06:09 +00:00
|
|
|
if(dwCommonType == X_D3DCOMMON_TYPE_SURFACE)
|
2003-06-28 00:26:36 +00:00
|
|
|
hRet = pResource->EmuSurface8->LockRect(&LockedRect, NULL, 0);
|
2003-06-24 00:06:09 +00:00
|
|
|
else
|
2003-06-26 23:55:09 +00:00
|
|
|
hRet = pResource->EmuTexture8->LockRect(0, &LockedRect, NULL, 0);
|
2003-06-10 22:32:31 +00:00
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
RECT iRect = {0,0,0,0};
|
|
|
|
POINT iPoint = {0,0};
|
2003-06-10 22:32:31 +00:00
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
if(bSwizzled)
|
|
|
|
{
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::EmuXGUnswizzleRect
|
2003-06-28 00:26:36 +00:00
|
|
|
(
|
|
|
|
pBase, dwWidth, dwHeight, dwDepth, LockedRect.pBits,
|
|
|
|
LockedRect.Pitch, iRect, iPoint, dwBPP
|
|
|
|
);
|
|
|
|
}
|
|
|
|
else if(bCompressed)
|
|
|
|
{
|
|
|
|
memcpy(LockedRect.pBits, pBase, dwCompressedSize);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
BYTE *pDest = (BYTE*)LockedRect.pBits;
|
|
|
|
BYTE *pSrc = (BYTE*)pBase;
|
|
|
|
|
|
|
|
if((DWORD)LockedRect.Pitch == dwPitch && dwPitch == dwWidth*dwBPP)
|
|
|
|
memcpy(pDest, pSrc, dwWidth*dwHeight*dwBPP);
|
2003-06-19 05:37:16 +00:00
|
|
|
else
|
|
|
|
{
|
2003-06-28 00:26:36 +00:00
|
|
|
// TODO: Faster copy (maybe unnecessary)
|
|
|
|
for(DWORD v=0;v<dwHeight;v++)
|
2003-06-19 05:37:16 +00:00
|
|
|
{
|
2003-06-28 00:26:36 +00:00
|
|
|
memcpy(pDest, pSrc, dwWidth*dwBPP);
|
|
|
|
|
|
|
|
pDest += LockedRect.Pitch;
|
|
|
|
pSrc += dwPitch;
|
2003-06-19 05:37:16 +00:00
|
|
|
}
|
|
|
|
}
|
2003-06-28 00:26:36 +00:00
|
|
|
}
|
2003-06-10 22:32:31 +00:00
|
|
|
|
2003-06-28 00:26:36 +00:00
|
|
|
if(dwCommonType == X_D3DCOMMON_TYPE_SURFACE)
|
|
|
|
pResource->EmuSurface8->UnlockRect();
|
|
|
|
else
|
2003-06-10 22:32:31 +00:00
|
|
|
pResource->EmuTexture8->UnlockRect(0);
|
2003-06-26 23:55:09 +00:00
|
|
|
|
|
|
|
// Debug Texture Dumping
|
2003-06-28 00:26:36 +00:00
|
|
|
/*
|
|
|
|
if(dwCommonType == X_D3DCOMMON_TYPE_SURFACE)
|
|
|
|
{
|
|
|
|
static int dwDumpSurface = 0;
|
|
|
|
|
|
|
|
char szBuffer[255];
|
|
|
|
|
|
|
|
sprintf(szBuffer, "C:\\Aaron\\Textures\\Surface%.03d.bmp", dwDumpSurface++);
|
|
|
|
|
|
|
|
D3DXSaveSurfaceToFile(szBuffer, D3DXIFF_BMP, pResource->EmuSurface8, NULL, NULL);
|
|
|
|
}
|
|
|
|
else
|
2003-06-26 23:55:09 +00:00
|
|
|
{
|
|
|
|
static int dwDumpTex = 0;
|
|
|
|
|
|
|
|
char szBuffer[255];
|
|
|
|
|
|
|
|
sprintf(szBuffer, "C:\\Aaron\\Textures\\Texture%.03d.bmp", dwDumpTex++);
|
|
|
|
|
|
|
|
D3DXSaveTextureToFile(szBuffer, D3DXIFF_BMP, pResource->EmuTexture8, NULL);
|
|
|
|
}
|
2003-07-06 01:16:03 +00:00
|
|
|
//*/
|
2003-06-10 22:32:31 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
2003-06-24 00:06:09 +00:00
|
|
|
EmuCleanup("IDirect3DResource8::Register -> Common Type 0x%.08X not yet supported", dwCommonType);
|
2003-06-10 22:32:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DResource8_Release
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
ULONG WINAPI XTL::EmuIDirect3DResource8_Release
|
2003-06-05 06:53:14 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis
|
2003-06-05 06:53:14 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DResource8_Release\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DResource8 *pResource8 = pThis->EmuResource8;
|
|
|
|
|
|
|
|
ULONG uRet = pResource8->Release();
|
|
|
|
|
|
|
|
if(uRet == 0)
|
|
|
|
{
|
2003-06-11 02:07:41 +00:00
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
printf("EmuIDirect3DResource8_Release (0x%X): Cleaned up a Resource!\n", GetCurrentThreadId());
|
|
|
|
#endif
|
2003-06-10 22:32:31 +00:00
|
|
|
delete pThis;
|
|
|
|
}
|
2003-06-05 06:53:14 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
return uRet;
|
2003-06-05 06:53:14 +00:00
|
|
|
}
|
|
|
|
|
2003-06-20 07:04:40 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DResource8_IsBusy
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
BOOL WINAPI XTL::EmuIDirect3DResource8_IsBusy
|
2003-06-20 07:04:40 +00:00
|
|
|
(
|
|
|
|
X_D3DResource *pThis
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DResource8_IsBusy\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DResource8 *pResource8 = pThis->EmuResource8;
|
|
|
|
|
|
|
|
// I guess we arent doing anything, just return false..
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuGet2DSurfaceDesc
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuGet2DSurfaceDesc
|
2003-06-24 00:06:09 +00:00
|
|
|
(
|
|
|
|
X_D3DPixelContainer *pPixelContainer,
|
|
|
|
DWORD dwLevel,
|
|
|
|
X_D3DSURFACE_DESC *pDesc
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuGet2DSurfaceDesc\n"
|
|
|
|
"(\n"
|
|
|
|
" pPixelContainer : 0x%.08X\n"
|
|
|
|
" dwLevel : 0x%.08X\n"
|
|
|
|
" pDesc : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pPixelContainer, dwLevel, pDesc);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuVerifyResourceIsRegistered(pPixelContainer);
|
|
|
|
|
|
|
|
D3DSURFACE_DESC SurfaceDesc;
|
|
|
|
|
2003-07-17 22:52:58 +00:00
|
|
|
ZeroMemory(&SurfaceDesc, sizeof(SurfaceDesc));
|
|
|
|
|
|
|
|
HRESULT hRet;
|
|
|
|
|
|
|
|
if(dwLevel == 0xFEFEFEFE)
|
|
|
|
hRet = pPixelContainer->EmuSurface8->GetDesc(&SurfaceDesc);
|
|
|
|
else
|
|
|
|
hRet = pPixelContainer->EmuTexture8->GetLevelDesc(dwLevel, &SurfaceDesc);
|
2003-06-24 00:06:09 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Rearrange into windows format (remove D3DPool)
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
// Convert Format (PC->Xbox)
|
|
|
|
pDesc->Format = EmuPC2XB_D3DFormat(SurfaceDesc.Format);
|
|
|
|
pDesc->Type = SurfaceDesc.Type;
|
|
|
|
|
|
|
|
if(pDesc->Type > 7)
|
2003-07-12 01:20:09 +00:00
|
|
|
EmuCleanup("EmuGet2DSurfaceDesc: pDesc->Type > 7");
|
2003-06-24 00:06:09 +00:00
|
|
|
|
|
|
|
pDesc->Usage = SurfaceDesc.Usage;
|
|
|
|
pDesc->Size = SurfaceDesc.Size;
|
|
|
|
|
|
|
|
// TODO: Convert from Xbox to PC!!
