2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// *
|
|
|
|
// * .,-::::: .,:: .::::::::. .,:: .:
|
|
|
|
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
|
|
|
|
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
|
|
|
|
// * $$$ Y$$$P $$""""Y$$ Y$$$P
|
|
|
|
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
|
|
|
|
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
|
|
|
|
// *
|
2003-05-02 06:51:35 +00:00
|
|
|
// * Cxbx->Win32->CxbxKrnl->EmuD3D8.cpp
|
2003-02-15 22:16:14 +00:00
|
|
|
// *
|
|
|
|
// * This file is part of the Cxbx project.
|
|
|
|
// *
|
|
|
|
// * Cxbx and Cxbe are free software; you can redistribute them
|
|
|
|
// * and/or modify them under the terms of the GNU General Public
|
|
|
|
// * License as published by the Free Software Foundation; either
|
|
|
|
// * version 2 of the license, or (at your option) any later version.
|
|
|
|
// *
|
|
|
|
// * This program is distributed in the hope that it will be useful,
|
|
|
|
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// * GNU General Public License for more details.
|
|
|
|
// *
|
|
|
|
// * You should have recieved a copy of the GNU General Public License
|
|
|
|
// * along with this program; see the file COPYING.
|
|
|
|
// * If not, write to the Free Software Foundation, Inc.,
|
|
|
|
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
|
|
|
|
// *
|
|
|
|
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
|
|
|
|
// *
|
|
|
|
// * All rights reserved
|
|
|
|
// *
|
2003-03-07 22:01:44 +00:00
|
|
|
// ******************************************************************
|
|
|
|
#define _CXBXKRNL_INTERNAL
|
2003-04-02 02:23:30 +00:00
|
|
|
#define _XBOXKRNL_LOCAL_
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * prevent name collisions
|
|
|
|
// ******************************************************************
|
|
|
|
namespace xboxkrnl
|
|
|
|
{
|
|
|
|
#include <xboxkrnl/xboxkrnl.h>
|
|
|
|
};
|
|
|
|
|
2003-03-27 06:23:58 +00:00
|
|
|
#include "Emu.h"
|
2003-04-02 02:23:30 +00:00
|
|
|
#include "EmuFS.h"
|
2003-04-27 04:56:09 +00:00
|
|
|
#include "EmuKrnl.h"
|
2003-04-02 02:23:30 +00:00
|
|
|
#include "EmuDInput.h"
|
2003-05-31 01:17:12 +00:00
|
|
|
#include "EmuShared.h"
|
2003-02-15 22:16:14 +00:00
|
|
|
|
2003-03-07 22:01:44 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * prevent name collisions
|
|
|
|
// ******************************************************************
|
2003-04-02 02:23:30 +00:00
|
|
|
namespace xd3d8
|
2003-02-21 00:07:28 +00:00
|
|
|
{
|
2003-04-02 02:23:30 +00:00
|
|
|
#include "xd3d8.h"
|
|
|
|
};
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * prevent name collisions
|
|
|
|
// ******************************************************************
|
|
|
|
namespace xg
|
|
|
|
{
|
|
|
|
#include "EmuXG.h"
|
|
|
|
};
|
|
|
|
|
2003-04-02 02:23:30 +00:00
|
|
|
#include "EmuD3D8.h"
|
2003-06-05 03:09:52 +00:00
|
|
|
|
2003-03-04 07:05:25 +00:00
|
|
|
#include "ResCxbxDll.h"
|
|
|
|
|
2003-04-02 02:23:30 +00:00
|
|
|
#include <process.h>
|
|
|
|
#include <locale.h>
|
2003-02-15 22:16:14 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
2003-05-31 01:17:12 +00:00
|
|
|
// * Global(s)
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-06-05 03:09:52 +00:00
|
|
|
HWND g_hEmuWindow = NULL; // Rendering Window
|
2003-05-02 06:51:35 +00:00
|
|
|
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-05-31 01:17:12 +00:00
|
|
|
// * Static Function(s)
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
static LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
2003-05-05 06:35:37 +00:00
|
|
|
static DWORD WINAPI EmuRenderWindow(LPVOID);
|
|
|
|
static DWORD WINAPI EmuUpdateTickCount(LPVOID);
|
2003-02-15 22:16:14 +00:00
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Static Variable(s)
|
|
|
|
// ******************************************************************
|
|
|
|
static xd3d8::LPDIRECT3D8 g_pD3D8 = NULL; // Direct3D8
|
2003-06-10 22:32:31 +00:00
|
|
|
static xd3d8::LPDIRECT3DDEVICE8 g_pD3DDevice8 = NULL; // Direct3D8 Device
|
2003-05-31 01:17:12 +00:00
|
|
|
static Xbe::Header *g_XbeHeader = NULL; // XbeHeader
|
|
|
|
static uint32 g_XbeHeaderSize = 0; // XbeHeaderSize
|
|
|
|
static xd3d8::D3DCAPS8 g_D3DCaps; // Direct3D8 Caps
|
|
|
|
static HBRUSH g_hBgBrush = NULL; // Background Brush
|
2003-06-12 02:05:10 +00:00
|
|
|
static volatile bool g_bThreadInitialized = false;
|
2003-05-31 01:17:12 +00:00
|
|
|
static XBVideo g_XBVideo;
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Cached Direct3D State Variable(s)
|
|
|
|
// ******************************************************************
|
|
|
|
static xd3d8::X_D3DSurface *g_pCachedRenderTarget = NULL;
|
|
|
|
static xd3d8::X_D3DSurface *g_pCachedZStencilSurface = NULL;
|
|
|
|
static DWORD g_dwVertexShaderUsage = 0;
|
|
|
|
|
2003-05-23 02:55:39 +00:00
|
|
|
// ******************************************************************
|
2003-06-13 00:37:41 +00:00
|
|
|
// * EmuD3DDeferredRenderState
|
2003-05-23 02:55:39 +00:00
|
|
|
// ******************************************************************
|
2003-06-13 00:37:41 +00:00
|
|
|
DWORD *xd3d8::EmuD3DDeferredRenderState;
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * EmuD3DDeferredTextureState
|
|
|
|
// ******************************************************************
|
|
|
|
DWORD *xd3d8::EmuD3DDeferredTextureState;
|
2003-05-23 02:55:39 +00:00
|
|
|
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-04-16 19:06:20 +00:00
|
|
|
// * func: EmuD3DInit
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-04-16 19:06:20 +00:00
|
|
|
VOID EmuD3DInit(Xbe::Header *XbeHeader, uint32 XbeHeaderSize)
|
2003-02-21 00:07:28 +00:00
|
|
|
{
|
2003-05-31 01:17:12 +00:00
|
|
|
g_EmuShared->GetXBVideo(&g_XBVideo);
|
|
|
|
|
2003-03-21 03:30:00 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * store XbeHeader and XbeHeaderSize for further use
|
|
|
|
// ******************************************************************
|
2003-05-30 02:08:25 +00:00
|
|
|
g_XbeHeader = XbeHeader;
|
|
|
|
g_XbeHeaderSize = XbeHeaderSize;
|
2003-03-21 03:30:00 +00:00
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
g_bThreadInitialized = false;
|
2003-04-16 19:06:20 +00:00
|
|
|
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-05-30 02:08:25 +00:00
|
|
|
// * Create a thread dedicated to timing
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-05-03 08:29:37 +00:00
|
|
|
DWORD dwThreadId;
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
CreateThread(NULL, NULL, EmuUpdateTickCount, NULL, NULL, &dwThreadId);
|
2003-05-30 02:08:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * spark up a new thread to handle window message processing
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
DWORD dwThreadId;
|
|
|
|
|
2003-05-03 08:29:37 +00:00
|
|
|
CreateThread(NULL, NULL, EmuRenderWindow, NULL, NULL, &dwThreadId);
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
while(!g_bThreadInitialized)
|
2003-03-07 07:38:26 +00:00
|
|
|
Sleep(10);
|
2003-04-26 23:10:35 +00:00
|
|
|
|
|
|
|
Sleep(50);
|
2003-02-21 00:07:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
2003-04-01 02:47:38 +00:00
|
|
|
// * create Direct3D8 and retrieve caps
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-04-02 02:23:30 +00:00
|
|
|
using namespace xd3d8;
|
2003-04-08 03:34:05 +00:00
|
|
|
|
2003-02-21 00:07:28 +00:00
|
|
|
// xbox Direct3DCreate8 returns "1" always, so we need our own ptr
|
|
|
|
g_pD3D8 = Direct3DCreate8(D3D_SDK_VERSION);
|
2003-04-01 02:47:38 +00:00
|
|
|
|
2003-04-26 04:32:46 +00:00
|
|
|
if(g_pD3D8 == NULL)
|
2003-06-09 03:44:07 +00:00
|
|
|
EmuCleanup("Could not initialize Direct3D8!");
|
2003-04-26 04:32:46 +00:00
|
|
|
|
2003-06-06 00:56:10 +00:00
