BizHawk/BizHawk.Client.EmuHawk/MainForm.cs

4418 lines
118 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Common.BufferExtensions;
using BizHawk.Common.IOExtensions;
using BizHawk.Client.Common;
using BizHawk.Bizware.BizwareGL;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions;
using BizHawk.Emulation.Cores.Calculators;
using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
using BizHawk.Emulation.Cores.Nintendo.GBA;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.Nintendo.N64;
using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Client.EmuHawk.ToolExtensions;
using BizHawk.Client.EmuHawk.CoreExtensions;
using BizHawk.Client.ApiHawk;
using BizHawk.Emulation.Common.Base_Implementations;
using BizHawk.Emulation.Cores.Nintendo.SNES9X;
using BizHawk.Emulation.Cores.Consoles.SNK;
namespace BizHawk.Client.EmuHawk
{
public partial class MainForm : Form
{
#region Constructors and Initialization, and Tear down
private void MainForm_Load(object sender, EventArgs e)
{
SetWindowText();
// Hide Status bar icons and general statusbar prep
MainStatusBar.Padding = new Padding(MainStatusBar.Padding.Left, MainStatusBar.Padding.Top, MainStatusBar.Padding.Left, MainStatusBar.Padding.Bottom); // Workaround to remove extra padding on right
PlayRecordStatusButton.Visible = false;
AVIStatusLabel.Visible = false;
SetPauseStatusbarIcon();
ToolFormBase.UpdateCheatRelatedTools(null, null);
RebootStatusBarIcon.Visible = false;
UpdateNotification.Visible = false;
_statusBarDiskLightOnImage = Properties.Resources.LightOn;
_statusBarDiskLightOffImage = Properties.Resources.LightOff;
_linkCableOn = Properties.Resources.connect_16x16;
_linkCableOff = Properties.Resources.noconnect_16x16;
UpdateCoreStatusBarButton();
if (Global.Config.FirstBoot)
{
ProfileFirstBootLabel.Visible = true;
}
HandleToggleLightAndLink();
SetStatusBar();
// New version notification
UpdateChecker.CheckComplete += (s2, e2) =>
{
if (IsDisposed)
{
return;
}
this.BeginInvoke(() => { UpdateNotification.Visible = UpdateChecker.IsNewVersionAvailable; });
};
UpdateChecker.BeginCheck(); // Won't actually check unless enabled by user
}
static MainForm()
{
// If this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM
// its.. weird. dont ask.
}
private CoreComm CreateCoreComm()
{
CoreComm ret = new CoreComm(ShowMessageCoreComm, NotifyCoreComm)
{
ReleaseGLContext = o => GlobalWin.GLManager.ReleaseGLContext(o),
RequestGLContext = (major, minor, forward) => GlobalWin.GLManager.CreateGLContext(major, minor, forward),
ActivateGLContext = gl => GlobalWin.GLManager.Activate((GLManager.ContextRef)gl),
DeactivateGLContext = () => GlobalWin.GLManager.Deactivate()
};
return ret;
}
public MainForm(string[] args)
{
GlobalWin.MainForm = this;
Global.Rewinder = new Rewinder
{
MessageCallback = GlobalWin.OSD.AddMessage
};
Global.ControllerInputCoalescer = new ControllerInputCoalescer();
Global.FirmwareManager = new FirmwareManager();
Global.MovieSession = new MovieSession
{
Movie = MovieService.DefaultInstance,
MovieControllerAdapter = MovieService.DefaultInstance.LogGeneratorInstance().MovieControllerAdapter,
MessageCallback = GlobalWin.OSD.AddMessage,
AskYesNoCallback = StateErrorAskUser,
PauseCallback = PauseEmulator,
ModeChangedCallback = SetMainformMovieInfo
};
Icon = Properties.Resources.logo;
InitializeComponent();
Global.Game = GameInfo.NullInstance;
if (Global.Config.ShowLogWindow)
{
LogConsole.ShowConsole();
DisplayLogWindowMenuItem.Checked = true;
}
_throttle = new Throttle();
Global.CheatList = new CheatCollection();
Global.CheatList.Changed += ToolFormBase.UpdateCheatRelatedTools;
UpdateStatusSlots();
UpdateKeyPriorityIcon();
// In order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
// we could background thread this later instead if we wanted to be real clever
NES.BootGodDB.GetDatabaseBytes = () =>
{
string xmlPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.xml");
string x7zPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z");
bool loadXml = File.Exists(xmlPath);
using (var nesCartFile = new HawkFile(loadXml ? xmlPath : x7zPath))
{
if (!loadXml)
{
nesCartFile.BindFirst();
}
return nesCartFile
.GetStream()
.ReadAllBytes();
}
};
// TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
string cmdRom = null;
string cmdLoadState = null;
string cmdLoadSlot = null;
string cmdMovie = null;
string cmdDumpType = null;
string cmdDumpName = null;
bool startFullscreen = false;
for (int i = 0; i < args.Length; i++)
{
// For some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
if (args[i] == ">")
{
i++;
var stdout = args[i];
Console.SetOut(new StreamWriter(stdout));
continue;
}
var arg = args[i].ToLower();
if (arg.StartsWith("--load-slot="))
{
cmdLoadSlot = arg.Substring(arg.IndexOf('=') + 1);
}
if (arg.StartsWith("--load-state="))
{
cmdLoadState = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--movie="))
{
cmdMovie = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-type="))
{
cmdDumpType = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-frames="))
{
var list = arg.Substring(arg.IndexOf('=') + 1);
var items = list.Split(',');
_currAviWriterFrameList = new HashSet<int>();
foreach (string item in items)
{
_currAviWriterFrameList.Add(int.Parse(item));
}
// automatically set dump length to maximum frame
_autoDumpLength = _currAviWriterFrameList.OrderBy(x => x).Last();
}
else if (arg.StartsWith("--dump-name="))
{
cmdDumpName = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-length="))
{
int.TryParse(arg.Substring(arg.IndexOf('=') + 1), out _autoDumpLength);
}
else if (arg.StartsWith("--dump-close"))
{
_autoCloseOnDump = true;
}
else if (arg.StartsWith("--chromeless"))
{
_chromeless = true;
}
else if (arg.StartsWith("--fullscreen"))
{
startFullscreen = true;
}
else
{
cmdRom = arg;
}
}
Database.LoadDatabase(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
// TODO GL - a lot of disorganized wiring-up here
CGC.CGCBinPath = Path.Combine(PathManager.GetDllDirectory(), "cgc.exe");
PresentationPanel = new PresentationPanel();
PresentationPanel.GraphicsControl.MainWindow = true;
GlobalWin.DisplayManager = new DisplayManager(PresentationPanel);
Controls.Add(PresentationPanel);
Controls.SetChildIndex(PresentationPanel, 0);
// TODO GL - move these event handlers somewhere less obnoxious line in the On* overrides
Load += (o, e) =>
{
AllowDrop = true;
DragEnter += FormDragEnter;
DragDrop += FormDragDrop;
};
Closing += (o, e) =>
{
if (GlobalWin.Tools.AskSave())
{
// zero 03-nov-2015 - close game after other steps. tools might need to unhook themselves from a core.
Global.MovieSession.Movie.Stop();
GlobalWin.Tools.Close();
CloseGame();
// does this need to be last for any particular reason? do tool dialogs persist settings when closing?