|
|
|
|
if(SurfaceDesc.MultiSampleType == D3DMULTISAMPLE_NONE)
|
2003-07-02 20:14:15 +00:00
|
|
|
pDesc->MultiSampleType = (XTL::D3DMULTISAMPLE_TYPE)0x0011;
|
2003-06-24 00:06:09 +00:00
|
|
|
else
|
|
|
|
EmuCleanup("EmuGet2DSurfaceDesc Unknown Multisample format! (%d)", SurfaceDesc.MultiSampleType);
|
|
|
|
|
|
|
|
pDesc->Width = SurfaceDesc.Width;
|
|
|
|
pDesc->Height = SurfaceDesc.Height;
|
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-15 02:34:04 +00:00
|
|
|
// ******************************************************************
|
2003-07-17 01:43:56 +00:00
|
|
|
// * func: EmuGet2DSurfaceDescD
|
2003-07-15 02:34:04 +00:00
|
|
|
// ******************************************************************
|
2003-07-17 01:43:56 +00:00
|
|
|
VOID WINAPI XTL::EmuGet2DSurfaceDescD
|
|
|
|
(
|
|
|
|
X_D3DPixelContainer *pPixelContainer,
|
|
|
|
X_D3DSURFACE_DESC *pDesc
|
|
|
|
)
|
2003-07-15 02:34:04 +00:00
|
|
|
{
|
2003-07-17 01:43:56 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
2003-07-15 02:34:04 +00:00
|
|
|
{
|
2003-07-17 01:43:56 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuGet2DSurfaceDescD\n"
|
|
|
|
"(\n"
|
|
|
|
" pPixelContainer : 0x%.08X\n"
|
|
|
|
" pDesc : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pPixelContainer, pDesc);
|
|
|
|
EmuSwapFS(); // Xbox FS
|
2003-07-15 02:34:04 +00:00
|
|
|
}
|
2003-07-17 01:43:56 +00:00
|
|
|
#endif
|
2003-07-15 02:34:04 +00:00
|
|
|
|
2003-07-17 22:52:58 +00:00
|
|
|
EmuGet2DSurfaceDesc(pPixelContainer, 0xFEFEFEFE, pDesc);
|
2003-07-15 02:34:04 +00:00
|
|
|
|
2003-07-17 01:43:56 +00:00
|
|
|
return;
|
2003-07-15 02:34:04 +00:00
|
|
|
}
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DSurface8_GetDesc
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DSurface8_GetDesc
|
2003-06-05 00:03:28 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis,
|
2003-06-05 00:03:28 +00:00
|
|
|
X_D3DSURFACE_DESC *pDesc
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DSurface8_GetDesc\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" pDesc : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, pDesc);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
EmuVerifyResourceIsRegistered(pThis);
|
2003-06-05 06:53:14 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DSurface8 *pSurface8 = pThis->EmuSurface8;
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
D3DSURFACE_DESC SurfaceDesc;
|
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
HRESULT hRet = pSurface8->GetDesc(&SurfaceDesc);
|
2003-06-05 00:03:28 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Rearrange into windows format (remove D3DPool)
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-06-05 03:09:52 +00:00
|
|
|
// Convert Format (PC->Xbox)
|
2003-06-05 06:53:14 +00:00
|
|
|
pDesc->Format = EmuPC2XB_D3DFormat(SurfaceDesc.Format);
|
|
|
|
pDesc->Type = SurfaceDesc.Type;
|
2003-06-05 00:03:28 +00:00
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
if(pDesc->Type > 7)
|
|
|
|
EmuCleanup("EmuIDirect3DSurface8_GetDesc: pDesc->Type > 7");
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
pDesc->Usage = SurfaceDesc.Usage;
|
|
|
|
pDesc->Size = SurfaceDesc.Size;
|
2003-06-05 00:03:28 +00:00
|
|
|
|
|
|
|
// TODO: Convert from Xbox to PC!!
|
2003-06-05 06:53:14 +00:00
|
|
|
if(SurfaceDesc.MultiSampleType == D3DMULTISAMPLE_NONE)
|
2003-07-02 20:14:15 +00:00
|
|
|
pDesc->MultiSampleType = (XTL::D3DMULTISAMPLE_TYPE)0x0011;
|
2003-06-05 00:03:28 +00:00
|
|
|
else
|
2003-06-10 08:18:43 +00:00
|
|
|
EmuCleanup("EmuIDirect3DSurface8_GetDesc Unknown Multisample format! (%d)", SurfaceDesc.MultiSampleType);
|
2003-06-05 00:03:28 +00:00
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
pDesc->Width = SurfaceDesc.Width;
|
|
|
|
pDesc->Height = SurfaceDesc.Height;
|
2003-06-05 00:03:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DSurface8_LockRect
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DSurface8_LockRect
|
2003-06-05 03:09:52 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis,
|
2003-06-05 03:09:52 +00:00
|
|
|
D3DLOCKED_RECT *pLockedRect,
|
|
|
|
CONST RECT *pRect,
|
|
|
|
DWORD Flags
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DSurface8_LockRect\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" pLockedRect : 0x%.08X\n"
|
|
|
|
" pRect : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, pLockedRect, pRect, Flags);
|
2003-07-08 01:37:46 +00:00
|
|
|
}
|
2003-06-05 03:09:52 +00:00
|
|
|
#endif
|
|
|
|
|
2003-07-08 01:37:46 +00:00
|
|
|
if(Flags & 0x40)
|
|
|
|
printf("*Warning* D3DLOCK_TILED ignored!\n");
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
EmuVerifyResourceIsRegistered(pThis);
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DSurface8 *pSurface8 = pThis->EmuSurface8;
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
DWORD NewFlags = 0;
|
|
|
|
|
|
|
|
if(Flags & 0x80)
|
|
|
|
NewFlags |= D3DLOCK_READONLY;
|
|
|
|
|
|
|
|
if(Flags & !(0x80 | 0x40))
|
2003-06-10 08:18:43 +00:00
|
|
|
EmuCleanup("EmuIDirect3DSurface8_LockRect: Unknown Flags! (0x%.08X)", Flags);
|
2003-06-05 06:53:14 +00:00
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
// Remove old lock(s)
|
2003-06-10 22:32:31 +00:00
|
|
|
pSurface8->UnlockRect();
|
2003-06-05 23:42:45 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = pSurface8->LockRect(pLockedRect, pRect, NewFlags);
|
2003-06-05 06:53:14 +00:00
|
|
|
|
2003-07-12 01:20:09 +00:00
|
|
|
if(FAILED(hRet))
|
|
|
|
printf("*Warning* LockRect failed\n");
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DBaseTexture8_GetLevelCount
|
|
|
|
// ******************************************************************
|
2003-07-12 01:20:09 +00:00
|
|
|
DWORD WINAPI XTL::EmuIDirect3DBaseTexture8_GetLevelCount
|
2003-06-05 06:53:14 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DBaseTexture *pThis
|
2003-06-05 06:53:14 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
2003-06-05 03:09:52 +00:00
|
|
|
{
|
2003-06-05 06:53:14 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DBaseTexture8_GetLevelCount\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis);
|
2003-06-05 03:09:52 +00:00
|
|
|
}
|
2003-06-05 06:53:14 +00:00
|
|
|
#endif
|
2003-06-05 03:09:52 +00:00
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
EmuVerifyResourceIsRegistered(pThis);
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DBaseTexture8 *pBaseTexture8 = pThis->EmuBaseTexture8;
|
|
|
|
|
2003-07-12 01:20:09 +00:00
|
|
|
DWORD dwRet = pBaseTexture8->GetLevelCount();
|
2003-06-05 03:09:52 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-07-12 01:20:09 +00:00
|
|
|
return dwRet;
|
2003-06-05 03:09:52 +00:00
|
|
|
}
|
|
|
|
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel2
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::X_D3DResource * WINAPI XTL::EmuIDirect3DTexture8_GetSurfaceLevel2
|
2003-06-10 03:00:19 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DTexture *pThis,
|
|
|
|
UINT Level
|
2003-06-10 03:00:19 +00:00
|
|
|
)
|
|
|
|
{
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DSurface *pSurfaceLevel;
|
2003-06-10 03:00:19 +00:00
|
|
|
|
|
|
|
EmuIDirect3DTexture8_GetSurfaceLevel(pThis, Level, &pSurfaceLevel);
|
|
|
|
|
|
|
|
return pSurfaceLevel;
|
|
|
|
}
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DTexture8_LockRect
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DTexture8_LockRect
|
2003-06-24 00:06:09 +00:00
|
|
|
(
|
|
|
|
X_D3DTexture *pThis,
|
|
|
|
UINT Level,
|
|
|
|
D3DLOCKED_RECT *pLockedRect,
|
|
|
|
CONST RECT *pRect,
|
|
|
|
DWORD Flags
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DTexture8_LockRect\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" Level : 0x%.08X\n"
|
|
|
|
" pLockedRect : 0x%.08X\n"
|
|
|
|
" pRect : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, Level, pLockedRect, pRect, Flags);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuVerifyResourceIsRegistered(pThis);
|
|
|
|
|
|
|
|
IDirect3DTexture8 *pTexture8 = pThis->EmuTexture8;
|
|
|
|
|
|
|
|
DWORD NewFlags = 0;
|
|
|
|
|
|
|
|
if(Flags & 0x80)
|
|
|
|
NewFlags |= D3DLOCK_READONLY;
|
|
|
|
|
|
|
|
if(Flags & !(0x80 | 0x40))
|
|
|
|
EmuCleanup("EmuIDirect3DTexture8_LockRect: Unknown Flags! (0x%.08X)", Flags);