|
|
|
D3DDEVTYPE DevType = (g_XBVideo.GetDirect3DDevice() == 0) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
|
|
|
|
|
|
|
|
g_pD3D8->GetDeviceCaps(g_XBVideo.GetDisplayAdapter(), DevType, &g_D3DCaps);
|
2003-02-21 00:07:28 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-04-16 19:06:20 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuD3DCleanup
|
|
|
|
// ******************************************************************
|
|
|
|
VOID EmuD3DCleanup()
|
|
|
|
{
|
|
|
|
EmuDInputCleanup();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuUpdateTickCount
|
|
|
|
// ******************************************************************
|
|
|
|
DWORD WINAPI EmuUpdateTickCount(LPVOID)
|
|
|
|
{
|
2003-05-30 02:08:25 +00:00
|
|
|
timeBeginPeriod(0);
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
while(true)
|
|
|
|
{
|
2003-05-30 02:08:25 +00:00
|
|
|
xboxkrnl::KeTickCount = timeGetTime();
|
2003-05-20 21:39:25 +00:00
|
|
|
Sleep(1);
|
2003-05-05 06:35:37 +00:00
|
|
|
}
|
2003-05-30 02:08:25 +00:00
|
|
|
|
|
|
|
timeEndPeriod(0);
|
2003-05-05 06:35:37 +00:00
|
|
|
}
|
|
|
|
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuRenderWindow
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-05-03 08:29:37 +00:00
|
|
|
DWORD WINAPI EmuRenderWindow(LPVOID)
|
2003-02-15 22:16:14 +00:00
|
|
|
{
|
|
|
|
// ******************************************************************
|
|
|
|
// * register window class
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-04-06 20:07:36 +00:00
|
|
|
#ifdef _DEBUG
|
|
|
|
HMODULE hCxbxDll = GetModuleHandle("CxbxKrnl.dll");
|
|
|
|
#else
|
2003-03-04 07:05:25 +00:00
|
|
|
HMODULE hCxbxDll = GetModuleHandle("Cxbx.dll");
|
2003-04-06 20:07:36 +00:00
|
|
|
#endif
|
2003-03-04 07:05:25 +00:00
|
|
|
|
2003-04-26 04:32:46 +00:00
|
|
|
LOGBRUSH logBrush = {BS_SOLID, RGB(0,0,0)};
|
|
|
|
|
|
|
|
g_hBgBrush = CreateBrushIndirect(&logBrush);
|
|
|
|
|
2003-02-15 22:16:14 +00:00
|
|
|
WNDCLASSEX wc =
|
|
|
|
{
|
|
|
|
sizeof(WNDCLASSEX),
|
|
|
|
CS_CLASSDC,
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuMsgProc,
|
2003-02-15 22:16:14 +00:00
|
|
|
0, 0, GetModuleHandle(NULL),
|
2003-04-17 01:32:51 +00:00
|
|
|
LoadIcon(hCxbxDll, MAKEINTRESOURCE(IDI_CXBX)),
|
|
|
|
LoadCursor(NULL, IDC_ARROW),
|
2003-04-26 04:32:46 +00:00
|
|
|
(HBRUSH)(g_hBgBrush), NULL,
|
2003-02-15 22:16:14 +00:00
|
|
|
"CxbxRender",
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
|
|
|
RegisterClassEx(&wc);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * create the window
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-03-21 03:30:00 +00:00
|
|
|
char AsciiTitle[50];
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * retrieve xbe title (if possible)
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
char tAsciiTitle[40] = "Unknown";
|
|
|
|
|
|
|
|
uint32 CertAddr = g_XbeHeader->dwCertificateAddr - g_XbeHeader->dwBaseAddr;
|
|
|
|
|
|
|
|
if(CertAddr + 0x0C + 40 < g_XbeHeaderSize)
|
|
|
|
{
|
|
|
|
Xbe::Certificate *XbeCert = (Xbe::Certificate*)((uint32)g_XbeHeader + CertAddr);
|
|
|
|
|
|
|
|
setlocale( LC_ALL, "English" );
|
|
|
|
|
|
|
|
wcstombs(tAsciiTitle, XbeCert->wszTitleName, 40);
|
|
|
|
}
|
|
|
|
|
2003-04-08 03:34:05 +00:00
|
|
|
sprintf(AsciiTitle, "Cxbx : Emulating %s", tAsciiTitle);
|
2003-03-21 03:30:00 +00:00
|
|
|
}
|
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Create Window
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
DWORD dwStyle = WS_OVERLAPPEDWINDOW;
|
2003-06-01 03:19:15 +00:00
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
int x = 100, y = 100, nWidth = 640, nHeight = 480;
|
|
|
|
|
2003-06-01 03:19:15 +00:00
|
|
|
sscanf(g_XBVideo.GetVideoResolution(), "%d x %d", &nWidth, &nHeight);
|
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
if(g_XBVideo.GetFullscreen())
|
|
|
|
{
|
|
|
|
x = y = nWidth = nHeight = 0;
|
|
|
|
dwStyle = WS_POPUP;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_hEmuWindow = CreateWindow
|
|
|
|
(
|
|
|
|
"CxbxRender", AsciiTitle,
|
|
|
|
dwStyle, x, y, nWidth, nHeight,
|
|
|
|
GetDesktopWindow(), NULL, GetModuleHandle(NULL), NULL
|
|
|
|
);
|
|
|
|
}
|
2003-02-15 22:16:14 +00:00
|
|
|
}
|
|
|
|
|
2003-06-06 00:56:10 +00:00
|
|
|
ShowWindow(g_hEmuWindow, SW_SHOWDEFAULT);
|
|
|
|
UpdateWindow(g_hEmuWindow);
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-03-23 22:24:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * initialize direct input
|
|
|
|
// ******************************************************************
|
2003-04-26 04:32:46 +00:00
|
|
|
if(!EmuDInputInit())
|
|
|
|
EmuCleanup("Could not initialize DirectInput!");
|
2003-03-23 22:24:41 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * message processing loop
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
MSG msg;
|
2003-02-15 22:16:14 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
ZeroMemory(&msg, sizeof(msg));
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
while(msg.message != WM_QUIT)
|
2003-02-21 00:07:28 +00:00
|
|
|
{
|
2003-04-26 23:10:35 +00:00
|
|
|
if(PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
2003-02-22 07:49:02 +00:00
|
|
|
{
|
2003-06-12 02:05:10 +00:00
|
|
|
g_bThreadInitialized = true;
|
2003-04-18 23:44:36 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
TranslateMessage(&msg);
|
|
|
|
DispatchMessage(&msg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sleep(10);
|
2003-02-21 00:07:28 +00:00
|
|
|
}
|
2003-02-15 22:16:14 +00:00
|
|
|
|
2003-04-26 04:32:46 +00:00
|
|
|
EmuCleanup(NULL);
|
2003-02-22 07:49:02 +00:00
|
|
|
}
|
2003-05-03 08:29:37 +00:00
|
|
|
|
|
|
|
return 0;
|
2003-02-15 22:16:14 +00:00
|
|
|
}
|
|
|
|
|
2003-02-21 04:51:03 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuMsgProc
|
2003-02-21 04:51:03 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
LRESULT WINAPI EmuMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
2003-02-21 04:51:03 +00:00
|
|
|
{
|
|
|
|
switch(msg)
|
|
|
|
{
|
|
|
|
case WM_DESTROY:
|
2003-04-26 04:32:46 +00:00
|
|
|
DeleteObject(g_hBgBrush);
|
2003-02-21 04:51:03 +00:00
|
|
|
PostQuitMessage(0);
|
|
|
|
return 0;
|
2003-03-04 07:48:23 +00:00
|
|
|
|
2003-05-23 02:55:39 +00:00
|
|
|
case WM_KEYDOWN:
|
2003-04-16 19:06:20 +00:00
|
|
|
if(wParam == VK_ESCAPE)
|
2003-05-23 02:55:39 +00:00
|
|
|
PostMessage(hWnd, WM_CLOSE, 0, 0);
|
|
|
|
break;
|
2003-03-09 09:17:07 +00:00
|
|
|
|
2003-03-04 07:48:23 +00:00
|
|
|
case WM_CLOSE:
|
|
|
|
DestroyWindow(hWnd);
|
|
|
|
break;
|
2003-03-23 22:24:41 +00:00
|
|
|
case WM_SETCURSOR:
|
2003-05-31 01:17:12 +00:00
|
|
|
if(g_XBVideo.GetFullscreen())
|
|
|
|
{
|
|
|
|
SetCursor(NULL);
|
|
|
|
return 0;
|
|
|
|
}
|
2003-06-01 03:19:15 +00:00
|
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
2003-04-16 19:06:20 +00:00
|
|
|
default:
|
|
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
2003-02-21 04:51:03 +00:00
|
|
|
}
|
|
|
|
|
2003-04-16 19:06:20 +00:00
|
|
|
return 0;
|
2003-02-21 04:51:03 +00:00
|
|
|
}
|
|
|
|
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3D8_CreateDevice
|
2003-02-15 22:16:14 +00:00
|
|
|
// ******************************************************************
|
2003-04-02 02:23:30 +00:00
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3D8_CreateDevice
|
2003-02-15 22:16:14 +00:00
|
|
|
(
|
2003-06-07 03:06:59 +00:00
|
|
|
UINT Adapter,
|
|
|
|
D3DDEVTYPE DeviceType,
|
|
|
|
HWND hFocusWindow,
|
|
|
|
DWORD BehaviorFlags,
|
|
|
|
X_D3DPRESENT_PARAMETERS *pPresentationParameters,
|
|
|
|
IDirect3DDevice8 **ppReturnedDeviceInterface
|
2003-02-15 22:16:14 +00:00
|
|
|
)
|
|
|
|
{
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_CreateDevice\n"
|
2003-02-19 20:53:33 +00:00
|
|
|
"(\n"
|
|
|
|
" Adapter : 0x%.08X\n"
|
|
|
|
