4418 lines
118 KiB
C#
4418 lines
118 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Windows.Forms;
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using BizHawk.Common;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Common.IOExtensions;
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using BizHawk.Client.Common;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common.IEmulatorExtensions;
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using BizHawk.Emulation.Cores.Calculators;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
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using BizHawk.Emulation.Cores.Nintendo.GBA;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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using BizHawk.Emulation.Cores.Nintendo.N64;
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using BizHawk.Client.EmuHawk.WinFormExtensions;
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using BizHawk.Client.EmuHawk.ToolExtensions;
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using BizHawk.Client.EmuHawk.CoreExtensions;
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using BizHawk.Client.ApiHawk;
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using BizHawk.Emulation.Common.Base_Implementations;
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using BizHawk.Emulation.Cores.Nintendo.SNES9X;
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using BizHawk.Emulation.Cores.Consoles.SNK;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class MainForm : Form
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{
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#region Constructors and Initialization, and Tear down
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private void MainForm_Load(object sender, EventArgs e)
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{
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SetWindowText();
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// Hide Status bar icons and general statusbar prep
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MainStatusBar.Padding = new Padding(MainStatusBar.Padding.Left, MainStatusBar.Padding.Top, MainStatusBar.Padding.Left, MainStatusBar.Padding.Bottom); // Workaround to remove extra padding on right
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PlayRecordStatusButton.Visible = false;
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AVIStatusLabel.Visible = false;
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SetPauseStatusbarIcon();
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ToolFormBase.UpdateCheatRelatedTools(null, null);
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RebootStatusBarIcon.Visible = false;
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UpdateNotification.Visible = false;
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_statusBarDiskLightOnImage = Properties.Resources.LightOn;
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_statusBarDiskLightOffImage = Properties.Resources.LightOff;
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_linkCableOn = Properties.Resources.connect_16x16;
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_linkCableOff = Properties.Resources.noconnect_16x16;
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UpdateCoreStatusBarButton();
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if (Global.Config.FirstBoot)
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{
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ProfileFirstBootLabel.Visible = true;
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}
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HandleToggleLightAndLink();
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SetStatusBar();
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// New version notification
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UpdateChecker.CheckComplete += (s2, e2) =>
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{
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if (IsDisposed)
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{
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return;
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}
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this.BeginInvoke(() => { UpdateNotification.Visible = UpdateChecker.IsNewVersionAvailable; });
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};
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UpdateChecker.BeginCheck(); // Won't actually check unless enabled by user
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}
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static MainForm()
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{
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// If this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM
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// its.. weird. dont ask.
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}
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private CoreComm CreateCoreComm()
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{
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CoreComm ret = new CoreComm(ShowMessageCoreComm, NotifyCoreComm)
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{
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ReleaseGLContext = o => GlobalWin.GLManager.ReleaseGLContext(o),
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RequestGLContext = (major, minor, forward) => GlobalWin.GLManager.CreateGLContext(major, minor, forward),
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ActivateGLContext = gl => GlobalWin.GLManager.Activate((GLManager.ContextRef)gl),
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DeactivateGLContext = () => GlobalWin.GLManager.Deactivate()
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};
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return ret;
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}
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public MainForm(string[] args)
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{
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GlobalWin.MainForm = this;
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Global.Rewinder = new Rewinder
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{
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MessageCallback = GlobalWin.OSD.AddMessage
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};
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Global.ControllerInputCoalescer = new ControllerInputCoalescer();
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Global.FirmwareManager = new FirmwareManager();
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Global.MovieSession = new MovieSession
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{
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Movie = MovieService.DefaultInstance,
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MovieControllerAdapter = MovieService.DefaultInstance.LogGeneratorInstance().MovieControllerAdapter,
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MessageCallback = GlobalWin.OSD.AddMessage,
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AskYesNoCallback = StateErrorAskUser,
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PauseCallback = PauseEmulator,
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ModeChangedCallback = SetMainformMovieInfo
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};
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Icon = Properties.Resources.logo;
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InitializeComponent();
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Global.Game = GameInfo.NullInstance;
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if (Global.Config.ShowLogWindow)
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{
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LogConsole.ShowConsole();
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DisplayLogWindowMenuItem.Checked = true;
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}
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_throttle = new Throttle();
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Global.CheatList = new CheatCollection();
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Global.CheatList.Changed += ToolFormBase.UpdateCheatRelatedTools;
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UpdateStatusSlots();
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UpdateKeyPriorityIcon();
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// In order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
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// we could background thread this later instead if we wanted to be real clever
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NES.BootGodDB.GetDatabaseBytes = () =>
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{
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string xmlPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.xml");
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string x7zPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z");
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bool loadXml = File.Exists(xmlPath);
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using (var nesCartFile = new HawkFile(loadXml ? xmlPath : x7zPath))
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{
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if (!loadXml)
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{
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nesCartFile.BindFirst();
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}
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return nesCartFile
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.GetStream()
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.ReadAllBytes();
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}
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};
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// TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
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string cmdRom = null;
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string cmdLoadState = null;
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string cmdLoadSlot = null;
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string cmdMovie = null;
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string cmdDumpType = null;
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string cmdDumpName = null;
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bool startFullscreen = false;
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for (int i = 0; i < args.Length; i++)
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{
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// For some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
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if (args[i] == ">")
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{
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i++;
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var stdout = args[i];
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Console.SetOut(new StreamWriter(stdout));
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continue;
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}
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var arg = args[i].ToLower();
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if (arg.StartsWith("--load-slot="))
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{
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cmdLoadSlot = arg.Substring(arg.IndexOf('=') + 1);
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}
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if (arg.StartsWith("--load-state="))
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{
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cmdLoadState = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--movie="))
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{
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cmdMovie = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--dump-type="))
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{
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cmdDumpType = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--dump-frames="))
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{
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var list = arg.Substring(arg.IndexOf('=') + 1);
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var items = list.Split(',');
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_currAviWriterFrameList = new HashSet<int>();
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foreach (string item in items)
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{
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_currAviWriterFrameList.Add(int.Parse(item));
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}
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// automatically set dump length to maximum frame
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_autoDumpLength = _currAviWriterFrameList.OrderBy(x => x).Last();
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}
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else if (arg.StartsWith("--dump-name="))
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{
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cmdDumpName = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--dump-length="))
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{
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int.TryParse(arg.Substring(arg.IndexOf('=') + 1), out _autoDumpLength);
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}
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else if (arg.StartsWith("--dump-close"))
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{
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_autoCloseOnDump = true;
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}
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else if (arg.StartsWith("--chromeless"))
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{
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_chromeless = true;
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}
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else if (arg.StartsWith("--fullscreen"))
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{
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startFullscreen = true;
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}
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else
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{
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cmdRom = arg;
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}
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}
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Database.LoadDatabase(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
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// TODO GL - a lot of disorganized wiring-up here
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CGC.CGCBinPath = Path.Combine(PathManager.GetDllDirectory(), "cgc.exe");
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PresentationPanel = new PresentationPanel();
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PresentationPanel.GraphicsControl.MainWindow = true;
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GlobalWin.DisplayManager = new DisplayManager(PresentationPanel);
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Controls.Add(PresentationPanel);
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Controls.SetChildIndex(PresentationPanel, 0);
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// TODO GL - move these event handlers somewhere less obnoxious line in the On* overrides
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Load += (o, e) =>
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{
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AllowDrop = true;
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DragEnter += FormDragEnter;
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DragDrop += FormDragDrop;
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};
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Closing += (o, e) =>
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{
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if (GlobalWin.Tools.AskSave())
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{
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// zero 03-nov-2015 - close game after other steps. tools might need to unhook themselves from a core.
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Global.MovieSession.Movie.Stop();
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GlobalWin.Tools.Close();
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CloseGame();
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// does this need to be last for any particular reason? do tool dialogs persist settings when closing?
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SaveConfig();
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}
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else
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{
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e.Cancel = true;
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}
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};
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ResizeBegin += (o, e) =>
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{
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_inResizeLoop = true;
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if (GlobalWin.Sound != null)
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{
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GlobalWin.Sound.StopSound();
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}
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};
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Resize += (o, e) =>
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{
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SetWindowText();
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};
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ResizeEnd += (o, e) =>
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{
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_inResizeLoop = false;
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SetWindowText();
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if (PresentationPanel != null)
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{
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PresentationPanel.Resized = true;
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}
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if (GlobalWin.Sound != null)
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{
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GlobalWin.Sound.StartSound();
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}
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};
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Input.Initialize();
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InitControls();
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var comm = CreateCoreComm();
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CoreFileProvider.SyncCoreCommInputSignals(comm);
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Emulator = new NullEmulator(comm, Global.Config.GetCoreSettings<NullEmulator>());
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Global.ActiveController = new Controller(NullController.Instance.Definition);
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Global.AutoFireController = _autofireNullControls;
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Global.AutofireStickyXORAdapter.SetOnOffPatternFromConfig();
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try
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{
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GlobalWin.Sound = new Sound(Handle);
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}
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catch
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{
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string message = "Couldn't initialize sound device! Try changing the output method in Sound config.";
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if (Global.Config.SoundOutputMethod == Config.ESoundOutputMethod.DirectSound)
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{
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message = "Couldn't initialize DirectSound! Things may go poorly for you. Try changing your sound driver to 44.1khz instead of 48khz in mmsys.cpl.";
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}
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MessageBox.Show(message, "Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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Global.Config.SoundOutputMethod = Config.ESoundOutputMethod.Dummy;
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GlobalWin.Sound = new Sound(Handle);
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}
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GlobalWin.Sound.StartSound();
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InputManager.RewireInputChain();
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GlobalWin.Tools = new ToolManager(this);
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RewireSound();
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// Workaround for windows, location is -32000 when minimized, if they close it during this time, that's what gets saved
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if (Global.Config.MainWndx == -32000)
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{
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Global.Config.MainWndx = 0;
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}
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if (Global.Config.MainWndy == -32000)
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{
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Global.Config.MainWndy = 0;
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}
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if (Global.Config.MainWndx != -1 && Global.Config.MainWndy != -1 && Global.Config.SaveWindowPosition)
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{
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Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy);
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}
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if (cmdRom != null)
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{
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// Commandline should always override auto-load
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LoadRom(cmdRom, new LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom() });
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if (Global.Game == null)
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{
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MessageBox.Show("Failed to load " + cmdRom + " specified on commandline");
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}
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}
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else if (Global.Config.RecentRoms.AutoLoad && !Global.Config.RecentRoms.Empty)
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{
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LoadRomFromRecent(Global.Config.RecentRoms.MostRecent);
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}
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if (cmdMovie != null)
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{
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_supressSyncSettingsWarning = true; // We dont' want to be nagged if we are attempting to automate
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if (Global.Game == null)
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{
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OpenRom();
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}
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// If user picked a game, then do the commandline logic
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if (!Global.Game.IsNullInstance)
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{
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var movie = MovieService.Get(cmdMovie);
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Global.MovieSession.ReadOnly = true;
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// if user is dumping and didnt supply dump length, make it as long as the loaded movie
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if (_autoDumpLength == 0)
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{
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_autoDumpLength = movie.InputLogLength;
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}
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// Copy pasta from drag & drop
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if (MovieImport.IsValidMovieExtension(Path.GetExtension(cmdMovie)))
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{
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string errorMsg;
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string warningMsg;
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var imported = MovieImport.ImportFile(cmdMovie, out errorMsg, out warningMsg);
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if (!string.IsNullOrEmpty(errorMsg))
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{
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MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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else
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{
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// fix movie extension to something palatable for these purposes.
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// for instance, something which doesnt clobber movies you already may have had.
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// i'm evenly torn between this, and a file in %TEMP%, but since we dont really have a way to clean up this tempfile, i choose this:
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StartNewMovie(imported, false);
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}
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GlobalWin.OSD.AddMessage(warningMsg);
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}
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else
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{
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StartNewMovie(movie, false);
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Global.Config.RecentMovies.Add(cmdMovie);
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}
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_supressSyncSettingsWarning = false;
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}
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}
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else if (Global.Config.RecentMovies.AutoLoad && !Global.Config.RecentMovies.Empty)
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{
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if (Global.Game.IsNullInstance)
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{
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OpenRom();
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}
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// If user picked a game, then do the autoload logic
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if (!Global.Game.IsNullInstance)
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{
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if (File.Exists(Global.Config.RecentMovies.MostRecent))
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{
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StartNewMovie(MovieService.Get(Global.Config.RecentMovies.MostRecent), false);
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}
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else
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{
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Global.Config.RecentMovies.HandleLoadError(Global.Config.RecentMovies.MostRecent);
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}
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}
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}
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if (startFullscreen || Global.Config.StartFullscreen)
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{
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_needsFullscreenOnLoad = true;
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}
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if (!Global.Game.IsNullInstance)
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{
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if (cmdLoadState != null)
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{
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LoadState(cmdLoadState, Path.GetFileName(cmdLoadState));
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}
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else if (cmdLoadSlot != null)
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{
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LoadQuickSave("QuickSave" + cmdLoadSlot);
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}
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else if (Global.Config.AutoLoadLastSaveSlot)
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{
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LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
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}
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}
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GlobalWin.Tools.AutoLoad();
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if (Global.Config.RecentWatches.AutoLoad)
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{
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GlobalWin.Tools.LoadRamWatch(!Global.Config.DisplayRamWatch);
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}
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if (Global.Config.RecentCheats.AutoLoad)
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{
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GlobalWin.Tools.Load<Cheats>();
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}
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SetStatusBar();
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if (Global.Config.StartPaused)
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{
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PauseEmulator();
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}
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// start dumping, if appropriate
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if (cmdDumpType != null && cmdDumpName != null)
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{
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RecordAv(cmdDumpType, cmdDumpName);
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}
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SetMainformMovieInfo();
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SynchChrome();
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PresentationPanel.Control.Paint += (o, e) =>
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{
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// I would like to trigger a repaint here, but this isnt done yet
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};
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}
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private readonly bool _supressSyncSettingsWarning;
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public int ProgramRunLoop()
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{
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CheckMessages(); // can someone leave a note about why this is needed?
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LogConsole.PositionConsole();
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// needs to be done late, after the log console snaps on top
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// fullscreen should snap on top even harder!
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if (_needsFullscreenOnLoad)
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{
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_needsFullscreenOnLoad = false;
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ToggleFullscreen();
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}
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// incantation required to get the program reliably on top of the console window
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// we might want it in ToggleFullscreen later, but here, it needs to happen regardless
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BringToFront();
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Activate();
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BringToFront();
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InitializeFpsData();
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for (;;)
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{
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Input.Instance.Update();
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// handle events and dispatch as a hotkey action, or a hotkey button, or an input button
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ProcessInput();
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Global.ClientControls.LatchFromPhysical(_hotkeyCoalescer);
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Global.ActiveController.LatchFromPhysical(Global.ControllerInputCoalescer);
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Global.ActiveController.ApplyAxisConstraints(
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(Emulator is N64 && Global.Config.N64UseCircularAnalogConstraint) ? "Natural Circle" : null);
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Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController);
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Global.AutoFireController.LatchFromPhysical(Global.ControllerInputCoalescer);
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if (Global.ClientControls["Autohold"])
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{
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Global.StickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
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Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.AutoFireController.PressedButtons);
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}
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else if (Global.ClientControls["Autofire"])
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{
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Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
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}
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// autohold/autofire must not be affected by the following inputs
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Global.ActiveController.Overrides(Global.LuaAndAdaptor);
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if (GlobalWin.Tools.Has<LuaConsole>() && !SuppressLua)
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{
|
|
GlobalWin.Tools.LuaConsole.ResumeScripts(false);
|
|
}
|
|
|
|
StepRunLoop_Core();
|
|
StepRunLoop_Throttle();
|
|
|
|
Render();
|
|
|
|
CheckMessages();
|
|
|
|
if (_exitRequestPending)
|
|
{
|
|
_exitRequestPending = false;
|
|
Close();
|
|
}
|
|
|
|
if (_exit)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (Global.Config.DispSpeedupFeatures != 0)
|
|
{
|
|
Thread.Sleep(0);
|
|
}
|
|
}
|
|
|
|
Shutdown();
|
|
return _exitCode;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clean up any resources being used.
|
|
/// </summary>
|
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
// NOTE: this gets called twice sometimes. once by using() in Program.cs and once from winforms internals when the form is closed...
