BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/MMC3_family
goyuken 631212ca4f nes: implement mapper249: mmc3 plus "security features"
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
2012-11-14 16:41:33 +00:00
..
HKROM.cs nes-try prioritizing board search order 2012-10-17 00:25:46 +00:00
MMC3.cs nes-unif support. we will need to explicitly add every UNIF board we support to their respective mappers, because 2012-10-16 22:27:48 +00:00
Mapper012.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
Mapper037.cs nes mapper 37: "Super Mario Bros. / Tetris / Nintendo World Cup" licensed multicart (E) 2012-10-15 16:02:23 +00:00
Mapper044.cs nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later 2012-06-15 19:24:06 +00:00
Mapper049.cs NES - remove some console logging spam on mapper 49 2012-07-28 01:02:16 +00:00
Mapper052.cs NES - mapper 52 complete 2012-07-28 18:53:26 +00:00
Mapper074.cs NES - mappers 74, 192, 194 - set VRAM sizes when mapper object is created, this removes the need to set vram in the gamedb. 2012-07-29 18:43:21 +00:00
Mapper115.cs nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later 2012-06-15 19:24:06 +00:00
Mapper165.cs Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch) 2012-11-02 23:51:38 +00:00
Mapper182.cs nes-support mapper 189 2012-03-09 04:44:30 +00:00
Mapper189.cs nes-"support" mapper 191 (no known test cases) 2012-03-09 04:57:46 +00:00
Mapper191.cs nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later 2012-06-15 19:24:06 +00:00
Mapper192.cs NES - mappers 74, 192, 194 - set VRAM sizes when mapper object is created, this removes the need to set vram in the gamedb. 2012-07-29 18:43:21 +00:00
Mapper194.cs NES - mappers 74, 192, 194 - set VRAM sizes when mapper object is created, this removes the need to set vram in the gamedb. 2012-07-29 18:43:21 +00:00
Mapper197.cs oops, add Mapper197.cs 2012-08-05 22:28:03 +00:00
Mapper205.cs NES - implement mapper 45 2012-07-28 01:29:06 +00:00
Mapper245.cs Finish mapper 245 2012-07-31 01:01:15 +00:00
Mapper249.cs nes: implement mapper249: mmc3 plus "security features" 2012-11-14 16:41:33 +00:00
Mapper250.cs nes: mapper 250: "Time Diver Avenger (Unl)". mmc3 clone 2012-10-28 17:34:47 +00:00
NES-QJ.cs nes-add mapper 47 (mmc3 multicart) 2011-09-25 02:26:50 +00:00
TLSROM.cs nes-try prioritizing board search order 2012-10-17 00:25:46 +00:00
TQROM.cs nes-try prioritizing board search order 2012-10-17 00:25:46 +00:00
TVROM.cs nes-try prioritizing board search order 2012-10-17 00:25:46 +00:00
TxROM.cs add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify. 2012-10-17 02:08:19 +00:00