|
|
|
|
|
|
|
|
// Remove old lock(s)
|
|
|
|
pTexture8->UnlockRect(Level);
|
|
|
|
|
|
|
|
HRESULT hRet = pTexture8->LockRect(Level, pLockedRect, pRect, NewFlags);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DTexture8_GetSurfaceLevel
|
2003-06-05 00:03:28 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DTexture *pThis,
|
2003-06-05 00:03:28 +00:00
|
|
|
UINT Level,
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DSurface **ppSurfaceLevel
|
2003-06-05 00:03:28 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DTexture8_GetSurfaceLevel\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" Level : 0x%.08X\n"
|
|
|
|
" ppSurfaceLevel : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, Level, ppSurfaceLevel);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-22 03:21:29 +00:00
|
|
|
EmuVerifyResourceIsRegistered(pThis);
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DTexture8 *pTexture8 = pThis->EmuTexture8;
|
|
|
|
|
|
|
|
*ppSurfaceLevel = new X_D3DSurface();
|
|
|
|
|
|
|
|
HRESULT hRet = pTexture8->GetSurfaceLevel(Level, &((*ppSurfaceLevel)->EmuSurface8));
|
2003-06-05 00:03:28 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_CreateVertexBuffer
|
2003-05-06 06:40:09 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT Length,
|
|
|
|
DWORD Usage,
|
|
|
|
DWORD FVF,
|
|
|
|
D3DPOOL Pool,
|
|
|
|
X_D3DVertexBuffer **ppVertexBuffer
|
2003-05-06 06:40:09 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
*ppVertexBuffer = EmuIDirect3DDevice8_CreateVertexBuffer2(Length);
|
|
|
|
|
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer2
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
XTL::X_D3DVertexBuffer* WINAPI XTL::EmuIDirect3DDevice8_CreateVertexBuffer2
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
UINT Length
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateVertexBuffer2\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" Length : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Length);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer *pD3DVertexBuffer = new X_D3DVertexBuffer();
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
IDirect3DVertexBuffer8 *ppVertexBuffer=NULL;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateVertexBuffer
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-05-23 02:55:39 +00:00
|
|
|
Length,
|
|
|
|
0,
|
2003-06-18 05:15:02 +00:00
|
|
|
0,
|
|
|
|
D3DPOOL_MANAGED,
|
2003-06-10 22:32:31 +00:00
|
|
|
&pD3DVertexBuffer->EmuVertexBuffer8
|
2003-05-02 02:42:29 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
return pD3DVertexBuffer;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
|
|
|
|
2003-07-11 01:19:02 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_EnableOverlay
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_EnableOverlay
|
|
|
|
(
|
|
|
|
BOOL Enable
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_EnableOverlay\n"
|
|
|
|
"(\n"
|
|
|
|
" Enable : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Enable);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
if(g_bSupportsYUY2)
|
2003-07-15 23:39:26 +00:00
|
|
|
{
|
2003-07-31 04:56:51 +00:00
|
|
|
if(Enable)
|
2003-07-15 23:39:26 +00:00
|
|
|
{
|
2003-07-31 04:56:51 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Initialize Primary Surface
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
DDSURFACEDESC2 ddsd2;
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
ZeroMemory(&ddsd2, sizeof(ddsd2));
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
ddsd2.dwSize = sizeof(ddsd2);
|
|
|
|
ddsd2.dwFlags = DDSD_CAPS;
|
|
|
|
ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
|
|
|
|
|
|
|
|
HRESULT hRet = g_pDD7->CreateSurface(&ddsd2, &g_pDDSPrimary, 0);
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("Could not create primary surface");
|
|
|
|
}
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Initialize Overlay Surface
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
DDSURFACEDESC2 ddsd2;
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
ZeroMemory(&ddsd2, sizeof(ddsd2));
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
ddsd2.dwSize = sizeof(ddsd2);
|
|
|
|
ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
|
|
ddsd2.ddsCaps.dwCaps = DDSCAPS_OVERLAY;
|
|
|
|
ddsd2.dwWidth = g_dwOverlayW;
|
|
|
|
ddsd2.dwHeight = g_dwOverlayH;
|
|
|
|
ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
|
|
ddsd2.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
|
|
|
|
ddsd2.ddpfPixelFormat.dwFourCC = MAKEFOURCC('Y','U','Y','2');
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
HRESULT hRet = g_pDD7->CreateSurface(&ddsd2, &g_pDDSOverlay7, NULL);
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("Could not create overlay surface");
|
|
|
|
}
|
2003-07-15 23:39:26 +00:00
|
|
|
}
|
2003-07-31 04:56:51 +00:00
|
|
|
else
|
2003-07-15 23:39:26 +00:00
|
|
|
{
|
2003-07-31 04:56:51 +00:00
|
|
|
// Cleanup Primary/Overlay Surfaces
|
|
|
|
if(g_pDDSOverlay7 != 0)
|
|
|
|
{
|
|
|
|
g_pDDSOverlay7->Release();
|
|
|
|
g_pDDSOverlay7 = 0;
|
|
|
|
}
|
2003-07-15 23:39:26 +00:00
|
|
|
|
2003-07-31 04:56:51 +00:00
|
|
|
if(g_pDDSPrimary != 0)
|
|
|
|
{
|
|
|
|
g_pDDSPrimary->Release();
|
|
|
|
g_pDDSPrimary = 0;
|
|
|
|
}
|
2003-07-15 23:39:26 +00:00
|
|
|
}
|
|
|
|
}
|
2003-07-11 01:19:02 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_UpdateOverlay
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_UpdateOverlay
|
|
|
|
(
|
|
|
|
X_D3DSurface *pSurface,
|
|
|
|
CONST RECT *SrcRect,
|
|
|
|
CONST RECT *DstRect,
|
|
|
|
BOOL EnableColorKey,
|
|
|
|
D3DCOLOR ColorKey
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_UpdateOverlay\n"
|
|
|
|
"(\n"
|
|
|
|
" pSurface : 0x%.08X\n"
|
|
|
|
" SrcRect : 0x%.08X\n"
|
|
|
|
" DstRect : 0x%.08X\n"
|
|
|
|
" EnableColorKey : 0x%.08X\n"
|
|
|
|
" ColorKey : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pSurface, SrcRect, DstRect, EnableColorKey, ColorKey);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-07-15 23:39:26 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * manually copy data over to overlay
|
|
|
|
// ******************************************************************
|
2003-07-31 04:56:51 +00:00
|
|
|
if(g_bSupportsYUY2)
|
2003-07-15 23:39:26 +00:00
|
|
|
{
|
|
|
|
D3DSURFACE_DESC SurfaceDesc;
|
|
|
|
DDSURFACEDESC2 ddsd2;
|
|
|
|
D3DLOCKED_RECT LockedRect;
|
|
|
|
|
|
|
|
pSurface->EmuSurface8->GetDesc(&SurfaceDesc);
|
|
|
|
|
|
|
|
ZeroMemory(&ddsd2, sizeof(ddsd2));
|
|
|
|
|
|
|
|
ddsd2.dwSize = sizeof(ddsd2);
|
|
|
|
|
|
|
|
g_pDDSOverlay7->Lock(NULL, &ddsd2, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
|
|
|
pSurface->EmuSurface8->UnlockRect();
|
|
|
|
|
|
|
|
pSurface->EmuSurface8->LockRect(&LockedRect, NULL, NULL);
|
|
|
|
|
|
|
|
// Copy Data
|
|
|
|
{
|
|
|
|
char *pDest = (char*)ddsd2.lpSurface;
|
|
|
|
char *pSour = (char*)LockedRect.pBits;
|
|
|
|
|
|
|
|
int w = SurfaceDesc.Width;
|
|
|
|
int h = SurfaceDesc.Height;
|
|
|
|
|
|
|
|
for(int y=0;y<h;y++)
|
|
|
|
{
|
|
|
|
memcpy(pDest, pSour, w*2);
|
|
|
|
|
|
|
|
pDest += ddsd2.lPitch;
|
|
|
|
pSour += LockedRect.Pitch;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
g_pDDSOverlay7->Unlock(NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * update overlay!
|
|
|
|
// ******************************************************************
|
2003-07-31 04:56:51 +00:00
|
|
|
if(g_bSupportsYUY2)
|
2003-07-15 23:39:26 +00:00
|
|
|
{
|
|
|
|
RECT SourRect = {0, 0, g_dwOverlayW, g_dwOverlayH}, DestRect;
|
|
|
|
|
|
|
|
int nTitleHeight = GetSystemMetrics(SM_CYCAPTION);
|
|
|
|
int nBorderWidth = GetSystemMetrics(SM_CXSIZEFRAME);
|
|
|
|
int nBorderHeight = GetSystemMetrics(SM_CYSIZEFRAME);
|
|
|
|
|
|
|
|
GetWindowRect(g_hEmuWindow, &DestRect);
|
|
|
|
|
|
|
|
DestRect.left += nBorderWidth;
|
|
|
|
DestRect.right -= nBorderWidth;
|
|
|
|
DestRect.top += nTitleHeight + nBorderHeight;
|
|
|
|
DestRect.bottom -= nBorderHeight;
|
|
|
|
|
|
|
|
HRESULT hRet = g_pDDSOverlay7->UpdateOverlay(&SourRect, g_pDDSPrimary, &DestRect, DDOVER_SHOW, 0);
|
|
|
|
}
|
2003-07-31 04:56:51 +00:00
|
|
|
else
|
|
|
|
{
|
2003-07-31 16:28:14 +00:00
|
|
|
// TODO: dont assume X8R8G8B8 ?