" DeviceType : 0x%.08X\n"
|
|
|
|
" hFocusWindow : 0x%.08X\n"
|
|
|
|
" BehaviorFlags : 0x%.08X\n"
|
|
|
|
" pPresentationParameters : 0x%.08X\n"
|
|
|
|
" ppReturnedDeviceInterface : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Adapter, DeviceType, hFocusWindow,
|
|
|
|
BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-07 03:06:59 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * verify no ugly circumstances
|
|
|
|
// ******************************************************************
|
|
|
|
if(pPresentationParameters->BufferSurfaces[0] != NULL || pPresentationParameters->DepthStencilSurface != NULL)
|
|
|
|
EmuCleanup("EmuIDirect3D8_CreateDevice: BufferSurfaces or DepthStencilSurface != NULL");
|
|
|
|
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-05-31 01:17:12 +00:00
|
|
|
DeviceType =(g_XBVideo.GetDirect3DDevice() == 0) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;
|
|
|
|
Adapter = g_XBVideo.GetDisplayAdapter();
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
pPresentationParameters->Windowed = !g_XBVideo.GetFullscreen();
|
2003-05-30 02:08:25 +00:00
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
if(g_XBVideo.GetVSync())
|
|
|
|
pPresentationParameters->SwapEffect = D3DSWAPEFFECT_COPY_VSYNC;
|
2003-02-23 08:01:01 +00:00
|
|
|
|
2003-04-26 08:57:51 +00:00
|
|
|
hFocusWindow = g_hEmuWindow;
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = EmuXB2PC_D3DFormat(pPresentationParameters->BackBufferFormat);
|
|
|
|
pPresentationParameters->AutoDepthStencilFormat = EmuXB2PC_D3DFormat(pPresentationParameters->AutoDepthStencilFormat);
|
2003-05-25 07:31:07 +00:00
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// TODO: This should be detected from D3DCAPS8 ? (FrameSkip?)
|
|
|
|
pPresentationParameters->FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// TODO: Support Xbox extensions if possible
|
|
|
|
if(pPresentationParameters->MultiSampleType != 0)
|
|
|
|
{
|
|
|
|
printf("Warning: MultiSampleType (0x%.08X) Not Supported!\n", pPresentationParameters->MultiSampleType);
|
|
|
|
|
|
|
|
pPresentationParameters->MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
|
|
|
|
|
|
// TODO: Check card for multisampling abilities
|
|
|
|
// if(pPresentationParameters->MultiSampleType == 0x00001121)
|
|
|
|
// pPresentationParameters->MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
|
|
|
|
// else
|
|
|
|
// EmuCleanup("Unknown MultiSampleType (0x%.08X)", pPresentationParameters->MultiSampleType);
|
|
|
|
}
|
|
|
|
|
2003-05-25 07:31:07 +00:00
|
|
|
// ******************************************************************
|
2003-06-01 03:19:15 +00:00
|
|
|
// * Retrieve Resolution from Configuration
|
2003-05-25 07:31:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
if(pPresentationParameters->Windowed)
|
|
|
|
{
|
|
|
|
D3DDISPLAYMODE D3DDisplayMode;
|
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
sscanf(g_XBVideo.GetVideoResolution(), "%d x %d", &pPresentationParameters->BackBufferWidth, &pPresentationParameters->BackBufferHeight);
|
|
|
|
|
2003-05-31 01:17:12 +00:00
|
|
|
g_pD3D8->GetAdapterDisplayMode(g_XBVideo.GetDisplayAdapter(), &D3DDisplayMode);
|
2003-05-25 07:31:07 +00:00
|
|
|
|
|
|
|
pPresentationParameters->BackBufferFormat = D3DDisplayMode.Format;
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->FullScreen_RefreshRateInHz = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char szBackBufferFormat[16];
|
|
|
|
|
|
|
|
sscanf(g_XBVideo.GetVideoResolution(), "%d x %d %*dbit %s (%d hz)",
|
|
|
|
&pPresentationParameters->BackBufferWidth,
|
|
|
|
&pPresentationParameters->BackBufferHeight,
|
|
|
|
szBackBufferFormat,
|
|
|
|
&pPresentationParameters->FullScreen_RefreshRateInHz);
|
|
|
|
|
|
|
|
if(strcmp(szBackBufferFormat, "x1r5g5b5") == 0)
|
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_X1R5G5B5;
|
2003-06-07 03:06:59 +00:00
|
|
|
else if(strcmp(szBackBufferFormat, "r5g6r5") == 0)
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_R5G6B5;
|
2003-06-07 03:06:59 +00:00
|
|
|
else if(strcmp(szBackBufferFormat, "x8r8g8b8") == 0)
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_X8R8G8B8;
|
2003-06-07 03:06:59 +00:00
|
|
|
else if(strcmp(szBackBufferFormat, "a8r8g8b8") == 0)
|
2003-06-01 03:19:15 +00:00
|
|
|
pPresentationParameters->BackBufferFormat = D3DFMT_A8R8G8B8;
|
2003-05-25 07:31:07 +00:00
|
|
|
}
|
2003-02-19 20:53:33 +00:00
|
|
|
}
|
|
|
|
|
2003-02-20 08:07:52 +00:00
|
|
|
// ******************************************************************
|
2003-05-25 07:31:07 +00:00
|
|
|
// * Detect vertex processing capabilities
|
2003-02-20 08:07:52 +00:00
|
|
|
// ******************************************************************
|
2003-06-07 03:06:59 +00:00
|
|
|
if((g_D3DCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) && DeviceType == D3DDEVTYPE_HAL)
|
2003-05-25 07:31:07 +00:00
|
|
|
{
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
printf("EmuD3D8 (0x%X): Using hardware vertex processing\n", GetCurrentThreadId());
|
|
|
|
#endif
|
|
|
|
BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
2003-06-12 02:05:10 +00:00
|
|
|
g_dwVertexShaderUsage = 0;
|
2003-05-25 07:31:07 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
printf("EmuD3D8 (0x%X): Using software vertex processing\n", GetCurrentThreadId());
|
|
|
|
#endif
|
|
|
|
BehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
2003-06-12 02:05:10 +00:00
|
|
|
g_dwVertexShaderUsage = D3DUSAGE_SOFTWAREPROCESSING;
|
2003-05-25 07:31:07 +00:00
|
|
|
}
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-05-03 08:29:37 +00:00
|
|
|
HRESULT hRet = g_pD3D8->CreateDevice
|
2003-02-19 20:53:33 +00:00
|
|
|
(
|
|
|
|
Adapter,
|
|
|
|
DeviceType,
|
|
|
|
hFocusWindow,
|
2003-02-22 07:49:02 +00:00
|
|
|
BehaviorFlags,
|
2003-06-07 03:06:59 +00:00
|
|
|
(xd3d8::D3DPRESENT_PARAMETERS*)pPresentationParameters,
|
2003-02-19 20:53:33 +00:00
|
|
|
ppReturnedDeviceInterface
|
|
|
|
);
|
|
|
|
|
2003-02-20 08:07:52 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * it is necessary to store this pointer globally for emulation
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8 = *ppReturnedDeviceInterface;
|
2003-06-07 03:06:59 +00:00
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * Update Caches
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
g_pCachedRenderTarget = new X_D3DSurface();
|
|
|
|
g_pD3DDevice8->GetRenderTarget(&g_pCachedRenderTarget->EmuSurface8);
|
|
|
|
|
|
|
|
g_pCachedZStencilSurface = new X_D3DSurface();
|
|
|
|
g_pD3DDevice8->GetDepthStencilSurface(&g_pCachedZStencilSurface->EmuSurface8);
|
|
|
|
}
|
|
|
|
|
2003-06-11 02:07:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * I guess we have to call this
|
|
|
|
// ******************************************************************
|
|
|
|
if(!FAILED(hRet))
|
|
|
|
g_pD3DDevice8->BeginScene();
|
|
|
|
|
2003-06-04 02:18:40 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3D8_GetAdapterDisplayMode
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3D8_GetAdapterDisplayMode
|
|
|
|
(
|
|
|
|
UINT Adapter,
|
|
|
|
X_D3DDISPLAYMODE *pMode
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3D8_GetAdapterDisplayMode\n"
|
|
|
|
"(\n"
|
|
|
|
" Adapter : 0x%.08X\n"
|
|
|
|
" pMode : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Adapter, pMode);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT hRet = g_pD3D8->GetAdapterDisplayMode
|
|
|
|
(
|
|
|
|
g_XBVideo.GetDisplayAdapter(),
|
|
|
|
(D3DDISPLAYMODE*)pMode
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
D3DDISPLAYMODE *pPCMode = (D3DDISPLAYMODE*)pMode;
|
|
|
|
|
|
|
|
// Convert Format (PC->Xbox)
|
|
|
|
pMode->Format = EmuPC2XB_D3DFormat(pPCMode->Format);
|
|
|
|
|
|
|
|
// TODO: Make this configurable in the future?
