..
AVOut
Remove #if WINDOWS, using runtime check where applicable
2019-05-18 20:17:02 +10:00
Api
Squash merge #1505 - set socketServer IP/port via Lua ( resolves #1495 )
2019-05-29 15:06:38 +10:00
CustomControls
Don't change cell selection while context menu is open ( resolves #1551 )
2019-04-21 14:24:58 +00:00
DisplayManager
Use nameof
2019-03-28 14:17:14 +11:00
Extensions
Use string interpolation
2019-03-19 00:06:37 +10:00
Input
Rename PlatformLinkedLibSingleton and children
2019-05-18 15:40:46 +10:00
Properties
This image is pretty bad, we can do better
2019-06-02 18:31:09 -05:00
Resources
RAMWatch: Enhancements ( #1315 )
2018-09-14 08:28:38 +03:00
Sound
Remove #if WINDOWS, using runtime check where applicable
2019-05-18 20:17:02 +10:00
config
Add additional CurrentOS checks
2019-05-19 14:46:50 +10:00
images
This image is pretty bad, we can do better
2019-06-02 18:31:09 -05:00
movie
Use string interpolation
2019-03-19 00:06:37 +10:00
tools
fix #1513
2019-06-09 20:34:14 +03:00
AboutBox.Designer.cs
apparently this dialog wasn't nifty enough
2018-09-10 20:43:46 +03:00
AboutBox.cs
This image is pretty bad, we can do better
2019-06-02 18:31:09 -05:00
AboutBox.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ArchiveChooser.Designer.cs
Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
2014-01-16 02:38:27 +00:00
ArchiveChooser.cs
Use string interpolation
2019-03-19 00:06:37 +10:00
ArchiveChooser.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ArgParser.cs
Squash merge #1505 - set socketServer IP/port via Lua ( resolves #1495 )
2019-05-29 15:06:38 +10:00
BizBox.Designer.cs
fix #1049 - anchoring of "Contributors" LinkLabel in BizBox
2017-11-07 19:49:33 -05:00
BizBox.cs
Use string interpolation
2019-03-19 00:06:37 +10:00
BizBox.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
BizBoxInfoControl.cs
Use string interpolation
2019-03-19 00:06:37 +10:00
BizBoxInfoControl.resx
Automate the about box
2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj
Rename PlatformLinkedLibSingleton and children
2019-05-18 15:40:46 +10:00
BizHawk.Client.EmuHawk.csproj.DotSettings
DoSettings file for all project to explicitely set language level to C#6
2018-06-23 13:06:13 -05:00
Communication.cs
Squash merge #1505 - set socketServer IP/port via Lua ( resolves #1495 )
2019-05-29 15:06:38 +10:00
CoreFeatureAnalysis.Designer.cs
corefeatureanalysis: stuff
2015-01-16 00:55:50 +00:00
CoreFeatureAnalysis.cs
Use string interpolation
2019-03-19 00:06:37 +10:00
CoreFeatureAnalysis.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ExternalCoreSupport.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
FileLoader.cs
EmuHawk: fix typos in MainForm.RomFilter and FileLoader.KnownRomExtensions - fixes #1392
2018-12-06 09:48:28 +00:00
GLManager.cs
Use nameof
2019-03-28 14:17:14 +11:00
Global.cs
Restore missing 7Z.dlll File and missing Global.cs
2014-11-20 15:35:27 +00:00
GlobalWin.cs
Squash merge #1505 - set socketServer IP/port via Lua ( resolves #1495 )
2019-05-29 15:06:38 +10:00
IControlMainform.cs
Revert "This fixes a bug in TAStudio where you cannot use '<'to get to frame 0" ( #1382 )
2018-11-28 22:03:16 +03:00
JumpLists.cs
Use string interpolation
2019-03-26 17:57:33 +11:00
LogConsole.cs
Use nameof
2019-03-28 14:17:14 +11:00
LogWindow.Designer.cs
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
LogWindow.cs
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
LogWindow.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.Designer.cs
Game Linking: resolve #321
2019-02-10 16:22:29 -06:00
MainForm.Events.cs
Add additional CurrentOS checks
2019-05-19 14:46:50 +10:00
MainForm.Hotkey.cs
Use string interpolation
2019-03-19 00:06:37 +10:00
MainForm.Movie.cs
TAStudio: orderly shutdown if starting TAStudio returned nullEmulator.
2019-04-21 08:46:50 -04:00
MainForm.cs
fix #1513
2019-06-09 20:34:14 +03:00
MainForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.resx
add new field to gamedb to specify which core should be used.
2016-11-12 19:23:54 -06:00
NameStateForm.Designer.cs
Change the default Position property of every winform from windows default to center parent
2013-11-08 18:43:24 +00:00
NameStateForm.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
OpenAdvancedChooser.Designer.cs
Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box
2017-05-04 17:54:21 -05:00
OpenAdvancedChooser.cs
Use nameof
2019-03-28 14:17:14 +11:00
OpenAdvancedChooser.resx
usably functional libretro player
2015-11-07 00:14:59 -06:00
PlatformChooser.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
PlatformChooser.cs
Use string interpolation
2019-03-19 00:06:37 +10:00
PlatformChooser.resx
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
PresentationPanel.cs
Remove #if WINDOWS, using runtime check where applicable
2019-05-18 20:17:02 +10:00
Program.cs
Squash merge #1505 - set socketServer IP/port via Lua ( resolves #1495 )
2019-05-29 15:06:38 +10:00
RomStatusPicker.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
RomStatusPicker.cs
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
RomStatusPicker.resx
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
ScreenSaver.cs
Refactor ScreenSaver
2019-05-18 15:42:32 +10:00
Throttle.cs
Refactor CurrentOS usage in Throttle
2019-05-18 15:45:49 +10:00
ToolAttribute.cs
EmuHawk: ToolManager.IsAvailable<T> ( #1294 )
2018-09-10 22:08:44 +03:00
UIHelper.cs
Merge from TASVideo
2015-11-01 22:01:19 +01:00
UpdateChecker.cs
Use string interpolation
2019-03-19 00:06:37 +10:00
Watch.cs
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
app.config
fix emuhawk app.config to allow running on network shares
2019-04-12 14:04:42 -04:00