|
|
|
|
D3DLOCKED_RECT LockedRectDest;
|
|
|
|
D3DLOCKED_RECT LockedRectSour;
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pBackBuffer=0;
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
|
|
|
|
|
|
|
|
// if we obtained the backbuffer, manually translate the YUY2 into the backbuffer format
|
|
|
|
if(hRet == D3D_OK && pBackBuffer->LockRect(&LockedRectDest, NULL, NULL) == D3D_OK)
|
|
|
|
{
|
|
|
|
// remove any stale locks
|
|
|
|
pSurface->EmuSurface8->UnlockRect();
|
|
|
|
|
|
|
|
hRet = pSurface->EmuSurface8->LockRect(&LockedRectSour, NULL, D3DLOCK_READONLY);
|
|
|
|
|
|
|
|
if(hRet == D3D_OK)
|
|
|
|
{
|
2003-08-01 04:52:35 +00:00
|
|
|
uint08 *pCurByteY = (uint08*)LockedRectSour.pBits;
|
|
|
|
uint08 *pCurByteV = (uint08*)LockedRectSour.pBits + g_dwOverlayW * g_dwOverlayH;
|
|
|
|
uint08 *pCurByteU = (uint08*)LockedRectSour.pBits + (g_dwOverlayW * g_dwOverlayH) + ((g_dwOverlayW * g_dwOverlayH) / 4);
|
|
|
|
|
2003-07-31 16:28:14 +00:00
|
|
|
uint08 *pDest = (uint08*)LockedRectDest.pBits;
|
|
|
|
|
2003-08-01 04:52:35 +00:00
|
|
|
uint32 dx=0, dy=0;
|
|
|
|
|
|
|
|
uint32 dwImageSize = (g_dwOverlayW * g_dwOverlayH) * 3 / 2;
|
|
|
|
|
|
|
|
uint32 dwYUY2W = g_dwOverlayW * 3 / 2;
|
|
|
|
uint32 dwYUY2C = 0;
|
|
|
|
|
|
|
|
for(uint32 v=0;v<dwImageSize;v+=6)
|
2003-07-31 16:28:14 +00:00
|
|
|
{
|
2003-08-01 04:52:35 +00:00
|
|
|
double Y[4];
|
|
|
|
|
|
|
|
Y[0] = *pCurByteY++;
|
|
|
|
Y[1] = *pCurByteY++;
|
|
|
|
Y[2] = *pCurByteY++;
|
|
|
|
Y[3] = *pCurByteY++;
|
|
|
|
|
|
|
|
double V = *pCurByteV++;
|
|
|
|
double U = *pCurByteU++;
|
|
|
|
|
|
|
|
int a=0;
|
|
|
|
for(int y=0;y<2;y++)
|
2003-07-31 16:28:14 +00:00
|
|
|
{
|
2003-08-01 04:52:35 +00:00
|
|
|
for(int x=0;x<2;x++)
|
|
|
|
{
|
|
|
|
double R = Y[a] + 1.402*(V-128);
|
|
|
|
double G = Y[a] - 0.344*(U-128) - 0.714*(V-128);
|
|
|
|
double B = Y[a] + 1.772*(U-128);
|
|
|
|
|
|
|
|
R = (R < 0) ? 0 : ((R > 255) ? 255 : R);
|
|
|
|
G = (G < 0) ? 0 : ((G > 255) ? 255 : G);
|
|
|
|
B = (B < 0) ? 0 : ((B > 255) ? 255 : B);
|
|
|
|
|
|
|
|
uint32 v = (dy*LockedRectDest.Pitch+dx*4);
|
|
|
|
|
|
|
|
pDest[v+0] = (uint08)R;
|
|
|
|
pDest[v+1] = (uint08)G;
|
|
|
|
pDest[v+2] = (uint08)B;
|
|
|
|
pDest[v+3] = 0xFF;
|
|
|
|
|
|
|
|
a++;
|
|
|
|
dx++;
|
|
|
|
|
|
|
|
if(dx % g_dwOverlayW == 0)
|
|
|
|
{
|
|
|
|
dy++;
|
|
|
|
dx=0;
|
|
|
|
}
|
|
|
|
}
|
2003-07-31 16:28:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pBackBuffer->UnlockRect();
|
|
|
|
}
|
2003-07-31 04:56:51 +00:00
|
|
|
}
|
2003-07-11 01:19:02 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2003-07-12 01:20:09 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetOverlayUpdateStatus
|
|
|
|
// ******************************************************************
|
|
|
|
BOOL WINAPI XTL::EmuIDirect3DDevice8_GetOverlayUpdateStatus()
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetOverlayUpdateStatus();\n",
|
|
|
|
GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
// TODO: Actually check for update status
|
|
|
|
return FALSE;
|
|
|
|
}
|
2003-07-11 01:19:02 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_BlockUntilVerticalBlank
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_BlockUntilVerticalBlank()
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_BlockUntilVerticalBlank();\n",
|
|
|
|
GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-07-16 00:20:25 +00:00
|
|
|
if(g_XBVideo.GetVSync())
|
|
|
|
g_pDD7->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN, 0);
|
2003-07-11 01:19:02 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-15 02:34:04 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVerticalBlankCallback
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetVerticalBlankCallback(PVOID pCallback)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetVerticalBlankCallback\n"
|
|
|
|
"(\n"
|
|
|
|
" pCallback : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pCallback);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
printf("*Warning* EmuIDirect3DDevice8_SetVerticalBlankCallback is not implemented\n");
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-13 00:37:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
2003-06-13 00:37:41 +00:00
|
|
|
(
|
|
|
|
DWORD Stage,
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTextureState_TexCoordIndex\n"
|
|
|
|
"(\n"
|
|
|
|
" Stage : 0x%.08X\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Stage, Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if(Value > 0x00030000)
|
|
|
|
EmuCleanup("EmuIDirect3DDevice8_SetTextureState_TexCoordIndex: Unknown TexCoordIndex Value (0x%.08X)", Value);
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(Stage, D3DTSS_TEXCOORDINDEX, Value);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
2003-06-17 02:23:53 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_NormalizeNormals
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_NormalizeNormals
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_NormalizeNormals\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_NORMALIZENORMALS, Value);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_TextureFactor
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_TextureFactor
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_TextureFactor\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_TEXTUREFACTOR, Value);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ZBias
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_ZBias
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_ZBias\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_ZBIAS, Value);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_EdgeAntiAlias\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// TODO: Analyze performance and compatibility (undefined behavior on PC with triangles or points)
|
|
|
|
// g_pD3DDevice8->SetRenderState(D3DRS_EDGEANTIALIAS, Value);
|
|
|
|
|
2003-06-25 23:55:50 +00:00
|
|
|
// printf("*Warning* SetRenderState_EdgeAntiAlias not implemented!\n");
|
2003-06-17 02:23:53 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_FillMode
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_FillMode
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_FillMode\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-20 18:03:21 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_FILLMODE, EmuXB2PC_D3DFILLMODE(Value));
|
2003-06-17 02:23:53 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_FogColor
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_FogColor
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_FogColor\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-28 08:16:08 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_FOGCOLOR, Value);
|
2003-06-17 02:23:53 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_Dxt1NoiseEnable\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
printf("*Warning* SetRenderState_Dxt1NoiseEnable not implemented!\n");
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_Simple
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID __fastcall XTL::EmuIDirect3DDevice8_SetRenderState_Simple
|
2003-06-17 02:23:53 +00:00
|
|
|
(
|
|
|
|
DWORD Method,
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_Simple\n"
|
|
|
|
"(\n"
|
|
|
|
" Method : 0x%.08X\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Method, Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
int State = -1;
|
|
|
|
|
|
|
|
// Todo: make this faster and more elegant
|
2003-06-28 08:16:08 +00:00
|
|
|
for(int v=0;v<174;v++)
|
2003-06-20 16:42:31 +00:00
|
|
|
{
|
|
|
|
if(EmuD3DRenderStateSimpleEncoded[v] == Method)
|
|
|
|
{
|
|
|
|
State = v;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(State == -1)
|
2003-06-20 22:08:32 +00:00
|
|
|
printf("*Warning* RenderState_Simple(0x%.08X, 0x%.08X) is unsupported\n", Method, Value);
|
2003-06-20 16:42:31 +00:00
|
|
|
else
|
|
|
|
{
|
2003-06-20 18:03:21 +00:00
|
|
|
switch(State)
|
|
|
|
{
|
2003-06-28 08:16:08 +00:00
|
|
|
case D3DRS_COLORWRITEENABLE:
|
|
|
|
{
|
|
|
|
DWORD OrigValue = Value;
|
|
|
|
|
|
|
|
Value = 0;
|
|
|
|
|
|
|
|
if(OrigValue & (1L<<16))
|
|
|
|
Value |= D3DCOLORWRITEENABLE_RED;
|
|
|
|
if(OrigValue & (1L<<8))
|
|
|
|
Value |= D3DCOLORWRITEENABLE_GREEN;
|
|
|
|
if(OrigValue & (1L<<0))
|
|
|
|
Value |= D3DCOLORWRITEENABLE_BLUE;
|
|
|
|
if(OrigValue & (1L<<24))
|
|
|
|
Value |= D3DCOLORWRITEENABLE_ALPHA;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DRS_SHADEMODE:
|
|
|
|
Value = Value & 0x03;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DRS_BLENDOP:
|
|
|
|
Value = EmuXB2PC_D3DBLENDOP(Value);
|
|
|
|
break;
|
|
|
|
|
2003-06-20 18:03:21 +00:00
|
|
|
case D3DRS_SRCBLEND:
|
|
|
|
case D3DRS_DESTBLEND:
|
|
|
|
Value = EmuXB2PC_D3DBLEND(Value);
|
|
|
|
break;
|
2003-06-28 08:16:08 +00:00
|
|
|
|
|
|
|
case D3DRS_ZFUNC:
|
2003-06-20 18:03:21 +00:00
|
|
|
case D3DRS_ALPHAFUNC:
|
|
|
|
Value = EmuXB2PC_D3DCMPFUNC(Value);
|
|
|
|
break;
|
|
|
|
};
|
2003-06-20 16:42:31 +00:00
|
|
|
|
|
|
|
// Todo: Verify these params as you add support for them!
