BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
goyuken 0094562d2a per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
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Boards nes: implement mapper249: mmc3 plus "security features" 2012-11-14 16:41:33 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
FDS nes: reset board state with hard reset 2012-11-06 03:05:43 +00:00
APU.cs nes: fix missing sound after hard reset 2012-11-06 02:13:16 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs nes: fix board hard reset. oops! 2012-11-11 17:23:05 +00:00
Core.cs nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases 2012-11-17 08:16:02 +00:00
NES.cs per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
PPU.cs NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
PPU.regs.cs proper Peek support in NES and 6502X 2012-11-02 19:28:00 +00:00
PPU.run.cs NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates 2012-10-31 18:25:46 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
Unif.cs Unif: populate ci.wram_battery based on BATR chunk. 2012-10-17 00:44:34 +00:00
iNES.cs support mapper218: Magic Floor (Homebrew) 2012-10-13 15:25:23 +00:00