|
|
if (GlobalWin.DisplayManager != null)
|
|
{
|
|
GlobalWin.DisplayManager.Dispose();
|
|
GlobalWin.DisplayManager = null;
|
|
}
|
|
|
|
if (disposing)
|
|
{
|
|
components?.Dispose();
|
|
}
|
|
|
|
base.Dispose(disposing);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Pause
|
|
|
|
private bool _emulatorPaused;
|
|
public bool EmulatorPaused
|
|
{
|
|
get
|
|
{
|
|
return _emulatorPaused;
|
|
}
|
|
|
|
private set
|
|
{
|
|
if (_emulatorPaused && !value) // Unpausing
|
|
{
|
|
InitializeFpsData();
|
|
}
|
|
|
|
_emulatorPaused = value;
|
|
OnPauseChanged?.Invoke(this, new PauseChangedEventArgs(_emulatorPaused));
|
|
}
|
|
}
|
|
|
|
public delegate void PauseChangedEventHandler(object sender, PauseChangedEventArgs e);
|
|
public event PauseChangedEventHandler OnPauseChanged;
|
|
|
|
public class PauseChangedEventArgs : EventArgs
|
|
{
|
|
public PauseChangedEventArgs(bool paused)
|
|
{
|
|
Paused = paused;
|
|
}
|
|
|
|
public bool Paused { get; private set; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Properties
|
|
|
|
public string CurrentlyOpenRom { get; private set; } // todo - delete me and use only args instead
|
|
public LoadRomArgs CurrentlyOpenRomArgs { get; private set; }
|
|
public bool PauseAvi { get; set; }
|
|
public bool PressFrameAdvance { get; set; }
|
|
public bool HoldFrameAdvance { get; set; } // necessary for tastudio > button
|
|
public bool PressRewind { get; set; } // necessary for tastudio < button
|
|
public bool FastForward { get; set; }
|
|
|
|
// runloop won't exec lua
|
|
public bool SuppressLua { get; set; }
|
|
|
|
public long MouseWheelTracker { get; private set; }
|
|
|
|
private int? _pauseOnFrame;
|
|
public int? PauseOnFrame // If set, upon completion of this frame, the client wil pause
|
|
{
|
|
get
|
|
{
|
|
return _pauseOnFrame;
|
|
}
|
|
|
|
set
|
|
{
|
|
_pauseOnFrame = value;
|
|
SetPauseStatusbarIcon();
|
|
|
|
if (value == null) // TODO: make an Event handler instead, but the logic here is that after turbo seeking, tools will want to do a real update when the emulator finally pauses
|
|
{
|
|
bool skipScripts = !(Global.Config.TurboSeek && !Global.Config.RunLuaDuringTurbo && !SuppressLua);
|
|
GlobalWin.Tools.UpdateToolsBefore(skipScripts);
|
|
GlobalWin.Tools.UpdateToolsAfter(skipScripts);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsSeeking => PauseOnFrame.HasValue;
|
|
|
|
private bool IsTurboSeeking => PauseOnFrame.HasValue && Global.Config.TurboSeek;
|
|
|
|
private bool IsTurboing => Global.ClientControls["Turbo"] || IsTurboSeeking;
|
|
|
|
#endregion
|
|
|
|
#region Public Methods
|
|
|
|
public void ClearHolds()
|
|
{
|
|
Global.StickyXORAdapter.ClearStickies();
|
|
Global.AutofireStickyXORAdapter.ClearStickies();
|
|
|
|
if (GlobalWin.Tools.Has<VirtualpadTool>())
|
|
{
|
|
GlobalWin.Tools.VirtualPad.ClearVirtualPadHolds();
|
|
}
|
|
}
|
|
|
|
public void FlagNeedsReboot()
|
|
{
|
|
RebootStatusBarIcon.Visible = true;
|
|
GlobalWin.OSD.AddMessage("Core reboot needed for this setting");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Controls whether the app generates input events. should be turned off for most modal dialogs
|
|
/// </summary>
|
|
public bool AllowInput(bool yieldAlt)
|
|
{
|
|
// the main form gets input
|
|
if (ActiveForm == this)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// even more special logic for TAStudio:
|
|
// TODO - implement by event filter in TAStudio
|
|
if (ActiveForm is TAStudio)
|
|
{
|
|
if (yieldAlt)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var ts = (TAStudio)ActiveForm;
|
|
if (ts.IsInMenuLoop)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// modals that need to capture input for binding purposes get input, of course
|
|
if (ActiveForm is HotkeyConfig
|
|
|| ActiveForm is ControllerConfig
|
|
|| ActiveForm is TAStudio
|
|
|| ActiveForm is VirtualpadTool)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// if no form is active on this process, then the background input setting applies
|
|
if (ActiveForm == null && Global.Config.AcceptBackgroundInput)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// TODO: make this an actual property, set it when loading a Rom, and pass it dialogs, etc
|
|
// This is a quick hack to reduce the dependency on Global.Emulator
|
|
private IEmulator Emulator
|
|
{
|
|
get
|
|
{
|
|
return Global.Emulator;
|
|
}
|
|
|
|
set
|
|
{
|
|
Global.Emulator = value;
|
|
_currentVideoProvider = Global.Emulator.AsVideoProviderOrDefault();
|
|
_currentSoundProvider = Global.Emulator.AsSoundProviderOrDefault();
|
|
}
|
|
}
|
|
|
|
private IVideoProvider _currentVideoProvider = NullVideo.Instance;
|
|
|
|
private ISoundProvider _currentSoundProvider = new NullSound(44100 / 60); // Reasonable default until we have a core instance
|
|
|
|
protected override void OnActivated(EventArgs e)
|
|
{
|
|
base.OnActivated(e);
|
|
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, true);
|
|
}
|
|
|
|
protected override void OnDeactivate(EventArgs e)
|
|
{
|
|
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, false);
|
|
base.OnDeactivate(e);
|
|
}
|
|
|
|
private void ProcessInput()
|
|
{
|
|
ControllerInputCoalescer conInput = (ControllerInputCoalescer)Global.ControllerInputCoalescer;
|
|
|
|
for (;;)
|
|
{
|
|
// loop through all available events
|
|
var ie = Input.Instance.DequeueEvent();
|
|
if (ie == null)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// useful debugging:
|
|
// Console.WriteLine(ie);
|
|
|
|
// TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
|
|
|
|
// look for hotkey bindings for this key
|
|
var triggers = Global.ClientControls.SearchBindings(ie.LogicalButton.ToString());
|
|
if (triggers.Count == 0)
|
|
{
|
|
// Maybe it is a system alt-key which hasnt been overridden
|
|
if (ie.EventType == Input.InputEventType.Press)
|
|
{
|
|
if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
|
|
{
|
|
var c = ie.LogicalButton.Button.ToLower()[0];
|
|
if ((c >= 'a' && c <= 'z') || c == ' ')
|
|
{
|
|
SendAltKeyChar(c);
|
|
}
|
|
}
|
|
|
|
if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space")
|
|
{
|
|
SendPlainAltKey(32);
|
|
}
|
|
}
|
|
|
|
// ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
|
|
}
|
|
|
|
// zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
|
|
// maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes
|
|
|
|
// adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard
|
|
bool handled;
|
|
switch (Global.Config.Input_Hotkey_OverrideOptions)
|
|
{
|
|
default:
|
|
case 0: // Both allowed
|
|
conInput.Receive(ie);
|
|
|
|
handled = false;
|
|
if (ie.EventType == Input.InputEventType.Press)
|
|
{
|
|
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
|
|
}
|
|
|
|
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
|
|
if (!handled)
|
|
{
|
|
_hotkeyCoalescer.Receive(ie);
|
|
}
|
|
|
|
break;
|
|
case 1: // Input overrides Hokeys
|
|
conInput.Receive(ie);
|
|
if (!Global.ActiveController.HasBinding(ie.LogicalButton.ToString()))
|
|
{
|
|
handled = false;
|
|
if (ie.EventType == Input.InputEventType.Press)
|
|
{
|
|
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
|
|
}
|
|
|
|
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
|
|
if (!handled)
|
|
{
|
|
_hotkeyCoalescer.Receive(ie);
|
|
}
|
|
}
|
|
|
|
break;
|
|
case 2: // Hotkeys override Input
|
|
handled = false;
|
|
if (ie.EventType == Input.InputEventType.Press)
|
|
{
|
|
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
|
|
}
|
|
|
|
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
|
|
if (!handled)
|
|
{
|
|
_hotkeyCoalescer.Receive(ie);
|
|
|
|
// Check for hotkeys that may not be handled through Checkhotkey() method, reject controller input mapped to these
|
|
if (!triggers.Any(IsInternalHotkey))
|
|
{
|
|
conInput.Receive(ie);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
} // foreach event
|
|
|
|
// also handle floats
|
|
conInput.AcceptNewFloats(Input.Instance.GetFloats().Select(o =>
|
|
{
|
|
// hackish
|
|
if (o.Item1 == "WMouse X")
|
|
{
|
|
var p = GlobalWin.DisplayManager.UntransformPoint(new Point((int)o.Item2, 0));
|
|
float x = p.X / (float)_currentVideoProvider.BufferWidth;
|
|
return new Tuple<string, float>("WMouse X", (x * 20000) - 10000);
|
|
}
|
|
|
|
if (o.Item1 == "WMouse Y")
|
|
{
|
|
var p = GlobalWin.DisplayManager.UntransformPoint(new Point(0, (int)o.Item2));
|
|
float y = p.Y / (float)_currentVideoProvider.BufferHeight;
|
|
return new Tuple<string, float>("WMouse Y", (y * 20000) - 10000);
|
|
}
|
|
|
|
return o;
|
|
}));
|
|
}
|
|
|
|
public void RebootCore()
|
|
{
|
|
var ioa = OpenAdvancedSerializer.ParseWithLegacy(_currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe);
|
|
if (ioa is OpenAdvanced_LibretroNoGame)
|
|
{
|
|
LoadRom("", CurrentlyOpenRomArgs);
|
|
}
|
|
else
|
|
{
|
|
LoadRom(ioa.SimplePath, CurrentlyOpenRomArgs);
|
|
}
|
|
}
|
|
|
|
public void PauseEmulator()
|
|
{
|
|
EmulatorPaused = true;
|
|
SetPauseStatusbarIcon();
|
|
}
|
|
|
|
public void UnpauseEmulator()
|
|
{
|
|
EmulatorPaused = false;
|
|
SetPauseStatusbarIcon();
|
|
}
|
|
|
|
public void TogglePause()
|
|
{
|
|
EmulatorPaused ^= true;
|
|
SetPauseStatusbarIcon();
|
|
|
|
// TODO: have tastudio set a pause status change callback, or take control over pause
|
|
if (GlobalWin.Tools.Has<TAStudio>())
|
|
{
|
|
GlobalWin.Tools.UpdateValues<TAStudio>();
|
|
}
|
|
}
|
|
|
|
public byte[] CurrentFrameBuffer(bool captureOSD)
|
|
{
|
|
using (var bb = captureOSD ? CaptureOSD() : MakeScreenshotImage())
|
|
{
|
|
using (var img = bb.ToSysdrawingBitmap())
|
|
{
|
|
ImageConverter converter = new ImageConverter();
|
|
return (byte[])converter.ConvertTo(img, typeof(byte[]));
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TakeScreenshotToClipboard()
|
|
{
|
|
using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
|
|
{
|
|
using (var img = bb.ToSysdrawingBitmap())
|
|
{
|
|
Clipboard.SetImage(img);
|
|
}
|
|
}
|
|
|
|
GlobalWin.OSD.AddMessage("Screenshot (raw) saved to clipboard.");
|
|
}
|
|
|
|
private void TakeScreenshotClientToClipboard()
|
|
{
|
|
using (var bb = GlobalWin.DisplayManager.RenderOffscreen(_currentVideoProvider, Global.Config.Screenshot_CaptureOSD))
|
|
{
|
|
using (var img = bb.ToSysdrawingBitmap())
|
|
{
|
|
Clipboard.SetImage(img);
|
|
}
|
|
}
|
|
|
|
GlobalWin.OSD.AddMessage("Screenshot (client) saved to clipboard.");
|
|
}
|
|
|
|
public void TakeScreenshot()
|
|
{
|
|
string fmt = "{0}.{1:yyyy-MM-dd HH.mm.ss}{2}.png";
|
|
string prefix = PathManager.ScreenshotPrefix(Global.Game);
|
|
var ts = DateTime.Now;
|
|
|
|
string fnameBare = string.Format(fmt, prefix, ts, "");
|
|
string fname = string.Format(fmt, prefix, ts, " (0)");
|
|
|
|
// if the (0) filename exists, do nothing. we'll bump up the number later
|
|
// if the bare filename exists, move it to (0)
|
|
// otherwise, no related filename exists, and we can proceed with the bare filename
|
|
if (File.Exists(fname))
|
|
{
|
|
}
|
|
else if (File.Exists(fnameBare))
|
|
{
|
|
File.Move(fnameBare, fname);
|
|
}
|
|
else
|
|
{
|
|
fname = fnameBare;
|
|
}
|
|
|
|
int seq = 0;
|
|
while (File.Exists(fname))
|
|
{
|
|
var sequence = $" ({seq++})";
|
|
fname = string.Format(fmt, prefix, ts, sequence);
|
|
}
|
|
|
|
TakeScreenshot(fname);
|
|
}
|
|
|
|
public void TakeScreenshot(string path)
|
|
{
|
|
var fi = new FileInfo(path);
|
|
if (fi.Directory != null && !fi.Directory.Exists)
|
|
{
|
|
fi.Directory.Create();
|
|
}
|
|
|
|
using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
|
|
{
|
|
using (var img = bb.ToSysdrawingBitmap())
|
|
{
|
|
img.Save(fi.FullName, ImageFormat.Png);
|
|
}
|
|
}
|
|
|
|
/*
|
|
using (var fs = new FileStream(path + "_test.bmp", FileMode.OpenOrCreate, FileAccess.Write))
|
|
QuickBmpFile.Save(Emulator.VideoProvider(), fs, r.Next(50, 500), r.Next(50, 500));
|
|
*/
|
|
GlobalWin.OSD.AddMessage(fi.Name + " saved.");
|
|
}
|
|
|
|
public void FrameBufferResized()
|
|
{
|
|
// run this entire thing exactly twice, since the first resize may adjust the menu stacking
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
int zoom = Global.Config.TargetZoomFactors[Emulator.SystemId];
|
|
var area = Screen.FromControl(this).WorkingArea;
|
|
|
|
int borderWidth = Size.Width - PresentationPanel.Control.Size.Width;
|
|
int borderHeight = Size.Height - PresentationPanel.Control.Size.Height;
|
|
|
|
// start at target zoom and work way down until we find acceptable zoom
|
|
Size lastComputedSize = new Size(1, 1);
|
|
for (; zoom >= 1; zoom--)
|
|
{
|
|
lastComputedSize = GlobalWin.DisplayManager.CalculateClientSize(_currentVideoProvider, zoom);
|
|
if (lastComputedSize.Width + borderWidth < area.Width
|
|
&& lastComputedSize.Height + borderHeight < area.Height)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
Console.WriteLine("Selecting display size " + lastComputedSize);
|
|
|
|
// Change size
|
|
Size = new Size(lastComputedSize.Width + borderWidth, lastComputedSize.Height + borderHeight);
|
|
PerformLayout();
|
|
PresentationPanel.Resized = true;
|
|
|
|
// Is window off the screen at this size?
|
|
if (!area.Contains(Bounds))
|
|
{
|
|
if (Bounds.Right > area.Right) // Window is off the right edge
|
|
{
|
|
Location = new Point(area.Right - Size.Width, Location.Y);
|
|
}
|
|
|
|
if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge
|
|
{
|
|
Location = new Point(Location.X, area.Bottom - Size.Height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SynchChrome()
|
|
{
|
|
if (_inFullscreen)
|
|
{
|
|
// TODO - maybe apply a hack tracked during fullscreen here to override it
|
|
FormBorderStyle = FormBorderStyle.None;
|
|
MainMenuStrip.Visible = Global.Config.DispChrome_MenuFullscreen && !_chromeless;
|
|
MainStatusBar.Visible = Global.Config.DispChrome_StatusBarFullscreen && !_chromeless;
|
|
}
|
|
else
|
|
{
|
|
MainStatusBar.Visible = Global.Config.DispChrome_StatusBarWindowed && !_chromeless;
|
|
MainMenuStrip.Visible = Global.Config.DispChrome_MenuWindowed && !_chromeless;
|
|
MaximizeBox = MinimizeBox = Global.Config.DispChrome_CaptionWindowed && !_chromeless;
|
|
if (Global.Config.DispChrome_FrameWindowed == 0 || _chromeless)
|
|
{
|
|
FormBorderStyle = FormBorderStyle.None;
|
|
}
|
|
else if (Global.Config.DispChrome_FrameWindowed == 1)
|
|
{
|
|
FormBorderStyle = FormBorderStyle.SizableToolWindow;
|
|
}
|
|
else if (Global.Config.DispChrome_FrameWindowed == 2)
|
|
{
|
|
FormBorderStyle = FormBorderStyle.Sizable;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ToggleFullscreen(bool allowSuppress = false)
|
|
{
|
|
AutohideCursor(false);
|
|
|
|
// prohibit this operation if the current controls include LMouse
|
|
if (allowSuppress)
|
|
{
|
|
if (Global.ActiveController.HasBinding("WMouse L"))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!_inFullscreen)
|
|
{
|
|
SuspendLayout();
|
|
#if WINDOWS
|
|
// Work around an AMD driver bug in >= vista:
|
|
// It seems windows will activate opengl fullscreen mode when a GL control is occupying the exact space of a screen (0,0 and dimensions=screensize)
|
|
// AMD cards manifest a problem under these circumstances, flickering other monitors.
|
|
// It isnt clear whether nvidia cards are failing to employ this optimization, or just not flickering.
|
|
// (this could be determined with more work; other side affects of the fullscreen mode include: corrupted taskbar, no modal boxes on top of GL control, no screenshots)
|
|
// At any rate, we can solve this by adding a 1px black border around the GL control
|
|
// Please note: It is important to do this before resizing things, otherwise momentarily a GL control without WS_BORDER will be at the magic dimensions and cause the flakeout
|
|
if (Global.Config.DispFullscreenHacks && Global.Config.DispMethod == Config.EDispMethod.OpenGL)
|
|
{
|
|
//ATTENTION: this causes the statusbar to not work well, since the backcolor is now set to black instead of SystemColors.Control.