|
|
|
|
g_pD3DDevice8->SetRenderState((D3DRENDERSTATETYPE)State, Value);
|
|
|
|
}
|
2003-06-17 02:23:53 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-03 05:09:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_VertexBlend
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_VertexBlend
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_VertexBlend\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Convert from Xbox D3D to PC D3D enumeration
|
|
|
|
// ******************************************************************
|
|
|
|
if(Value <= 1)
|
|
|
|
Value = Value;
|
|
|
|
else if(Value == 3)
|
|
|
|
Value = 2;
|
|
|
|
else if(Value == 5)
|
|
|
|
Value = 3;
|
|
|
|
else
|
|
|
|
EmuCleanup("Unsupported D3DVERTEXBLENDFLAGS (%d)", Value);
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_VERTEXBLEND, Value);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-17 02:23:53 +00:00
|
|
|
// ******************************************************************
|
2003-05-05 06:35:37 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_CullMode
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_CullMode
|
2003-05-05 06:35:37 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_CullMode\n"
|
2003-05-05 06:35:37 +00:00
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Convert from Xbox D3D to PC D3D enumeration
|
|
|
|
// ******************************************************************
|
|
|
|
// TODO: XDK-Specific Tables? So far they are the same
|
|
|
|
switch(Value)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Value = D3DCULL_NONE;
|
|
|
|
break;
|
|
|
|
case 0x900:
|
|
|
|
Value = D3DCULL_CW;
|
|
|
|
break;
|
|
|
|
case 0x901:
|
|
|
|
Value = D3DCULL_CCW;
|
|
|
|
break;
|
2003-06-05 03:09:52 +00:00
|
|
|
default:
|
2003-06-10 08:18:43 +00:00
|
|
|
EmuCleanup("EmuIDirect3DDevice8_SetRenderState_CullMode: Unknown Cullmode (%d)", Value);
|
2003-05-05 06:35:37 +00:00
|
|
|
}
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_CULLMODE, Value);
|
2003-05-05 06:35:37 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-23 02:55:39 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_ZEnable
|
2003-05-23 02:55:39 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_ZEnable\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_ZENABLE, Value);
|
2003-05-23 02:55:39 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2003-06-20 07:04:40 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_StencilEnable
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_StencilEnable
|
2003-06-20 07:04:40 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_StencilEnable\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_STENCILENABLE, Value);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, Value);
|
2003-06-09 03:44:07 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2003-05-23 02:55:39 +00:00
|
|
|
|
2003-07-08 22:13:36 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ShadowFunc
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_ShadowFunc
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_ShadowFunc\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
printf("*Warning* ShadowFunc not implemented\n");
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-12 01:20:09 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_YuvEnable
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetRenderState_YuvEnable
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_YuvEnable\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
printf("*Warning* YuvEnable not implemented\n");
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTransform
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetTransform
|
2003-05-05 06:35:37 +00:00
|
|
|
(
|
|
|
|
D3DTRANSFORMSTATETYPE State,
|
|
|
|
CONST D3DMATRIX *pMatrix
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTransform\n"
|
2003-05-05 06:35:37 +00:00
|
|
|
"(\n"
|
|
|
|
" State : 0x%.08X\n"
|
|
|
|
" pMatrix : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), State, pMatrix);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-18 05:15:02 +00:00
|
|
|
State = EmuXB2PC_D3DTS(State);
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTransform(State, pMatrix);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetTransform
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_GetTransform
|
2003-06-18 05:15:02 +00:00
|
|
|
(
|
|
|
|
D3DTRANSFORMSTATETYPE State,
|
|
|
|
D3DMATRIX *pMatrix
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
2003-06-18 05:15:02 +00:00
|
|
|
// * debug trace
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
2003-06-18 05:15:02 +00:00
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetTransform\n"
|
|
|
|
"(\n"
|
|
|
|
" State : 0x%.08X\n"
|
|
|
|
" pMatrix : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), State, pMatrix);
|
|
|
|
}
|
|
|
|
#endif
|
2003-05-05 06:35:37 +00:00
|
|
|
|
2003-06-18 05:15:02 +00:00
|
|
|
State = EmuXB2PC_D3DTS(State);
|
|
|
|
|
|
|
|
g_pD3DDevice8->GetTransform(State, pMatrix);
|
2003-05-05 06:35:37 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DVertexBuffer8_Lock
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
|
|
UINT OffsetToLock,
|
|
|
|
UINT SizeToLock,
|
|
|
|
BYTE **ppbData,
|
|
|
|
DWORD Flags
|
2003-05-02 02:42:29 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DVertexBuffer8_Lock\n"
|
2003-05-06 06:40:09 +00:00
|
|
|
"(\n"
|
|
|
|
" ppVertexBuffer : 0x%.08X\n"
|
|
|
|
" OffsetToLock : 0x%.08X\n"
|
|
|
|
" SizeToLock : 0x%.08X\n"
|
|
|
|
" ppbData : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DVertexBuffer8 *pVertexBuffer8 = ppVertexBuffer->EmuVertexBuffer8;
|
|
|
|
|
|
|
|
HRESULT hRet = pVertexBuffer8->Lock(OffsetToLock, SizeToLock, ppbData, Flags);
|
2003-05-06 06:40:09 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock2
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
BYTE* WINAPI XTL::EmuIDirect3DVertexBuffer8_Lock2
|
2003-05-06 06:40:09 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
|
|
DWORD Flags
|
2003-05-06 06:40:09 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DVertexBuffer8_Lock2\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" ppVertexBuffer : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppVertexBuffer, Flags);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DVertexBuffer8 *pVertexBuffer8 = ppVertexBuffer->EmuVertexBuffer8;
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
BYTE *pbData = NULL;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = pVertexBuffer8->Lock(0, 0, &pbData, Flags);
|
2003-05-02 02:42:29 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return pbData;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetStreamSource
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetStreamSource
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT StreamNumber,
|
|
|
|
X_D3DVertexBuffer *pStreamData,
|
|
|
|
UINT Stride
|
2003-05-02 02:42:29 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetStreamSource\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" StreamNumber : 0x%.08X\n"
|
|
|
|
" pStreamData : 0x%.08X\n"
|
|
|
|
" Stride : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), StreamNumber, pStreamData, Stride);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-07-03 05:09:28 +00:00
|
|
|
IDirect3DVertexBuffer8 *pVertexBuffer8 = NULL;
|
|
|
|
|
|
|
|
if(pStreamData != NULL)
|
|
|
|
{
|
|
|
|
EmuVerifyResourceIsRegistered(pStreamData);
|
2003-06-10 22:32:31 +00:00
|
|
|
|
2003-07-03 05:09:28 +00:00
|
|
|
pVertexBuffer8 = pStreamData->EmuVertexBuffer8;
|
|
|
|
pVertexBuffer8->Unlock();
|
|
|
|
}
|
2003-05-02 02:42:29 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetStreamSource(StreamNumber, pVertexBuffer8, Stride);
|
2003-05-02 02:42:29 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-05-06 06:40:09 +00:00
|
|
|
return hRet;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShader
|
|
|
|
// ******************************************************************
|
2003-07-09 01:58:57 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_SetVertexShader
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
DWORD Handle
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetVertexShader\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" Handle : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Handle);
|
|
|
|
}
|
|
|
|
#endif
|
2003-07-09 01:58:57 +00:00
|
|
|
|
|
|
|
g_pD3DDevice8->SetVertexShader(Handle);
|
2003-05-02 02:42:29 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
return;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
2003-06-13 19:21:10 +00:00
|
|
|
// * func: EmuUpdateDeferredStates
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
2003-06-13 19:21:10 +00:00
|
|
|
static void EmuUpdateDeferredStates()
|
2003-05-02 02:42:29 +00:00
|
|
|
{
|
2003-07-02 20:14:15 +00:00
|
|
|
using namespace XTL;
|
2003-05-02 02:42:29 +00:00
|
|
|
|
2003-05-25 07:31:07 +00:00
|
|
|
// Certain D3DRS values need to be checked on each Draw[Indexed]Vertices
|
2003-07-07 18:38:27 +00:00
|
|
|
if(EmuD3DDeferredRenderState != 0)
|
2003-06-13 00:37:41 +00:00
|
|
|
{
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[0] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_FOGENABLE, XTL::EmuD3DDeferredRenderState[0]);
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[1] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_FOGTABLEMODE, XTL::EmuD3DDeferredRenderState[1]);
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-07-08 01:37:46 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[6] != X_D3DRS_UNK)
|
|
|
|
{
|
|
|
|
::DWORD dwConv = 0;
|
|
|
|
|
|
|
|
dwConv |= (XTL::EmuD3DDeferredRenderState[6] & 0x00000010) ? D3DWRAP_U : 0;
|
|
|
|
dwConv |= (XTL::EmuD3DDeferredRenderState[6] & 0x00001000) ? D3DWRAP_V : 0;
|
|
|
|
dwConv |= (XTL::EmuD3DDeferredRenderState[6] & 0x00100000) ? D3DWRAP_W : 0;
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_WRAP0, dwConv);
|
|
|
|
}
|
