BizHawk/BizHawk.Client.Common
adelikat 4701b319be Lua - add a new way to do reflection to get method names, now the function list simply needs to match the method name, and the method name does not need to redundantly specificy the library name. Only the Bit library hooked up currenlty. 2014-01-25 15:05:53 +00:00
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7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config LuaConsole now updates when a new Luascript is saved in the LuaWriter. 2014-01-24 12:44:55 +00:00
helpers a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
lua Lua - add a new way to do reflection to get method names, now the function list simply needs to match the method name, and the method name does not need to redundantly specificy the library name. Only the Bit library hooked up currenlty. 2014-01-25 15:05:53 +00:00
movie Nitpicky cleanups on movie 2.0 code 2014-01-11 15:05:41 +00:00
rewind A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
tools Ram Watch/Search - fix bug where signed and unsigned are saved backwards 2014-01-21 00:21:19 +00:00
BinarySaveStates.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
BizHawk.Client.Common.csproj Added more string lua functions 2014-01-20 17:06:09 +00:00
ControllerBinding.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
CoreFileProvider.cs quicknes: some settings stuff, not all finished 2014-01-09 23:50:10 +00:00
FirmwareManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
Global.cs oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
RecentFiles.cs A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
RomGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
RomLoader.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
SaveSlotManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SavestateManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SevenZipSharpArchiveHandler.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
XmlGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00