|
|
//It seems that some statusbar elements composite with the backcolor.
|
|
//Maybe we could add another control under the statusbar. with a different backcolor
|
|
Padding = new Padding(1);
|
|
BackColor = Color.Black;
|
|
|
|
// FUTURE WORK:
|
|
// re-add this padding back into the display manager (so the image will get cut off a little but, but a few more resolutions will fully fit into the screen)
|
|
}
|
|
#endif
|
|
|
|
_windowedLocation = Location;
|
|
|
|
_inFullscreen = true;
|
|
SynchChrome();
|
|
WindowState = FormWindowState.Maximized; // be sure to do this after setting the chrome, otherwise it wont work fully
|
|
ResumeLayout();
|
|
|
|
PresentationPanel.Resized = true;
|
|
}
|
|
else
|
|
{
|
|
SuspendLayout();
|
|
|
|
WindowState = FormWindowState.Normal;
|
|
|
|
#if WINDOWS
|
|
// do this even if DispFullscreenHacks arent enabled, to restore it in case it changed underneath us or something
|
|
Padding = new Padding(0);
|
|
// it's important that we set the form color back to this, because the statusbar icons blend onto the mainform, not onto the statusbar--
|
|
// so we need the statusbar and mainform backdrop color to match
|
|
BackColor = SystemColors.Control;
|
|
#endif
|
|
|
|
_inFullscreen = false;
|
|
|
|
SynchChrome();
|
|
Location = _windowedLocation;
|
|
ResumeLayout();
|
|
|
|
FrameBufferResized();
|
|
}
|
|
}
|
|
|
|
private void OpenLuaConsole()
|
|
{
|
|
#if WINDOWS
|
|
GlobalWin.Tools.Load<LuaConsole>();
|
|
#else
|
|
MessageBox.Show("Sorry, Lua is not supported on this platform.", "Lua not supported", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
#endif
|
|
}
|
|
|
|
public void NotifyLogWindowClosing()
|
|
{
|
|
DisplayLogWindowMenuItem.Checked = false;
|
|
}
|
|
|
|
public void ClickSpeedItem(int num)
|
|
{
|
|
if ((ModifierKeys & Keys.Control) != 0)
|
|
{
|
|
SetSpeedPercentAlternate(num);
|
|
}
|
|
else
|
|
{
|
|
SetSpeedPercent(num);
|
|
}
|
|
}
|
|
|
|
public void Unthrottle()
|
|
{
|
|
_unthrottled = true;
|
|
}
|
|
|
|
public void Throttle()
|
|
{
|
|
_unthrottled = false;
|
|
}
|
|
|
|
private void ThrottleMessage()
|
|
{
|
|
string ttype = ":(none)";
|
|
if (Global.Config.SoundThrottle)
|
|
{
|
|
ttype = ":Sound";
|
|
}
|
|
|
|
if (Global.Config.VSyncThrottle)
|
|
{
|
|
ttype = $":Vsync{(Global.Config.VSync ? "[ena]" : "[dis]")}";
|
|
}
|
|
|
|
if (Global.Config.ClockThrottle)
|
|
{
|
|
ttype = ":Clock";
|
|
}
|
|
|
|
string xtype = _unthrottled ? "Unthrottled" : "Throttled";
|
|
string msg = $"{xtype}{ttype} ";
|
|
|
|
GlobalWin.OSD.AddMessage(msg);
|
|
}
|
|
|
|
public void FrameSkipMessage()
|
|
{
|
|
GlobalWin.OSD.AddMessage("Frameskipping set to " + Global.Config.FrameSkip);
|
|
}
|
|
|
|
public void UpdateCheatStatus()
|
|
{
|
|
if (Global.CheatList.ActiveCount > 0)
|
|
{
|
|
CheatStatusButton.ToolTipText = "Cheats are currently active";
|
|
CheatStatusButton.Image = Properties.Resources.Freeze;
|
|
CheatStatusButton.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
CheatStatusButton.ToolTipText = "";
|
|
CheatStatusButton.Image = Properties.Resources.Blank;
|
|
CheatStatusButton.Visible = false;
|
|
}
|
|
}
|
|
|
|
private LibsnesCore AsSNES => Emulator as LibsnesCore;
|
|
|
|
// TODO: Clean Me!
|
|
private void SNES_ToggleBG1(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowBG1_1 = s.ShowBG1_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowBG1_1 = s.ShowBG1_0 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowBG1_1 ? "BG 1 Layer On" : "BG 1 Layer Off");
|
|
}
|
|
|
|
private void SNES_ToggleBG2(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowBG2_1 = s.ShowBG2_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowBG2_1 = s.ShowBG2_0 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowBG2_1 ? "BG 2 Layer On" : "BG 2 Layer Off");
|
|
}
|
|
|
|
private void SNES_ToggleBG3(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowBG3_1 = s.ShowBG3_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowBG3_1 = s.ShowBG3_0 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowBG3_1 ? "BG 3 Layer On" : "BG 3 Layer Off");
|
|
}
|
|
|
|
private void SNES_ToggleBG4(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowBG4_1 = s.ShowBG4_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowBG4_1 = s.ShowBG4_0 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowBG4_1 ? "BG 4 Layer On" : "BG 4 Layer Off");
|
|
}
|
|
|
|
private void SNES_ToggleObj1(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowOBJ_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowOBJ_0 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowOBJ_0 ? "OBJ 1 Layer On" : "OBJ 1 Layer Off");
|
|
}
|
|
|
|
private void SNES_ToggleObj2(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowOBJ_1 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowOBJ_1 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowOBJ_1 ? "OBJ 2 Layer On" : "OBJ 2 Layer Off");
|
|
}
|
|
|
|
private void SNES_ToggleOBJ3(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowOBJ_2 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowOBJ_2 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowOBJ_2 ? "OBJ 3 Layer On" : "OBJ 3 Layer Off");
|
|
}
|
|
|
|
private void SNES_ToggleOBJ4(bool? setto = null)
|
|
{
|
|
if (!(Emulator is LibsnesCore))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var s = AsSNES.GetSettings();
|
|
if (setto.HasValue)
|
|
{
|
|
s.ShowOBJ_3 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
s.ShowOBJ_3 ^= true;
|
|
}
|
|
|
|
AsSNES.PutSettings(s);
|
|
GlobalWin.OSD.AddMessage(s.ShowOBJ_3 ? "OBJ 4 Layer On" : "OBJ 4 Layer Off");
|
|
}
|
|
|
|
public bool RunLibretroCoreChooser()
|
|
{
|
|
var ofd = new OpenFileDialog();
|
|
|
|
if (Global.Config.LibretroCore != null)
|
|
{
|
|
ofd.FileName = Path.GetFileName(Global.Config.LibretroCore);
|
|
ofd.InitialDirectory = Path.GetDirectoryName(Global.Config.LibretroCore);
|
|
}
|
|
else
|
|
{
|
|
ofd.InitialDirectory = PathManager.GetPathType("Libretro", "Cores");
|
|
if (!Directory.Exists(ofd.InitialDirectory))
|
|
{
|
|
Directory.CreateDirectory(ofd.InitialDirectory);
|
|
}
|
|
}
|
|
|
|
ofd.RestoreDirectory = true;
|
|
ofd.Filter = "Libretro Cores (*.dll)|*.dll";
|
|
|
|
if (ofd.ShowDialog() == DialogResult.Cancel)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Global.Config.LibretroCore = ofd.FileName;
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private variables
|
|
|
|
private Size _lastVideoSize = new Size(-1, -1), _lastVirtualSize = new Size(-1, -1);
|
|
private readonly SaveSlotManager _stateSlots = new SaveSlotManager();
|
|
|
|
// AVI/WAV state
|
|
private IVideoWriter _currAviWriter;
|
|
private readonly HashSet<int> _currAviWriterFrameList;
|
|
|
|
private AutofireController _autofireNullControls;
|
|
|
|
// Sound refator TODO: we can enforce async mode here with a property that gets/sets this but does an async check
|
|
private ISoundProvider _aviSoundInputAsync; // Note: This sound provider must be in async mode!
|
|
|
|
private SimpleSyncSoundProvider _dumpProxy; // an audio proxy used for dumping
|
|
private bool _dumpaudiosync; // set true to for experimental AV dumping
|
|
private int _avwriterResizew;
|
|
private int _avwriterResizeh;
|
|
private bool _avwriterpad;
|
|
|
|
private bool _exit;
|
|
private int _exitCode;
|
|
private bool _exitRequestPending;
|
|
private bool _runloopFrameProgress;
|
|
private long _frameAdvanceTimestamp;
|
|
private long _frameRewindTimestamp;
|
|
private bool _frameRewindWasPaused;
|
|
private bool _runloopFrameAdvance;
|
|
private bool _lastFastForwardingOrRewinding;
|
|
private bool _inResizeLoop;
|
|
|
|
private readonly double _fpsUpdatesPerSecond = 4.0;
|
|
private readonly double _fpsSmoothing = 8.0;
|
|
private double _lastFps;
|
|
private int _framesSinceLastFpsUpdate;
|
|
private long _timestampLastFpsUpdate;
|
|
|
|
private readonly Throttle _throttle;
|
|
private bool _unthrottled;
|
|
|
|
// For handling automatic pausing when entering the menu
|
|
private bool _wasPaused;
|
|
private bool _didMenuPause;
|
|
|
|
private Cursor _blankCursor;
|
|
private bool _cursorHidden;
|
|
private bool _inFullscreen;
|
|
private Point _windowedLocation;
|
|
private bool _needsFullscreenOnLoad;
|
|
|
|
private int _autoDumpLength;
|
|
private readonly bool _autoCloseOnDump;
|
|
private int _lastOpenRomFilter;
|
|
|
|
// chrome is never shown, even in windowed mode
|
|
private readonly bool _chromeless;
|
|
|
|
// Resources
|
|
private Bitmap _statusBarDiskLightOnImage;
|
|
private Bitmap _statusBarDiskLightOffImage;
|
|
private Bitmap _linkCableOn;
|
|
private Bitmap _linkCableOff;
|
|
|
|
// input state which has been destined for game controller inputs are coalesced here
|
|
// public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
|
|
// input state which has been destined for client hotkey consumption are colesced here
|
|
private readonly InputCoalescer _hotkeyCoalescer = new InputCoalescer();
|
|
|
|
public PresentationPanel PresentationPanel { get; }
|
|
|
|
#endregion
|
|
|
|
#region Private methods
|
|
|
|
private void SetStatusBar()
|
|
{
|
|
if (!_inFullscreen)
|
|
{
|
|
MainStatusBar.Visible = Global.Config.DispChrome_StatusBarWindowed;
|
|
PerformLayout();
|
|
FrameBufferResized();
|
|
}
|
|
}
|
|
|
|
private void SetWindowText()
|
|
{
|
|
string str = "";
|
|
|
|
if (_inResizeLoop)
|
|
{
|
|
var size = PresentationPanel.NativeSize;
|
|
float ar = (float)size.Width / size.Height;
|
|
str += $"({size.Width}x{size.Height})={ar} - ";
|
|
}
|
|
|
|
// we need to display FPS somewhere, in this case
|
|
if (Global.Config.DispSpeedupFeatures == 0)
|
|
{
|
|
str += $"({_lastFps:0} fps) - ";
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(VersionInfo.CustomBuildString))
|
|
{
|
|
str += VersionInfo.CustomBuildString + " ";
|
|
}
|
|
|
|
str += Emulator.IsNull() ? "BizHawk" : Global.SystemInfo.DisplayName;
|
|
|
|
if (VersionInfo.DeveloperBuild)
|
|
{
|
|
str += " (interim)";
|
|
}
|
|
|
|
if (!Emulator.IsNull())
|
|
{
|
|
str += " - " + Global.Game.Name;
|
|
|
|
if (Global.MovieSession.Movie.IsActive)
|
|
{
|
|
str += " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
|
|
}
|
|
}
|
|
|
|
if (!Global.Config.DispChrome_CaptionWindowed || _chromeless)
|
|
{
|
|
str = "";
|
|
}
|
|
|
|
Text = str;
|
|
}
|
|
|
|
private void ClearAutohold()
|
|
{
|
|
ClearHolds();
|
|
GlobalWin.OSD.AddMessage("Autohold keys cleared");
|
|
}
|
|
|
|
private static void UpdateToolsLoadstate()
|
|
{
|
|
if (GlobalWin.Tools.Has<SNESGraphicsDebugger>())
|
|
{
|
|
GlobalWin.Tools.SNESGraphicsDebugger.UpdateToolsLoadstate();
|
|
}
|
|
}
|
|
|
|
private void UpdateToolsAfter(bool fromLua = false)
|
|
{
|
|
GlobalWin.Tools.UpdateToolsAfter(fromLua);
|
|
HandleToggleLightAndLink();
|
|
}
|
|
|
|
public void UpdateDumpIcon()
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Blank;
|
|
DumpStatusButton.ToolTipText = "";
|
|
|
|
if (Emulator.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
else if (Global.Game == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var status = Global.Game.Status;
|
|
string annotation;
|
|
if (status == RomStatus.BadDump)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
|
|
annotation = "Warning: Bad ROM Dump";
|
|
}
|
|
else if (status == RomStatus.Overdump)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
|
|
annotation = "Warning: Overdump";
|
|
}
|
|
else if (status == RomStatus.NotInDatabase)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.RetroQuestion;
|
|
annotation = "Warning: Unknown ROM";
|
|
}
|
|
else if (status == RomStatus.TranslatedRom)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Translation;
|
|
annotation = "Translated ROM";
|
|
}
|
|
else if (status == RomStatus.Homebrew)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.HomeBrew;
|
|
annotation = "Homebrew ROM";
|
|
}
|
|
else if (Global.Game.Status == RomStatus.Hack)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Hack;
|
|
annotation = "Hacked ROM";
|
|
}
|
|
else if (Global.Game.Status == RomStatus.Unknown)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Hack;
|
|
annotation = "Warning: ROM of Unknown Character";
|
|
}
|
|
else
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.GreenCheck;
|
|
annotation = "Verified good dump";
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(Emulator.CoreComm.RomStatusAnnotation))
|
|
{
|
|
annotation = Emulator.CoreComm.RomStatusAnnotation;
|
|
}
|
|
|
|
DumpStatusButton.ToolTipText = annotation;
|
|
}
|
|
|
|
private void LoadSaveRam()
|
|
{
|
|
if (Emulator.HasSaveRam())
|
|
{
|
|
try // zero says: this is sort of sketchy... but this is no time for rearchitecting
|
|
{
|
|
byte[] sram;
|
|
|
|
// GBA meteor core might not know how big the saveram ought to be, so just send it the whole file
|
|
// GBA vba-next core will try to eat anything, regardless of size
|
|
if (Emulator is VBANext || Emulator is MGBAHawk || Emulator is NeoGeoPort)
|
|
{
|
|
sram = File.ReadAllBytes(PathManager.SaveRamPath(Global.Game));
|
|
}
|
|
else
|
|
{
|
|
var oldram = Emulator.AsSaveRam().CloneSaveRam();
|
|
if (oldram == null)
|
|
{
|
|
// we're eating this one now. the possible negative consequence is that a user could lose
|
|
// their saveram and not know why
|
|
// MessageBox.Show("Error: tried to load saveram, but core would not accept it?");
|
|
return;
|
|
}
|
|
|
|
// why do we silently truncate\pad here instead of warning\erroring?
|
|
sram = new byte[oldram.Length];
|
|
using (var reader = new BinaryReader(
|
|
new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read)))
|
|
{
|
|
reader.Read(sram, 0, sram.Length);
|
|
}
|
|
}
|
|
|
|
Emulator.AsSaveRam().StoreSaveRam(sram);
|
|
}
|
|
catch (IOException)
|
|
{
|
|
GlobalWin.OSD.AddMessage("An error occurred while loading Sram");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void FlushSaveRAM()
|
|
{
|
|
if (Emulator.HasSaveRam())
|
|
{
|
|
var path = PathManager.SaveRamPath(Global.Game);
|
|
var f = new FileInfo(path);
|
|
if (f.Directory != null && !f.Directory.Exists)
|
|
{
|
|
f.Directory.Create();
|
|
}
|
|
|
|
// Make backup first
|
|
if (Global.Config.BackupSaveram && f.Exists)
|
|
{
|
|
var backup = path + ".bak";
|
|
var backupFile = new FileInfo(backup);
|
|
if (backupFile.Exists)
|
|
{
|
|
backupFile.Delete();
|
|
}
|
|
|
|
f.CopyTo(backup);
|
|
}
|
|
|
|
var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
|
|
var saveram = Emulator.AsSaveRam().CloneSaveRam();
|
|
|
|
if (saveram != null)
|
|
{
|
|
writer.Write(saveram, 0, saveram.Length);
|
|
}
|
|
|
|
writer.Close();
|
|
}
|
|
}
|
|
|
|
private void RewireSound()
|
|
{
|
|
if (_dumpProxy != null)
|
|
{
|
|
// we're video dumping, so async mode only and use the DumpProxy.
|
|
// note that the avi dumper has already rewired the emulator itself in this case.
