Revert "This fixes a bug in TAStudio where you cannot use '<'to get to frame 0" (#1382)

I'm committing the proper fix after this
This commit is contained in:
feos 2018-11-28 22:03:16 +03:00 committed by GitHub
parent 76bfd7c355
commit 0433b10d31
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6 changed files with 11 additions and 25 deletions

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@ -43,7 +43,7 @@
/// Returns whether or not the rewind action actually occured
/// </summary>
/// <returns></returns>
bool Rewind(ref bool runframe);
bool Rewind();
bool WantsToControlRestartMovie { get; }

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@ -4468,7 +4468,7 @@ namespace BizHawk.Client.EmuHawk
if (isRewinding)
{
runFrame = true; // TODO: the master should be deciding this!
Master.Rewind(ref runFrame);
Master.Rewind();
}
}
else

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@ -28,7 +28,7 @@ namespace BizHawk.Client.EmuHawk
// TODO: We probably want to do this
public bool WantsToControlRewind { get { return false; } }
public void CaptureRewind() { }
public bool Rewind(ref bool runframe) { return false; }
public bool Rewind() { return false; }
public bool WantsToControlRestartMovie { get { return false; } }
public void RestartMovie() { }

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@ -84,7 +84,7 @@
// Do nothing, Tastudio handles this just fine
}
public bool Rewind(ref bool runframe)
public bool Rewind()
{
// copypasted from TasView_MouseWheel(), just without notch logic
if (Mainform.IsSeeking && !Mainform.EmulatorPaused)
@ -105,9 +105,7 @@
else
{
StopSeeking(); // late breaking memo: dont know whether this is needed
int dist = GoToPreviousFrame();
if (Emulator.Frame == 0) { runframe = false; }
GoToPreviousFrame();
}
return true;

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@ -28,18 +28,17 @@ namespace BizHawk.Client.EmuHawk
}
// SuuperW: I changed this to public so that it could be used by MarkerControl.cs
public int GoToFrame(int frame, bool fromLua = false, bool fromRewinding = false)
public void GoToFrame(int frame, bool fromLua = false, bool fromRewinding = false)
{
// If seeking to a frame before or at the end of the movie, use StartAtNearestFrameAndEmulate
// Otherwise, load the latest state (if not already there) and seek while recording.
int dist = 0;
WasRecording = CurrentTasMovie.IsRecording || WasRecording;
if (frame <= CurrentTasMovie.InputLogLength)
{
// Get as close as we can then emulate there
dist = StartAtNearestFrameAndEmulate(frame, fromLua, fromRewinding);
StartAtNearestFrameAndEmulate(frame, fromLua, fromRewinding);
MaybeFollowCursor();
}
@ -70,20 +69,14 @@ namespace BizHawk.Client.EmuHawk
RefreshDialog();
UpdateOtherTools();
return dist;
}
public int GoToPreviousFrame()
public void GoToPreviousFrame()
{
int dist = -1;
if (Emulator.Frame > 0)
{
dist = GoToFrame(Emulator.Frame - 1);
GoToFrame(Emulator.Frame - 1);
}
return dist;
}
public void GoToNextFrame()

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@ -880,17 +880,14 @@ namespace BizHawk.Client.EmuHawk
}
}
private int StartAtNearestFrameAndEmulate(int frame, bool fromLua, bool fromRewinding)
private void StartAtNearestFrameAndEmulate(int frame, bool fromLua, bool fromRewinding)
{
if (frame == Emulator.Frame)
return 0;
return;
_unpauseAfterSeeking = (fromRewinding || WasRecording) && !Mainform.EmulatorPaused;
TastudioPlayMode();
KeyValuePair<int, byte[]> closestState = CurrentTasMovie.TasStateManager.GetStateClosestToFrame(frame);
int dist = frame - closestState.Key;
if (closestState.Value != null && (frame < Emulator.Frame || closestState.Key > Emulator.Frame))
{
LoadState(closestState);
@ -942,8 +939,6 @@ namespace BizHawk.Client.EmuHawk
// users who are clicking around.. I dont know.
}
}
return dist;
}
public void LoadState(KeyValuePair<int, byte[]> state)