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[10] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_LIGHTING, XTL::EmuD3DDeferredRenderState[10]);
|
2003-06-20 16:42:31 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[11] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_SPECULARENABLE, XTL::EmuD3DDeferredRenderState[11]);
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[20] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, XTL::EmuD3DDeferredRenderState[20]);
|
2003-06-20 16:42:31 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[23] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_AMBIENT, XTL::EmuD3DDeferredRenderState[23]);
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[24] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_POINTSIZE, XTL::EmuD3DDeferredRenderState[24]);
|
2003-06-21 01:14:25 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[25] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_POINTSIZE_MIN, XTL::EmuD3DDeferredRenderState[25]);
|
2003-06-21 01:14:25 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[26] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_POINTSPRITEENABLE, XTL::EmuD3DDeferredRenderState[26]);
|
2003-06-21 01:14:25 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[27] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_POINTSCALEENABLE, XTL::EmuD3DDeferredRenderState[27]);
|
2003-06-21 01:14:25 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[28] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_POINTSCALE_A, XTL::EmuD3DDeferredRenderState[28]);
|
2003-06-21 01:14:25 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[29] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_POINTSCALE_B, XTL::EmuD3DDeferredRenderState[29]);
|
2003-06-21 01:14:25 +00:00
|
|
|
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[30] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_POINTSCALE_C, XTL::EmuD3DDeferredRenderState[30]);
|
2003-06-21 01:14:25 +00:00
|
|
|
|
2003-07-08 01:37:46 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[33] != X_D3DRS_UNK)
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_PATCHSEGMENTS, XTL::EmuD3DDeferredRenderState[33]);
|
|
|
|
|
2003-06-21 01:14:25 +00:00
|
|
|
/** To check for unhandled RenderStates
|
2003-06-20 22:08:32 +00:00
|
|
|
for(int v=0;v<117-82;v++)
|
|
|
|
{
|
2003-07-02 20:14:15 +00:00
|
|
|
if(XTL::EmuD3DDeferredRenderState[v] != X_D3DRS_UNK)
|
2003-06-20 22:08:32 +00:00
|
|
|
{
|
2003-07-08 01:37:46 +00:00
|
|
|
if(v != 0 && v != 1 && v != 6 && v != 10 && v != 11 && v != 20 && v != 23
|
|
|
|
&& v != 24 && v != 25 && v != 26 && v != 27 && v != 28 && v != 29 && v != 30
|
|
|
|
&& v != 33)
|
2003-06-20 22:08:32 +00:00
|
|
|
printf("*Warning* Unhandled RenderState Change @ %d (%d)\n", v, v + 82);
|
|
|
|
}
|
|
|
|
}
|
2003-06-21 00:27:30 +00:00
|
|
|
//**/
|
2003-06-13 00:37:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Certain D3DTS values need to be checked on each Draw[Indexed]Vertices
|
2003-07-02 20:14:15 +00:00
|
|
|
if(EmuD3DDeferredTextureState != 0)
|
2003-06-13 00:37:41 +00:00
|
|
|
{
|
2003-06-18 08:00:50 +00:00
|
|
|
for(int v=0;v<4;v++)
|
2003-06-13 00:37:41 +00:00
|
|
|
{
|
2003-07-02 20:14:15 +00:00
|
|
|
::DWORD *pCur = &EmuD3DDeferredTextureState[v*32];
|
2003-06-13 00:37:41 +00:00
|
|
|
|
2003-06-20 22:08:32 +00:00
|
|
|
if(pCur[0] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
if(pCur[0] == 5)
|
|
|
|
EmuCleanup("ClampToEdge is unsupported (temporarily)");
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ADDRESSU, pCur[0]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pCur[1] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
if(pCur[1] == 5)
|
|
|
|
EmuCleanup("ClampToEdge is unsupported (temporarily)");
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ADDRESSV, pCur[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pCur[2] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
if(pCur[2] == 5)
|
|
|
|
EmuCleanup("ClampToEdge is unsupported (temporarily)");
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ADDRESSW, pCur[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pCur[3] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
if(pCur[3] == 4)
|
|
|
|
EmuCleanup("QuinCunx is unsupported (temporarily)");
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_MAGFILTER, pCur[3]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pCur[4] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
if(pCur[4] == 4)
|
|
|
|
EmuCleanup("QuinCunx is unsupported (temporarily)");
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_MINFILTER, pCur[4]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pCur[5] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
if(pCur[5] == 4)
|
|
|
|
EmuCleanup("QuinCunx is unsupported (temporarily)");
|
|
|
|
|
2003-06-26 00:43:21 +00:00
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_MIPFILTER, pCur[5]);
|
2003-06-20 22:08:32 +00:00
|
|
|
}
|
2003-06-13 00:37:41 +00:00
|
|
|
|
2003-06-26 23:55:09 +00:00
|
|
|
if(pCur[6] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_MIPMAPLODBIAS, pCur[6]);
|
|
|
|
|
|
|
|
if(pCur[7] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_MAXMIPLEVEL, pCur[7]);
|
|
|
|
|
|
|
|
if(pCur[8] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_MAXANISOTROPY, pCur[8]);
|
|
|
|
|
2003-06-13 00:37:41 +00:00
|
|
|
// TODO: Use a lookup table, this is not always a 1:1 map
|
2003-06-20 16:42:31 +00:00
|
|
|
if(pCur[12] != X_D3DTSS_UNK)
|
2003-06-20 22:08:32 +00:00
|
|
|
{
|
|
|
|
if(pCur[12] > 12)
|
|
|
|
EmuCleanup("(Temporarily) Unsupported D3DTSS_ALPHAOP Value (%d)", pCur[12]);
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_COLOROP, pCur[12]);
|
2003-06-20 22:08:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(pCur[13] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_COLORARG0, pCur[13]);
|
2003-06-13 00:37:41 +00:00
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
if(pCur[14] != X_D3DTSS_UNK)
|
2003-06-18 08:00:50 +00:00
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_COLORARG1, pCur[14]);
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
if(pCur[15] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_COLORARG2, pCur[15]);
|
2003-06-13 00:37:41 +00:00
|
|
|
|
|
|
|
// TODO: Use a lookup table, this is not always a 1:1 map (same as D3DTSS_COLOROP)
|
2003-06-20 16:42:31 +00:00
|
|
|
if(pCur[16] != X_D3DTSS_UNK)
|
2003-06-20 22:08:32 +00:00
|
|
|
{
|
|
|
|
if(pCur[16] > 12)
|
|
|
|
EmuCleanup("(Temporarily) Unsupported D3DTSS_ALPHAOP Value (%d)", pCur[16]);
|
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ALPHAOP, pCur[16]);
|
2003-06-20 22:08:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(pCur[17] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ALPHAARG0, pCur[17]);
|
|
|
|
|
|
|
|
if(pCur[18] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ALPHAARG1, pCur[18]);
|
|
|
|
|
|
|
|
if(pCur[19] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ALPHAARG2, pCur[19]);
|
|
|
|
|
|
|
|
if(pCur[20] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_RESULTARG, pCur[20]);
|
|
|
|
|
|
|
|
if(pCur[21] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_TEXTURETRANSFORMFLAGS, pCur[21]);
|
|
|
|
|
|
|
|
if(pCur[29] != X_D3DTSS_UNK)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_BORDERCOLOR, pCur[29]);
|
|
|
|
|
|
|
|
/** To check for unhandled texture stage state changes
|
|
|
|
for(int r=0;r<32;r++)
|
|
|
|
{
|
|
|
|
static const int unchecked[] =
|
|
|
|
{
|
2003-06-26 23:55:09 +00:00
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 29, 30, 31
|
2003-06-20 22:08:32 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
if(pCur[r] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
bool pass = true;
|
|
|
|
|
|
|
|
for(int q=0;q<sizeof(unchecked)/sizeof(int);q++)
|
|
|
|
{
|
|
|
|
if(r == unchecked[q])
|
|
|
|
{
|
|
|
|
pass = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pass)
|
|
|
|
printf("*Warning* Unhandled TextureState Change @ %d->%d\n", v, r);
|
|
|
|
}
|
|
|
|
}
|
2003-06-21 01:14:25 +00:00
|
|
|
//**/
|
2003-06-13 00:37:41 +00:00
|
|
|
}
|
2003-07-07 18:38:27 +00:00
|
|
|
|
|
|
|
// if point sprites are enabled, copy stage 3 over to 0
|
|
|
|
if(EmuD3DDeferredRenderState[26] == TRUE)
|
|
|
|
{
|
|
|
|
// pCur = Texture Stage 3 States
|
|
|
|
::DWORD *pCur = &EmuD3DDeferredTextureState[2*32];
|
|
|
|
|
|
|
|
IDirect3DBaseTexture8 *pTexture;
|
|
|
|
|
|
|
|
// set the point sprites texture
|
|
|
|
g_pD3DDevice8->GetTexture(3, &pTexture);
|
|
|
|
g_pD3DDevice8->SetTexture(0, pTexture);
|
|
|
|
|
|
|
|
// disable all other stages
|
|
|
|
g_pD3DDevice8->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
|
|
g_pD3DDevice8->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
|
|
|
|
// in that case we have to copy over the stage by hand
|
|
|
|
for(int v=0;v<30;v++)
|
|
|
|
{
|
|
|
|
if(pCur[v] != X_D3DTSS_UNK)
|
|
|
|
{
|
|
|
|
::DWORD dwValue;
|
|
|
|
|
|
|
|
g_pD3DDevice8->GetTextureStageState(3, (D3DTEXTURESTAGESTATETYPE)v, &dwValue);
|
|
|
|
g_pD3DDevice8->SetTextureStageState(0, (D3DTEXTURESTAGESTATETYPE)v, dwValue);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2003-06-13 00:37:41 +00:00
|
|
|
}
|
2003-06-13 19:21:10 +00:00
|
|
|
}
|
|
|
|
|
2003-06-21 07:46:13 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuQuadHackA
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
uint32 EmuQuadHackA(uint32 PrimitiveCount, XTL::IDirect3DVertexBuffer8 *&pOrigVertexBuffer8, XTL::IDirect3DVertexBuffer8 *&pHackVertexBuffer8)
|
2003-06-20 22:08:32 +00:00
|
|
|
{
|
2003-07-09 01:58:57 +00:00
|
|
|
UINT uiStride = 0;
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
// These are the sizes of our part in the vertex buffer
|
|
|
|
DWORD dwOriginalSize = 0;
|
|
|
|
DWORD dwNewSize = 0;
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
// These are the sizes with the rest of the buffer
|
|
|
|
DWORD dwOriginalSizeWR = 0; // the size of the original vertex buffer
|
|
|
|
DWORD dwNewSizeWR = 0; // the size of the new buffer!!!
