HLE (D3D)
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@ -1,5 +1,12 @@
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cxbx website: http://www.caustik.com/xbox/
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version: 0.6.0-pre12 (02/??/03)
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--------------------------------
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- HLE has advanced to intercepting Direct3D and
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Xapilib calls. A simple Xbox app built with a
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1.0.4361 XDK has been shown to work.
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version: 0.6.0-pre11 (02/09/03)
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--------------------------------
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@ -1,8 +1,5 @@
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Cxbx Todo:
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Direct3DCreate returns 1, so Direct3DCreate must be called before
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an xbe has a chance to attempt to use this IDirect3D8 interface.
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Recent files (for .exe and .xbe) in menu. (Use registry)
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Attempt to add compatibility with ME by using LLDT assembly. This
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@ -52,7 +52,7 @@ typedef signed long sint32;
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// ******************************************************************
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// * Version Information
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// ******************************************************************
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#define CXBX_VERSION "0.6.0-pre11"
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#define CXBX_VERSION "0.6.0-pre12"
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// ******************************************************************
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// * Define this to trace intercepted function calls
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@ -42,7 +42,7 @@
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WndAbout::WndAbout(HINSTANCE x_hInstance, HWND x_parent) : Wnd(x_hInstance)
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{
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m_classname = "WndAbout";
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m_wndname = "Cxbx - About";
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m_wndname = "Cxbx : About";
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m_w = 285;
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m_h = 180;
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@ -108,7 +108,7 @@ void EmuXRenderWindow(PVOID)
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{
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g_EmuXWindow = CreateWindow
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(
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"CxbxRender", "Cxbx : Rendering Window",
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"CxbxRender", "Cxbx : Xbox Emulator",
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WS_OVERLAPPEDWINDOW, 100, 100, 640, 480,
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GetDesktopWindow(), NULL, GetModuleHandle(NULL), NULL
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);
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@ -278,6 +278,8 @@ HRESULT WINAPI xboxkrnl::EmuXIDirect3DDevice8_Clear
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// * make adjustments to parameters to make sense with windows d3d
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// ******************************************************************
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{
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// TODO: D3DCLEAR_TARGET_A, *R, *G, *B don't exist on windows
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// Tricky MS randomizing .h #defines :[
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{
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DWORD newFlags = 0;
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