SaveConfig();
}
else
{
e.Cancel = true;
}
};
ResizeBegin += (o, e) =>
{
_inResizeLoop = true;
if (GlobalWin.Sound != null)
{
GlobalWin.Sound.StopSound();
}
};
Resize += (o, e) =>
{
SetWindowText();
};
ResizeEnd += (o, e) =>
{
_inResizeLoop = false;
SetWindowText();
if (PresentationPanel != null)
{
PresentationPanel.Resized = true;
}
if (GlobalWin.Sound != null)
{
GlobalWin.Sound.StartSound();
}
};
Input.Initialize();
InitControls();
var comm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals(comm);
Emulator = new NullEmulator(comm, Global.Config.GetCoreSettings<NullEmulator>());
Global.ActiveController = new Controller(NullController.Instance.Definition);
Global.AutoFireController = _autofireNullControls;
Global.AutofireStickyXORAdapter.SetOnOffPatternFromConfig();
try
{
GlobalWin.Sound = new Sound(Handle);
}
catch
{
string message = "Couldn't initialize sound device! Try changing the output method in Sound config.";
if (Global.Config.SoundOutputMethod == Config.ESoundOutputMethod.DirectSound)
{
message = "Couldn't initialize DirectSound! Things may go poorly for you. Try changing your sound driver to 44.1khz instead of 48khz in mmsys.cpl.";
}
MessageBox.Show(message, "Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Global.Config.SoundOutputMethod = Config.ESoundOutputMethod.Dummy;
GlobalWin.Sound = new Sound(Handle);
}
GlobalWin.Sound.StartSound();
InputManager.RewireInputChain();
GlobalWin.Tools = new ToolManager(this);
RewireSound();
// Workaround for windows, location is -32000 when minimized, if they close it during this time, that's what gets saved
if (Global.Config.MainWndx == -32000)
{
Global.Config.MainWndx = 0;
}
if (Global.Config.MainWndy == -32000)
{
Global.Config.MainWndy = 0;
}
if (Global.Config.MainWndx != -1 && Global.Config.MainWndy != -1 && Global.Config.SaveWindowPosition)
{
Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy);
}
if (cmdRom != null)
{
// Commandline should always override auto-load
LoadRom(cmdRom, new LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom() });
if (Global.Game == null)
{
MessageBox.Show("Failed to load " + cmdRom + " specified on commandline");
}
}
else if (Global.Config.RecentRoms.AutoLoad && !Global.Config.RecentRoms.Empty)
{
LoadRomFromRecent(Global.Config.RecentRoms.MostRecent);
}
if (cmdMovie != null)
{
_supressSyncSettingsWarning = true; // We dont' want to be nagged if we are attempting to automate
if (Global.Game == null)
{
OpenRom();
}
// If user picked a game, then do the commandline logic
if (!Global.Game.IsNullInstance)
{
var movie = MovieService.Get(cmdMovie);
Global.MovieSession.ReadOnly = true;
// if user is dumping and didnt supply dump length, make it as long as the loaded movie
if (_autoDumpLength == 0)
{
_autoDumpLength = movie.InputLogLength;
}
// Copy pasta from drag & drop
if (MovieImport.IsValidMovieExtension(Path.GetExtension(cmdMovie)))
{
string errorMsg;
string warningMsg;
var imported = MovieImport.ImportFile(cmdMovie, out errorMsg, out warningMsg);
if (!string.IsNullOrEmpty(errorMsg))
{
MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
else
{
// fix movie extension to something palatable for these purposes.
// for instance, something which doesnt clobber movies you already may have had.
// i'm evenly torn between this, and a file in %TEMP%, but since we dont really have a way to clean up this tempfile, i choose this:
StartNewMovie(imported, false);
}
GlobalWin.OSD.AddMessage(warningMsg);
}
else
{
StartNewMovie(movie, false);
Global.Config.RecentMovies.Add(cmdMovie);
}
_supressSyncSettingsWarning = false;
}
}
else if (Global.Config.RecentMovies.AutoLoad && !Global.Config.RecentMovies.Empty)
{
if (Global.Game.IsNullInstance)
{
OpenRom();
}
// If user picked a game, then do the autoload logic
if (!Global.Game.IsNullInstance)
{
if (File.Exists(Global.Config.RecentMovies.MostRecent))
{
StartNewMovie(MovieService.Get(Global.Config.RecentMovies.MostRecent), false);
}
else
{
Global.Config.RecentMovies.HandleLoadError(Global.Config.RecentMovies.MostRecent);
}
}
}
if (startFullscreen || Global.Config.StartFullscreen)
{
_needsFullscreenOnLoad = true;
}
if (!Global.Game.IsNullInstance)
{
if (cmdLoadState != null)
{
LoadState(cmdLoadState, Path.GetFileName(cmdLoadState));
}
else if (cmdLoadSlot != null)
{
LoadQuickSave("QuickSave" + cmdLoadSlot);
}
else if (Global.Config.AutoLoadLastSaveSlot)
{
LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
}
}
GlobalWin.Tools.AutoLoad();
if (Global.Config.RecentWatches.AutoLoad)
{
GlobalWin.Tools.LoadRamWatch(!Global.Config.DisplayRamWatch);
}
if (Global.Config.RecentCheats.AutoLoad)
{
GlobalWin.Tools.Load<Cheats>();
}
SetStatusBar();
if (Global.Config.StartPaused)
{
PauseEmulator();
}
// start dumping, if appropriate
if (cmdDumpType != null && cmdDumpName != null)
{
RecordAv(cmdDumpType, cmdDumpName);
}
SetMainformMovieInfo();
SynchChrome();
PresentationPanel.Control.Paint += (o, e) =>
{
// I would like to trigger a repaint here, but this isnt done yet
};
}
private readonly bool _supressSyncSettingsWarning;
public int ProgramRunLoop()
{
CheckMessages(); // can someone leave a note about why this is needed?
LogConsole.PositionConsole();
// needs to be done late, after the log console snaps on top
// fullscreen should snap on top even harder!
if (_needsFullscreenOnLoad)
{
_needsFullscreenOnLoad = false;
ToggleFullscreen();
}
// incantation required to get the program reliably on top of the console window
// we might want it in ToggleFullscreen later, but here, it needs to happen regardless
BringToFront();
Activate();
BringToFront();
InitializeFpsData();
for (;;)
{
Input.Instance.Update();
// handle events and dispatch as a hotkey action, or a hotkey button, or an input button
ProcessInput();
Global.ClientControls.LatchFromPhysical(_hotkeyCoalescer);
Global.ActiveController.LatchFromPhysical(Global.ControllerInputCoalescer);
Global.ActiveController.ApplyAxisConstraints(
(Emulator is N64 && Global.Config.N64UseCircularAnalogConstraint) ? "Natural Circle" : null);
Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController);
Global.AutoFireController.LatchFromPhysical(Global.ControllerInputCoalescer);
if (Global.ClientControls["Autohold"])
{
Global.StickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.AutoFireController.PressedButtons);
}
else if (Global.ClientControls["Autofire"])
{
Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
}
// autohold/autofire must not be affected by the following inputs
Global.ActiveController.Overrides(Global.LuaAndAdaptor);
if (GlobalWin.Tools.Has<LuaConsole>() && !SuppressLua)
{
GlobalWin.Tools.LuaConsole.ResumeScripts(false);
}
StepRunLoop_Core();
StepRunLoop_Throttle();
Render();
CheckMessages();
if (_exitRequestPending)
{
_exitRequestPending = false;
Close();
}
if (_exit)
{
break;
}
if (Global.Config.DispSpeedupFeatures != 0)
{
Thread.Sleep(0);
}
}
Shutdown();
return _exitCode;
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
// NOTE: this gets called twice sometimes. once by using() in Program.cs and once from winforms internals when the form is closed...
