Cxbx-Reloaded/Source/Win32/CxbxKrnl/EmuXD3D.cpp

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuXD3D.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#include "Cxbx.h"
#include "EmuX.h"
using namespace win32;
// ******************************************************************
// * globals
// ******************************************************************
HWND EmuXWindow = NULL;
// ******************************************************************
// * static
// ******************************************************************
static LRESULT WINAPI EmuXMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
// ******************************************************************
// * func: EmuXInitD3D
// ******************************************************************
VOID xboxkrnl::EmuXInitD3D()
{
// ******************************************************************
// * register window class
// ******************************************************************
{
WNDCLASSEX wc =
{
sizeof(WNDCLASSEX),
CS_CLASSDC,
EmuXMsgProc,
0, 0, GetModuleHandle(NULL),
NULL, NULL, NULL, NULL,
"CxbxRender",
NULL
};
RegisterClassEx(&wc);
}
// ******************************************************************
// * create the window
// ******************************************************************
{
EmuXWindow = CreateWindow
(
"CxbxRender", "Cxbx : Rendering Window",
WS_OVERLAPPEDWINDOW, 100, 100, 640, 480,
GetDesktopWindow(), NULL, GetModuleHandle(NULL), NULL
);
}
// ******************************************************************
// * display the window
// ******************************************************************
{
ShowWindow(EmuXWindow, SW_SHOWDEFAULT);
UpdateWindow(EmuXWindow);
}
}
// ******************************************************************
// * func: EmuXMsgProc
// ******************************************************************
LRESULT WINAPI EmuXMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
// ******************************************************************
// * func: EmuXIDirect3D8_CreateDevice
// ******************************************************************
HRESULT xboxkrnl::EmuXIDirect3D8_CreateDevice
(
UINT Adapter,
D3DDEVTYPE DeviceType,
HWND hFocusWindow,
DWORD BehaviorFlags,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3DDevice8 **ppReturnedDeviceInterface
)
{
MessageBox(NULL, "EmuXIDirect3D8_CreateDevice", "EmuXD3D", MB_OK);
return 0;
}