|
|
GlobalWin.Sound.SetInputPin(_dumpProxy);
|
|
}
|
|
else
|
|
{
|
|
bool useAsyncMode = _currentSoundProvider.CanProvideAsync && !Global.Config.SoundThrottle;
|
|
_currentSoundProvider.SetSyncMode(useAsyncMode ? SyncSoundMode.Async : SyncSoundMode.Sync);
|
|
GlobalWin.Sound.SetInputPin(_currentSoundProvider);
|
|
}
|
|
}
|
|
|
|
private void HandlePlatformMenus()
|
|
{
|
|
var system = "";
|
|
if (!Global.Game.IsNullInstance)
|
|
{
|
|
system = Emulator.SystemId;
|
|
}
|
|
|
|
TI83SubMenu.Visible = false;
|
|
NESSubMenu.Visible = false;
|
|
PCESubMenu.Visible = false;
|
|
SMSSubMenu.Visible = false;
|
|
GBSubMenu.Visible = false;
|
|
GBASubMenu.Visible = false;
|
|
AtariSubMenu.Visible = false;
|
|
SNESSubMenu.Visible = false;
|
|
PSXSubMenu.Visible = false;
|
|
ColecoSubMenu.Visible = false;
|
|
N64SubMenu.Visible = false;
|
|
SaturnSubMenu.Visible = false;
|
|
DGBSubMenu.Visible = false;
|
|
GenesisSubMenu.Visible = false;
|
|
wonderSwanToolStripMenuItem.Visible = false;
|
|
AppleSubMenu.Visible = false;
|
|
C64SubMenu.Visible = false;
|
|
IntvSubMenu.Visible = false;
|
|
virtualBoyToolStripMenuItem.Visible = false;
|
|
sNESToolStripMenuItem.Visible = false;
|
|
neoGeoPocketToolStripMenuItem.Visible = false;
|
|
|
|
switch (system)
|
|
{
|
|
case "GEN":
|
|
GenesisSubMenu.Visible = true;
|
|
break;
|
|
case "TI83":
|
|
TI83SubMenu.Visible = true;
|
|
break;
|
|
case "NES":
|
|
NESSubMenu.Visible = true;
|
|
break;
|
|
case "PCE":
|
|
case "PCECD":
|
|
case "SGX":
|
|
PCESubMenu.Visible = true;
|
|
break;
|
|
case "SMS":
|
|
SMSSubMenu.Text = "&SMS";
|
|
SMSSubMenu.Visible = true;
|
|
break;
|
|
case "SG":
|
|
SMSSubMenu.Text = "&SG";
|
|
SMSSubMenu.Visible = true;
|
|
break;
|
|
case "GG":
|
|
SMSSubMenu.Text = "&GG";
|
|
SMSSubMenu.Visible = true;
|
|
break;
|
|
case "GB":
|
|
case "GBC":
|
|
GBSubMenu.Visible = true;
|
|
break;
|
|
case "GBA":
|
|
GBASubMenu.Visible = true;
|
|
break;
|
|
case "A26":
|
|
AtariSubMenu.Visible = true;
|
|
break;
|
|
case "PSX":
|
|
PSXSubMenu.Visible = true;
|
|
break;
|
|
case "SNES":
|
|
case "SGB":
|
|
if (Emulator is LibsnesCore)
|
|
{
|
|
SNESSubMenu.Text = ((LibsnesCore)Emulator).IsSGB ? "&SGB" : "&SNES";
|
|
SNESSubMenu.Visible = true;
|
|
}
|
|
else if (Emulator is Snes9x)
|
|
{
|
|
sNESToolStripMenuItem.Visible = true;
|
|
}
|
|
break;
|
|
case "Coleco":
|
|
ColecoSubMenu.Visible = true;
|
|
break;
|
|
case "N64":
|
|
N64SubMenu.Visible = true;
|
|
break;
|
|
case "SAT":
|
|
SaturnSubMenu.Visible = true;
|
|
break;
|
|
case "DGB":
|
|
DGBSubMenu.Visible = true;
|
|
break;
|
|
case "WSWAN":
|
|
wonderSwanToolStripMenuItem.Visible = true;
|
|
break;
|
|
case "AppleII":
|
|
AppleSubMenu.Visible = true;
|
|
break;
|
|
case "C64":
|
|
C64SubMenu.Visible = true;
|
|
break;
|
|
case "INTV":
|
|
IntvSubMenu.Visible = true;
|
|
break;
|
|
case "VB":
|
|
virtualBoyToolStripMenuItem.Visible = true;
|
|
break;
|
|
case "NGP":
|
|
neoGeoPocketToolStripMenuItem.Visible = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void InitControls()
|
|
{
|
|
var controls = new Controller(
|
|
new ControllerDefinition
|
|
{
|
|
Name = "Emulator Frontend Controls",
|
|
BoolButtons = Global.Config.HotkeyBindings.Select(x => x.DisplayName).ToList()
|
|
});
|
|
|
|
foreach (var b in Global.Config.HotkeyBindings)
|
|
{
|
|
controls.BindMulti(b.DisplayName, b.Bindings);
|
|
}
|
|
|
|
Global.ClientControls = controls;
|
|
_autofireNullControls = new AutofireController(NullController.Instance.Definition, Emulator);
|
|
}
|
|
|
|
private void LoadMoviesFromRecent(string path)
|
|
{
|
|
if (File.Exists(path))
|
|
{
|
|
var movie = MovieService.Get(path);
|
|
Global.MovieSession.ReadOnly = true;
|
|
StartNewMovie(movie, false);
|
|
}
|
|
else
|
|
{
|
|
Global.Config.RecentMovies.HandleLoadError(path);
|
|
}
|
|
}
|
|
|
|
private void LoadRomFromRecent(string rom)
|
|
{
|
|
var ioa = OpenAdvancedSerializer.ParseWithLegacy(rom);
|
|
|
|
var args = new LoadRomArgs
|
|
{
|
|
OpenAdvanced = ioa
|
|
};
|
|
|
|
// if(ioa is this or that) - for more complex behaviour
|
|
string romPath = ioa.SimplePath;
|
|
|
|
if (!LoadRom(romPath, args))
|
|
{
|
|
Global.Config.RecentRoms.HandleLoadError(romPath, rom);
|
|
}
|
|
}
|
|
|
|
private void SetPauseStatusbarIcon()
|
|
{
|
|
if (IsTurboSeeking)
|
|
{
|
|
PauseStatusButton.Image = Properties.Resources.Lightning;
|
|
PauseStatusButton.Visible = true;
|
|
PauseStatusButton.ToolTipText = "Emulator is turbo seeking to frame " + PauseOnFrame.Value + " click to stop seek";
|
|
}
|
|
else if (PauseOnFrame.HasValue)
|
|
{
|
|
PauseStatusButton.Image = Properties.Resources.YellowRight;
|
|
PauseStatusButton.Visible = true;
|
|
PauseStatusButton.ToolTipText = "Emulator is playing to frame " + PauseOnFrame.Value + " click to stop seek";
|
|
}
|
|
else if (EmulatorPaused)
|
|
{
|
|
PauseStatusButton.Image = Properties.Resources.Pause;
|
|
PauseStatusButton.Visible = true;
|
|
PauseStatusButton.ToolTipText = "Emulator Paused";
|
|
}
|
|
else
|
|
{
|
|
PauseStatusButton.Image = Properties.Resources.Blank;
|
|
PauseStatusButton.Visible = false;
|
|
PauseStatusButton.ToolTipText = "";
|
|
}
|
|
}
|
|
|
|
private void SyncThrottle()
|
|
{
|
|
// "unthrottled" = throttle was turned off with "Toggle Throttle" hotkey
|
|
// "turbo" = throttle is off due to the "Turbo" hotkey being held
|
|
// They are basically the same thing but one is a toggle and the other requires a
|
|
// hotkey to be held. There is however slightly different behavior in that turbo
|
|
// skips outputting the audio. There's also a third way which is when no throttle
|
|
// method is selected, but the clock throttle determines that by itself and
|
|
// everything appears normal here.
|
|
var rewind = Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind);
|
|
var fastForward = Global.ClientControls["Fast Forward"] || FastForward;
|
|
var turbo = IsTurboing;
|
|
|
|
int speedPercent = fastForward ? Global.Config.SpeedPercentAlternate : Global.Config.SpeedPercent;
|
|
|
|
if (rewind)
|
|
{
|
|
speedPercent = Math.Max(speedPercent * Global.Config.RewindSpeedMultiplier / Global.Rewinder.RewindFrequency, 5);
|
|
}
|
|
|
|
Global.DisableSecondaryThrottling = _unthrottled || turbo || fastForward || rewind;
|
|
|
|
// realtime throttle is never going to be so exact that using a double here is wrong
|
|
_throttle.SetCoreFps(Emulator.VsyncRate());
|
|
_throttle.signal_paused = EmulatorPaused;
|
|
_throttle.signal_unthrottle = _unthrottled || turbo;
|
|
|
|
// zero 26-mar-2016 - vsync and vsync throttle here both is odd, but see comments elsewhere about triple buffering
|
|
_throttle.signal_overrideSecondaryThrottle = (fastForward || rewind) && (Global.Config.SoundThrottle || Global.Config.VSyncThrottle || Global.Config.VSync);
|
|
_throttle.SetSpeedPercent(speedPercent);
|
|
}
|
|
|
|
private void SetSpeedPercentAlternate(int value)
|
|
{
|
|
Global.Config.SpeedPercentAlternate = value;
|
|
SyncThrottle();
|
|
GlobalWin.OSD.AddMessage("Alternate Speed: " + value + "%");
|
|
}
|
|
|
|
private void SetSpeedPercent(int value)
|
|
{
|
|
Global.Config.SpeedPercent = value;
|
|
SyncThrottle();
|
|
GlobalWin.OSD.AddMessage("Speed: " + value + "%");
|
|
}
|
|
|
|
private void Shutdown()
|
|
{
|
|
if (_currAviWriter != null)
|
|
{
|
|
_currAviWriter.CloseFile();
|
|
_currAviWriter = null;
|
|
}
|
|
}
|
|
|
|
private static void CheckMessages()
|
|
{
|
|
Application.DoEvents();
|
|
if (ActiveForm != null)
|
|
{
|
|
ScreenSaver.ResetTimerPeriodically();
|
|
}
|
|
}
|
|
|
|
private void AutohideCursor(bool hide)
|
|
{
|
|
if (hide && !_cursorHidden)
|
|
{
|
|
if (_blankCursor == null)
|
|
{
|
|
var ms = new MemoryStream(Properties.Resources.BlankCursor);
|
|
_blankCursor = new Cursor(ms);
|
|
}
|
|
|
|
PresentationPanel.Control.Cursor = _blankCursor;
|
|
_cursorHidden = true;
|
|
}
|
|
else if (!hide && _cursorHidden)
|
|
{
|
|
PresentationPanel.Control.Cursor = Cursors.Default;
|
|
timerMouseIdle.Stop();
|
|
timerMouseIdle.Start();
|
|
_cursorHidden = false;
|
|
}
|
|
}
|
|
|
|
private BitmapBuffer MakeScreenshotImage()
|
|
{
|
|
return GlobalWin.DisplayManager.RenderVideoProvider(_currentVideoProvider);
|
|
}
|
|
|
|
private void SaveSlotSelectedMessage()
|
|
{
|
|
int slot = Global.Config.SaveSlot;
|
|
string emptypart = _stateSlots.HasSlot(slot) ? "" : " (empty)";
|
|
string message = $"Slot {slot}{emptypart} selected.";
|
|
GlobalWin.OSD.AddMessage(message);
|
|
}
|
|
|
|
private void Render()
|
|
{
|
|
if (Global.Config.DispSpeedupFeatures == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var video = _currentVideoProvider;
|
|
Size currVideoSize = new Size(video.BufferWidth, video.BufferHeight);
|
|
Size currVirtualSize = new Size(video.VirtualWidth, video.VirtualHeight);
|
|
if (currVideoSize != _lastVideoSize || currVirtualSize != _lastVirtualSize)
|
|
{
|
|
_lastVideoSize = currVideoSize;
|
|
_lastVirtualSize = currVirtualSize;
|
|
FrameBufferResized();
|
|
}
|
|
|
|
GlobalWin.DisplayManager.UpdateSource(video);
|
|
}
|
|
|
|
// sends a simulation of a plain alt key keystroke
|
|
private void SendPlainAltKey(int lparam)
|
|
{
|
|
var m = new Message { WParam = new IntPtr(0xF100), LParam = new IntPtr(lparam), Msg = 0x0112, HWnd = Handle };
|
|
base.WndProc(ref m);
|
|
}
|
|
|
|
// sends an alt+mnemonic combination
|
|
private void SendAltKeyChar(char c)
|
|
{
|
|
typeof(ToolStrip).InvokeMember("ProcessMnemonicInternal", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance, null, MainformMenu, new object[] { c });
|
|
}
|
|
|
|
public static string FormatFilter(params string[] args)
|
|
{
|
|
var sb = new StringBuilder();
|
|
if (args.Length % 2 != 0)
|
|
{
|
|
throw new ArgumentException();
|
|
}
|
|
|
|
var num = args.Length / 2;
|
|
for (int i = 0; i < num; i++)
|
|
{
|
|
sb.AppendFormat("{0} ({1})|{1}", args[i * 2], args[(i * 2) + 1]);
|
|
if (i != num - 1)
|
|
{
|
|
sb.Append('|');
|
|
}
|
|
}
|
|
|
|
var str = sb.ToString().Replace("%ARCH%", "*.zip;*.rar;*.7z;*.gz");
|
|
str = str.Replace(";", "; ");
|
|
return str;
|
|
}
|
|
|
|
public static string RomFilter
|
|
{
|
|
get
|
|
{
|
|
if (VersionInfo.DeveloperBuild)
|
|
{
|
|
return FormatFilter(
|
|
"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;*.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.tap;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;*.do;*.po;*.vb;*.ngp;*.ngc;*.psf;*.minipsf;*.nsf;%ARCH%",
|
|
"Music Files", "*.psf;*.minipsf;*.sid;*.nsf",
|
|
"Disc Images", "*.cue;*.ccd;*.m3u",
|
|
"NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%",
|
|
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
|
|
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
|
|
"PC Engine", "*.pce;*.sgx;*.cue;*.ccd;%ARCH%",
|
|
"TI-83", "*.rom;%ARCH%",
|
|
"Archive Files", "%ARCH%",
|
|
"Savestate", "*.state",
|
|
"Atari 2600", "*.a26;*.bin;%ARCH%",
|
|
"Atari 7800", "*.a78;*.bin;%ARCH%",
|
|
"Atari Lynx", "*.lnx;%ARCH%",
|
|
"Genesis", "*.gen;*.smd;*.bin;*.md;*.cue;*.ccd;%ARCH%",
|
|
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
|
|
"Gameboy Advance", "*.gba;%ARCH%",
|
|
"Colecovision", "*.col;%ARCH%",
|
|
"Intellivision", "*.int;*.bin;*.rom;%ARCH%",
|
|
"PlayStation", "*.cue;*.ccd;*.m3u",
|
|
"PSX Executables (experimental)", "*.exe",
|
|
"PSF Playstation Sound File", "*.psf;*.minipsf",
|
|
"Commodore 64", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%",
|
|
"SID Commodore 64 Music File", "*.sid;%ARCH%",
|
|
"Nintendo 64", "*.z64;*.v64;*.n64",
|
|
"WonderSwan", "*.ws;*.wsc;%ARCH%",
|
|
"Apple II", "*.dsk;*.do;*.po;%ARCH%",
|
|
"Virtual Boy", "*.vb;%ARCH%",
|
|
"Neo Geo Pocket", "*.ngp;*.ngc;%ARCH%",
|
|
"All Files", "*.*");
|
|
}
|
|
|
|
return FormatFilter(
|
|
"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.lnx;*.col;*.int;*.rom;*.m3u;*.cue;*.ccd;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;*.dsk;*.do;*.po;*.psf;*.ngp;*.ngc;*.prg;*.d64;*.g64;*.minipsf;*.nsf;%ARCH%",
|
|
"Disc Images", "*.cue;*.ccd;*.m3u",
|
|
"NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%",
|
|
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
|
|
"PlayStation", "*.cue;*.ccd;*.m3u",
|
|
"PSF Playstation Sound File", "*.psf;*.minipsf",
|
|
"Nintendo 64", "*.z64;*.v64;*.n64",
|
|
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
|
|
"Gameboy Advance", "*.gba;%ARCH%",
|
|
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
|
|
"PC Engine", "*.pce;*.sgx;*.cue;*.ccd;%ARCH%",
|
|
"Atari 2600", "*.a26;%ARCH%",
|
|
"Atari 7800", "*.a78;%ARCH%",
|
|
"Atari Lynx", "*.lnx;%ARCH%",
|
|
"Colecovision", "*.col;%ARCH%",
|
|
"Intellivision", "*.int;*.bin;*.rom;%ARCH%",
|
|
"TI-83", "*.rom;%ARCH%",
|
|
"Archive Files", "%ARCH%",
|
|
"Savestate", "*.state",
|
|
"Genesis", "*.gen;*.md;*.smd;*.bin;*.cue;*.ccd;%ARCH%",
|
|
"WonderSwan", "*.ws;*.wsc;%ARCH%",
|
|
"Apple II", "*.dsk;*.do;*.po;%ARCH%",
|
|
"Virtual Boy", "*.vb;%ARCH%",
|
|
"Neo Geo Pocket", "*.ngp;*.ngc;%ARCH%",
|
|
"Commodore 64", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%",
|
|
"All Files", "*.*");
|
|
}
|
|
}
|
|
|
|
private void OpenRom()
|
|
{
|
|
var ofd = new OpenFileDialog
|
|
{
|
|
InitialDirectory = PathManager.GetRomsPath(Emulator.SystemId),
|
|
Filter = RomFilter,
|
|
RestoreDirectory = false,
|
|
FilterIndex = _lastOpenRomFilter
|
|
};
|
|
|
|
var result = ofd.ShowHawkDialog();
|
|
if (result != DialogResult.OK)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var file = new FileInfo(ofd.FileName);
|
|
Global.Config.LastRomPath = file.DirectoryName;
|
|
_lastOpenRomFilter = ofd.FilterIndex;
|
|
|
|
var lra = new LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom { Path = file.FullName } };
|
|
LoadRom(file.FullName, lra);
|
|
}
|
|
|
|
private void CoreSyncSettings(object sender, RomLoader.SettingsLoadArgs e)
|
|
{
|
|
if (Global.MovieSession.QueuedMovie != null)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(Global.MovieSession.QueuedMovie.SyncSettingsJson))
|
|
{
|
|
e.Settings = ConfigService.LoadWithType(Global.MovieSession.QueuedMovie.SyncSettingsJson);
|
|
}
|
|
else
|
|
{
|
|
e.Settings = Global.Config.GetCoreSyncSettings(e.Core);
|
|
|
|
// adelikat: only show this nag if the core actually has sync settings, not all cores do
|
|
if (e.Settings != null && !_supressSyncSettingsWarning)
|
|
{
|
|
MessageBox.Show(
|
|
"No sync settings found, using currently configured settings for this core.",
|
|
"No sync settings found",
|
|
MessageBoxButtons.OK,
|
|
MessageBoxIcon.Warning);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
e.Settings = Global.Config.GetCoreSyncSettings(e.Core);
|
|
}
|
|
}
|
|
|
|
private static void CoreSettings(object sender, RomLoader.SettingsLoadArgs e)
|
|
{
|
|
e.Settings = Global.Config.GetCoreSettings(e.Core);
|
|
}
|
|
|
|
/// <summary>
|
|
/// send core settings to emu, setting reboot flag if needed
|
|
/// </summary>
|
|
public void PutCoreSettings(object o)
|
|
{
|
|
var settable = new SettingsAdapter(Emulator);
|
|
if (settable.HasSettings && settable.PutSettings(o))
|
|
{
|
|
FlagNeedsReboot();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// send core sync settings to emu, setting reboot flag if needed
|
|
/// </summary>
|
|
public void PutCoreSyncSettings(object o)
|
|
{
|
|
var settable = new SettingsAdapter(Emulator);
|
|
if (Global.MovieSession.Movie.IsActive)
|
|
{
|
|
GlobalWin.OSD.AddMessage("Attempt to change sync-relevant settings while recording BLOCKED.");
|
|
}
|
|
else if (settable.HasSyncSettings && settable.PutSyncSettings(o))
|
|
{
|
|
FlagNeedsReboot();
|
|
}
|
|
}
|
|
|
|
private void SaveConfig(string path = "")
|
|
{
|
|
if (Global.Config.SaveWindowPosition)
|
|
{
|
|
if (Global.Config.MainWndx != -32000) // When minimized location is -32000, don't save this into the config file!