if (GlobalWin.DisplayManager != null)
{
GlobalWin.DisplayManager.Dispose();
GlobalWin.DisplayManager = null;
}
if (disposing)
{
components?.Dispose();
}
base.Dispose(disposing);
}
#endregion
#region Pause
private bool _emulatorPaused;
public bool EmulatorPaused
{
get
{
return _emulatorPaused;
}
private set
{
if (_emulatorPaused && !value) // Unpausing
{
InitializeFpsData();
}
_emulatorPaused = value;
OnPauseChanged?.Invoke(this, new PauseChangedEventArgs(_emulatorPaused));
}
}
public delegate void PauseChangedEventHandler(object sender, PauseChangedEventArgs e);
public event PauseChangedEventHandler OnPauseChanged;
public class PauseChangedEventArgs : EventArgs
{
public PauseChangedEventArgs(bool paused)
{
Paused = paused;
}
public bool Paused { get; private set; }
}
#endregion
#region Properties
public string CurrentlyOpenRom { get; private set; } // todo - delete me and use only args instead
public LoadRomArgs CurrentlyOpenRomArgs { get; private set; }
public bool PauseAvi { get; set; }
public bool PressFrameAdvance { get; set; }
public bool HoldFrameAdvance { get; set; } // necessary for tastudio > button
public bool PressRewind { get; set; } // necessary for tastudio < button
public bool FastForward { get; set; }
// runloop won't exec lua
public bool SuppressLua { get; set; }
public long MouseWheelTracker { get; private set; }
private int? _pauseOnFrame;
public int? PauseOnFrame // If set, upon completion of this frame, the client wil pause
{
get
{
return _pauseOnFrame;
}
set
{
_pauseOnFrame = value;
SetPauseStatusbarIcon();
if (value == null) // TODO: make an Event handler instead, but the logic here is that after turbo seeking, tools will want to do a real update when the emulator finally pauses
{
bool skipScripts = !(Global.Config.TurboSeek && !Global.Config.RunLuaDuringTurbo && !SuppressLua);
GlobalWin.Tools.UpdateToolsBefore(skipScripts);
GlobalWin.Tools.UpdateToolsAfter(skipScripts);
}
}
}
public bool IsSeeking => PauseOnFrame.HasValue;
private bool IsTurboSeeking => PauseOnFrame.HasValue && Global.Config.TurboSeek;
private bool IsTurboing => Global.ClientControls["Turbo"] || IsTurboSeeking;
#endregion
#region Public Methods
public void ClearHolds()
{
Global.StickyXORAdapter.ClearStickies();
Global.AutofireStickyXORAdapter.ClearStickies();
if (GlobalWin.Tools.Has<VirtualpadTool>())
{
GlobalWin.Tools.VirtualPad.ClearVirtualPadHolds();
}
}
public void FlagNeedsReboot()
{
RebootStatusBarIcon.Visible = true;
GlobalWin.OSD.AddMessage("Core reboot needed for this setting");
}
/// <summary>
/// Controls whether the app generates input events. should be turned off for most modal dialogs
/// </summary>
public bool AllowInput(bool yieldAlt)
{
// the main form gets input
if (ActiveForm == this)
{
return true;
}
// even more special logic for TAStudio:
// TODO - implement by event filter in TAStudio
if (ActiveForm is TAStudio)
{
if (yieldAlt)
{
return false;
}
var ts = (TAStudio)ActiveForm;
if (ts.IsInMenuLoop)
{
return false;
}
}
// modals that need to capture input for binding purposes get input, of course
if (ActiveForm is HotkeyConfig
|| ActiveForm is ControllerConfig
|| ActiveForm is TAStudio
|| ActiveForm is VirtualpadTool)
{
return true;
}
// if no form is active on this process, then the background input setting applies
if (ActiveForm == null && Global.Config.AcceptBackgroundInput)
{
return true;
}
return false;
}
// TODO: make this an actual property, set it when loading a Rom, and pass it dialogs, etc
// This is a quick hack to reduce the dependency on Global.Emulator
private IEmulator Emulator
{
get
{
return Global.Emulator;
}
set
{
Global.Emulator = value;
_currentVideoProvider = Global.Emulator.AsVideoProviderOrDefault();
_currentSoundProvider = Global.Emulator.AsSoundProviderOrDefault();
}
}
private IVideoProvider _currentVideoProvider = NullVideo.Instance;
private ISoundProvider _currentSoundProvider = new NullSound(44100 / 60); // Reasonable default until we have a core instance
protected override void OnActivated(EventArgs e)
{
base.OnActivated(e);
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, true);
}
protected override void OnDeactivate(EventArgs e)
{
Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, false);
base.OnDeactivate(e);
}
private void ProcessInput()
{
ControllerInputCoalescer conInput = (ControllerInputCoalescer)Global.ControllerInputCoalescer;
for (;;)
{
// loop through all available events
var ie = Input.Instance.DequeueEvent();
if (ie == null)
{
break;
}
// useful debugging:
// Console.WriteLine(ie);
// TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
// look for hotkey bindings for this key
var triggers = Global.ClientControls.SearchBindings(ie.LogicalButton.ToString());
if (triggers.Count == 0)
{
// Maybe it is a system alt-key which hasnt been overridden
if (ie.EventType == Input.InputEventType.Press)
{
if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
{
var c = ie.LogicalButton.Button.ToLower()[0];
if ((c >= 'a' && c <= 'z') || c == ' ')
{
SendAltKeyChar(c);
}
}
if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space")
{
SendPlainAltKey(32);
}
}
// ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
}
// zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
// maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes
// adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard
bool handled;
switch (Global.Config.Input_Hotkey_OverrideOptions)
{
default:
case 0: // Both allowed
conInput.Receive(ie);
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
_hotkeyCoalescer.Receive(ie);
}
break;
case 1: // Input overrides Hokeys
conInput.Receive(ie);
if (!Global.ActiveController.HasBinding(ie.LogicalButton.ToString()))
{
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
_hotkeyCoalescer.Receive(ie);
}
}
break;
case 2: // Hotkeys override Input
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
// hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
_hotkeyCoalescer.Receive(ie);
// Check for hotkeys that may not be handled through Checkhotkey() method, reject controller input mapped to these
if (!triggers.Any(IsInternalHotkey))
{
conInput.Receive(ie);
}
}
break;
}
} // foreach event
// also handle floats
conInput.AcceptNewFloats(Input.Instance.GetFloats().Select(o =>
{
// hackish
if (o.Item1 == "WMouse X")
{
var p = GlobalWin.DisplayManager.UntransformPoint(new Point((int)o.Item2, 0));
float x = p.X / (float)_currentVideoProvider.BufferWidth;
return new Tuple<string, float>("WMouse X", (x * 20000) - 10000);
}
if (o.Item1 == "WMouse Y")
{
var p = GlobalWin.DisplayManager.UntransformPoint(new Point(0, (int)o.Item2));
float y = p.Y / (float)_currentVideoProvider.BufferHeight;
return new Tuple<string, float>("WMouse Y", (y * 20000) - 10000);
}
return o;
}));
}
public void RebootCore()
{
var ioa = OpenAdvancedSerializer.ParseWithLegacy(_currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe);
if (ioa is OpenAdvanced_LibretroNoGame)
{
LoadRom("", CurrentlyOpenRomArgs);
}
else
{
LoadRom(ioa.SimplePath, CurrentlyOpenRomArgs);
}
}
public void PauseEmulator()
{
EmulatorPaused = true;
SetPauseStatusbarIcon();
}
public void UnpauseEmulator()
{
EmulatorPaused = false;
SetPauseStatusbarIcon();
}
public void TogglePause()
{
EmulatorPaused ^= true;
SetPauseStatusbarIcon();
// TODO: have tastudio set a pause status change callback, or take control over pause
if (GlobalWin.Tools.Has<TAStudio>())
{
GlobalWin.Tools.UpdateValues<TAStudio>();
}
}
public byte[] CurrentFrameBuffer(bool captureOSD)
{
using (var bb = captureOSD ? CaptureOSD() : MakeScreenshotImage())
{
using (var img = bb.ToSysdrawingBitmap())
{
ImageConverter converter = new ImageConverter();
return (byte[])converter.ConvertTo(img, typeof(byte[]));
}
}
}
public void TakeScreenshotToClipboard()
{
using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
{
using (var img = bb.ToSysdrawingBitmap())
{
Clipboard.SetImage(img);
}
}
GlobalWin.OSD.AddMessage("Screenshot (raw) saved to clipboard.");
}
private void TakeScreenshotClientToClipboard()
{
using (var bb = GlobalWin.DisplayManager.RenderOffscreen(_currentVideoProvider, Global.Config.Screenshot_CaptureOSD))
{
using (var img = bb.ToSysdrawingBitmap())
{
Clipboard.SetImage(img);
}
}
GlobalWin.OSD.AddMessage("Screenshot (client) saved to clipboard.");
}
public void TakeScreenshot()
{
string fmt = "{0}.{1:yyyy-MM-dd HH.mm.ss}{2}.png";
string prefix = PathManager.ScreenshotPrefix(Global.Game);
var ts = DateTime.Now;
string fnameBare = string.Format(fmt, prefix, ts, "");
string fname = string.Format(fmt, prefix, ts, " (0)");
// if the (0) filename exists, do nothing. we'll bump up the number later
// if the bare filename exists, move it to (0)
// otherwise, no related filename exists, and we can proceed with the bare filename
if (File.Exists(fname))
{
}
else if (File.Exists(fnameBare))
{
File.Move(fnameBare, fname);
}
else
{
fname = fnameBare;
}
int seq = 0;
while (File.Exists(fname))
{
var sequence = $" ({seq++})";
fname = string.Format(fmt, prefix, ts, sequence);
}
TakeScreenshot(fname);
}
public void TakeScreenshot(string path)
{
var fi = new FileInfo(path);
if (fi.Directory != null && !fi.Directory.Exists)
{
fi.Directory.Create();
}
using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
{
using (var img = bb.ToSysdrawingBitmap())
{
img.Save(fi.FullName, ImageFormat.Png);
}
}
/*
using (var fs = new FileStream(path + "_test.bmp", FileMode.OpenOrCreate, FileAccess.Write))
QuickBmpFile.Save(Emulator.VideoProvider(), fs, r.Next(50, 500), r.Next(50, 500));
*/
GlobalWin.OSD.AddMessage(fi.Name + " saved.");
}
public void FrameBufferResized()
{
// run this entire thing exactly twice, since the first resize may adjust the menu stacking
for (int i = 0; i < 2; i++)
{
int zoom = Global.Config.TargetZoomFactors[Emulator.SystemId];
var area = Screen.FromControl(this).WorkingArea;
int borderWidth = Size.Width - PresentationPanel.Control.Size.Width;
int borderHeight = Size.Height - PresentationPanel.Control.Size.Height;
// start at target zoom and work way down until we find acceptable zoom
Size lastComputedSize = new Size(1, 1);
for (; zoom >= 1; zoom--)
{
lastComputedSize = GlobalWin.DisplayManager.CalculateClientSize(_currentVideoProvider, zoom);
if (lastComputedSize.Width + borderWidth < area.Width
&& lastComputedSize.Height + borderHeight < area.Height)
{
break;
}
}
Console.WriteLine("Selecting display size " + lastComputedSize);
// Change size
Size = new Size(lastComputedSize.Width + borderWidth, lastComputedSize.Height + borderHeight);
PerformLayout();
PresentationPanel.Resized = true;
// Is window off the screen at this size?