|
|
|
|
pMode->Flags = 0x000000A1; // D3DPRESENTFLAG_FIELD | D3DPRESENTFLAG_INTERLACED | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
|
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-13 00:37:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CopyRects
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_CopyRects
|
|
|
|
(
|
|
|
|
X_D3DSurface *pSourceSurface,
|
|
|
|
CONST RECT *pSourceRectsArray,
|
|
|
|
UINT cRects,
|
|
|
|
X_D3DSurface *pDestinationSurface,
|
|
|
|
CONST POINT *pDestPointsArray
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CopyRects\n"
|
|
|
|
"(\n"
|
|
|
|
" pSourceSurface : 0x%.08X\n"
|
|
|
|
" pSourceRectsArray : 0x%.08X\n"
|
|
|
|
" cRects : 0x%.08X\n"
|
|
|
|
" pDestinationSurface : 0x%.08X\n"
|
|
|
|
" pDestPointsArray : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pSourceSurface, pSourceRectsArray, cRects,
|
|
|
|
pDestinationSurface, pDestPointsArray);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Redirect to PC D3D
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT hRet = g_pD3DDevice8->CopyRects
|
|
|
|
(
|
|
|
|
pSourceSurface->EmuSurface8,
|
|
|
|
pSourceRectsArray,
|
|
|
|
cRects,
|
|
|
|
pDestinationSurface->EmuSurface8,
|
|
|
|
pDestPointsArray
|
|
|
|
);
|
|
|
|
|
|
|
|
if(FAILED(hRet))
|
|
|
|
EmuCleanup("Hello");
|
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateImageSurface
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_CreateImageSurface
|
|
|
|
(
|
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
X_D3DFORMAT Format,
|
|
|
|
X_D3DSurface **ppBackBuffer
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateImageSurface\n"
|
|
|
|
"(\n"
|
|
|
|
" Width : 0x%.08X\n"
|
|
|
|
" Height : 0x%.08X\n"
|
|
|
|
" Format : 0x%.08X\n"
|
|
|
|
" ppBackBuffer : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Width, Height, Format, ppBackBuffer);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
*ppBackBuffer = new X_D3DSurface();
|
|
|
|
|
|
|
|
Format = EmuXB2PC_D3DFormat(Format);
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateImageSurface(Width, Height, Format, &((*ppBackBuffer)->EmuSurface8));
|
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-12 17:36:30 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetBackBuffer
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI xd3d8::EmuIDirect3DDevice8_GetBackBuffer
|
|
|
|
(
|
|
|
|
INT BackBuffer,
|
|
|
|
D3DBACKBUFFER_TYPE Type,
|
|
|
|
X_D3DSurface **ppBackBuffer
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetBackBuffer\n"
|
|
|
|
"(\n"
|
|
|
|
" BackBuffer : 0x%.08X\n"
|
|
|
|
" Type : 0x%.08X\n"
|
|
|
|
" ppBackBuffer : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), BackBuffer, Type, ppBackBuffer);
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
*ppBackBuffer = new X_D3DSurface();
|
|
|
|
|
|
|
|
g_pD3DDevice8->GetBackBuffer(BackBuffer, D3DBACKBUFFER_TYPE_MONO, &((*ppBackBuffer)->EmuSurface8));
|
|
|
|
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_GetRenderTarget
|
|
|
|
(
|
|
|
|
X_D3DSurface **ppRenderTarget
|
|
|
|
)
|
|
|
|
{
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetRenderTarget\n"
|
|
|
|
"(\n"
|
|
|
|
" ppRenderTarget : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppRenderTarget);
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedRenderTarget->EmuSurface8;
|
|
|
|
|
|
|
|
pSurface8->AddRef();
|
|
|
|
|
|
|
|
*ppRenderTarget = g_pCachedRenderTarget;
|
|
|
|
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget2
|
|
|
|
// ******************************************************************
|
|
|
|
xd3d8::X_D3DSurface * WINAPI xd3d8::EmuIDirect3DDevice8_GetRenderTarget2()
|
|
|
|
{
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetRenderTarget2()\n",
|
|
|
|
GetCurrentThreadId());
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedRenderTarget->EmuSurface8;
|
|
|
|
|
|
|
|
pSurface8->AddRef();
|
|
|
|
|
2003-06-12 17:36:30 +00:00
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
return g_pCachedRenderTarget;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
|
|
(
|
|
|
|
X_D3DSurface **ppZStencilSurface
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetDepthStencilSurface\n"
|
|
|
|
"(\n"
|
|
|
|
" ppZStencilSurface : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppZStencilSurface);
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedZStencilSurface->EmuSurface8;
|
|
|
|
|
|
|
|
pSurface8->AddRef();
|
|
|
|
|
|
|
|
*ppZStencilSurface = g_pCachedZStencilSurface;
|
|
|
|
|
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
|
|
// ******************************************************************
|
|
|
|
xd3d8::X_D3DSurface * WINAPI xd3d8::EmuIDirect3DDevice8_GetDepthStencilSurface2()
|
|
|
|
{
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetDepthStencilSurface2()\n",
|
|
|
|
GetCurrentThreadId());
|
|
|
|
EmuSwapFS(); // Xbox FS
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
IDirect3DSurface8 *pSurface8 = g_pCachedZStencilSurface->EmuSurface8;
|
|
|
|
|
|
|
|
pSurface8->AddRef();
|
|
|
|
|
|
|
|
return g_pCachedZStencilSurface;
|
|
|
|
}
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexShader
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_CreateVertexShader
|
|
|
|
(
|
|
|
|
CONST DWORD *pDeclaration,
|
|
|
|
CONST DWORD *pFunction,
|
|
|
|
DWORD *pHandle,
|
|
|
|
DWORD Usage
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateVertexShader\n"
|
|
|
|
"(\n"
|
|
|
|
" pDeclaration : 0x%.08X\n"
|
|
|
|
" pFunction : 0x%.08X\n"
|
|
|
|
" pHandle : 0x%.08X\n"
|
|
|
|
" Usage : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pDeclaration, pFunction, pHandle, Usage);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateVertexShader
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
pDeclaration,
|
|
|
|
pFunction,
|
|
|
|
pHandle,
|
2003-06-12 02:05:10 +00:00
|
|
|
g_dwVertexShaderUsage // TODO: HACK: Xbox has extensions!