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
g_pD3DDevice8->GetStreamSource(0, &pOrigVertexBuffer8, &uiStride);
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
// This is a list of sqares/rectangles, so we convert it to a list of triangles
|
|
|
|
dwOriginalSize = PrimitiveCount*uiStride*2;
|
|
|
|
dwNewSize = PrimitiveCount*uiStride*3;
|
|
|
|
|
|
|
|
// Retrieve the original buffer size
|
2003-06-21 07:46:13 +00:00
|
|
|
{
|
2003-07-09 01:58:57 +00:00
|
|
|
XTL::D3DVERTEXBUFFER_DESC Desc;
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
if(FAILED(pOrigVertexBuffer8->GetDesc(&Desc)))
|
|
|
|
EmuCleanup("Could not retrieve buffer size");
|
|
|
|
|
|
|
|
// Here we save the full buffer size
|
|
|
|
dwOriginalSizeWR = Desc.Size;
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
// So we can now calculate the size of the rest (dwOriginalSizeWR - dwOriginalSize) and
|
|
|
|
// add it to our new calculated size of the patched buffer
|
|
|
|
dwNewSizeWR = dwNewSize + dwOriginalSizeWR - dwOriginalSize;
|
2003-06-21 07:46:13 +00:00
|
|
|
}
|
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
g_pD3DDevice8->CreateVertexBuffer(dwNewSizeWR, 0, 0, XTL::D3DPOOL_MANAGED, &pHackVertexBuffer8);
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-06-26 00:43:21 +00:00
|
|
|
if(pOrigVertexBuffer8 != 0 && pHackVertexBuffer8 != 0)
|
2003-06-21 07:46:13 +00:00
|
|
|
{
|
2003-07-09 01:58:57 +00:00
|
|
|
BYTE *pOrigVertexData = 0;
|
|
|
|
BYTE *pHackVertexData = 0;
|
|
|
|
|
|
|
|
DWORD dwVertexShader = NULL;
|
|
|
|
|
|
|
|
g_pD3DDevice8->GetVertexShader(&dwVertexShader);
|
|
|
|
|
2003-06-26 00:43:21 +00:00
|
|
|
pOrigVertexBuffer8->Lock(0, 0, &pOrigVertexData, 0);
|
|
|
|
pHackVertexBuffer8->Lock(0, 0, &pHackVertexData, 0);
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
// Copy the nonmodified data
|
|
|
|
// memcpy(pHackVertexData, pOrigVertexData, dwOffset);
|
|
|
|
memcpy(&pHackVertexData[dwNewSize], &pOrigVertexData[dwOriginalSize], dwOriginalSizeWR-dwOriginalSize);
|
|
|
|
|
|
|
|
for(DWORD i=0;i<(PrimitiveCount/2);i++)
|
2003-06-21 07:46:13 +00:00
|
|
|
{
|
2003-07-09 01:58:57 +00:00
|
|
|
memcpy(&pHackVertexData[i*uiStride*6+0*uiStride], &pOrigVertexData[i*uiStride*4+0*uiStride], uiStride);
|
|
|
|
memcpy(&pHackVertexData[i*uiStride*6+1*uiStride], &pOrigVertexData[i*uiStride*4+1*uiStride], uiStride);
|
|
|
|
memcpy(&pHackVertexData[i*uiStride*6+2*uiStride], &pOrigVertexData[i*uiStride*4+2*uiStride], uiStride);
|
|
|
|
memcpy(&pHackVertexData[i*uiStride*6+3*uiStride], &pOrigVertexData[i*uiStride*4+2*uiStride], uiStride);
|
|
|
|
memcpy(&pHackVertexData[i*uiStride*6+4*uiStride], &pOrigVertexData[i*uiStride*4+3*uiStride], uiStride);
|
|
|
|
memcpy(&pHackVertexData[i*uiStride*6+5*uiStride], &pOrigVertexData[i*uiStride*4+0*uiStride], uiStride);
|
|
|
|
|
|
|
|
if(dwVertexShader & D3DFVF_XYZRHW)
|
2003-06-21 07:46:13 +00:00
|
|
|
{
|
2003-07-09 01:58:57 +00:00
|
|
|
for(int z=0;z<6;z++)
|
2003-06-26 00:43:21 +00:00
|
|
|
{
|
2003-07-09 01:58:57 +00:00
|
|
|
if(((FLOAT*)&pHackVertexData[i*uiStride*6+z*uiStride])[2] == 0.0f)
|
|
|
|
((FLOAT*)&pHackVertexData[i*uiStride*6+z*uiStride])[2] = 1.0f;
|
|
|
|
if(((FLOAT*)&pHackVertexData[i*uiStride*6+z*uiStride])[3] == 0.0f)
|
|
|
|
((FLOAT*)&pHackVertexData[i*uiStride*6+z*uiStride])[3] = 1.0f;
|
|
|
|
}
|
2003-06-26 00:43:21 +00:00
|
|
|
}
|
2003-07-09 01:58:57 +00:00
|
|
|
}
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
pOrigVertexBuffer8->Unlock();
|
2003-06-26 00:43:21 +00:00
|
|
|
pHackVertexBuffer8->Unlock();
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
g_pD3DDevice8->SetStreamSource(0, pHackVertexBuffer8, uiStride);
|
2003-06-26 00:43:21 +00:00
|
|
|
}
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-07-09 01:58:57 +00:00
|
|
|
return uiStride;
|
2003-06-21 07:46:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuQuadHackB
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID EmuQuadHackB(uint32 nStride, XTL::IDirect3DVertexBuffer8 *&pOrigVertexBuffer8, XTL::IDirect3DVertexBuffer8 *&pHackVertexBuffer8)
|
2003-06-21 07:46:13 +00:00
|
|
|
{
|
2003-06-26 00:43:21 +00:00
|
|
|
if(pOrigVertexBuffer8 != 0 && pHackVertexBuffer8 != 0)
|
|
|
|
g_pD3DDevice8->SetStreamSource(0, pOrigVertexBuffer8, nStride);
|
2003-06-21 07:46:13 +00:00
|
|
|
|
2003-06-26 00:43:21 +00:00
|
|
|
if(pOrigVertexBuffer8 != 0)
|
|
|
|
pOrigVertexBuffer8->Release();
|
|
|
|
if(pHackVertexBuffer8 != 0)
|
|
|
|
pHackVertexBuffer8->Release();
|
2003-06-20 22:08:32 +00:00
|
|
|
}
|
|
|
|
|
2003-06-13 19:21:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_DrawVertices
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_DrawVertices
|
2003-06-13 19:21:10 +00:00
|
|
|
(
|
2003-06-20 22:08:32 +00:00
|
|
|
X_D3DPRIMITIVETYPE PrimitiveType,
|
|
|
|
UINT StartVertex,
|
|
|
|
UINT VertexCount
|
2003-06-13 19:21:10 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_DrawVertices\n"
|
|
|
|
"(\n"
|
|
|
|
" PrimitiveType : 0x%.08X\n"
|
|
|
|
" StartVertex : 0x%.08X\n"
|
|
|
|
" VertexCount : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), PrimitiveType, StartVertex, VertexCount);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuUpdateDeferredStates();
|
2003-05-23 02:55:39 +00:00
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
if((DWORD)PrimitiveType == 0x03 || (DWORD)PrimitiveType == 0x09 || (DWORD)PrimitiveType == 0x10)
|
|
|
|
printf("*Warning* unsupported PrimitiveType! (%d)\n", (DWORD)PrimitiveType);
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
UINT PrimitiveCount = EmuD3DVertex2PrimitiveCount(PrimitiveType, VertexCount);
|
2003-05-02 02:42:29 +00:00
|
|
|
|
|
|
|
// Convert from Xbox to PC enumeration
|
2003-06-20 22:08:32 +00:00
|
|
|
D3DPRIMITIVETYPE PCPrimitiveType = EmuPrimitiveType(PrimitiveType);
|
|
|
|
|
2003-06-21 07:46:13 +00:00
|
|
|
IDirect3DVertexBuffer8 *pOrigVertexBuffer8 = 0;
|
|
|
|
IDirect3DVertexBuffer8 *pHackVertexBuffer8 = 0;
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-06-21 07:46:13 +00:00
|
|
|
uint32 nStride = 0;
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-06-21 07:46:13 +00:00
|
|
|
if(PrimitiveType == 8) // Quad List
|
|
|
|
{
|
2003-06-20 22:08:32 +00:00
|
|
|
PrimitiveCount *= 2;
|
2003-06-21 07:46:13 +00:00
|
|
|
nStride = EmuQuadHackA(PrimitiveCount, pOrigVertexBuffer8, pHackVertexBuffer8);
|
2003-06-20 22:08:32 +00:00
|
|
|
}
|
2003-05-02 02:42:29 +00:00
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
g_pD3DDevice8->DrawPrimitive
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-06-20 22:08:32 +00:00
|
|
|
PCPrimitiveType,
|
2003-06-20 23:22:38 +00:00
|
|
|
