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AVOut
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heh
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2017-05-10 07:45:23 -04:00 |
CustomControls
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tastudio: fix _columnDown being drawn without moving
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2017-05-29 20:37:27 +03:00 |
DisplayManager
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heh
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2017-05-10 07:45:23 -04:00 |
Extensions
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delete more meteor stuff
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2017-05-27 07:51:11 -05:00 |
Input
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
Properties
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NGP - controller image
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2017-05-31 17:18:17 -05:00 |
Resources
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lua: make fceux font monospace
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2016-02-10 20:06:44 +03:00 |
Sound
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Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
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2017-05-05 11:21:37 -05:00 |
config
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Merge branch 'master' into waterbox2
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2017-06-04 18:18:11 -05:00 |
images
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NGP - controller image
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2017-05-31 17:18:17 -05:00 |
movie
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heh
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2017-05-10 07:45:23 -04:00 |
tools
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snes: waterboxification phase 2
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2017-06-10 14:16:25 -04:00 |
AboutBox.Designer.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
AboutBox.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
AboutBox.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
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2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBox.Designer.cs
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contributers -> contributors
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2016-06-13 11:48:19 -05:00 |
BizBox.cs
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
BizBox.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
BizBoxInfoControl.cs
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heh
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2017-05-10 07:45:23 -04:00 |
BizBoxInfoControl.resx
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
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VB - virtual pad support, slight fix to button order on controller config
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2017-06-06 11:38:43 -05:00 |
CoreFeatureAnalysis.Designer.cs
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
CoreFeatureAnalysis.cs
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heh
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2017-05-10 07:45:23 -04:00 |
CoreFeatureAnalysis.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ExternalCoreSupport.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
FileLoader.cs
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drag & drop - default unknown file extensions to rom
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2017-05-14 10:13:22 -05:00 |
GLManager.cs
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Fix mixed line endings.
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2017-04-15 15:53:02 -04:00 |
Global.cs
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Restore missing 7Z.dlll File and missing Global.cs
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2014-11-20 15:35:27 +00:00 |
GlobalWin.cs
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Remove GlobalWin.CR_GL because it wasn't being used
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2017-05-22 14:23:13 -05:00 |
IControlMainform.cs
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tastudio: properly save/load column settings.
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2015-12-07 20:05:04 +03:00 |
JumpLists.cs
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I guess this might help us someday, if we support other environments...
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2017-05-16 20:55:37 -04:00 |
LogConsole.cs
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Fix some places using 'int' instead of IntPtr. (#828)
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2017-04-08 18:36:29 -04:00 |
LogWindow.Designer.cs
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
LogWindow.cs
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create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
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2016-12-15 10:45:20 -06:00 |
LogWindow.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
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Remove context menu core selection since it wasn't being maintained anyway
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2017-06-04 12:57:18 -05:00 |
MainForm.Events.cs
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oops, this shoudl have been part of last commit
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2017-06-04 13:28:12 -05:00 |
MainForm.Hotkey.cs
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Hotkeys for toggling Gameboy
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2017-06-04 14:14:06 -05:00 |
MainForm.Movie.cs
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MainForm cleanups.
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2017-04-29 15:18:08 -04:00 |
MainForm.cs
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Merge branch 'master' into waterbox2
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2017-06-04 18:18:11 -05:00 |
MainForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.resx
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add new field to gamedb to specify which core should be used.
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2016-11-12 19:23:54 -06:00 |
NameStateForm.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
OpenAdvanced.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.Designer.cs
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Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box
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2017-05-04 17:54:21 -05:00 |
OpenAdvancedChooser.cs
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InstanceDLL - throw if _hModeule == IntPtr.Zero, advanced loader - show the error if one occured
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2017-05-04 19:43:51 -05:00 |
OpenAdvancedChooser.resx
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
PlatformChooser.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
PlatformChooser.cs
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heh
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2017-05-10 07:45:23 -04:00 |
PlatformChooser.resx
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
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fix #790 (Scroll wheel missing from input.getMouse())
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2017-02-04 20:52:32 -06:00 |
Program.cs
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Remove GlobalWin.CR_GL because it wasn't being used
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2017-05-22 14:23:13 -05:00 |
RomStatusPicker.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
RomStatusPicker.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
Throttle.cs
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Throttle cleanup.
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2017-04-30 20:38:10 -04:00 |
ToolAttributes.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
UIHelper.cs
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
UpdateChecker.cs
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
Watch.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
app.config
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Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
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2017-06-06 10:24:21 -05:00 |