|
2003-06-09 03:44:07 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
// hey look, we lied
|
|
|
|
hRet = D3D_OK;
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_SetVertexShaderConstant
|
|
|
|
(
|
|
|
|
INT Register,
|
|
|
|
CONST PVOID pConstantData,
|
|
|
|
DWORD ConstantCount
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetVertexShaderConstant\n"
|
|
|
|
"(\n"
|
|
|
|
" Register : 0x%.08X\n"
|
|
|
|
" pConstantData : 0x%.08X\n"
|
|
|
|
" ConstantCount : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Register, pConstantData, ConstantCount);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetVertexShaderConstant
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
Register,
|
|
|
|
pConstantData,
|
|
|
|
ConstantCount
|
|
|
|
);
|
|
|
|
|
|
|
|
// hey look, we lied
|
|
|
|
hRet = D3D_OK;
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreatePixelShader
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_CreatePixelShader
|
|
|
|
(
|
|
|
|
CONST DWORD *pFunction,
|
|
|
|
DWORD *pHandle
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreatePixelShader\n"
|
|
|
|
"(\n"
|
|
|
|
" pFunction : 0x%.08X\n"
|
|
|
|
" pHandle : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pFunction, pHandle);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreatePixelShader
|
2003-06-09 03:44:07 +00:00
|
|
|
(
|
|
|
|
pFunction,
|
|
|
|
pHandle
|
|
|
|
);
|
|
|
|
|
|
|
|
// hey look, we lied
|
|
|
|
hRet = D3D_OK;
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateTexture2
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
xd3d8::X_D3DResource * WINAPI xd3d8::EmuIDirect3DDevice8_CreateTexture2
|
2003-06-10 03:00:19 +00:00
|
|
|
(
|
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
UINT Depth,
|
|
|
|
UINT Levels,
|
|
|
|
DWORD Usage,
|
|
|
|
D3DFORMAT Format,
|
|
|
|
D3DRESOURCETYPE D3DResource
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// TODO: Verify this function's parameters ^
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pTexture;
|
2003-06-10 03:00:19 +00:00
|
|
|
|
|
|
|
EmuIDirect3DDevice8_CreateTexture(Width, Height, Levels, Usage, Format, D3DPOOL_MANAGED, &pTexture);
|
|
|
|
|
|
|
|
return pTexture;
|
|
|
|
}
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateTexture
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_CreateTexture
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
UINT Levels,
|
|
|
|
DWORD Usage,
|
|
|
|
D3DFORMAT Format,
|
|
|
|
D3DPOOL Pool,
|
|
|
|
X_D3DResource **ppTexture
|
2003-06-05 00:03:28 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateTexture\n"
|
|
|
|
"(\n"
|
|
|
|
" Width : 0x%.08X\n"
|
|
|
|
" Height : 0x%.08X\n"
|
|
|
|
" Levels : 0x%.08X\n"
|
|
|
|
" Usage : 0x%.08X\n"
|
|
|
|
" Format : 0x%.08X\n"
|
|
|
|
" Pool : 0x%.08X\n"
|
|
|
|
" ppTexture : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Width, Height, Levels, Usage, Format, Pool, ppTexture);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
// Convert Format (Xbox->PC)
|
|
|
|
Format = EmuXB2PC_D3DFormat(Format);
|
2003-06-05 00:03:28 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// Create emulated resource datatype (free'd during intercepted release)
|
|
|
|
*ppTexture = new X_D3DResource();
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * redirect to windows d3d
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateTexture
|
2003-06-05 00:03:28 +00:00
|
|
|
(
|
|
|
|
Width, Height, Levels,
|
|
|
|
0, // TODO: Xbox Allows a border to be drawn (maybe hack this in software ;[)
|
2003-06-10 22:32:31 +00:00
|
|
|
Format, D3DPOOL_MANAGED, &((*ppTexture)->EmuTexture8)
|
2003-06-05 00:03:28 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTexture
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_SetTexture
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
DWORD Stage,
|
|
|
|
X_D3DResource *pTexture
|
2003-06-05 06:53:14 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTexture\n"
|
|
|
|
"(\n"
|
|
|
|
" Stage : 0x%.08X\n"
|
|
|
|
" pTexture : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Stage, pTexture);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DBaseTexture8 *pBaseTexture8 = pTexture->EmuBaseTexture8;
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->SetTexture(Stage, pBaseTexture8);
|
2003-06-05 06:53:14 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-13 19:21:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SwitchTexture
|
|
|
|
// ******************************************************************
|
|
|
|
VOID __fastcall xd3d8::EmuIDirect3DDevice8_SwitchTexture
|
|
|
|
(
|
|
|
|
DWORD Method,
|
|
|
|
DWORD Data,
|
|
|
|
DWORD Format
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SwitchTexture\n"
|
|
|
|
"(\n"
|
|
|
|
" Method : 0x%.08X\n"
|
|
|
|
" Data : 0x%.08X\n"
|
|
|
|
" Format : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Method, Data, Format);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuCleanup("EmuIDirect3DDevice8_SwitchTexture is not implemented!");
|
|
|
|
/***
|
|
|
|
IDirect3DBaseTexture8 *pBaseTexture8 = pTexture->EmuBaseTexture8;
|
|
|
|
IDirect3DBaseTexture8 *pPrevTexture8 = NULL;
|
|
|
|
|
|
|
|
// Xbox SwitchTexture does not decrement the reference count on the
|
|
|
|
// old texture, but SetTexture does, so we need to pre-increment
|
|
|
|
g_pD3DDevice8->GetTexture(Stage, &pPrevTexture8);
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->SetTexture(Stage, pBaseTexture8);
|
|
|
|
|
|
|
|
// Xbox SwitchTexture does not increment reference count, but the
|
|
|
|
// above SetTexture does, so we need to remove it.
|
|
|
|
pBaseTexture8->Release();
|
|
|
|
***/
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-06-04 02:18:40 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDisplayMode
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_GetDisplayMode
|
|
|
|
(
|
|
|
|
X_D3DDISPLAYMODE *pMode
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_GetDisplayMode\n"
|
|
|
|
"(\n"
|
|
|
|
" pMode : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pMode);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
HRESULT hRet;
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
D3DDISPLAYMODE *pPCMode = (D3DDISPLAYMODE*)pMode;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
hRet = g_pD3DDevice8->GetDisplayMode(pPCMode);
|
2003-06-04 02:18:40 +00:00
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
// Convert Format (PC->Xbox)
|
|
|
|
pMode->Format = EmuPC2XB_D3DFormat(pPCMode->Format);
|
2003-06-04 02:18:40 +00:00
|
|
|
|
|
|
|
// TODO: Make this configurable in the future?
|
2003-06-05 03:09:52 +00:00
|
|
|
pMode->Flags = 0x000000A1; // D3DPRESENTFLAG_FIELD | D3DPRESENTFLAG_INTERLACED | D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
|
2003-06-04 02:18:40 +00:00
|
|
|
}
|
|
|
|
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-05-03 08:29:37 +00:00
|
|
|
return hRet;
|
2003-02-19 20:53:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_Clear
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
2003-04-02 02:23:30 +00:00
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_Clear
|
2003-02-19 20:53:33 +00:00
|
|
|
(
|
|
|
|
DWORD Count,
|
|
|
|
CONST D3DRECT *pRects,
|
|
|
|
DWORD Flags,
|
|
|
|
D3DCOLOR Color,
|
|
|
|
float Z,
|
|
|
|
DWORD Stencil
|
|
|
|
)
|
|
|
|
{
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_Clear\n"
|
2003-02-19 20:53:33 +00:00
|
|
|
"(\n"
|
|
|
|
" Count : 0x%.08X\n"
|
|
|
|
" pRects : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
" Color : 0x%.08X\n"
|
|
|
|
" Z : 0x%.08X\n"
|
|
|
|
" Stencil : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Count, pRects, Flags,
|
|
|
|
Color, Z, Stencil);
|
|
|
|
}
|
|
|
|
#endif
|
2003-05-28 07:21:41 +00:00
|
|
|