if (!area.Contains(Bounds))
{
if (Bounds.Right > area.Right) // Window is off the right edge
{
Location = new Point(area.Right - Size.Width, Location.Y);
}
if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge
{
Location = new Point(Location.X, area.Bottom - Size.Height);
}
}
}
}
private void SynchChrome()
{
if (_inFullscreen)
{
// TODO - maybe apply a hack tracked during fullscreen here to override it
FormBorderStyle = FormBorderStyle.None;
MainMenuStrip.Visible = Global.Config.DispChrome_MenuFullscreen && !_chromeless;
MainStatusBar.Visible = Global.Config.DispChrome_StatusBarFullscreen && !_chromeless;
}
else
{
MainStatusBar.Visible = Global.Config.DispChrome_StatusBarWindowed && !_chromeless;
MainMenuStrip.Visible = Global.Config.DispChrome_MenuWindowed && !_chromeless;
MaximizeBox = MinimizeBox = Global.Config.DispChrome_CaptionWindowed && !_chromeless;
if (Global.Config.DispChrome_FrameWindowed == 0 || _chromeless)
{
FormBorderStyle = FormBorderStyle.None;
}
else if (Global.Config.DispChrome_FrameWindowed == 1)
{
FormBorderStyle = FormBorderStyle.SizableToolWindow;
}
else if (Global.Config.DispChrome_FrameWindowed == 2)
{
FormBorderStyle = FormBorderStyle.Sizable;
}
}
}
public void ToggleFullscreen(bool allowSuppress = false)
{
AutohideCursor(false);
// prohibit this operation if the current controls include LMouse
if (allowSuppress)
{
if (Global.ActiveController.HasBinding("WMouse L"))
{
return;
}
}
if (!_inFullscreen)
{
SuspendLayout();
#if WINDOWS
// Work around an AMD driver bug in >= vista:
// It seems windows will activate opengl fullscreen mode when a GL control is occupying the exact space of a screen (0,0 and dimensions=screensize)
// AMD cards manifest a problem under these circumstances, flickering other monitors.
// It isnt clear whether nvidia cards are failing to employ this optimization, or just not flickering.
// (this could be determined with more work; other side affects of the fullscreen mode include: corrupted taskbar, no modal boxes on top of GL control, no screenshots)
// At any rate, we can solve this by adding a 1px black border around the GL control
// Please note: It is important to do this before resizing things, otherwise momentarily a GL control without WS_BORDER will be at the magic dimensions and cause the flakeout
if (Global.Config.DispFullscreenHacks && Global.Config.DispMethod == Config.EDispMethod.OpenGL)
{
//ATTENTION: this causes the statusbar to not work well, since the backcolor is now set to black instead of SystemColors.Control.
//It seems that some statusbar elements composite with the backcolor.
//Maybe we could add another control under the statusbar. with a different backcolor
Padding = new Padding(1);
BackColor = Color.Black;
// FUTURE WORK:
// re-add this padding back into the display manager (so the image will get cut off a little but, but a few more resolutions will fully fit into the screen)
}
#endif
_windowedLocation = Location;
_inFullscreen = true;
SynchChrome();
WindowState = FormWindowState.Maximized; // be sure to do this after setting the chrome, otherwise it wont work fully
ResumeLayout();
PresentationPanel.Resized = true;
}
else
{
SuspendLayout();
WindowState = FormWindowState.Normal;
#if WINDOWS
// do this even if DispFullscreenHacks arent enabled, to restore it in case it changed underneath us or something
Padding = new Padding(0);
// it's important that we set the form color back to this, because the statusbar icons blend onto the mainform, not onto the statusbar--
// so we need the statusbar and mainform backdrop color to match
BackColor = SystemColors.Control;
#endif
_inFullscreen = false;
SynchChrome();
Location = _windowedLocation;
ResumeLayout();
FrameBufferResized();
}
}
private void OpenLuaConsole()
{
#if WINDOWS
GlobalWin.Tools.Load<LuaConsole>();
#else
MessageBox.Show("Sorry, Lua is not supported on this platform.", "Lua not supported", MessageBoxButtons.OK, MessageBoxIcon.Error);
#endif
}
public void NotifyLogWindowClosing()
{
DisplayLogWindowMenuItem.Checked = false;
}
public void ClickSpeedItem(int num)
{
if ((ModifierKeys & Keys.Control) != 0)
{
SetSpeedPercentAlternate(num);
}
else
{
SetSpeedPercent(num);
}
}
public void Unthrottle()
{
_unthrottled = true;
}
public void Throttle()
{
_unthrottled = false;
}
private void ThrottleMessage()
{
string ttype = ":(none)";
if (Global.Config.SoundThrottle)
{
ttype = ":Sound";
}
if (Global.Config.VSyncThrottle)
{
ttype = $":Vsync{(Global.Config.VSync ? "[ena]" : "[dis]")}";
}
if (Global.Config.ClockThrottle)
{
ttype = ":Clock";
}
string xtype = _unthrottled ? "Unthrottled" : "Throttled";
string msg = $"{xtype}{ttype} ";
GlobalWin.OSD.AddMessage(msg);
}
public void FrameSkipMessage()
{
GlobalWin.OSD.AddMessage("Frameskipping set to " + Global.Config.FrameSkip);
}
public void UpdateCheatStatus()
{
if (Global.CheatList.ActiveCount > 0)
{
CheatStatusButton.ToolTipText = "Cheats are currently active";
CheatStatusButton.Image = Properties.Resources.Freeze;
CheatStatusButton.Visible = true;
}
else
{
CheatStatusButton.ToolTipText = "";
CheatStatusButton.Image = Properties.Resources.Blank;
CheatStatusButton.Visible = false;
}
}
private LibsnesCore AsSNES => Emulator as LibsnesCore;
// TODO: Clean Me!