|
|
{
|
|
Global.Config.MainWndx = Location.X;
|
|
}
|
|
|
|
if (Global.Config.MainWndy != -32000)
|
|
{
|
|
Global.Config.MainWndy = Location.Y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Global.Config.MainWndx = -1;
|
|
Global.Config.MainWndy = -1;
|
|
}
|
|
|
|
if (Global.Config.ShowLogWindow)
|
|
{
|
|
LogConsole.SaveConfigSettings();
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(path))
|
|
{
|
|
path = PathManager.DefaultIniPath;
|
|
}
|
|
|
|
ConfigService.Save(path, Global.Config);
|
|
}
|
|
|
|
private static void ToggleFps()
|
|
{
|
|
Global.Config.DisplayFPS ^= true;
|
|
}
|
|
|
|
private static void ToggleFrameCounter()
|
|
{
|
|
Global.Config.DisplayFrameCounter ^= true;
|
|
}
|
|
|
|
private static void ToggleLagCounter()
|
|
{
|
|
Global.Config.DisplayLagCounter ^= true;
|
|
}
|
|
|
|
private static void ToggleInputDisplay()
|
|
{
|
|
Global.Config.DisplayInput ^= true;
|
|
}
|
|
|
|
private static void ToggleSound()
|
|
{
|
|
Global.Config.SoundEnabled ^= true;
|
|
GlobalWin.Sound.StopSound();
|
|
GlobalWin.Sound.StartSound();
|
|
}
|
|
|
|
private static void VolumeUp()
|
|
{
|
|
Global.Config.SoundVolume += 10;
|
|
if (Global.Config.SoundVolume > 100)
|
|
{
|
|
Global.Config.SoundVolume = 100;
|
|
}
|
|
|
|
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
|
|
}
|
|
|
|
private static void VolumeDown()
|
|
{
|
|
Global.Config.SoundVolume -= 10;
|
|
if (Global.Config.SoundVolume < 0)
|
|
{
|
|
Global.Config.SoundVolume = 0;
|
|
}
|
|
|
|
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
|
|
}
|
|
|
|
private void SoftReset()
|
|
{
|
|
// is it enough to run this for one frame? maybe..
|
|
if (Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
|
|
{
|
|
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
|
|
{
|
|
Global.ClickyVirtualPadController.Click("Reset");
|
|
GlobalWin.OSD.AddMessage("Reset button pressed.");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void HardReset()
|
|
{
|
|
// is it enough to run this for one frame? maybe..
|
|
if (Emulator.ControllerDefinition.BoolButtons.Contains("Power"))
|
|
{
|
|
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
|
|
{
|
|
Global.ClickyVirtualPadController.Click("Power");
|
|
GlobalWin.OSD.AddMessage("Power button pressed.");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateStatusSlots()
|
|
{
|
|
_stateSlots.Update();
|
|
|
|
Slot0StatusButton.ForeColor = _stateSlots.HasSlot(0) ? Global.Config.SaveSlot == 0 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot1StatusButton.ForeColor = _stateSlots.HasSlot(1) ? Global.Config.SaveSlot == 1 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot2StatusButton.ForeColor = _stateSlots.HasSlot(2) ? Global.Config.SaveSlot == 2 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot3StatusButton.ForeColor = _stateSlots.HasSlot(3) ? Global.Config.SaveSlot == 3 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot4StatusButton.ForeColor = _stateSlots.HasSlot(4) ? Global.Config.SaveSlot == 4 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot5StatusButton.ForeColor = _stateSlots.HasSlot(5) ? Global.Config.SaveSlot == 5 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot6StatusButton.ForeColor = _stateSlots.HasSlot(6) ? Global.Config.SaveSlot == 6 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot7StatusButton.ForeColor = _stateSlots.HasSlot(7) ? Global.Config.SaveSlot == 7 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot8StatusButton.ForeColor = _stateSlots.HasSlot(8) ? Global.Config.SaveSlot == 8 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
Slot9StatusButton.ForeColor = _stateSlots.HasSlot(9) ? Global.Config.SaveSlot == 9 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
|
|
|
|
Slot0StatusButton.BackColor = Global.Config.SaveSlot == 0 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot1StatusButton.BackColor = Global.Config.SaveSlot == 1 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot2StatusButton.BackColor = Global.Config.SaveSlot == 2 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot3StatusButton.BackColor = Global.Config.SaveSlot == 3 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot4StatusButton.BackColor = Global.Config.SaveSlot == 4 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot5StatusButton.BackColor = Global.Config.SaveSlot == 5 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot6StatusButton.BackColor = Global.Config.SaveSlot == 6 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot7StatusButton.BackColor = Global.Config.SaveSlot == 7 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot8StatusButton.BackColor = Global.Config.SaveSlot == 8 ? SystemColors.Highlight : SystemColors.Control;
|
|
Slot9StatusButton.BackColor = Global.Config.SaveSlot == 9 ? SystemColors.Highlight : SystemColors.Control;
|
|
|
|
SaveSlotsStatusLabel.Visible =
|
|
Slot0StatusButton.Visible =
|
|
Slot1StatusButton.Visible =
|
|
Slot2StatusButton.Visible =
|
|
Slot3StatusButton.Visible =
|
|
Slot4StatusButton.Visible =
|
|
Slot5StatusButton.Visible =
|
|
Slot6StatusButton.Visible =
|
|
Slot7StatusButton.Visible =
|
|
Slot8StatusButton.Visible =
|
|
Slot9StatusButton.Visible =
|
|
Emulator.HasSavestates();
|
|
}
|
|
|
|
public BitmapBuffer CaptureOSD()
|
|
{
|
|
var bb = GlobalWin.DisplayManager.RenderOffscreen(_currentVideoProvider, true);
|
|
bb.DiscardAlpha();
|
|
return bb;
|
|
}
|
|
|
|
private void IncreaseWindowSize()
|
|
{
|
|
switch (Global.Config.TargetZoomFactors[Emulator.SystemId])
|
|
{
|
|
case 1:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 2;
|
|
break;
|
|
case 2:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 3;
|
|
break;
|
|
case 3:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 4;
|
|
break;
|
|
case 4:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 5;
|
|
break;
|
|
case 5:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 10;
|
|
break;
|
|
case 10:
|
|
return;
|
|
}
|
|
|
|
GlobalWin.OSD.AddMessage("Screensize set to " + Global.Config.TargetZoomFactors[Emulator.SystemId] + "x");
|
|
FrameBufferResized();
|
|
}
|
|
|
|
private void DecreaseWindowSize()
|
|
{
|
|
switch (Global.Config.TargetZoomFactors[Emulator.SystemId])
|
|
{
|
|
case 1:
|
|
return;
|
|
case 2:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 1;
|
|
break;
|
|
case 3:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 2;
|
|
break;
|
|
case 4:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 3;
|
|
break;
|
|
case 5:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 4;
|
|
break;
|
|
case 10:
|
|
Global.Config.TargetZoomFactors[Emulator.SystemId] = 5;
|
|
return;
|
|
}
|
|
|
|
GlobalWin.OSD.AddMessage("Screensize set to " + Global.Config.TargetZoomFactors[Emulator.SystemId] + "x");
|
|
FrameBufferResized();
|
|
}
|
|
|
|
private void IncreaseSpeed()
|
|
{
|
|
if (!Global.Config.ClockThrottle)
|
|
{
|
|
GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle");
|
|
return;
|
|
}
|
|
|
|
var oldp = Global.Config.SpeedPercent;
|
|
int newp;
|
|
|
|
if (oldp < 3)
|
|
{
|
|
newp = 3;
|
|
}
|
|
else if (oldp < 6)
|
|
{
|
|
newp = 6;
|
|
}
|
|
else if (oldp < 12)
|
|
{
|
|
newp = 12;
|
|
}
|
|
else if (oldp < 25)
|
|
{
|
|
newp = 25;
|
|
}
|
|
else if (oldp < 50)
|
|
{
|
|
newp = 50;
|
|
}
|
|
else if (oldp < 75)
|
|
{
|
|
newp = 75;
|
|
}
|
|
else if (oldp < 100)
|
|
{
|
|
newp = 100;
|
|
}
|
|
else if (oldp < 150)
|
|
{
|
|
newp = 150;
|
|
}
|
|
else if (oldp < 200)
|
|
{
|
|
newp = 200;
|
|
}
|
|
else if (oldp < 300)
|
|
{
|
|
newp = 300;
|
|
}
|
|
else if (oldp < 400)
|
|
{
|
|
newp = 400;
|
|
}
|
|
else if (oldp < 800)
|
|
{
|
|
newp = 800;
|
|
}
|
|
else if (oldp < 1600)
|
|
{
|
|
newp = 1600;
|
|
}
|
|
else if (oldp < 3200)
|
|
{
|
|
newp = 3200;
|
|
}
|
|
else
|
|
{
|
|
newp = 6400;
|
|
}
|
|
|
|
SetSpeedPercent(newp);
|
|
}
|
|
|
|
private void DecreaseSpeed()
|
|
{
|
|
if (!Global.Config.ClockThrottle)
|
|
{
|
|
GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle");
|
|
return;
|
|
}
|
|
|
|
var oldp = Global.Config.SpeedPercent;
|
|
int newp;
|
|
|
|
if (oldp > 3200)
|
|
{
|
|
newp = 3200;
|
|
}
|
|
else if (oldp > 1600)
|
|
{
|
|
newp = 1600;
|
|
}
|
|
else if (oldp > 800)
|
|
{
|
|
newp = 800;
|
|
}
|
|
else if (oldp > 400)
|
|
{
|
|
newp = 400;
|
|
}
|
|
else if (oldp > 300)
|
|
{
|
|
newp = 300;
|
|
}
|
|
else if (oldp > 200)
|
|
{
|
|
newp = 200;
|
|
}
|
|
else if (oldp > 150)
|
|
{
|
|
newp = 150;
|
|
}
|
|
else if (oldp > 100)
|
|
{
|
|
newp = 100;
|
|
}
|
|
else if (oldp > 75)
|
|
{
|
|
newp = 75;
|
|
}
|
|
else if (oldp > 50)
|
|
{
|
|
newp = 50;
|
|
}
|
|
else if (oldp > 25)
|
|
{
|
|
newp = 25;
|
|
}
|
|
else if (oldp > 12)
|
|
{
|
|
newp = 12;
|
|
}
|
|
else if (oldp > 6)
|
|
{
|
|
newp = 6;
|
|
}
|
|
else if (oldp > 3)
|
|
{
|
|
newp = 3;
|
|
}
|
|
else
|
|
{
|
|
newp = 1;
|
|
}
|
|
|
|
SetSpeedPercent(newp);
|
|
}
|
|
|
|
private static void SaveMovie()
|
|
{
|
|
if (Global.MovieSession.Movie.IsActive)
|
|
{
|
|
Global.MovieSession.Movie.Save();
|
|
GlobalWin.OSD.AddMessage(Global.MovieSession.Movie.Filename + " saved.");
|
|
}
|
|
}
|
|
|
|
private void HandleToggleLightAndLink()
|
|
{
|
|
if (MainStatusBar.Visible)
|
|
{
|
|
var hasDriveLight = Emulator.HasDriveLight() && Emulator.AsDriveLight().DriveLightEnabled;
|
|
|
|
if (hasDriveLight)
|
|
{
|
|
if (!LedLightStatusLabel.Visible)
|
|
{
|
|
LedLightStatusLabel.Visible = true;
|
|
}
|
|
|
|
LedLightStatusLabel.Image = Emulator.AsDriveLight().DriveLightOn
|
|
? _statusBarDiskLightOnImage
|
|
: _statusBarDiskLightOffImage;
|
|
}
|
|
else
|
|
{
|
|
if (LedLightStatusLabel.Visible)
|
|
{
|
|
LedLightStatusLabel.Visible = false;
|
|
}
|
|
}
|
|
|
|
if (Emulator.UsesLinkCable())
|
|
{
|
|
if (!LinkConnectStatusBarButton.Visible)
|
|
{
|
|
LinkConnectStatusBarButton.Visible = true;
|
|
}
|
|
|
|
LinkConnectStatusBarButton.Image = Emulator.AsLinkable().LinkConnected
|
|
? _linkCableOn
|
|
: _linkCableOff;
|
|
}
|
|
else
|
|
{
|
|
if (LinkConnectStatusBarButton.Visible)
|
|
{
|
|
LinkConnectStatusBarButton.Visible = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateKeyPriorityIcon()
|
|
{
|
|
switch (Global.Config.Input_Hotkey_OverrideOptions)
|
|
{
|
|
default:
|
|
case 0:
|
|
KeyPriorityStatusLabel.Image = Properties.Resources.Both;
|
|
KeyPriorityStatusLabel.ToolTipText = "Key priority: Allow both hotkeys and controller buttons";
|
|
break;
|
|
case 1:
|
|
KeyPriorityStatusLabel.Image = Properties.Resources.GameController;
|
|
KeyPriorityStatusLabel.ToolTipText = "Key priority: Controller buttons will override hotkeys";
|
|
break;
|
|
case 2:
|
|
KeyPriorityStatusLabel.Image = Properties.Resources.HotKeys;
|
|
KeyPriorityStatusLabel.ToolTipText = "Key priority: Hotkeys will override controller buttons";
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static void ToggleModePokeMode()
|
|
{
|
|
Global.Config.MoviePlaybackPokeMode ^= true;
|
|
GlobalWin.OSD.AddMessage(Global.Config.MoviePlaybackPokeMode ? "Movie Poke mode enabled" : "Movie Poke mode disabled");
|
|
}
|
|
|
|
private static void ToggleBackgroundInput()
|
|
{
|
|
Global.Config.AcceptBackgroundInput ^= true;
|
|
GlobalWin.OSD.AddMessage(Global.Config.AcceptBackgroundInput
|
|
? "Background Input enabled"
|
|
: "Background Input disabled");
|
|
}
|
|
|
|
private static void VsyncMessage()
|
|
{
|
|
GlobalWin.OSD.AddMessage(
|
|
"Display Vsync set to " + (Global.Config.VSync ? "on" : "off"));
|
|
}
|
|
|
|
private static bool StateErrorAskUser(string title, string message)
|
|
{
|
|
var result = MessageBox.Show(
|
|
message,
|
|
title,
|
|
MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Question);
|
|
|
|
return result == DialogResult.Yes;
|
|
}
|
|
|
|
private void FdsInsertDiskMenuAdd(string name, string button, string msg)
|
|
{
|
|
FDSControlsMenuItem.DropDownItems.Add(name, null, delegate
|
|
{
|
|
if (Emulator.ControllerDefinition.BoolButtons.Contains(button))
|
|
{
|
|
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