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * make adjustments to parameters to make sense with windows d3d
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-02-21 20:33:21 +00:00
|
|
|
// TODO: D3DCLEAR_TARGET_A, *R, *G, *B don't exist on windows
|
2003-02-22 07:49:02 +00:00
|
|
|
DWORD newFlags = 0;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
if(Flags & 0x000000f0l)
|
|
|
|
newFlags |= D3DCLEAR_TARGET;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
if(Flags & 0x00000001l)
|
|
|
|
newFlags |= D3DCLEAR_ZBUFFER;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
if(Flags & 0x00000002l)
|
|
|
|
newFlags |= D3DCLEAR_STENCIL;
|
2003-02-20 08:07:52 +00:00
|
|
|
|
2003-02-22 07:49:02 +00:00
|
|
|
Flags = newFlags;
|
2003-02-19 20:53:33 +00:00
|
|
|
}
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT ret = g_pD3DDevice8->Clear(Count, pRects, Flags, Color, Z, Stencil);
|
2003-02-19 20:53:33 +00:00
|
|
|
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
2003-02-19 20:53:33 +00:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_Present
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_Present
|
|
|
|
(
|
|
|
|
CONST RECT* pSourceRect,
|
|
|
|
CONST RECT* pDestRect,
|
|
|
|
PVOID pDummy1,
|
|
|
|
PVOID pDummy2
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_Present\n"
|
2003-05-05 06:35:37 +00:00
|
|
|
"(\n"
|
|
|
|
" pSourceRect : 0x%.08X\n"
|
|
|
|
" pDestRect : 0x%.08X\n"
|
|
|
|
" pDummy1 : 0x%.08X\n"
|
|
|
|
" pDummy2 : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pSourceRect, pDestRect, pDummy1, pDummy2);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT ret = g_pD3DDevice8->Present(pSourceRect, pDestRect, (HWND)pDummy1, (CONST RGNDATA*)pDummy2);
|
2003-05-05 06:35:37 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_Swap
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-04-02 02:23:30 +00:00
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_Swap
|
2003-02-21 00:07:28 +00:00
|
|
|
(
|
|
|
|
DWORD Flags
|
|
|
|
)
|
|
|
|
{
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
2003-02-21 00:07:28 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_Swap\n"
|
2003-02-21 00:07:28 +00:00
|
|
|
"(\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Flags);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// TODO: Ensure this flag is always the same across library versions
|
|
|
|
if(Flags != 0)
|
2003-05-28 07:21:41 +00:00
|
|
|
EmuCleanup("xd3d8::EmuIDirect3DDevice8_Swap: Flags != 0");
|
2003-02-21 00:07:28 +00:00
|
|
|
|
|
|
|
// Swap(0) is equivalent to present(0,0,0,0)
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT ret = g_pD3DDevice8->Present(0, 0, 0, 0);
|
2003-02-21 00:07:28 +00:00
|
|
|
|
2003-03-27 06:23:58 +00:00
|
|
|
EmuSwapFS(); // XBox FS
|
2003-02-21 00:07:28 +00:00
|
|
|
|
|
|
|
return ret;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DResource8_Register
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DResource8_Register
|
|
|
|
(
|
|
|
|
X_D3DResource *pThis,
|
|
|
|
PVOID pBase
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DResource8_Register\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" pBase : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, pBase);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
HRESULT hRet;
|
|
|
|
|
|
|
|
X_D3DResource *pResource = (X_D3DResource*)pThis;
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Determine the resource type, and initialize
|
|
|
|
// ******************************************************************
|
|
|
|
switch(pResource->Common & X_D3DCOMMON_TYPE_MASK)
|
|
|
|
{
|
|
|
|
case X_D3DCOMMON_TYPE_TEXTURE:
|
|
|
|
{
|
|
|
|
X_D3DPixelContainer *pPixelContainer = (X_D3DPixelContainer*)pResource;
|
|
|
|
|
|
|
|
D3DFORMAT Format;
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Obtain PC D3D Format
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
X_D3DFORMAT XFormat = (X_D3DFORMAT)((pPixelContainer->Format & X_D3DFORMAT_FORMAT_MASK) >> X_D3DFORMAT_FORMAT_SHIFT);
|
|
|
|
|
|
|
|
Format = EmuXB2PC_D3DFormat(XFormat);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Unswizzle texture, if necessary
|
|
|
|
// ******************************************************************
|
|
|
|
if(Format != D3DFMT_X8R8G8B8)
|
|
|
|
EmuCleanup("Temporarily Unrecognized Format (0x%.08X)", Format);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Deswizzle, mofo!
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Create the happy little texture
|
|
|
|
// ******************************************************************
|
|
|
|
hRet = g_pD3DDevice8->CreateTexture
|
|
|
|
(
|
|
|
|
// TODO: HACK: These are temporarily FIXED until we deswizzle
|
|
|
|
256, 256, 1, 0, Format,
|
|
|
|
D3DPOOL_MANAGED, &pResource->EmuTexture8
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Deswizzlorama
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
|
|
|
D3DLOCKED_RECT LockedRect;
|
|
|
|
|
|
|
|
pResource->EmuTexture8->LockRect(0, &LockedRect, NULL, 0);
|
|
|
|
|
|
|
|
RECT iRect = {0,0,0,0};
|
|
|
|
POINT iPoint = {0,0};
|
|
|
|
|
|
|
|
xg::EmuXGUnswizzleRect
|
|
|
|
(
|
|
|
|
pBase, 256, 256, 1, LockedRect.pBits,
|
|
|
|
LockedRect.Pitch, iRect, iPoint, 4
|
|
|
|
);
|
|
|
|
|
|
|
|
pResource->EmuTexture8->UnlockRect(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
EmuCleanup("IDirect3DResource8::Register Unknown Common Type (%d)", pResource->Common & X_D3DCOMMON_TYPE_MASK);
|
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DResource8_Release
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
ULONG WINAPI xd3d8::EmuIDirect3DResource8_Release
|
2003-06-05 06:53:14 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis
|
2003-06-05 06:53:14 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DResource8_Release\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DResource8 *pResource8 = pThis->EmuResource8;
|
|
|
|
|
|
|
|
ULONG uRet = pResource8->Release();
|
|
|
|
|
|
|
|
if(uRet == 0)
|
|
|
|
{
|
2003-06-11 02:07:41 +00:00
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
printf("EmuIDirect3DResource8_Release (0x%X): Cleaned up a Resource!\n", GetCurrentThreadId());
|
|
|
|
#endif
|
2003-06-10 22:32:31 +00:00
|
|
|
delete pThis;
|
|
|
|
}
|
2003-06-05 06:53:14 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
return uRet;
|
2003-06-05 06:53:14 +00:00
|
|
|
}
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DSurface8_GetDesc
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DSurface8_GetDesc
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis,
|
2003-06-05 00:03:28 +00:00
|
|
|
X_D3DSURFACE_DESC *pDesc
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DSurface8_GetDesc\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" pDesc : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, pDesc);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
D3DSURFACE_DESC SurfaceDesc;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DSurface8 *pSurface8 = pThis->EmuSurface8;
|
|
|
|
|
|
|
|
HRESULT hRet = pSurface8->GetDesc(&SurfaceDesc);
|
2003-06-05 00:03:28 +00:00
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Rearrange into windows format (remove D3DPool)
|
|
|
|
// ******************************************************************
|
|
|
|
{
|
2003-06-05 03:09:52 +00:00
|
|
|
// Convert Format (PC->Xbox)
|
2003-06-05 06:53:14 +00:00
|
|
|
pDesc->Format = EmuPC2XB_D3DFormat(SurfaceDesc.Format);
|
|
|
|
pDesc->Type = SurfaceDesc.Type;
|
2003-06-05 00:03:28 +00:00
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
if(pDesc->Type > 7)
|
|
|
|
EmuCleanup("EmuIDirect3DSurface8_GetDesc: pDesc->Type > 7");
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
pDesc->Usage = SurfaceDesc.Usage;
|
|
|
|
pDesc->Size = SurfaceDesc.Size;
|
2003-06-05 00:03:28 +00:00
|
|
|
|
|
|
|
// TODO: Convert from Xbox to PC!!