private void SNES_ToggleBG1(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowBG1_1 = s.ShowBG1_0 = setto.Value;
}
else
{
s.ShowBG1_1 = s.ShowBG1_0 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG1_1 ? "BG 1 Layer On" : "BG 1 Layer Off");
}
private void SNES_ToggleBG2(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowBG2_1 = s.ShowBG2_0 = setto.Value;
}
else
{
s.ShowBG2_1 = s.ShowBG2_0 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG2_1 ? "BG 2 Layer On" : "BG 2 Layer Off");
}
private void SNES_ToggleBG3(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowBG3_1 = s.ShowBG3_0 = setto.Value;
}
else
{
s.ShowBG3_1 = s.ShowBG3_0 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG3_1 ? "BG 3 Layer On" : "BG 3 Layer Off");
}
private void SNES_ToggleBG4(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowBG4_1 = s.ShowBG4_0 = setto.Value;
}
else
{
s.ShowBG4_1 = s.ShowBG4_0 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowBG4_1 ? "BG 4 Layer On" : "BG 4 Layer Off");
}
private void SNES_ToggleObj1(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_0 = setto.Value;
}
else
{
s.ShowOBJ_0 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_0 ? "OBJ 1 Layer On" : "OBJ 1 Layer Off");
}
private void SNES_ToggleObj2(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_1 = setto.Value;
}
else
{
s.ShowOBJ_1 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_1 ? "OBJ 2 Layer On" : "OBJ 2 Layer Off");
}
private void SNES_ToggleOBJ3(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_2 = setto.Value;
}
else
{
s.ShowOBJ_2 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_2 ? "OBJ 3 Layer On" : "OBJ 3 Layer Off");
}
private void SNES_ToggleOBJ4(bool? setto = null)
{
if (!(Emulator is LibsnesCore))
{
return;
}
var s = AsSNES.GetSettings();
if (setto.HasValue)
{
s.ShowOBJ_3 = setto.Value;
}
else
{
s.ShowOBJ_3 ^= true;
}
AsSNES.PutSettings(s);
GlobalWin.OSD.AddMessage(s.ShowOBJ_3 ? "OBJ 4 Layer On" : "OBJ 4 Layer Off");
}
public bool RunLibretroCoreChooser()
{
var ofd = new OpenFileDialog();
if (Global.Config.LibretroCore != null)
{
ofd.FileName = Path.GetFileName(Global.Config.LibretroCore);
ofd.InitialDirectory = Path.GetDirectoryName(Global.Config.LibretroCore);
}
else
{
ofd.InitialDirectory = PathManager.GetPathType("Libretro", "Cores");
if (!Directory.Exists(ofd.InitialDirectory))
{
Directory.CreateDirectory(ofd.InitialDirectory);
}
}
ofd.RestoreDirectory = true;
ofd.Filter = "Libretro Cores (*.dll)|*.dll";
if (ofd.ShowDialog() == DialogResult.Cancel)
{
return false;
}
Global.Config.LibretroCore = ofd.FileName;
return true;
}
#endregion
#region Private variables
private Size _lastVideoSize = new Size(-1, -1), _lastVirtualSize = new Size(-1, -1);
private readonly SaveSlotManager _stateSlots = new SaveSlotManager();
// AVI/WAV state
private IVideoWriter _currAviWriter;
private readonly HashSet<int> _currAviWriterFrameList;
private AutofireController _autofireNullControls;
// Sound refator TODO: we can enforce async mode here with a property that gets/sets this but does an async check
private ISoundProvider _aviSoundInputAsync; // Note: This sound provider must be in async mode!
private SimpleSyncSoundProvider _dumpProxy; // an audio proxy used for dumping
private bool _dumpaudiosync; // set true to for experimental AV dumping
private int _avwriterResizew;
private int _avwriterResizeh;
private bool _avwriterpad;
private bool _exit;
private int _exitCode;
private bool _exitRequestPending;
private bool _runloopFrameProgress;
private long _frameAdvanceTimestamp;
private long _frameRewindTimestamp;
private bool _frameRewindWasPaused;
private bool _runloopFrameAdvance;
private bool _lastFastForwardingOrRewinding;
private bool _inResizeLoop;
private readonly double _fpsUpdatesPerSecond = 4.0;
private readonly double _fpsSmoothing = 8.0;
private double _lastFps;
private int _framesSinceLastFpsUpdate;
private long _timestampLastFpsUpdate;
private readonly Throttle _throttle;
private bool _unthrottled;
// For handling automatic pausing when entering the menu
private bool _wasPaused;
private bool _didMenuPause;
private Cursor _blankCursor;
private bool _cursorHidden;
private bool _inFullscreen;
private Point _windowedLocation;
private bool _needsFullscreenOnLoad;
private int _autoDumpLength;
private readonly bool _autoCloseOnDump;
private int _lastOpenRomFilter;
// chrome is never shown, even in windowed mode
private readonly bool _chromeless;
// Resources
private Bitmap _statusBarDiskLightOnImage;
private Bitmap _statusBarDiskLightOffImage;
private Bitmap _linkCableOn;
private Bitmap _linkCableOff;
// input state which has been destined for game controller inputs are coalesced here
// public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
// input state which has been destined for client hotkey consumption are colesced here
private readonly InputCoalescer _hotkeyCoalescer = new InputCoalescer();
public PresentationPanel PresentationPanel { get; }
#endregion
#region Private methods
private void SetStatusBar()
{
if (!_inFullscreen)
{
MainStatusBar.Visible = Global.Config.DispChrome_StatusBarWindowed;
PerformLayout();
FrameBufferResized();
}
}
private void SetWindowText()
{
string str = "";
if (_inResizeLoop)
{
var size = PresentationPanel.NativeSize;
float ar = (float)size.Width / size.Height;
str += $"({size.Width}x{size.Height})={ar} - ";
}
// we need to display FPS somewhere, in this case
if (Global.Config.DispSpeedupFeatures == 0)
{
str += $"({_lastFps:0} fps) - ";
}
if (!string.IsNullOrEmpty(VersionInfo.CustomBuildString))
{
str += VersionInfo.CustomBuildString + " ";
}
str += Emulator.IsNull() ? "BizHawk" : Global.SystemInfo.DisplayName;
if (VersionInfo.DeveloperBuild)
{
str += " (interim)";
}
if (!Emulator.IsNull())
{
str += " - " + Global.Game.Name;
if (Global.MovieSession.Movie.IsActive)
{
str += " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
}
}
if (!Global.Config.DispChrome_CaptionWindowed || _chromeless)
{
str = "";
}
Text = str;
}
private void ClearAutohold()
{
ClearHolds();
GlobalWin.OSD.AddMessage("Autohold keys cleared");
}
private static void UpdateToolsLoadstate()
{
if (GlobalWin.Tools.Has<SNESGraphicsDebugger>())
{
GlobalWin.Tools.SNESGraphicsDebugger.UpdateToolsLoadstate();
}
}
private void UpdateToolsAfter(bool fromLua = false)
{
GlobalWin.Tools.UpdateToolsAfter(fromLua);
HandleToggleLightAndLink();
}
public void UpdateDumpIcon()
{
DumpStatusButton.Image = Properties.Resources.Blank;
DumpStatusButton.ToolTipText = "";
if (Emulator.IsNull())
{
return;
}
else if (Global.Game == null)
{
return;
}
var status = Global.Game.Status;
string annotation;
if (status == RomStatus.BadDump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Bad ROM Dump";
}
else if (status == RomStatus.Overdump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Overdump";
}
else if (status == RomStatus.NotInDatabase)
{
DumpStatusButton.Image = Properties.Resources.RetroQuestion;
annotation = "Warning: Unknown ROM";
}
else if (status == RomStatus.TranslatedRom)
{
DumpStatusButton.Image = Properties.Resources.Translation;
annotation = "Translated ROM";
}
else if (status == RomStatus.Homebrew)
{
DumpStatusButton.Image = Properties.Resources.HomeBrew;
annotation = "Homebrew ROM";
}
else if (Global.Game.Status == RomStatus.Hack)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Hacked ROM";
}
else if (Global.Game.Status == RomStatus.Unknown)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Warning: ROM of Unknown Character";
}
else
{
DumpStatusButton.Image = Properties.Resources.GreenCheck;
annotation = "Verified good dump";
}
if (!string.IsNullOrEmpty(Emulator.CoreComm.RomStatusAnnotation))
{
annotation = Emulator.CoreComm.RomStatusAnnotation;
}
DumpStatusButton.ToolTipText = annotation;
}
private void LoadSaveRam()
{
if (Emulator.HasSaveRam())
{
try // zero says: this is sort of sketchy... but this is no time for rearchitecting
{
byte[] sram;
// GBA meteor core might not know how big the saveram ought to be, so just send it the whole file
// GBA vba-next core will try to eat anything, regardless of size
if (Emulator is VBANext || Emulator is MGBAHawk || Emulator is NeoGeoPort)
{
sram = File.ReadAllBytes(PathManager.SaveRamPath(Global.Game));
}
else
{
var oldram = Emulator.AsSaveRam().CloneSaveRam();
if (oldram == null)
{
// we're eating this one now. the possible negative consequence is that a user could lose
// their saveram and not know why
// MessageBox.Show("Error: tried to load saveram, but core would not accept it?");
return;
}
// why do we silently truncate\pad here instead of warning\erroring?
sram = new byte[oldram.Length];
using (var reader = new BinaryReader(
new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read)))
{
reader.Read(sram, 0, sram.Length);
}
}
Emulator.AsSaveRam().StoreSaveRam(sram);
}
catch (IOException)
{
GlobalWin.OSD.AddMessage("An error occurred while loading Sram");
}
}
}
public void FlushSaveRAM()
{
if (Emulator.HasSaveRam())
{
var path = PathManager.SaveRamPath(Global.Game);
var f = new FileInfo(path);
if (f.Directory != null && !f.Directory.Exists)
{
f.Directory.Create();
}
// Make backup first
if (Global.Config.BackupSaveram && f.Exists)
{
var backup = path + ".bak";
var backupFile = new FileInfo(backup);
if (backupFile.Exists)
{
backupFile.Delete();
}
f.CopyTo(backup);
}
var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
var saveram = Emulator.AsSaveRam().CloneSaveRam();
if (saveram != null)
{
writer.Write(saveram, 0, saveram.Length);
}
writer.Close();
}
}
private void RewireSound()
{
if (_dumpProxy != null)
{
// we're video dumping, so async mode only and use the DumpProxy.