|
|
{
|
|
Global.ClickyVirtualPadController.Click(button);
|
|
GlobalWin.OSD.AddMessage(msg);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
private const int WmDevicechange = 0x0219;
|
|
|
|
// Alt key hacks
|
|
protected override void WndProc(ref Message m)
|
|
{
|
|
switch (m.Msg)
|
|
{
|
|
case WmDevicechange:
|
|
GamePad.Initialize();
|
|
GamePad360.Initialize();
|
|
break;
|
|
}
|
|
|
|
// this is necessary to trap plain alt keypresses so that only our hotkey system gets them
|
|
if (m.Msg == 0x0112) // WM_SYSCOMMAND
|
|
{
|
|
if (m.WParam.ToInt32() == 0xF100) // SC_KEYMENU
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
base.WndProc(ref m);
|
|
}
|
|
|
|
protected override bool ProcessDialogChar(char charCode)
|
|
{
|
|
// this is necessary to trap alt+char combinations so that only our hotkey system gets them
|
|
return (ModifierKeys & Keys.Alt) != 0 || base.ProcessDialogChar(charCode);
|
|
}
|
|
|
|
private void UpdateCoreStatusBarButton()
|
|
{
|
|
if (Emulator.IsNull())
|
|
{
|
|
CoreNameStatusBarButton.Visible = false;
|
|
return;
|
|
}
|
|
|
|
CoreNameStatusBarButton.Visible = true;
|
|
var attributes = Emulator.Attributes();
|
|
|
|
CoreNameStatusBarButton.Text = Emulator.DisplayName();
|
|
CoreNameStatusBarButton.Image = Emulator.Icon();
|
|
CoreNameStatusBarButton.ToolTipText = attributes.Ported ? "(ported) " : "";
|
|
}
|
|
|
|
private void ToggleKeyPriority()
|
|
{
|
|
Global.Config.Input_Hotkey_OverrideOptions++;
|
|
if (Global.Config.Input_Hotkey_OverrideOptions > 2)
|
|
{
|
|
Global.Config.Input_Hotkey_OverrideOptions = 0;
|
|
}
|
|
|
|
UpdateKeyPriorityIcon();
|
|
switch (Global.Config.Input_Hotkey_OverrideOptions)
|
|
{
|
|
case 0:
|
|
GlobalWin.OSD.AddMessage("Key priority set to Both Hotkey and Input");
|
|
break;
|
|
case 1:
|
|
GlobalWin.OSD.AddMessage("Key priority set to Input over Hotkey");
|
|
break;
|
|
case 2:
|
|
GlobalWin.OSD.AddMessage("Key priority set to Input");
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Frame Loop
|
|
|
|
private void StepRunLoop_Throttle()
|
|
{
|
|
SyncThrottle();
|
|
_throttle.signal_frameAdvance = _runloopFrameAdvance;
|
|
_throttle.signal_continuousFrameAdvancing = _runloopFrameProgress;
|
|
|
|
_throttle.Step(true, -1);
|
|
}
|
|
|
|
public void FrameAdvance()
|
|
{
|
|
PressFrameAdvance = true;
|
|
StepRunLoop_Core(true);
|
|
}
|
|
|
|
public void SeekFrameAdvance()
|
|
{
|
|
PressFrameAdvance = true;
|
|
StepRunLoop_Core(true);
|
|
PressFrameAdvance = false;
|
|
}
|
|
|
|
public bool IsLagFrame
|
|
{
|
|
get
|
|
{
|
|
if (Emulator.CanPollInput())
|
|
{
|
|
return Emulator.AsInputPollable().IsLagFrame;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private void StepRunLoop_Core(bool force = false)
|
|
{
|
|
var runFrame = false;
|
|
_runloopFrameAdvance = false;
|
|
var currentTimestamp = Stopwatch.GetTimestamp();
|
|
|
|
double frameAdvanceTimestampDeltaMs = (double)(currentTimestamp - _frameAdvanceTimestamp) / Stopwatch.Frequency * 1000.0;
|
|
bool frameProgressTimeElapsed = frameAdvanceTimestampDeltaMs >= Global.Config.FrameProgressDelayMs;
|
|
|
|
if (Global.Config.SkipLagFrame && IsLagFrame && frameProgressTimeElapsed && Emulator.Frame > 0)
|
|
{
|
|
runFrame = true;
|
|
}
|
|
|
|
if (Global.ClientControls["Frame Advance"] || PressFrameAdvance || HoldFrameAdvance)
|
|
{
|
|
_runloopFrameAdvance = true;
|
|
|
|
// handle the initial trigger of a frame advance
|
|
if (_frameAdvanceTimestamp == 0)
|
|
{
|
|
PauseEmulator();
|
|
runFrame = true;
|
|
_frameAdvanceTimestamp = currentTimestamp;
|
|
}
|
|
else
|
|
{
|
|
// handle the timed transition from countdown to FrameProgress
|
|
if (frameProgressTimeElapsed)
|
|
{
|
|
runFrame = true;
|
|
_runloopFrameProgress = true;
|
|
UnpauseEmulator();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// handle release of frame advance: do we need to deactivate FrameProgress?
|
|
if (_runloopFrameProgress)
|
|
{
|
|
_runloopFrameProgress = false;
|
|
PauseEmulator();
|
|
}
|
|
|
|
_frameAdvanceTimestamp = 0;
|
|
}
|
|
|
|
if (!EmulatorPaused)
|
|
{
|
|
runFrame = true;
|
|
}
|
|
|
|
bool returnToRecording;
|
|
bool isRewinding = Rewind(ref runFrame, currentTimestamp, out returnToRecording);
|
|
|
|
float atten = 0;
|
|
|
|
if (runFrame || force)
|
|
{
|
|
var isFastForwarding = Global.ClientControls["Fast Forward"] || IsTurboing;
|
|
var isFastForwardingOrRewinding = isFastForwarding || isRewinding || _unthrottled;
|
|
|
|
if (isFastForwardingOrRewinding != _lastFastForwardingOrRewinding)
|
|
{
|
|
InitializeFpsData();
|
|
}
|
|
|
|
_lastFastForwardingOrRewinding = isFastForwardingOrRewinding;
|
|
|
|
// client input-related duties
|
|
GlobalWin.OSD.ClearGUIText();
|
|
|
|
Global.CheatList.Pulse();
|
|
|
|
// zero 03-may-2014 - moved this before call to UpdateToolsBefore(), since it seems to clear the state which a lua event.framestart is going to want to alter
|
|
Global.ClickyVirtualPadController.FrameTick();
|
|
Global.LuaAndAdaptor.FrameTick();
|
|
|
|
if (GlobalWin.Tools.Has<LuaConsole>() && !SuppressLua)
|
|
{
|
|
GlobalWin.Tools.LuaConsole.LuaImp.CallFrameBeforeEvent();
|
|
}
|
|
|
|
if (IsTurboing)
|
|
{
|
|
GlobalWin.Tools.FastUpdateBefore();
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.Tools.UpdateToolsBefore();
|
|
}
|
|
|
|
_framesSinceLastFpsUpdate++;
|
|
|
|
UpdateFpsDisplay(currentTimestamp, isRewinding, isFastForwarding);
|
|
|
|
CaptureRewind(isRewinding);
|
|
|
|
// Set volume, if enabled
|
|
if (Global.Config.SoundEnabledNormal)
|
|
{
|
|
atten = Global.Config.SoundVolume / 100.0f;
|
|
|
|
if (isFastForwardingOrRewinding)
|
|
{
|
|
if (Global.Config.SoundEnabledRWFF)
|
|
{
|
|
atten *= Global.Config.SoundVolumeRWFF / 100.0f;
|
|
}
|
|
else
|
|
{
|
|
atten = 0;
|
|
}
|
|
}
|
|
|
|
// Mute if using Frame Advance/Frame Progress
|
|
if (_runloopFrameAdvance && Global.Config.MuteFrameAdvance)
|
|
{
|
|
atten = 0;
|
|
}
|
|
}
|
|
|
|
Global.MovieSession.HandleMovieOnFrameLoop();
|
|
|
|
// why not skip audio if the user doesnt want sound
|
|
bool renderSound = (Global.Config.SoundEnabled && !IsTurboing) || (_currAviWriter?.UsesAudio ?? false);
|
|
if (!renderSound)
|
|
{
|
|
atten = 0;
|
|
}
|
|
|
|
bool render = !_throttle.skipNextFrame || (_currAviWriter?.UsesVideo ?? false);
|
|
Emulator.FrameAdvance(Global.ControllerOutput, render, renderSound);
|
|
|
|
Global.MovieSession.HandleMovieAfterFrameLoop();
|
|
|
|
if (returnToRecording)
|
|
{
|
|
Global.MovieSession.Movie.SwitchToRecord();
|
|
}
|
|
|
|
if (isRewinding && !IsRewindSlave && Global.MovieSession.Movie.IsRecording)
|
|
{
|
|
Global.MovieSession.Movie.Truncate(Global.Emulator.Frame);
|
|
}
|
|
|
|
Global.CheatList.Pulse();
|
|
|
|
if (!PauseAvi)
|
|
{
|
|
AvFrameAdvance();
|
|
}
|
|
|
|
if (IsLagFrame && Global.Config.AutofireLagFrames)
|
|
{
|
|
Global.AutoFireController.IncrementStarts();
|
|
}
|
|
|
|
Global.AutofireStickyXORAdapter.IncrementLoops(IsLagFrame);
|
|
|
|
PressFrameAdvance = false;
|
|
|
|
if (GlobalWin.Tools.Has<LuaConsole>() && !SuppressLua)
|
|
{
|
|
GlobalWin.Tools.LuaConsole.LuaImp.CallFrameAfterEvent();
|
|
}
|
|
|
|
if (IsTurboing)
|
|
{
|
|
GlobalWin.Tools.FastUpdateAfter();
|
|
}
|
|
else
|
|
{
|
|
UpdateToolsAfter(SuppressLua);
|
|
}
|
|
|
|
if (GlobalWin.Tools.IsLoaded<TAStudio>() &&
|
|
GlobalWin.Tools.TAStudio.LastPositionFrame == Emulator.Frame)
|
|
{
|
|
if (PauseOnFrame.HasValue &&
|
|
PauseOnFrame.Value <= GlobalWin.Tools.TAStudio.LastPositionFrame)
|
|
{
|
|
TasMovieRecord record = (Global.MovieSession.Movie as TasMovie)[Emulator.Frame];
|
|
if (!record.Lagged.HasValue && IsSeeking)
|
|
{
|
|
// haven't yet greenzoned the frame, hence it's after editing
|
|
// then we want to pause here. taseditor fasion
|
|
PauseEmulator();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsSeeking && Emulator.Frame == PauseOnFrame.Value)
|
|
{
|
|
PauseEmulator();
|
|
PauseOnFrame = null;
|
|
if (GlobalWin.Tools.IsLoaded<TAStudio>())
|
|
{
|
|
GlobalWin.Tools.TAStudio.StopSeeking();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Global.ClientControls["Rewind"] || PressRewind)
|
|
{
|
|
UpdateToolsAfter();
|
|
}
|
|
|
|
GlobalWin.Sound.UpdateSound(atten);
|
|
}
|
|
|
|
private void UpdateFpsDisplay(long currentTimestamp, bool isRewinding, bool isFastForwarding)
|
|
{
|
|
double elapsedSeconds = (currentTimestamp - _timestampLastFpsUpdate) / (double)Stopwatch.Frequency;
|
|
|
|
if (elapsedSeconds < 1.0 / _fpsUpdatesPerSecond)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_lastFps == 0) // Initial calculation
|
|
{
|
|
_lastFps = (_framesSinceLastFpsUpdate - 1) / elapsedSeconds;
|
|
}
|
|
else
|
|
{
|
|
_lastFps = (_lastFps + (_framesSinceLastFpsUpdate * _fpsSmoothing)) / (1.0 + (elapsedSeconds * _fpsSmoothing));
|
|
}
|
|
|
|
_framesSinceLastFpsUpdate = 0;
|
|
_timestampLastFpsUpdate = currentTimestamp;
|
|
|
|
var fpsString = $"{_lastFps:0} fps";
|
|
if (isRewinding)
|
|
{
|
|
fpsString += IsTurboing || isFastForwarding ?
|
|
" <<<<" :
|
|
" <<";
|
|
}
|
|
else if (isFastForwarding)
|
|
{
|
|
fpsString += IsTurboing ?
|
|
" >>>>" :
|
|
" >>";
|
|
}
|
|
|
|
GlobalWin.OSD.FPS = fpsString;
|
|
|
|
// need to refresh window caption in this case
|
|
if (Global.Config.DispSpeedupFeatures == 0)
|
|
{
|
|
SetWindowText();
|
|
}
|
|
}
|
|
|
|
private void InitializeFpsData()
|
|
{
|
|
_lastFps = 0;
|
|
_timestampLastFpsUpdate = Stopwatch.GetTimestamp();
|
|
_framesSinceLastFpsUpdate = 0;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region AVI Stuff
|
|
|
|
/// <summary>
|
|
/// start AVI recording, unattended
|
|
/// </summary>
|
|
/// <param name="videowritername">match the short name of an <seealso cref="IVideoWriter"/></param>
|
|
/// <param name="filename">filename to save to</param>
|
|
private void RecordAv(string videowritername, string filename)
|
|
{
|
|
RecordAvBase(videowritername, filename, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// start AV recording, asking user for filename and options
|
|
/// </summary>
|
|
private void RecordAv()
|
|
{
|
|
RecordAvBase(null, null, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// start AV recording
|
|
/// </summary>
|
|
private void RecordAvBase(string videowritername, string filename, bool unattended)
|
|
{
|
|
if (_currAviWriter != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// select IVideoWriter to use
|
|
IVideoWriter aw;
|
|
|
|
if (string.IsNullOrEmpty(videowritername) && !string.IsNullOrEmpty(Global.Config.VideoWriter))
|
|
{
|
|
videowritername = Global.Config.VideoWriter;
|
|
}
|
|
|
|
if (unattended && !string.IsNullOrEmpty(videowritername))
|
|
{
|
|
aw = VideoWriterInventory.GetVideoWriter(videowritername);
|
|
}
|
|
else
|
|
{
|
|
aw = VideoWriterChooserForm.DoVideoWriterChoserDlg(VideoWriterInventory.GetAllWriters(), this,
|
|
out _avwriterResizew, out _avwriterResizeh, out _avwriterpad, out _dumpaudiosync);
|
|
}
|
|
|
|
if (aw == null)
|
|
{
|
|
GlobalWin.OSD.AddMessage(
|
|
unattended ? $"Couldn't start video writer \"{videowritername}\"" : "A/V capture canceled.");
|
|
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
bool usingAvi = aw is AviWriter; // SO GROSS!
|
|
|
|
if (_dumpaudiosync)
|
|
{
|
|
aw = new VideoStretcher(aw);
|
|
}
|
|
else
|
|
{
|
|
aw = new AudioStretcher(aw);
|
|
}
|
|
|
|
aw.SetMovieParameters(Emulator.VsyncNumerator(), Emulator.VsyncDenominator());
|
|
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
|
|
{
|
|
aw.SetVideoParameters(_avwriterResizew, _avwriterResizeh);
|
|
}
|
|
else
|
|
{
|
|
aw.SetVideoParameters(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight);
|
|
}
|
|
|
|
aw.SetAudioParameters(44100, 2, 16);
|
|
|
|
// select codec token
|
|
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
|
|
if (unattended && !string.IsNullOrEmpty(filename))
|
|
{
|
|
aw.SetDefaultVideoCodecToken();
|
|
}
|
|
else
|
|
{
|
|
// THIS IS REALLY SLOPPY!
|
|
// PLEASE REDO ME TO NOT CARE WHICH AVWRITER IS USED!