|
2003-06-05 06:53:14 +00:00
|
|
|
if(SurfaceDesc.MultiSampleType == D3DMULTISAMPLE_NONE)
|
2003-06-05 00:03:28 +00:00
|
|
|
pDesc->MultiSampleType = (xd3d8::D3DMULTISAMPLE_TYPE)0x0011;
|
|
|
|
else
|
2003-06-10 08:18:43 +00:00
|
|
|
EmuCleanup("EmuIDirect3DSurface8_GetDesc Unknown Multisample format! (%d)", SurfaceDesc.MultiSampleType);
|
2003-06-05 00:03:28 +00:00
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
pDesc->Width = SurfaceDesc.Width;
|
|
|
|
pDesc->Height = SurfaceDesc.Height;
|
2003-06-05 00:03:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DSurface8_LockRect
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DSurface8_LockRect
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis,
|
2003-06-05 03:09:52 +00:00
|
|
|
D3DLOCKED_RECT *pLockedRect,
|
|
|
|
CONST RECT *pRect,
|
|
|
|
DWORD Flags
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DSurface8_LockRect\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" pLockedRect : 0x%.08X\n"
|
|
|
|
" pRect : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, pLockedRect, pRect, Flags);
|
2003-06-13 00:37:41 +00:00
|
|
|
|
|
|
|
if(Flags & 0x40)
|
|
|
|
printf("EmuIDirect3DSurface8_LockRect: *Warning* D3DLOCK_TILED ignored!\n");
|
2003-06-05 03:09:52 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DSurface8 *pSurface8 = pThis->EmuSurface8;
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
DWORD NewFlags = 0;
|
|
|
|
|
|
|
|
if(Flags & 0x80)
|
|
|
|
NewFlags |= D3DLOCK_READONLY;
|
|
|
|
|
|
|
|
if(Flags & !(0x80 | 0x40))
|
2003-06-10 08:18:43 +00:00
|
|
|
EmuCleanup("EmuIDirect3DSurface8_LockRect: Unknown Flags! (0x%.08X)", Flags);
|
2003-06-05 06:53:14 +00:00
|
|
|
|
2003-06-05 23:42:45 +00:00
|
|
|
// This is lame, but we have no choice (afaik)
|
2003-06-10 22:32:31 +00:00
|
|
|
pSurface8->UnlockRect();
|
2003-06-05 23:42:45 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = pSurface8->LockRect(pLockedRect, pRect, NewFlags);
|
2003-06-05 06:53:14 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DBaseTexture8_GetLevelCount
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DBaseTexture8_GetLevelCount
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DBaseTexture *pThis
|
2003-06-05 06:53:14 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
2003-06-05 03:09:52 +00:00
|
|
|
{
|
2003-06-05 06:53:14 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DBaseTexture8_GetLevelCount\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis);
|
2003-06-05 03:09:52 +00:00
|
|
|
}
|
2003-06-05 06:53:14 +00:00
|
|
|
#endif
|
2003-06-05 03:09:52 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DBaseTexture8 *pBaseTexture8 = pThis->EmuBaseTexture8;
|
|
|
|
|
|
|
|
HRESULT hRet = pBaseTexture8->GetLevelCount();
|
2003-06-05 03:09:52 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel2
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
xd3d8::X_D3DResource * WINAPI xd3d8::EmuIDirect3DTexture8_GetSurfaceLevel2
|
2003-06-10 03:00:19 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DTexture *pThis,
|
|
|
|
UINT Level
|
2003-06-10 03:00:19 +00:00
|
|
|
)
|
|
|
|
{
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DSurface *pSurfaceLevel;
|
2003-06-10 03:00:19 +00:00
|
|
|
|
|
|
|
EmuIDirect3DTexture8_GetSurfaceLevel(pThis, Level, &pSurfaceLevel);
|
|
|
|
|
|
|
|
return pSurfaceLevel;
|
|
|
|
}
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DTexture8_GetSurfaceLevel
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DTexture *pThis,
|
2003-06-05 00:03:28 +00:00
|
|
|
UINT Level,
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DSurface **ppSurfaceLevel
|
2003-06-05 00:03:28 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DTexture8_GetSurfaceLevel\n"
|
|
|
|
"(\n"
|
|
|
|
" pThis : 0x%.08X\n"
|
|
|
|
" Level : 0x%.08X\n"
|
|
|
|
" ppSurfaceLevel : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pThis, Level, ppSurfaceLevel);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DTexture8 *pTexture8 = pThis->EmuTexture8;
|
|
|
|
|
|
|
|
*ppSurfaceLevel = new X_D3DSurface();
|
|
|
|
|
|
|
|
HRESULT hRet = pTexture8->GetSurfaceLevel(Level, &((*ppSurfaceLevel)->EmuSurface8));
|
2003-06-05 00:03:28 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_CreateVertexBuffer
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT Length,
|
|
|
|
DWORD Usage,
|
|
|
|
DWORD FVF,
|
|
|
|
D3DPOOL Pool,
|
|
|
|
X_D3DVertexBuffer **ppVertexBuffer
|
2003-05-06 06:40:09 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
*ppVertexBuffer = EmuIDirect3DDevice8_CreateVertexBuffer2(Length);
|
|
|
|
|
|
|
|
return D3D_OK;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer2
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
xd3d8::X_D3DVertexBuffer* WINAPI xd3d8::EmuIDirect3DDevice8_CreateVertexBuffer2
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
UINT Length
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_CreateVertexBuffer2\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" Length : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Length);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// Create emulated resource datatype (free'd during intercepted release)
|
|
|
|
X_D3DVertexBuffer *pD3DVertexBuffer = new X_D3DVertexBuffer();
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
IDirect3DVertexBuffer8 *ppVertexBuffer=NULL;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->CreateVertexBuffer
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-05-23 02:55:39 +00:00
|
|
|
Length,
|
|
|
|
D3DUSAGE_WRITEONLY,
|
|
|
|
0,
|
|
|
|
D3DPOOL_DEFAULT,
|
2003-06-10 22:32:31 +00:00
|
|
|
&pD3DVertexBuffer->EmuVertexBuffer8
|
2003-05-02 02:42:29 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
return pD3DVertexBuffer;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
|
|
|
|
2003-06-13 00:37:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI xd3d8::EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
|
|
|
(
|
|
|
|
DWORD Stage,
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTextureState_TexCoordIndex\n"
|
|
|
|
"(\n"
|
|
|
|
" Stage : 0x%.08X\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Stage, Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if(Value > 0x00030000)
|
|
|
|
EmuCleanup("EmuIDirect3DDevice8_SetTextureState_TexCoordIndex: Unknown TexCoordIndex Value (0x%.08X)", Value);
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(Stage, D3DTSS_TEXCOORDINDEX, Value);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_CullMode
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI xd3d8::EmuIDirect3DDevice8_SetRenderState_CullMode
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_CullMode\n"
|
2003-05-05 06:35:37 +00:00
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Convert from Xbox D3D to PC D3D enumeration
|
|
|
|
// ******************************************************************
|
|
|
|
// TODO: XDK-Specific Tables? So far they are the same
|
|
|
|
switch(Value)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Value = D3DCULL_NONE;
|
|
|
|
break;
|
|
|
|
case 0x900:
|
|
|
|
Value = D3DCULL_CW;
|
|
|
|
break;
|
|
|
|
case 0x901:
|
|
|
|
Value = D3DCULL_CCW;
|
|
|
|
break;
|
2003-06-05 03:09:52 +00:00
|
|
|
default:
|
2003-06-10 08:18:43 +00:00
|
|
|
EmuCleanup("EmuIDirect3DDevice8_SetRenderState_CullMode: Unknown Cullmode (%d)", Value);
|
2003-05-05 06:35:37 +00:00
|
|
|
}
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_CULLMODE, Value);
|
2003-05-05 06:35:37 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-23 02:55:39 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI xd3d8::EmuIDirect3DDevice8_SetRenderState_ZEnable
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_ZEnable\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_ZENABLE, Value);
|
2003-05-23 02:55:39 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI xd3d8::EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias\n"
|
|
|
|
"(\n"
|
|
|
|
" Value : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Value);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, Value);
|
2003-06-09 03:44:07 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2003-05-23 02:55:39 +00:00
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTransform
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI xd3d8::EmuIDirect3DDevice8_SetTransform
|
|
|
|
(
|
|
|
|
D3DTRANSFORMSTATETYPE State,
|
|
|
|
CONST D3DMATRIX *pMatrix
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetTransform\n"
|
2003-05-05 06:35:37 +00:00
|
|
|
"(\n"
|
|
|
|
" State : 0x%.08X\n"
|
|
|
|
" pMatrix : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), State, pMatrix);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * Convert from Xbox D3D to PC D3D enumeration
|
|
|
|
// ******************************************************************
|
|
|
|
// TODO: XDK-Specific Tables? So far they are the same
|
|
|
|
if((uint32)State < 2)
|
|
|
|
State = (D3DTRANSFORMSTATETYPE)(State + 2);
|
|
|
|
else if((uint32)State < 6)
|
|
|
|
State = (D3DTRANSFORMSTATETYPE)(State + 14);
|
|
|
|
else if((uint32)State < 9)
|
|
|
|
State = D3DTS_WORLDMATRIX(State-6);
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
g_pD3DDevice8->SetTransform(State, pMatrix);
|
2003-05-05 06:35:37 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
VOID WINAPI xd3d8::EmuIDirect3DVertexBuffer8_Lock