// note that the avi dumper has already rewired the emulator itself in this case.
GlobalWin.Sound.SetInputPin(_dumpProxy);
}
else
{
bool useAsyncMode = _currentSoundProvider.CanProvideAsync && !Global.Config.SoundThrottle;
_currentSoundProvider.SetSyncMode(useAsyncMode ? SyncSoundMode.Async : SyncSoundMode.Sync);
GlobalWin.Sound.SetInputPin(_currentSoundProvider);
}
}
private void HandlePlatformMenus()
{
var system = "";
if (!Global.Game.IsNullInstance)
{
system = Emulator.SystemId;
}
TI83SubMenu.Visible = false;
NESSubMenu.Visible = false;
PCESubMenu.Visible = false;
SMSSubMenu.Visible = false;
GBSubMenu.Visible = false;
GBASubMenu.Visible = false;
AtariSubMenu.Visible = false;
SNESSubMenu.Visible = false;
PSXSubMenu.Visible = false;
ColecoSubMenu.Visible = false;
N64SubMenu.Visible = false;
SaturnSubMenu.Visible = false;
DGBSubMenu.Visible = false;
GenesisSubMenu.Visible = false;
wonderSwanToolStripMenuItem.Visible = false;
AppleSubMenu.Visible = false;
C64SubMenu.Visible = false;
IntvSubMenu.Visible = false;
virtualBoyToolStripMenuItem.Visible = false;
sNESToolStripMenuItem.Visible = false;
neoGeoPocketToolStripMenuItem.Visible = false;
switch (system)
{
case "GEN":
GenesisSubMenu.Visible = true;
break;
case "TI83":
TI83SubMenu.Visible = true;
break;
case "NES":
NESSubMenu.Visible = true;
break;
case "PCE":
case "PCECD":
case "SGX":
PCESubMenu.Visible = true;
break;
case "SMS":
SMSSubMenu.Text = "&SMS";
SMSSubMenu.Visible = true;
break;
case "SG":
SMSSubMenu.Text = "&SG";
SMSSubMenu.Visible = true;
break;
case "GG":
SMSSubMenu.Text = "&GG";
SMSSubMenu.Visible = true;
break;
case "GB":
case "GBC":
GBSubMenu.Visible = true;
break;
case "GBA":
GBASubMenu.Visible = true;
break;
case "A26":
AtariSubMenu.Visible = true;
break;
case "PSX":
PSXSubMenu.Visible = true;
break;
case "SNES":
case "SGB":
if (Emulator is LibsnesCore)
{
SNESSubMenu.Text = ((LibsnesCore)Emulator).IsSGB ? "&SGB" : "&SNES";
SNESSubMenu.Visible = true;
}
else if (Emulator is Snes9x)
{
sNESToolStripMenuItem.Visible = true;
}
break;
case "Coleco":
ColecoSubMenu.Visible = true;
break;
case "N64":
N64SubMenu.Visible = true;
break;
case "SAT":
SaturnSubMenu.Visible = true;
break;
case "DGB":
DGBSubMenu.Visible = true;
break;
case "WSWAN":
wonderSwanToolStripMenuItem.Visible = true;
break;
case "AppleII":
AppleSubMenu.Visible = true;
break;
case "C64":
C64SubMenu.Visible = true;
break;
case "INTV":
IntvSubMenu.Visible = true;
break;
case "VB":
virtualBoyToolStripMenuItem.Visible = true;
break;
case "NGP":
neoGeoPocketToolStripMenuItem.Visible = true;
break;
}
}
private void InitControls()
{
var controls = new Controller(
new ControllerDefinition
{
Name = "Emulator Frontend Controls",
BoolButtons = Global.Config.HotkeyBindings.Select(x => x.DisplayName).ToList()
});
foreach (var b in Global.Config.HotkeyBindings)
{
controls.BindMulti(b.DisplayName, b.Bindings);
}
Global.ClientControls = controls;
_autofireNullControls = new AutofireController(NullController.Instance.Definition, Emulator);
}
private void LoadMoviesFromRecent(string path)
{
if (File.Exists(path))
{
var movie = MovieService.Get(path);
Global.MovieSession.ReadOnly = true;
StartNewMovie(movie, false);
}
else
{
Global.Config.RecentMovies.HandleLoadError(path);
}
}
private void LoadRomFromRecent(string rom)
{
var ioa = OpenAdvancedSerializer.ParseWithLegacy(rom);
var args = new LoadRomArgs
{
OpenAdvanced = ioa
};
// if(ioa is this or that) - for more complex behaviour
string romPath = ioa.SimplePath;
if (!LoadRom(romPath, args))
{
Global.Config.RecentRoms.HandleLoadError(romPath, rom);
}
}
private void SetPauseStatusbarIcon()
{
if (IsTurboSeeking)
{
PauseStatusButton.Image = Properties.Resources.Lightning;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator is turbo seeking to frame " + PauseOnFrame.Value + " click to stop seek";
}
else if (PauseOnFrame.HasValue)
{
PauseStatusButton.Image = Properties.Resources.YellowRight;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator is playing to frame " + PauseOnFrame.Value + " click to stop seek";
}
else if (EmulatorPaused)
{
PauseStatusButton.Image = Properties.Resources.Pause;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator Paused";
}
else
{
PauseStatusButton.Image = Properties.Resources.Blank;
PauseStatusButton.Visible = false;
PauseStatusButton.ToolTipText = "";
}
}
private void SyncThrottle()
{
// "unthrottled" = throttle was turned off with "Toggle Throttle" hotkey
// "turbo" = throttle is off due to the "Turbo" hotkey being held
// They are basically the same thing but one is a toggle and the other requires a
// hotkey to be held. There is however slightly different behavior in that turbo
// skips outputting the audio. There's also a third way which is when no throttle
// method is selected, but the clock throttle determines that by itself and
// everything appears normal here.
