123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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// * Cxbx->Win32->CxbxKrnl->EmuXD3D.cpp
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#include "Cxbx.h"
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#include "EmuX.h"
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using namespace win32;
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// ******************************************************************
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// * globals
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// ******************************************************************
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HWND EmuXWindow = NULL;
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// ******************************************************************
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// * static
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// ******************************************************************
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static LRESULT WINAPI EmuXMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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// ******************************************************************
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// * func: EmuXInitD3D
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// ******************************************************************
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VOID xboxkrnl::EmuXInitD3D()
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{
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// ******************************************************************
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// * register window class
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// ******************************************************************
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{
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WNDCLASSEX wc =
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{
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sizeof(WNDCLASSEX),
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CS_CLASSDC,
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EmuXMsgProc,
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0, 0, GetModuleHandle(NULL),
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NULL, NULL, NULL, NULL,
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"CxbxRender",
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NULL
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};
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RegisterClassEx(&wc);
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}
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// ******************************************************************
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// * create the window
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// ******************************************************************
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{
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EmuXWindow = CreateWindow
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(
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"CxbxRender", "Cxbx : Rendering Window",
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WS_OVERLAPPEDWINDOW, 100, 100, 640, 480,
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GetDesktopWindow(), NULL, GetModuleHandle(NULL), NULL
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);
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}
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// ******************************************************************
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// * display the window
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// ******************************************************************
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{
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ShowWindow(EmuXWindow, SW_SHOWDEFAULT);
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UpdateWindow(EmuXWindow);
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}
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}
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// ******************************************************************
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// * func: EmuXMsgProc
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// ******************************************************************
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LRESULT WINAPI EmuXMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch(msg)
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{
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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}
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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// ******************************************************************
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// * func: EmuXIDirect3D8_CreateDevice
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// ******************************************************************
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HRESULT xboxkrnl::EmuXIDirect3D8_CreateDevice
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(
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UINT Adapter,
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D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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DWORD BehaviorFlags,
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D3DPRESENT_PARAMETERS *pPresentationParameters,
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IDirect3DDevice8 **ppReturnedDeviceInterface
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)
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{
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MessageBox(NULL, "EmuXIDirect3D8_CreateDevice", "EmuXD3D", MB_OK);
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return 0;
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}
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