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
|
|
UINT OffsetToLock,
|
|
|
|
UINT SizeToLock,
|
|
|
|
BYTE **ppbData,
|
|
|
|
DWORD Flags
|
2003-05-02 02:42:29 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DVertexBuffer8_Lock\n"
|
2003-05-06 06:40:09 +00:00
|
|
|
"(\n"
|
|
|
|
" ppVertexBuffer : 0x%.08X\n"
|
|
|
|
" OffsetToLock : 0x%.08X\n"
|
|
|
|
" SizeToLock : 0x%.08X\n"
|
|
|
|
" ppbData : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DVertexBuffer8 *pVertexBuffer8 = ppVertexBuffer->EmuVertexBuffer8;
|
|
|
|
|
|
|
|
HRESULT hRet = pVertexBuffer8->Lock(OffsetToLock, SizeToLock, ppbData, Flags);
|
2003-05-06 06:40:09 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock2
|
|
|
|
// ******************************************************************
|
|
|
|
BYTE* WINAPI xd3d8::EmuIDirect3DVertexBuffer8_Lock2
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
|
|
DWORD Flags
|
2003-05-06 06:40:09 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DVertexBuffer8_Lock2\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" ppVertexBuffer : 0x%.08X\n"
|
|
|
|
" Flags : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), ppVertexBuffer, Flags);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DVertexBuffer8 *pVertexBuffer8 = ppVertexBuffer->EmuVertexBuffer8;
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
BYTE *pbData = NULL;
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = pVertexBuffer8->Lock(0, 0, &pbData, Flags);
|
2003-05-02 02:42:29 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return pbData;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetStreamSource
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_SetStreamSource
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT StreamNumber,
|
|
|
|
X_D3DVertexBuffer *pStreamData,
|
|
|
|
UINT Stride
|
2003-05-02 02:42:29 +00:00
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetStreamSource\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" StreamNumber : 0x%.08X\n"
|
|
|
|
" pStreamData : 0x%.08X\n"
|
|
|
|
" Stride : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), StreamNumber, pStreamData, Stride);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
IDirect3DVertexBuffer8 *pVertexBuffer8 = pStreamData->EmuVertexBuffer8;
|
|
|
|
|
|
|
|
pVertexBuffer8->Unlock();
|
2003-05-02 02:42:29 +00:00
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetStreamSource(StreamNumber, pVertexBuffer8, Stride);
|
2003-05-02 02:42:29 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-05-06 06:40:09 +00:00
|
|
|
return hRet;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShader
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_SetVertexShader
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
DWORD Handle
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
2003-05-23 02:55:39 +00:00
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetVertexShader\n"
|
2003-05-02 02:42:29 +00:00
|
|
|
"(\n"
|
|
|
|
" Handle : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Handle);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetVertexShader(Handle);
|
2003-05-02 02:42:29 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-05-06 06:40:09 +00:00
|
|
|
return hRet;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
2003-06-13 19:21:10 +00:00
|
|
|
// * func: EmuUpdateDeferredStates
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
2003-06-13 19:21:10 +00:00
|
|
|
static void EmuUpdateDeferredStates()
|
2003-05-02 02:42:29 +00:00
|
|
|
{
|
2003-06-13 19:21:10 +00:00
|
|
|
using namespace xd3d8;
|
2003-05-02 02:42:29 +00:00
|
|
|
|
2003-05-25 07:31:07 +00:00
|
|
|
// Certain D3DRS values need to be checked on each Draw[Indexed]Vertices
|
2003-06-13 00:37:41 +00:00
|
|
|
if(xd3d8::EmuD3DDeferredRenderState != 0)
|
|
|
|
{
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_LIGHTING, xd3d8::EmuD3DDeferredRenderState[10]);
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, xd3d8::EmuD3DDeferredRenderState[20]);
|
|
|
|
g_pD3DDevice8->SetRenderState(D3DRS_AMBIENT, xd3d8::EmuD3DDeferredRenderState[23]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Certain D3DTS values need to be checked on each Draw[Indexed]Vertices
|
|
|
|
if(xd3d8::EmuD3DDeferredTextureState != 0)
|
|
|
|
{
|
|
|
|
for(int v=0;v<4;v++)
|
|
|
|
{
|
|
|
|
DWORD *pCur = (xd3d8::EmuD3DDeferredTextureState+v*32);
|
|
|
|
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_TEXTURETRANSFORMFLAGS, pCur[21]);
|
|
|
|
|
|
|
|
// TODO: Use a lookup table, this is not always a 1:1 map
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_COLOROP, pCur[12]);
|
|
|
|
|
|
|
|
// TODO: I think these are OK, but verify this eventually
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_COLORARG1, pCur[14]);
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_COLORARG2, pCur[15]);
|
|
|
|
|
|
|
|
// TODO: Use a lookup table, this is not always a 1:1 map (same as D3DTSS_COLOROP)
|
|
|
|
g_pD3DDevice8->SetTextureStageState(v, D3DTSS_ALPHAOP, pCur[16]);
|
|
|
|
}
|
|
|
|
}
|
2003-06-13 19:21:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_DrawVertices
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_DrawVertices
|
|
|
|
(
|
|
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
|
|
UINT StartVertex,
|
|
|
|
UINT VertexCount
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_DrawVertices\n"
|
|
|
|
"(\n"
|
|
|
|
" PrimitiveType : 0x%.08X\n"
|
|
|
|
" StartVertex : 0x%.08X\n"
|
|
|
|
" VertexCount : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), PrimitiveType, StartVertex, VertexCount);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuUpdateDeferredStates();
|
2003-05-23 02:55:39 +00:00
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
UINT PrimitiveCount = D3DVertex2PrimitiveCount(PrimitiveType, VertexCount);
|
|
|
|
|
|
|
|
// Convert from Xbox to PC enumeration
|
|
|
|
PrimitiveType = EmuPrimitiveType(PrimitiveType);
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->DrawPrimitive
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
PrimitiveType,
|
|
|
|
StartVertex,
|
2003-05-23 02:55:39 +00:00
|
|
|
PrimitiveCount
|
2003-05-02 02:42:29 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
2003-05-06 06:40:09 +00:00
|
|
|
return hRet;
|
2003-05-02 02:42:29 +00:00
|
|
|
}
|
2003-05-28 07:21:41 +00:00
|
|
|
|
2003-06-13 19:21:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_DrawVerticesUP
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_DrawVerticesUP
|
|
|
|
(
|
|
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
|
|
UINT VertexCount,
|
|
|
|
CONST PVOID pVertexStreamZeroData,
|
|
|
|
UINT VertexStreamZeroStride
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_DrawVerticesUP\n"
|
|
|
|
"(\n"
|
|
|
|
" PrimitiveType : 0x%.08X\n"
|
|
|
|
" VertexCount : 0x%.08X\n"
|
|
|
|
" pVertexStreamZeroData : 0x%.08X\n"
|
|
|
|
" VertexStreamZeroStride : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), PrimitiveType, VertexCount, pVertexStreamZeroData,
|
|
|
|
VertexStreamZeroStride);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EmuUpdateDeferredStates();
|
|
|
|
|
|
|
|
UINT PrimitiveCount = D3DVertex2PrimitiveCount(PrimitiveType, VertexCount);
|
|
|
|
|
|
|
|
// Convert from Xbox to PC enumeration
|
|
|
|
PrimitiveType = EmuPrimitiveType(PrimitiveType);
|
|
|
|
|
|
|
|
HRESULT hRet = g_pD3DDevice8->DrawPrimitiveUP
|
|
|
|
(
|
|
|
|
PrimitiveType,
|
|
|
|
PrimitiveCount,
|
|
|
|
pVertexStreamZeroData,
|
|
|
|
VertexStreamZeroStride
|
|
|
|
);
|
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
2003-05-28 07:21:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetLight
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_SetLight
|
|
|
|
(
|
|
|
|
DWORD Index,
|
|
|
|
CONST D3DLIGHT8 *pLight
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetLight\n"
|
|
|
|
"(\n"
|
|
|
|
" Index : 0x%.08X\n"
|
|
|
|
" pLight : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Index, pLight);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetLight(Index, pLight);
|
2003-05-28 07:21:41 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetMaterial
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_SetMaterial
|
|
|
|
(
|
|
|
|
CONST D3DMATERIAL8 *pMaterial
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_SetMaterial\n"
|
|
|
|
"(\n"
|
|
|
|
" pMaterial : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), pMaterial);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->SetMaterial(pMaterial);
|
2003-05-28 07:21:41 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_LightEnable
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI xd3d8::EmuIDirect3DDevice8_LightEnable
|
|
|
|
(
|
|
|
|
DWORD Index,
|
|
|
|
BOOL bEnable
|
|
|
|
)
|
|
|
|
{
|
|
|
|
EmuSwapFS(); // Win2k/XP FS
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * debug trace
|
|
|
|
// ******************************************************************
|
|
|
|
#ifdef _DEBUG_TRACE
|
|
|
|
{
|
|
|
|
printf("EmuD3D8 (0x%X): EmuIDirect3DDevice8_LightEnable\n"
|
|
|
|
"(\n"
|
|
|
|
" Index : 0x%.08X\n"
|
|
|
|
" bEnable : 0x%.08X\n"
|
|
|
|
");\n",
|
|
|
|
GetCurrentThreadId(), Index, bEnable);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
HRESULT hRet = g_pD3DDevice8->LightEnable(Index, bEnable);
|
2003-05-28 07:21:41 +00:00
|
|
|
|
|
|
|
EmuSwapFS(); // XBox FS
|
|
|
|
|
|
|
|
return hRet;
|
|
|
|
}
|