var rewind = Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind);
var fastForward = Global.ClientControls["Fast Forward"] || FastForward;
var turbo = IsTurboing;
int speedPercent = fastForward ? Global.Config.SpeedPercentAlternate : Global.Config.SpeedPercent;
if (rewind)
{
speedPercent = Math.Max(speedPercent * Global.Config.RewindSpeedMultiplier / Global.Rewinder.RewindFrequency, 5);
}
Global.DisableSecondaryThrottling = _unthrottled || turbo || fastForward || rewind;
// realtime throttle is never going to be so exact that using a double here is wrong
_throttle.SetCoreFps(Emulator.VsyncRate());
_throttle.signal_paused = EmulatorPaused;
_throttle.signal_unthrottle = _unthrottled || turbo;
// zero 26-mar-2016 - vsync and vsync throttle here both is odd, but see comments elsewhere about triple buffering
_throttle.signal_overrideSecondaryThrottle = (fastForward || rewind) && (Global.Config.SoundThrottle || Global.Config.VSyncThrottle || Global.Config.VSync);
_throttle.SetSpeedPercent(speedPercent);
}
private void SetSpeedPercentAlternate(int value)
{
Global.Config.SpeedPercentAlternate = value;
SyncThrottle();
GlobalWin.OSD.AddMessage("Alternate Speed: " + value + "%");
}
private void SetSpeedPercent(int value)
{
Global.Config.SpeedPercent = value;
SyncThrottle();
GlobalWin.OSD.AddMessage("Speed: " + value + "%");
}
private void Shutdown()
{
if (_currAviWriter != null)
{
_currAviWriter.CloseFile();
_currAviWriter = null;
}
}
private static void CheckMessages()
{
Application.DoEvents();
if (ActiveForm != null)
{
ScreenSaver.ResetTimerPeriodically();
}
}
private void AutohideCursor(bool hide)
{
if (hide && !_cursorHidden)
{
if (_blankCursor == null)
{
var ms = new MemoryStream(Properties.Resources.BlankCursor);
_blankCursor = new Cursor(ms);
}
PresentationPanel.Control.Cursor = _blankCursor;
_cursorHidden = true;
}
else if (!hide && _cursorHidden)
{
PresentationPanel.Control.Cursor = Cursors.Default;
timerMouseIdle.Stop();
timerMouseIdle.Start();
_cursorHidden = false;
}
}
private BitmapBuffer MakeScreenshotImage()
{
return GlobalWin.DisplayManager.RenderVideoProvider(_currentVideoProvider);
}
private void SaveSlotSelectedMessage()
{
int slot = Global.Config.SaveSlot;
string emptypart = _stateSlots.HasSlot(slot) ? "" : " (empty)";
string message = $"Slot {slot}{emptypart} selected.";
GlobalWin.OSD.AddMessage(message);
}
private void Render()
{
if (Global.Config.DispSpeedupFeatures == 0)
{
return;
}
var video = _currentVideoProvider;
Size currVideoSize = new Size(video.BufferWidth, video.BufferHeight);
Size currVirtualSize = new Size(video.VirtualWidth, video.VirtualHeight);
if (currVideoSize != _lastVideoSize || currVirtualSize != _lastVirtualSize)
{
_lastVideoSize = currVideoSize;
_lastVirtualSize = currVirtualSize;
FrameBufferResized();
}
GlobalWin.DisplayManager.UpdateSource(video);
}
// sends a simulation of a plain alt key keystroke
private void SendPlainAltKey(int lparam)
{
var m = new Message { WParam = new IntPtr(0xF100), LParam = new IntPtr(lparam), Msg = 0x0112, HWnd = Handle };
base.WndProc(ref m);
}
// sends an alt+mnemonic combination
private void SendAltKeyChar(char c)
{
typeof(ToolStrip).InvokeMember("ProcessMnemonicInternal", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance, null, MainformMenu, new object[] { c });
}
public static string FormatFilter(params string[] args)
{
var sb = new StringBuilder();
if (args.Length % 2 != 0)
{
throw new ArgumentException();
}
var num = args.Length / 2;
for (int i = 0; i < num; i++)
{
sb.AppendFormat("{0} ({1})|{1}", args[i * 2], args[(i * 2) + 1]);
if (i != num - 1)
{
sb.Append('|');
}
}
var str = sb.ToString().Replace("%ARCH%", "*.zip;*.rar;*.7z;*.gz");
str = str.Replace(";", "; ");
return str;
}
public static string RomFilter
{
get
{
if (VersionInfo.DeveloperBuild)
{
return FormatFilter(
"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;*.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.tap;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;*.do;*.po;*.vb;*.ngp;*.ngc;*.psf;*.minipsf;*.nsf;%ARCH%",
"Music Files", "*.psf;*.minipsf;*.sid;*.nsf",
"Disc Images", "*.cue;*.ccd;*.m3u",
"NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%",
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;*.ccd;%ARCH%",
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",
"Atari 2600", "*.a26;*.bin;%ARCH%",
"Atari 7800", "*.a78;*.bin;%ARCH%",
"Atari Lynx", "*.lnx;%ARCH%",
"Genesis", "*.gen;*.smd;*.bin;*.md;*.cue;*.ccd;%ARCH%",
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
"Gameboy Advance", "*.gba;%ARCH%",
"Colecovision", "*.col;%ARCH%",
"Intellivision", "*.int;*.bin;*.rom;%ARCH%",
"PlayStation", "*.cue;*.ccd;*.m3u",
"PSX Executables (experimental)", "*.exe",
"PSF Playstation Sound File", "*.psf;*.minipsf",
"Commodore 64", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%",
"SID Commodore 64 Music File", "*.sid;%ARCH%",
"Nintendo 64", "*.z64;*.v64;*.n64",
"WonderSwan", "*.ws;*.wsc;%ARCH%",
"Apple II", "*.dsk;*.do;*.po;%ARCH%",
"Virtual Boy", "*.vb;%ARCH%",
"Neo Geo Pocket", "*.ngp;*.ngc;%ARCH%",
"All Files", "*.*");
}
return FormatFilter(
"Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.lnx;*.col;*.int;*.rom;*.m3u;*.cue;*.ccd;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;*.dsk;*.do;*.po;*.psf;*.ngp;*.ngc;*.prg;*.d64;*.g64;*.minipsf;*.nsf;%ARCH%",
"Disc Images", "*.cue;*.ccd;*.m3u",
"NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%",
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
"PlayStation", "*.cue;*.ccd;*.m3u",
"PSF Playstation Sound File", "*.psf;*.minipsf",
"Nintendo 64", "*.z64;*.v64;*.n64",
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
"Gameboy Advance", "*.gba;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;*.ccd;%ARCH%",
"Atari 2600", "*.a26;%ARCH%",
"Atari 7800", "*.a78;%ARCH%",
"Atari Lynx", "*.lnx;%ARCH%",
"Colecovision", "*.col;%ARCH%",
"Intellivision", "*.int;*.bin;*.rom;%ARCH%",
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",
"Genesis", "*.gen;*.md;*.smd;*.bin;*.cue;*.ccd;%ARCH%",
"WonderSwan", "*.ws;*.wsc;%ARCH%",
"Apple II", "*.dsk;*.do;*.po;%ARCH%",
"Virtual Boy", "*.vb;%ARCH%",
"Neo Geo Pocket", "*.ngp;*.ngc;%ARCH%",
"Commodore 64", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%",
"All Files", "*.*");
}
}
private void OpenRom()
{
var ofd = new OpenFileDialog
{
InitialDirectory = PathManager.GetRomsPath(Emulator.SystemId),
Filter = RomFilter,
RestoreDirectory = false,
FilterIndex = _lastOpenRomFilter
};
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
{
return;
}
var file = new FileInfo(ofd.FileName);
Global.Config.LastRomPath = file.DirectoryName;
_lastOpenRomFilter = ofd.FilterIndex;
var lra = new LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom { Path = file.FullName } };
LoadRom(file.FullName, lra);
}
private void CoreSyncSettings(object sender, RomLoader.SettingsLoadArgs e)
{
if (Global.MovieSession.QueuedMovie != null)
{
if (!string.IsNullOrWhiteSpace(Global.MovieSession.QueuedMovie.SyncSettingsJson))
{
e.Settings = ConfigService.LoadWithType(Global.MovieSession.QueuedMovie.SyncSettingsJson);
}
else
{
e.Settings = Global.Config.GetCoreSyncSettings(e.Core);
// adelikat: only show this nag if the core actually has sync settings, not all cores do
if (e.Settings != null && !_supressSyncSettingsWarning)
{
MessageBox.Show(
"No sync settings found, using currently configured settings for this core.",
"No sync settings found",
MessageBoxButtons.OK,
MessageBoxIcon.Warning);
}
}
}
else
{
e.Settings = Global.Config.GetCoreSyncSettings(e.Core);
}
}
private static void CoreSettings(object sender, RomLoader.SettingsLoadArgs e)
{
e.Settings = Global.Config.GetCoreSettings(e.Core);
}
/// <summary>
/// send core settings to emu, setting reboot flag if needed
/// </summary>
public void PutCoreSettings(object o)
{
var settable = new SettingsAdapter(Emulator);
if (settable.HasSettings && settable.PutSettings(o))
{
FlagNeedsReboot();
}
}
/// <summary>
/// send core sync settings to emu, setting reboot flag if needed
/// </summary>
public void PutCoreSyncSettings(object o)
{
var settable = new SettingsAdapter(Emulator);
if (Global.MovieSession.Movie.IsActive)
{
GlobalWin.OSD.AddMessage("Attempt to change sync-relevant settings while recording BLOCKED.");
}
else if (settable.HasSyncSettings && settable.PutSyncSettings(o))
{
FlagNeedsReboot();
}
}
private void SaveConfig(string path = "")
{
if (Global.Config.SaveWindowPosition)
{
if (Global.Config.MainWndx != -32000) // When minimized location is -32000, don't save this into the config file!