StartVertex,
|
2003-05-23 02:55:39 +00:00
|
|
|
PrimitiveCount
|
2003-05-02 02:42:29 +00:00
|
|
|
);
|
|
|
|
|
2003-06-21 07:46:13 +00:00
|
|
|
if(PrimitiveType == 8) // Quad List
|
|
|
|
EmuQuadHackB(nStride, pOrigVertexBuffer8, pHackVertexBuffer8);
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
return;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
2003-05-28 07:21:41 +00:00
|
|
|
|
2003-06-13 19:21:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_DrawVerticesUP
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_DrawVerticesUP
|
2003-06-13 19:21:10 +00:00
|
|
|
(
|
2003-06-20 22:08:32 +00:00
|
|
|
X_D3DPRIMITIVETYPE PrimitiveType,
|
|
|
|
UINT VertexCount,
|
|
|
|
CONST PVOID pVertexStreamZeroData,
|
|
|
|
UINT VertexStreamZeroStride
|
2003-06-13 19:21:10 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_DrawVerticesUP\n"
|
|
|
|
"(\n"
|
|
|
|
" PrimitiveType : 0x%.08X\n"
|
|
|
|
" VertexCount : 0x%.08X\n"
|
|
|
|
" pVertexStreamZeroData : 0x%.08X\n"
|
|
|
|
" VertexStreamZeroStride : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), PrimitiveType, VertexCount, pVertexStreamZeroData,
|
|
|
|
VertexStreamZeroStride);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuUpdateDeferredStates();
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
if((DWORD)PrimitiveType == 0x03 || (DWORD)PrimitiveType == 0x09 || (DWORD)PrimitiveType == 0x10)
|
2003-06-20 22:08:32 +00:00
|
|
|
printf("Unsupported PrimitiveType! (%d)\n", (DWORD)PrimitiveType);
|
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
UINT PrimitiveCount = EmuD3DVertex2PrimitiveCount(PrimitiveType, VertexCount);
|
2003-06-13 19:21:10 +00:00
|
|
|
|
|
|
|
// Convert from Xbox to PC enumeration
|
2003-06-20 22:08:32 +00:00
|
|
|
D3DPRIMITIVETYPE PCPrimitiveType = EmuPrimitiveType(PrimitiveType);
|
2003-06-13 19:21:10 +00:00
|
|
|
|
2003-06-21 07:46:13 +00:00
|
|
|
IDirect3DVertexBuffer8 *pOrigVertexBuffer8 = 0;
|
|
|
|
IDirect3DVertexBuffer8 *pHackVertexBuffer8 = 0;
|
|
|
|
|
|
|
|
uint32 nStride = 0;
|
|
|
|
|
|
|
|
if(PrimitiveType == 8) // Quad List
|
|
|
|
{
|
|
|
|
PrimitiveCount *= 2;
|
|
|
|
nStride = EmuQuadHackA(PrimitiveCount, pOrigVertexBuffer8, pHackVertexBuffer8);
|
|
|
|
}
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
g_pD3DDevice8->DrawPrimitiveUP
|
2003-06-13 19:21:10 +00:00
|
|
|
(
|
2003-06-20 22:08:32 +00:00
|
|
|
PCPrimitiveType,
|
2003-06-13 19:21:10 +00:00
|
|
|
PrimitiveCount,
|
|
|
|
pVertexStreamZeroData,
|
|
|
|
VertexStreamZeroStride
|
|
|
|
);
|
|
|
|
|
2003-06-21 07:46:13 +00:00
|
|
|
if(PrimitiveType == 8) // Quad List
|
|
|
|
EmuQuadHackB(nStride, pOrigVertexBuffer8, pHackVertexBuffer8);
|
|
|
|
|
2003-06-13 19:21:10 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_DrawIndexedVertices
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
VOID WINAPI XTL::EmuIDirect3DDevice8_DrawIndexedVertices
|
2003-06-18 08:00:50 +00:00
|
|
|
(
|
2003-06-20 22:08:32 +00:00
|
|
|
X_D3DPRIMITIVETYPE PrimitiveType,
|
|
|
|
UINT VertexCount,
|
|
|
|
CONST PWORD pIndexData
|
2003-06-18 08:00:50 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_DrawIndexedVertices\n"
|
|
|
|
"(\n"
|
|
|
|
" PrimitiveType : 0x%.08X\n"
|
|
|
|
" VertexCount : 0x%.08X\n"
|
|
|
|
" pIndexData : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), PrimitiveType, VertexCount, pIndexData);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuUpdateDeferredStates();
|
|
|
|
|
2003-06-20 22:08:32 +00:00
|
|
|
if((DWORD)PrimitiveType == 0x03 || (DWORD)PrimitiveType == 0x08 || (DWORD)PrimitiveType == 0x09 || (DWORD)PrimitiveType == 0x10)
|
2003-07-01 00:06:34 +00:00
|
|
|
printf("*Warning* unsupported PrimitiveType! (%d)\n", (DWORD)PrimitiveType);
|
2003-06-20 22:08:32 +00:00
|
|
|
|
2003-06-20 16:42:31 +00:00
|
|
|
UINT PrimitiveCount = EmuD3DVertex2PrimitiveCount(PrimitiveType, VertexCount);
|
2003-06-18 08:00:50 +00:00
|
|
|
|
|
|
|
// Convert from Xbox to PC enumeration
|
2003-06-20 22:08:32 +00:00
|
|
|
D3DPRIMITIVETYPE PCPrimitiveType = EmuPrimitiveType(PrimitiveType);
|
2003-06-18 08:00:50 +00:00
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
IDirect3DVertexBuffer8 *pOrigVertexBuffer8 = 0;
|
|
|
|
IDirect3DVertexBuffer8 *pHackVertexBuffer8 = 0;
|
|
|
|
|
|
|
|
uint32 nStride = 0;
|
|
|
|
|
|
|
|
if(PrimitiveType == 8) // Quad List
|
|
|
|
{
|
|
|
|
PrimitiveCount *= 2;
|
|
|
|
nStride = EmuQuadHackA(PrimitiveCount, pOrigVertexBuffer8, pHackVertexBuffer8);
|
|
|
|
}
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
g_pD3DDevice8->DrawIndexedPrimitive
|
|
|
|
(
|
2003-07-09 01:58:57 +00:00
|
|
|
PCPrimitiveType, 0, VertexCount, ((DWORD)pIndexData)/2, PrimitiveCount
|
2003-06-18 08:00:50 +00:00
|
|
|
);
|
|
|
|
|
2003-06-24 00:06:09 +00:00
|
|
|
if(PrimitiveType == 8) // Quad List
|
|
|
|
EmuQuadHackB(nStride, pOrigVertexBuffer8, pHackVertexBuffer8);
|
|
|
|
|
2003-06-18 08:00:50 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
2003-06-13 19:21:10 +00:00
|
|
|
}
|
|
|
|
|
2003-05-28 07:21:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetLight
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetLight
|
2003-05-28 07:21:41 +00:00
|
|
|
(
|
|
|
|
DWORD Index,
|
|
|
|
CONST D3DLIGHT8 *pLight
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetLight\n"
|
|
|
|
"(\n"
|
|
|
|
" Index : 0x%.08X\n"
|
|
|
|
" pLight : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Index, pLight);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetLight(Index, pLight);
|
2003-05-28 07:21:41 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetMaterial
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_SetMaterial
|
2003-05-28 07:21:41 +00:00
|
|
|
(
|
|
|
|
CONST D3DMATERIAL8 *pMaterial
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetMaterial\n"
|
|
|
|
"(\n"
|
|
|
|
" pMaterial : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pMaterial);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetMaterial(pMaterial);
|
2003-05-28 07:21:41 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_LightEnable
|
|
|
|
// ******************************************************************
|
2003-07-02 20:14:15 +00:00
|
|
|
HRESULT WINAPI XTL::EmuIDirect3DDevice8_LightEnable
|
2003-05-28 07:21:41 +00:00
|
|
|
(
|
|
|
|
DWORD Index,
|
|
|
|
BOOL bEnable
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_LightEnable\n"
|
|
|
|
"(\n"
|
|
|
|
" Index : 0x%.08X\n"
|
|
|
|
" bEnable : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Index, bEnable);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->LightEnable(Index, bEnable);
|
2003-05-28 07:21:41 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|