|
|
if (usingAvi && !string.IsNullOrEmpty(Global.Config.AVICodecToken))
|
|
{
|
|
aw.SetDefaultVideoCodecToken();
|
|
}
|
|
|
|
var token = aw.AcquireVideoCodecToken(this);
|
|
if (token == null)
|
|
{
|
|
GlobalWin.OSD.AddMessage("A/V capture canceled.");
|
|
aw.Dispose();
|
|
return;
|
|
}
|
|
|
|
aw.SetVideoCodecToken(token);
|
|
}
|
|
|
|
// select file to save to
|
|
if (unattended && !string.IsNullOrEmpty(filename))
|
|
{
|
|
aw.OpenFile(filename);
|
|
}
|
|
else
|
|
{
|
|
string ext = aw.DesiredExtension();
|
|
string pathForOpenFile;
|
|
|
|
// handle directories first
|
|
if (ext == "<directory>")
|
|
{
|
|
var fbd = new FolderBrowserEx();
|
|
if (fbd.ShowDialog() == DialogResult.Cancel)
|
|
{
|
|
aw.Dispose();
|
|
return;
|
|
}
|
|
|
|
pathForOpenFile = fbd.SelectedPath;
|
|
}
|
|
else
|
|
{
|
|
var sfd = new SaveFileDialog();
|
|
if (Global.Game != null)
|
|
{
|
|
sfd.FileName = PathManager.FilesystemSafeName(Global.Game) + "." + ext; // dont use Path.ChangeExtension, it might wreck game names with dots in them
|
|
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
|
|
}
|
|
else
|
|
{
|
|
sfd.FileName = "NULL";
|
|
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
|
|
}
|
|
|
|
sfd.Filter = string.Format("{0} (*.{0})|*.{0}|All Files|*.*", ext);
|
|
|
|
var result = sfd.ShowHawkDialog();
|
|
if (result == DialogResult.Cancel)
|
|
{
|
|
aw.Dispose();
|
|
return;
|
|
}
|
|
|
|
pathForOpenFile = sfd.FileName;
|
|
}
|
|
|
|
aw.OpenFile(pathForOpenFile);
|
|
}
|
|
|
|
// commit the avi writing last, in case there were any errors earlier
|
|
_currAviWriter = aw;
|
|
GlobalWin.OSD.AddMessage("A/V capture started");
|
|
AVIStatusLabel.Image = Properties.Resources.AVI;
|
|
AVIStatusLabel.ToolTipText = "A/V capture in progress";
|
|
AVIStatusLabel.Visible = true;
|
|
}
|
|
catch
|
|
{
|
|
GlobalWin.OSD.AddMessage("A/V capture failed!");
|
|
aw.Dispose();
|
|
throw;
|
|
}
|
|
|
|
if (_dumpaudiosync)
|
|
{
|
|
_currentSoundProvider.SetSyncMode(SyncSoundMode.Sync);
|
|
}
|
|
else
|
|
{
|
|
if (_currentSoundProvider.CanProvideAsync)
|
|
{
|
|
_currentSoundProvider.SetSyncMode(SyncSoundMode.Async);
|
|
_aviSoundInputAsync = _currentSoundProvider;
|
|
}
|
|
else
|
|
{
|
|
_currentSoundProvider.SetSyncMode(SyncSoundMode.Sync);
|
|
_aviSoundInputAsync = new SyncToAsyncProvider(_currentSoundProvider);
|
|
}
|
|
}
|
|
|
|
_dumpProxy = new SimpleSyncSoundProvider();
|
|
RewireSound();
|
|
}
|
|
|
|
private void AbortAv()
|
|
{
|
|
if (_currAviWriter == null)
|
|
{
|
|
_dumpProxy = null;
|
|
RewireSound();
|
|
return;
|
|
}
|
|
|
|
_currAviWriter.Dispose();
|
|
_currAviWriter = null;
|
|
GlobalWin.OSD.AddMessage("A/V capture aborted");
|
|
AVIStatusLabel.Image = Properties.Resources.Blank;
|
|
AVIStatusLabel.ToolTipText = "";
|
|
AVIStatusLabel.Visible = false;
|
|
_aviSoundInputAsync = null;
|
|
_dumpProxy = null; // return to normal sound output
|
|
RewireSound();
|
|
}
|
|
|
|
private void StopAv()
|
|
{
|
|
if (_currAviWriter == null)
|
|
{
|
|
_dumpProxy = null;
|
|
RewireSound();
|
|
return;
|
|
}
|
|
|
|
_currAviWriter.CloseFile();
|
|
_currAviWriter.Dispose();
|
|
_currAviWriter = null;
|
|
GlobalWin.OSD.AddMessage("A/V capture stopped");
|
|
AVIStatusLabel.Image = Properties.Resources.Blank;
|
|
AVIStatusLabel.ToolTipText = "";
|
|
AVIStatusLabel.Visible = false;
|
|
_aviSoundInputAsync = null;
|
|
_dumpProxy = null; // return to normal sound output
|
|
RewireSound();
|
|
}
|
|
|
|
private void AvFrameAdvance()
|
|
{
|
|
if (_currAviWriter != null)
|
|
{
|
|
// TODO ZERO - this code is pretty jacked. we'll want to frugalize buffers better for speedier dumping, and we might want to rely on the GL layer for padding
|
|
try
|
|
{
|
|
// is this the best time to handle this? or deeper inside?
|
|
if (_currAviWriterFrameList != null)
|
|
{
|
|
if (!_currAviWriterFrameList.Contains(Emulator.Frame))
|
|
{
|
|
goto HANDLE_AUTODUMP;
|
|
}
|
|
}
|
|
|
|
IVideoProvider output;
|
|
IDisposable disposableOutput = null;
|
|
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
|
|
{
|
|
BitmapBuffer bbin = null;
|
|
Bitmap bmpin = null;
|
|
try
|
|
{
|
|
bbin = Global.Config.AVI_CaptureOSD
|
|
? CaptureOSD()
|
|
: new BitmapBuffer(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight, _currentVideoProvider.GetVideoBuffer());
|
|
|
|
bbin.DiscardAlpha();
|
|
|
|
var bmpout = new Bitmap(_avwriterResizew, _avwriterResizeh, PixelFormat.Format32bppArgb);
|
|
bmpin = bbin.ToSysdrawingBitmap();
|
|
using (var g = Graphics.FromImage(bmpout))
|
|
{
|
|
if (_avwriterpad)
|
|
{
|
|
g.Clear(Color.FromArgb(_currentVideoProvider.BackgroundColor));
|
|
g.DrawImageUnscaled(bmpin, (bmpout.Width - bmpin.Width) / 2, (bmpout.Height - bmpin.Height) / 2);
|
|
}
|
|
else
|
|
{
|
|
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
|
|
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
|
|
g.DrawImage(bmpin, new Rectangle(0, 0, bmpout.Width, bmpout.Height));
|
|
}
|
|
}
|
|
|
|
output = new BmpVideoProvider(bmpout);
|
|
disposableOutput = (IDisposable)output;
|
|
}
|
|
finally
|
|
{
|
|
bbin?.Dispose();
|
|
bmpin?.Dispose();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Global.Config.AVI_CaptureOSD)
|
|
{
|
|
output = new BitmapBufferVideoProvider(CaptureOSD());
|
|
disposableOutput = (IDisposable)output;
|
|
}
|
|
else
|
|
{
|
|
output = _currentVideoProvider;
|
|
}
|
|
}
|
|
|
|
_currAviWriter.SetFrame(Emulator.Frame);
|
|
|
|
short[] samp;
|
|
int nsamp;
|
|
if (_dumpaudiosync)
|
|
{
|
|
((VideoStretcher)_currAviWriter).DumpAV(output, _currentSoundProvider, out samp, out nsamp);
|
|
}
|
|
else
|
|
{
|
|
((AudioStretcher)_currAviWriter).DumpAV(output, _aviSoundInputAsync, out samp, out nsamp);
|
|
}
|
|
|
|
disposableOutput?.Dispose();
|
|
|
|
_dumpProxy.PutSamples(samp, nsamp);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MessageBox.Show("Video dumping died:\n\n" + e);
|
|
AbortAv();
|
|
}
|
|
|
|
HANDLE_AUTODUMP:
|
|
if (_autoDumpLength > 0)
|
|
{
|
|
_autoDumpLength--;
|
|
if (_autoDumpLength == 0) // finish
|
|
{
|
|
StopAv();
|
|
if (_autoCloseOnDump)
|
|
{
|
|
_exit = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private int? LoadArhiveChooser(HawkFile file)
|
|
{
|
|
var ac = new ArchiveChooser(file);
|
|
if (ac.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
return ac.SelectedMemberIndex;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Scheduled for refactor
|
|
|
|
private void ShowMessageCoreComm(string message)
|
|
{
|
|
MessageBox.Show(this, message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
|
}
|
|
|
|
private void ShowLoadError(object sender, RomLoader.RomErrorArgs e)
|
|
{
|
|
if (e.Type == RomLoader.LoadErrorType.MissingFirmware)
|
|
{
|
|
var result = MessageBox.Show(
|
|
"You are missing the needed firmware files to load this Rom\n\nWould you like to open the firmware manager now and configure your firmwares?",
|
|
e.Message,
|
|
MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Error);
|
|
if (result == DialogResult.Yes)
|
|
{
|
|
FirmwaresMenuItem_Click(null, e);
|
|
if (e.Retry)
|
|
{
|
|
// Retry loading the ROM here. This leads to recursion, as the original call to LoadRom has not exited yet,
|
|
// but unless the user tries and fails to set his firmware a lot of times, nothing should happen.
|
|
// Refer to how RomLoader implemented its LoadRom method for a potential fix on this.
|
|
LoadRom(e.RomPath, _currentLoadRomArgs);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string title = "load error";
|
|
if (e.AttemptedCoreLoad != null)
|
|
{
|
|
title = e.AttemptedCoreLoad + " load error";
|
|
}
|
|
|
|
MessageBox.Show(this, e.Message, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
}
|
|
|
|
private void NotifyCoreComm(string message)
|
|
{
|
|
GlobalWin.OSD.AddMessage(message);
|
|
}
|
|
|
|
private string ChoosePlatformForRom(RomGame rom)
|
|
{
|
|
var platformChooser = new PlatformChooser
|
|
{
|
|
RomGame = rom
|
|
};
|
|
|
|
platformChooser.ShowDialog();
|
|
return platformChooser.PlatformChoice;
|
|
}
|
|
|
|
public class LoadRomArgs
|
|
{
|
|
public bool? Deterministic { get; set; }
|
|
public IOpenAdvanced OpenAdvanced { get; set; }
|
|
}
|
|
|
|
private LoadRomArgs _currentLoadRomArgs;
|
|
|
|
// Still needs a good bit of refactoring
|
|
public bool LoadRom(string path, LoadRomArgs args)
|
|
{
|
|
path = HawkFile.Util_ResolveLink(path);
|
|
|
|
// default args
|
|
if (args == null)
|
|
{
|
|
args = new LoadRomArgs();
|
|
}
|
|
|
|
// if this is the first call to LoadRom (they will come in recursively) then stash the args
|
|
bool firstCall = false;
|
|
if (_currentLoadRomArgs == null)
|
|
{
|
|
firstCall = true;
|
|
_currentLoadRomArgs = args;
|
|
}
|
|
else
|
|
{
|
|
args = _currentLoadRomArgs;
|
|
}
|
|
|
|
try
|
|
{
|
|
// If deterministic emulation is passed in, respect that value regardless, else determine a good value (currently that simply means movies require deterministic emulaton)
|
|
bool deterministic = args.Deterministic ?? Global.MovieSession.QueuedMovie != null;
|
|
|
|
if (!GlobalWin.Tools.AskSave())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool asLibretro = args.OpenAdvanced is OpenAdvanced_Libretro || args.OpenAdvanced is OpenAdvanced_LibretroNoGame;
|
|
|
|
var loader = new RomLoader
|
|
{
|
|
ChooseArchive = LoadArhiveChooser,
|
|
ChoosePlatform = ChoosePlatformForRom,
|
|
Deterministic = deterministic,
|
|
MessageCallback = GlobalWin.OSD.AddMessage,
|
|
AsLibretro = asLibretro
|
|
};
|
|
Global.FirmwareManager.RecentlyServed.Clear();
|
|
|
|
loader.OnLoadError += ShowLoadError;
|
|
loader.OnLoadSettings += CoreSettings;
|
|
loader.OnLoadSyncSettings += CoreSyncSettings;
|
|
|
|
// this also happens in CloseGame(). but it needs to happen here since if we're restarting with the same core,
|
|
// any settings changes that we made need to make it back to config before we try to instantiate that core with
|
|
// the new settings objects
|
|
CommitCoreSettingsToConfig(); // adelikat: I Think by reordering things, this isn't necessary anymore
|
|
CloseGame();
|
|
|
|
var nextComm = CreateCoreComm();
|
|
|
|
// we need to inform LoadRom which Libretro core to use...
|
|
IOpenAdvanced ioa = args.OpenAdvanced;
|
|
if (ioa is IOpenAdvancedLibretro)
|
|
{
|
|
var ioaretro = (IOpenAdvancedLibretro)ioa;
|
|
|
|
// prepare a core specification
|
|
// if it wasnt already specified, use the current default
|
|
if (ioaretro.CorePath == null)
|
|
{
|
|
ioaretro.CorePath = Global.Config.LibretroCore;
|
|
}
|
|
|
|
nextComm.LaunchLibretroCore = ioaretro.CorePath;
|
|
if (nextComm.LaunchLibretroCore == null)
|
|
{
|
|
throw new InvalidOperationException("Can't load a file via Libretro until a core is specified");
|
|
}
|
|
}
|
|
|
|
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
|
|
var result = loader.LoadRom(path, nextComm);
|
|
|
|
// we need to replace the path in the OpenAdvanced with the canonical one the user chose.
|
|
// It can't be done until loder.LoadRom happens (for CanonicalFullPath)
|
|
// i'm not sure this needs to be more abstractly engineered yet until we have more OpenAdvanced examples
|
|
if (ioa is OpenAdvanced_Libretro)
|
|
{
|
|
var oaretro = ioa as OpenAdvanced_Libretro;
|
|
oaretro.token.Path = loader.CanonicalFullPath;
|
|
}
|
|
|
|
if (ioa is OpenAdvanced_OpenRom)
|
|
{
|
|
((OpenAdvanced_OpenRom)ioa).Path = loader.CanonicalFullPath;
|
|
}
|
|
|
|
string loaderName = "*" + OpenAdvancedSerializer.Serialize(ioa);
|
|
|
|
if (result)
|
|
{
|
|
Emulator = loader.LoadedEmulator;
|
|
Global.Game = loader.Game;
|
|
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
|
|
InputManager.SyncControls();
|
|
|
|
if (Emulator is TI83 && Global.Config.TI83autoloadKeyPad)
|
|
{
|
|
GlobalWin.Tools.Load<TI83KeyPad>();
|
|
}
|
|
|
|
if (loader.LoadedEmulator is NES)
|
|
{
|
|
var nes = (NES)loader.LoadedEmulator;
|
|
if (!string.IsNullOrWhiteSpace(nes.GameName))
|
|
{
|
|
Global.Game.Name = nes.GameName;
|
|
}
|
|
|
|
Global.Game.Status = nes.RomStatus;
|
|
}
|
|
else if (loader.LoadedEmulator is QuickNES)
|
|
{
|
|
var qns = (QuickNES)loader.LoadedEmulator;
|
|
if (!string.IsNullOrWhiteSpace(qns.BootGodName))
|
|
{
|
|
Global.Game.Name = qns.BootGodName;
|
|
}
|
|
|
|
if (qns.BootGodStatus.HasValue)
|
|
{
|
|
Global.Game.Status = qns.BootGodStatus.Value;
|
|
}
|
|
}
|
|
|
|
if (Emulator.CoreComm.RomStatusDetails == null && loader.Rom != null)
|
|
{
|
|
Emulator.CoreComm.RomStatusDetails = $"{loader.Game.Name}\r\nSHA1:{loader.Rom.RomData.HashSHA1()}\r\nMD5:{loader.Rom.RomData.HashMD5()}\r\n";
|
|
}
|
|
|
|
if (Emulator.HasBoardInfo())
|
|
{
|
|
Console.WriteLine("Core reported BoardID: \"{0}\"", Emulator.AsBoardInfo().BoardName);
|
|
}
|
|
|
|
// restarts the lua console if a different rom is loaded.
|
|
// im not really a fan of how this is done..
|
|
if (Global.Config.RecentRoms.Empty || Global.Config.RecentRoms.MostRecent != loaderName)
|
|
{
|
|
GlobalWin.Tools.Restart<LuaConsole>();
|
|
}
|
|
|
|
Global.Config.RecentRoms.Add(loaderName);
|
|
JumpLists.AddRecentItem(loaderName, ioa.DisplayName);
|
|
|
|
// Don't load Save Ram if a movie is being loaded
|
|
if (!Global.MovieSession.MovieIsQueued && File.Exists(PathManager.SaveRamPath(loader.Game)))
|
|
{
|
|
LoadSaveRam();
|
|
}
|
|
|
|
GlobalWin.Tools.Restart();
|
|
|
|
if (Global.Config.LoadCheatFileByGame)
|
|
{
|
|
Global.CheatList.SetDefaultFileName(ToolManager.GenerateDefaultCheatFilename());
|
|
if (Global.CheatList.AttemptToLoadCheatFile())
|
|
{
|
|
GlobalWin.OSD.AddMessage("Cheats file loaded");
|
|
}
|
|
else if (Global.CheatList.Any())
|
|
{
|
|
Global.CheatList.Clear();
|
|
}
|
|
}
|
|
|
|
SetWindowText();
|
|
_currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe = loaderName;
|
|
CurrentlyOpenRom = loaderName.Replace("*OpenRom*", ""); // POOP
|
|
HandlePlatformMenus();
|
|
_stateSlots.Clear();
|
|
UpdateCoreStatusBarButton();
|
|
UpdateDumpIcon();
|
|
SetMainformMovieInfo();
|
|
CurrentlyOpenRomArgs = args;
|
|
|
|
Global.Rewinder.Initialize();
|
|
|
|
Global.StickyXORAdapter.ClearStickies();
|
|
Global.StickyXORAdapter.ClearStickyFloats();
|
|
Global.AutofireStickyXORAdapter.ClearStickies();
|
|
|
|
RewireSound();
|
|
ToolFormBase.UpdateCheatRelatedTools(null, null);
|
|
if (Global.Config.AutoLoadLastSaveSlot && _stateSlots.HasSlot(Global.Config.SaveSlot))
|
|
{
|
|
LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
|
|
}
|
|
|
|
if (Global.FirmwareManager.RecentlyServed.Count > 0)
|
|
{
|
|
Console.WriteLine("Active Firmwares:");
|
|
foreach (var f in Global.FirmwareManager.RecentlyServed)
|
|
{
|
|
Console.WriteLine(" {0} : {1}", f.FirmwareId, f.Hash);
|
|
}
|
|
}
|
|
|
|
ClientApi.OnRomLoaded();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// This shows up if there's a problem
|
|
// TODO: put all these in a single method or something
|
|
|
|
// The ROM has been loaded by a recursive invocation of the LoadROM method.
