BizHawk/BizHawk.Client.EmuHawk
nattthebear 36be9e9fc7 snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
..
AVOut heh 2017-05-10 07:45:23 -04:00
CustomControls tastudio: fix _columnDown being drawn without moving 2017-05-29 20:37:27 +03:00
DisplayManager heh 2017-05-10 07:45:23 -04:00
Extensions delete more meteor stuff 2017-05-27 07:51:11 -05:00
Input Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Properties NGP - controller image 2017-05-31 17:18:17 -05:00
Resources lua: make fceux font monospace 2016-02-10 20:06:44 +03:00
Sound Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
config Merge branch 'master' into waterbox2 2017-06-04 18:18:11 -05:00
images NGP - controller image 2017-05-31 17:18:17 -05:00
movie heh 2017-05-10 07:45:23 -04:00
tools snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
AboutBox.Designer.cs make aboutboxes more informational while simultaneously removing svn revision 2015-10-03 20:26:30 -05:00
AboutBox.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
AboutBox.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ArchiveChooser.Designer.cs Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things 2014-01-16 02:38:27 +00:00
ArchiveChooser.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
ArchiveChooser.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
BizBox.Designer.cs contributers -> contributors 2016-06-13 11:48:19 -05:00
BizBox.cs Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
BizBox.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
BizBoxInfoControl.cs heh 2017-05-10 07:45:23 -04:00
BizBoxInfoControl.resx Automate the about box 2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj VB - virtual pad support, slight fix to button order on controller config 2017-06-06 11:38:43 -05:00
CoreFeatureAnalysis.Designer.cs corefeatureanalysis: stuff 2015-01-16 00:55:50 +00:00
CoreFeatureAnalysis.cs heh 2017-05-10 07:45:23 -04:00
CoreFeatureAnalysis.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ExternalCoreSupport.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
FileLoader.cs drag & drop - default unknown file extensions to rom 2017-05-14 10:13:22 -05:00
GLManager.cs Fix mixed line endings. 2017-04-15 15:53:02 -04:00
Global.cs Restore missing 7Z.dlll File and missing Global.cs 2014-11-20 15:35:27 +00:00
GlobalWin.cs Remove GlobalWin.CR_GL because it wasn't being used 2017-05-22 14:23:13 -05:00
IControlMainform.cs tastudio: properly save/load column settings. 2015-12-07 20:05:04 +03:00
JumpLists.cs I guess this might help us someday, if we support other environments... 2017-05-16 20:55:37 -04:00
LogConsole.cs Fix some places using 'int' instead of IntPtr. (#828) 2017-04-08 18:36:29 -04:00
LogWindow.Designer.cs On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
LogWindow.cs create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method 2016-12-15 10:45:20 -06:00
LogWindow.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.Designer.cs Remove context menu core selection since it wasn't being maintained anyway 2017-06-04 12:57:18 -05:00
MainForm.Events.cs oops, this shoudl have been part of last commit 2017-06-04 13:28:12 -05:00
MainForm.Hotkey.cs Hotkeys for toggling Gameboy 2017-06-04 14:14:06 -05:00
MainForm.Movie.cs MainForm cleanups. 2017-04-29 15:18:08 -04:00
MainForm.cs Merge branch 'master' into waterbox2 2017-06-04 18:18:11 -05:00
MainForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.resx add new field to gamedb to specify which core should be used. 2016-11-12 19:23:54 -06:00
NameStateForm.Designer.cs Change the default Position property of every winform from windows default to center parent 2013-11-08 18:43:24 +00:00
NameStateForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
OpenAdvanced.cs usably functional libretro player 2015-11-07 00:14:59 -06:00
OpenAdvancedChooser.Designer.cs Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box 2017-05-04 17:54:21 -05:00
OpenAdvancedChooser.cs InstanceDLL - throw if _hModeule == IntPtr.Zero, advanced loader - show the error if one occured 2017-05-04 19:43:51 -05:00
OpenAdvancedChooser.resx usably functional libretro player 2015-11-07 00:14:59 -06:00
PlatformChooser.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
PlatformChooser.cs heh 2017-05-10 07:45:23 -04:00
PlatformChooser.resx Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
PresentationPanel.cs fix #790 (Scroll wheel missing from input.getMouse()) 2017-02-04 20:52:32 -06:00
Program.cs Remove GlobalWin.CR_GL because it wasn't being used 2017-05-22 14:23:13 -05:00
RomStatusPicker.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
RomStatusPicker.cs add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
RomStatusPicker.resx add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
ScreenSaver.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
Throttle.cs Throttle cleanup. 2017-04-30 20:38:10 -04:00
ToolAttributes.cs Revert "Cleanup GameShark.Designer.cs" 2015-11-14 15:11:13 -06:00
UIHelper.cs Merge from TASVideo 2015-11-01 22:01:19 +01:00
UpdateChecker.cs Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
Watch.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
app.config Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00