|
|
if (!(Emulator is NullEmulator))
|
|
{
|
|
ClientApi.OnRomLoaded();
|
|
return true;
|
|
}
|
|
|
|
HandlePlatformMenus();
|
|
_stateSlots.Clear();
|
|
UpdateStatusSlots();
|
|
UpdateCoreStatusBarButton();
|
|
UpdateDumpIcon();
|
|
SetMainformMovieInfo();
|
|
SetWindowText();
|
|
return false;
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
if (firstCall)
|
|
{
|
|
_currentLoadRomArgs = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
private string _currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe = "";
|
|
|
|
private void CommitCoreSettingsToConfig()
|
|
{
|
|
// save settings object
|
|
var t = Emulator.GetType();
|
|
var settable = new SettingsAdapter(Emulator);
|
|
|
|
if (settable.HasSettings)
|
|
{
|
|
Global.Config.PutCoreSettings(settable.GetSettings(), t);
|
|
}
|
|
|
|
if (settable.HasSyncSettings && !Global.MovieSession.Movie.IsActive)
|
|
{
|
|
// don't trample config with loaded-from-movie settings
|
|
Global.Config.PutCoreSyncSettings(settable.GetSyncSettings(), t);
|
|
}
|
|
}
|
|
|
|
// whats the difference between these two methods??
|
|
// its very tricky. rename to be more clear or combine them.
|
|
// This gets called whenever a core related thing is changed.
|
|
// Like reboot core.
|
|
private void CloseGame(bool clearSram = false)
|
|
{
|
|
GameIsClosing = true;
|
|
if (clearSram)
|
|
{
|
|
var path = PathManager.SaveRamPath(Global.Game);
|
|
if (File.Exists(path))
|
|
{
|
|
File.Delete(path);
|
|
GlobalWin.OSD.AddMessage("SRAM cleared.");
|
|
}
|
|
}
|
|
else if (Emulator.HasSaveRam() && Emulator.AsSaveRam().SaveRamModified)
|
|
{
|
|
FlushSaveRAM();
|
|
}
|
|
|
|
StopAv();
|
|
|
|
CommitCoreSettingsToConfig();
|
|
if (Global.MovieSession.Movie.IsActive) // Note: this must be called after CommitCoreSettingsToConfig()
|
|
{
|
|
StopMovie();
|
|
}
|
|
|
|
Global.Rewinder.Uninitialize();
|
|
|
|
if (GlobalWin.Tools.IsLoaded<TraceLogger>())
|
|
{
|
|
GlobalWin.Tools.Get<TraceLogger>().Restart();
|
|
}
|
|
|
|
Global.CheatList.SaveOnClose();
|
|
Emulator.Dispose();
|
|
var coreComm = CreateCoreComm();
|
|
CoreFileProvider.SyncCoreCommInputSignals(coreComm);
|
|
Emulator = new NullEmulator(coreComm, Global.Config.GetCoreSettings<NullEmulator>());
|
|
Global.ActiveController = new Controller(NullController.Instance.Definition);
|
|
Global.AutoFireController = _autofireNullControls;
|
|
RewireSound();
|
|
RebootStatusBarIcon.Visible = false;
|
|
GameIsClosing = false;
|
|
}
|
|
|
|
public bool GameIsClosing { get; private set; } // Lets tools make better decisions when being called by CloseGame
|
|
|
|
public void CloseRom(bool clearSram = false)
|
|
{
|
|
// This gets called after Close Game gets called.
|
|
// Tested with NESHawk and SMB3 (U)
|
|
if (GlobalWin.Tools.AskSave())
|
|
{
|
|
CloseGame(clearSram);
|
|
var coreComm = CreateCoreComm();
|
|
CoreFileProvider.SyncCoreCommInputSignals(coreComm);
|
|
Emulator = new NullEmulator(coreComm, Global.Config.GetCoreSettings<NullEmulator>());
|
|
Global.Game = GameInfo.NullInstance;
|
|
|
|
GlobalWin.Tools.Restart();
|
|
RewireSound();
|
|
Text = "BizHawk" + (VersionInfo.DeveloperBuild ? " (interim) " : "");
|
|
HandlePlatformMenus();
|
|
_stateSlots.Clear();
|
|
UpdateDumpIcon();
|
|
UpdateCoreStatusBarButton();
|
|
ClearHolds();
|
|
PauseOnFrame = null;
|
|
ToolFormBase.UpdateCheatRelatedTools(null, null);
|
|
UpdateStatusSlots();
|
|
CurrentlyOpenRom = null;
|
|
CurrentlyOpenRomArgs = null;
|
|
}
|
|
}
|
|
|
|
private static void ShowConversionError(string errorMsg)
|
|
{
|
|
MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
|
|
private static void ProcessMovieImport(string fn)
|
|
{
|
|
MovieImport.ProcessMovieImport(fn, ShowConversionError, GlobalWin.OSD.AddMessage);
|
|
}
|
|
|
|
public void EnableRewind(bool enabled)
|
|
{
|
|
Global.Rewinder.SuspendRewind = !enabled;
|
|
GlobalWin.OSD.AddMessage("Rewind " + (enabled ? "enabled" : "suspended"));
|
|
}
|
|
|
|
public void ClearRewindData()
|
|
{
|
|
Global.Rewinder.Clear();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Tool Control API
|
|
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// TODO: move me
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public IControlMainform Master { get; private set; }
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private bool IsSlave => Master != null;
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private bool IsSavestateSlave => IsSlave && Master.WantsToControlSavestates;
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private bool IsRewindSlave => IsSlave && Master.WantsToControlRewind;
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public void RelinquishControl(IControlMainform master)
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{
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Master = master;
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}
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public void TakeBackControl()
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{
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Master = null;
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}
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private int SlotToInt(string slot)
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{
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return int.Parse(slot.Substring(slot.Length - 1, 1));
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}
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public void LoadState(string path, string userFriendlyStateName, bool fromLua = false, bool supressOSD = false) // Move to client.common
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{
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if (!Emulator.HasSavestates())
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{
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return;
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}
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if (IsSavestateSlave)
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{
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Master.LoadState();
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return;
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}
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// If from lua, disable counting rerecords
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bool wasCountingRerecords = Global.MovieSession.Movie.IsCountingRerecords;
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if (fromLua)
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{
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Global.MovieSession.Movie.IsCountingRerecords = false;
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}
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if (SavestateManager.LoadStateFile(path, userFriendlyStateName))
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{
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GlobalWin.OSD.ClearGUIText();
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ClientApi.OnStateLoaded(this, userFriendlyStateName);
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if (GlobalWin.Tools.Has<LuaConsole>())
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{
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GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName);
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}
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SetMainformMovieInfo();
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GlobalWin.Tools.UpdateToolsBefore(fromLua);
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UpdateToolsAfter(fromLua);
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UpdateToolsLoadstate();
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Global.AutoFireController.ClearStarts();
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if (!IsRewindSlave && Global.MovieSession.Movie.IsActive)
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{
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ClearRewindData();
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}
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if (!supressOSD)
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{
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GlobalWin.OSD.AddMessage("Loaded state: " + userFriendlyStateName);
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}
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}
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else
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{
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GlobalWin.OSD.AddMessage("Loadstate error!");
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}
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Global.MovieSession.Movie.IsCountingRerecords = wasCountingRerecords;
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}
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public void LoadQuickSave(string quickSlotName, bool fromLua = false, bool supressOSD = false)
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{
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if (!Emulator.HasSavestates())
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{
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return;
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}
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bool handled;
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ClientApi.OnBeforeQuickLoad(this, quickSlotName, out handled);
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if (handled)
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{
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return;
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}
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if (IsSavestateSlave)
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{
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Master.LoadQuickSave(SlotToInt(quickSlotName));
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return;
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}
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var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
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if (!File.Exists(path))
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{
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GlobalWin.OSD.AddMessage("Unable to load " + quickSlotName + ".State");
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return;
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}
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LoadState(path, quickSlotName, fromLua, supressOSD);
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}
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public void SaveState(string path, string userFriendlyStateName, bool fromLua)
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{
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if (!Emulator.HasSavestates())
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{
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return;
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}
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if (IsSavestateSlave)
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{
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Master.SaveState();
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return;
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}
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try
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{
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SavestateManager.SaveStateFile(path, userFriendlyStateName);
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ClientApi.OnStateSaved(this, userFriendlyStateName);
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GlobalWin.OSD.AddMessage("Saved state: " + userFriendlyStateName);
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}
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catch (IOException)
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{
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GlobalWin.OSD.AddMessage("Unable to save state " + path);
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}
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if (!fromLua)
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{
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UpdateStatusSlots();
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}
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}
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// TODO: should backup logic be stuffed in into Client.Common.SaveStateManager?
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public void SaveQuickSave(string quickSlotName)
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{
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if (!Emulator.HasSavestates())
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{
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return;
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}
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bool handled;
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ClientApi.OnBeforeQuickSave(this, quickSlotName, out handled);
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if (handled)
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{
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return;
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}
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if (IsSavestateSlave)
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{
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Master.SaveQuickSave(SlotToInt(quickSlotName));
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return;
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}
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var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
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var file = new FileInfo(path);
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if (file.Directory != null && !file.Directory.Exists)
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{
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file.Directory.Create();
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}
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// Make backup first
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if (Global.Config.BackupSavestates)
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{
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Util.TryMoveBackupFile(path, path + ".bak");
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}
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SaveState(path, quickSlotName, false);
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if (GlobalWin.Tools.Has<LuaConsole>())
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{
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GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(quickSlotName);
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}
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}
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private void SaveStateAs()
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{
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if (!Emulator.HasSavestates())
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{
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return;
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}
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// allow named state export for tastudio, since it's safe, unlike loading one
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// todo: make it not save laglog in that case
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if (GlobalWin.Tools.IsLoaded<TAStudio>())
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{
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GlobalWin.Tools.TAStudio.NamedStatePending = true;
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}
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if (IsSavestateSlave)
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{
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Master.SaveStateAs();
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return;
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}
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var path = PathManager.GetSaveStatePath(Global.Game);
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var file = new FileInfo(path);
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if (file.Directory != null && !file.Directory.Exists)
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{
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file.Directory.Create();
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}
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var sfd = new SaveFileDialog
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{
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AddExtension = true,
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DefaultExt = "State",
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Filter = "Save States (*.State)|*.State|All Files|*.*",
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InitialDirectory = path,
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FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State"
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};
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var result = sfd.ShowHawkDialog();
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if (result == DialogResult.OK)
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{
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SaveState(sfd.FileName, sfd.FileName, false);
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}
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if (GlobalWin.Tools.IsLoaded<TAStudio>())
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{
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GlobalWin.Tools.TAStudio.NamedStatePending = false;
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}
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}
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private void LoadStateAs()
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{
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if (!Emulator.HasSavestates())
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{
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return;
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}
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if (IsSavestateSlave)
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{
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Master.LoadStateAs();
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return;
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}
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var ofd = new OpenFileDialog
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{
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InitialDirectory = PathManager.GetSaveStatePath(Global.Game),
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Filter = "Save States (*.State)|*.State|All Files|*.*",
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RestoreDirectory = true
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};
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var result = ofd.ShowHawkDialog();
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if (result != DialogResult.OK)
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{
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return;
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}
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if (!File.Exists(ofd.FileName))
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{
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return;
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}
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LoadState(ofd.FileName, Path.GetFileName(ofd.FileName));
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}
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private void SelectSlot(int slot)
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{
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if (Emulator.HasSavestates())
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{
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if (IsSavestateSlave)
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{
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Master.SelectSlot(slot);
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return;
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}
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Global.Config.SaveSlot = slot;
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SaveSlotSelectedMessage();
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UpdateStatusSlots();
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}
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}
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private void PreviousSlot()
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{
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if (Emulator.HasSavestates())
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{
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if (IsSavestateSlave)
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{
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Master.PreviousSlot();
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return;
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}
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if (Global.Config.SaveSlot == 0)
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{
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Global.Config.SaveSlot = 9; // Wrap to end of slot list
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}
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else if (Global.Config.SaveSlot > 9)
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{
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Global.Config.SaveSlot = 9; // Meh, just in case
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}
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else
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{
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Global.Config.SaveSlot--;
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}
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SaveSlotSelectedMessage();
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UpdateStatusSlots();
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}
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}
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private void NextSlot()
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{
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if (Emulator.HasSavestates())
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{
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if (IsSavestateSlave)
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{
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Master.NextSlot();
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return;
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}
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if (Global.Config.SaveSlot >= 9)
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{
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Global.Config.SaveSlot = 0; // Wrap to beginning of slot list
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}
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else if (Global.Config.SaveSlot < 0)
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{
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Global.Config.SaveSlot = 0; // Meh, just in case
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}
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else
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{
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Global.Config.SaveSlot++;
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}
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SaveSlotSelectedMessage();
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UpdateStatusSlots();
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}
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}
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private void ToggleReadOnly()
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{
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if (IsSlave && Master.WantsToControlReadOnly)
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{
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Master.ToggleReadOnly();
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}
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else
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{
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if (Global.MovieSession.Movie.IsActive)
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{
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Global.MovieSession.ReadOnly ^= true;
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GlobalWin.OSD.AddMessage(Global.MovieSession.ReadOnly ? "Movie read-only mode" : "Movie read+write mode");
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}
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else
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{
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GlobalWin.OSD.AddMessage("No movie active");
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}
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}
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}
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private void StopMovie(bool saveChanges = true)
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{
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if (IsSlave && Master.WantsToControlStopMovie)
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{
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Master.StopMovie(!saveChanges);
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}
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else
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{
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Global.MovieSession.StopMovie(saveChanges);
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SetMainformMovieInfo();
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UpdateStatusSlots();
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}
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}
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private void GBAcoresettingsToolStripMenuItem1_Click(object sender, EventArgs e)
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{
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GenericCoreConfig.DoDialog(this, "Gameboy Advance Settings");
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}
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private void CaptureRewind(bool suppressCaptureRewind)
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{
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if (IsRewindSlave)
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{
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Master.CaptureRewind();
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}
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else if (!suppressCaptureRewind && Global.Rewinder.RewindActive)
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{
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Global.Rewinder.Capture();
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}
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}
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private void preferencesToolStripMenuItem1_Click(object sender, EventArgs e)
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{
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GenericCoreConfig.DoDialog(this, "VirtualBoy Settings");
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}
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private void preferencesToolStripMenuItem_Click(object sender, EventArgs e)
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{
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GenericCoreConfig.DoDialog(this, "Snes9x Settings");
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}
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private void preferencesToolStripMenuItem2_Click(object sender, EventArgs e)
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{
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GenericCoreConfig.DoDialog(this, "NeoPop Settings");
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}
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private bool Rewind(ref bool runFrame, long currentTimestamp, out bool returnToRecording)
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{
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var isRewinding = false;
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returnToRecording = false;
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if (IsRewindSlave)
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{
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if (Global.ClientControls["Rewind"] || PressRewind)
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{
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if (_frameRewindTimestamp == 0)
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{
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isRewinding = true;
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_frameRewindTimestamp = currentTimestamp;
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_frameRewindWasPaused = EmulatorPaused;
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}
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else
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{
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double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0;
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isRewinding = timestampDeltaMs >= Global.Config.FrameProgressDelayMs;
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// clear this flag once we get out of the progress stage
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if (isRewinding)
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{
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_frameRewindWasPaused = false;
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}
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// if we're freely running, there's no need for reverse frame progress semantics (that may be debateable though)
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if (!EmulatorPaused)
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{
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isRewinding = true;
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}
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if (_frameRewindWasPaused)
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{
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if (IsSeeking)
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{
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isRewinding = false;
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}
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}
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}
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if (isRewinding)
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{
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runFrame = true; // TODO: the master should be deciding this!
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Master.Rewind();
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}
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}
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else
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{
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_frameRewindTimestamp = 0;
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}
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return isRewinding;
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}
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if (Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind))
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{
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if (EmulatorPaused)
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{
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if (_frameRewindTimestamp == 0)
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{
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isRewinding = true;
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_frameRewindTimestamp = currentTimestamp;
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}
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else
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{
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double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0;
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isRewinding = timestampDeltaMs >= Global.Config.FrameProgressDelayMs;
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}
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}
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else
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{
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isRewinding = true;
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}
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if (isRewinding)
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{
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runFrame = Global.Rewinder.Rewind(1);
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if (runFrame && Global.MovieSession.Movie.IsRecording)
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{
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Global.MovieSession.Movie.SwitchToPlay();
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returnToRecording = true;
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}
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}
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}
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else
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{
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_frameRewindTimestamp = 0;
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}
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return isRewinding;
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}
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#endregion
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}
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}
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