{
Global.Config.MainWndx = Location.X;
}
if (Global.Config.MainWndy != -32000)
{
Global.Config.MainWndy = Location.Y;
}
}
else
{
Global.Config.MainWndx = -1;
Global.Config.MainWndy = -1;
}
if (Global.Config.ShowLogWindow)
{
LogConsole.SaveConfigSettings();
}
if (string.IsNullOrEmpty(path))
{
path = PathManager.DefaultIniPath;
}
ConfigService.Save(path, Global.Config);
}
private static void ToggleFps()
{
Global.Config.DisplayFPS ^= true;
}
private static void ToggleFrameCounter()
{
Global.Config.DisplayFrameCounter ^= true;
}
private static void ToggleLagCounter()
{
Global.Config.DisplayLagCounter ^= true;
}
private static void ToggleInputDisplay()
{
Global.Config.DisplayInput ^= true;
}
private static void ToggleSound()
{
Global.Config.SoundEnabled ^= true;
GlobalWin.Sound.StopSound();
GlobalWin.Sound.StartSound();
}
private static void VolumeUp()
{
Global.Config.SoundVolume += 10;
if (Global.Config.SoundVolume > 100)
{
Global.Config.SoundVolume = 100;
}
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
}
private static void VolumeDown()
{
Global.Config.SoundVolume -= 10;
if (Global.Config.SoundVolume < 0)
{
Global.Config.SoundVolume = 0;
}
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
}
private void SoftReset()
{
// is it enough to run this for one frame? maybe..
if (Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click("Reset");
GlobalWin.OSD.AddMessage("Reset button pressed.");
}
}
}
private void HardReset()
{
// is it enough to run this for one frame? maybe..
if (Emulator.ControllerDefinition.BoolButtons.Contains("Power"))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click("Power");
GlobalWin.OSD.AddMessage("Power button pressed.");
}
}
}
private void UpdateStatusSlots()
{
_stateSlots.Update();
Slot0StatusButton.ForeColor = _stateSlots.HasSlot(0) ? Global.Config.SaveSlot == 0 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot1StatusButton.ForeColor = _stateSlots.HasSlot(1) ? Global.Config.SaveSlot == 1 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot2StatusButton.ForeColor = _stateSlots.HasSlot(2) ? Global.Config.SaveSlot == 2 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot3StatusButton.ForeColor = _stateSlots.HasSlot(3) ? Global.Config.SaveSlot == 3 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot4StatusButton.ForeColor = _stateSlots.HasSlot(4) ? Global.Config.SaveSlot == 4 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot5StatusButton.ForeColor = _stateSlots.HasSlot(5) ? Global.Config.SaveSlot == 5 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot6StatusButton.ForeColor = _stateSlots.HasSlot(6) ? Global.Config.SaveSlot == 6 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot7StatusButton.ForeColor = _stateSlots.HasSlot(7) ? Global.Config.SaveSlot == 7 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot8StatusButton.ForeColor = _stateSlots.HasSlot(8) ? Global.Config.SaveSlot == 8 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot9StatusButton.ForeColor = _stateSlots.HasSlot(9) ? Global.Config.SaveSlot == 9 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText;
Slot0StatusButton.BackColor = Global.Config.SaveSlot == 0 ? SystemColors.Highlight : SystemColors.Control;
Slot1StatusButton.BackColor = Global.Config.SaveSlot == 1 ? SystemColors.Highlight : SystemColors.Control;
Slot2StatusButton.BackColor = Global.Config.SaveSlot == 2 ? SystemColors.Highlight : SystemColors.Control;
Slot3StatusButton.BackColor = Global.Config.SaveSlot == 3 ? SystemColors.Highlight : SystemColors.Control;
Slot4StatusButton.BackColor = Global.Config.SaveSlot == 4 ? SystemColors.Highlight : SystemColors.Control;
Slot5StatusButton.BackColor = Global.Config.SaveSlot == 5 ? SystemColors.Highlight : SystemColors.Control;
Slot6StatusButton.BackColor = Global.Config.SaveSlot == 6 ? SystemColors.Highlight : SystemColors.Control;
Slot7StatusButton.BackColor = Global.Config.SaveSlot == 7 ? SystemColors.Highlight : SystemColors.Control;
Slot8StatusButton.BackColor = Global.Config.SaveSlot == 8 ? SystemColors.Highlight : SystemColors.Control;
Slot9StatusButton.BackColor = Global.Config.SaveSlot == 9 ? SystemColors.Highlight : SystemColors.Control;
SaveSlotsStatusLabel.Visible =
Slot0StatusButton.Visible =
Slot1StatusButton.Visible =
Slot2StatusButton.Visible =
Slot3StatusButton.Visible =
Slot4StatusButton.Visible =
Slot5StatusButton.Visible =
Slot6StatusButton.Visible =
Slot7StatusButton.Visible =
Slot8StatusButton.Visible =
Slot9StatusButton.Visible =
Emulator.HasSavestates();
}
public BitmapBuffer CaptureOSD()
{
var bb = GlobalWin.DisplayManager.RenderOffscreen(_currentVideoProvider, true);
bb.DiscardAlpha();
return bb;
}
private void IncreaseWindowSize()
{
switch (Global.Config.TargetZoomFactors[Emulator.SystemId])
{
case 1:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 2;
break;
case 2:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 3;
break;
case 3:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 4;
break;
case 4:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 5;
break;
case 5:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 10;
break;
case 10:
return;
}
GlobalWin.OSD.AddMessage("Screensize set to " + Global.Config.TargetZoomFactors[Emulator.SystemId] + "x");
FrameBufferResized();
}
private void DecreaseWindowSize()
{
switch (Global.Config.TargetZoomFactors[Emulator.SystemId])
{
case 1:
return;
case 2:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 1;
break;
case 3:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 2;
break;
case 4:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 3;
break;
case 5:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 4;
break;
case 10:
Global.Config.TargetZoomFactors[Emulator.SystemId] = 5;
return;
}
GlobalWin.OSD.AddMessage("Screensize set to " + Global.Config.TargetZoomFactors[Emulator.SystemId] + "x");
FrameBufferResized();
}
private void IncreaseSpeed()
{
if (!Global.Config.ClockThrottle)
{
GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle");
return;
}
var oldp = Global.Config.SpeedPercent;
int newp;
if (oldp < 3)
{
newp = 3;
}
else if (oldp < 6)
{
newp = 6;
}
else if (oldp < 12)
{
newp = 12;
}
else if (oldp < 25)
{
newp = 25;
}
else if (oldp < 50)
{
newp = 50;
}
else if (oldp < 75)
{
newp = 75;
}
else if (oldp < 100)
{
newp = 100;
}
else if (oldp < 150)
{
newp = 150;
}
else if (oldp < 200)
{
newp = 200;
}
else if (oldp < 300)
{
newp = 300;
}
else if (oldp < 400)
{
newp = 400;
}
else if (oldp < 800)
{
newp = 800;
}
else if (oldp < 1600)
{
newp = 1600;
}
else if (oldp < 3200)
{
newp = 3200;
}
else
{
newp = 6400;
}
SetSpeedPercent(newp);
}
private void DecreaseSpeed()
{
if (!Global.Config.ClockThrottle)
{
GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle");
return;
}
var oldp = Global.Config.SpeedPercent;
int newp;
if (oldp > 3200)
{
newp = 3200;
}
else if (oldp > 1600)
{
newp = 1600;
}
else if (oldp > 800)
{
newp = 800;
}
else if (oldp > 400)
{
newp = 400;
}
else if (oldp > 300)
{
newp = 300;
}
else if (oldp > 200)
{
newp = 200;
}
else if (oldp > 150)
{
newp = 150;
}
else if (oldp > 100)
{
newp = 100;
}
else if (oldp > 75)
{
newp = 75;
}
else if (oldp > 50)
{
newp = 50;
}
else if (oldp > 25)
{
newp = 25;
}
else if (oldp > 12)
{
newp = 12;
}
else if (oldp > 6)
{
newp = 6;
}
else if (oldp > 3)
{
newp = 3;
}
else
{
newp = 1;
}
SetSpeedPercent(newp);
}
private static void SaveMovie()
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.Save();
GlobalWin.OSD.AddMessage(Global.MovieSession.Movie.Filename + " saved.");
}
}
private void HandleToggleLightAndLink()
{
if (MainStatusBar.Visible)
{
var hasDriveLight = Emulator.HasDriveLight() && Emulator.AsDriveLight().DriveLightEnabled;
if (hasDriveLight)
{
if (!LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = true;
}
LedLightStatusLabel.Image = Emulator.AsDriveLight().DriveLightOn
? _statusBarDiskLightOnImage
: _statusBarDiskLightOffImage;
}
else
{
if (LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = false;
}
}
if (Emulator.UsesLinkCable())
{
if (!LinkConnectStatusBarButton.Visible)
{
LinkConnectStatusBarButton.Visible = true;
}
LinkConnectStatusBarButton.Image = Emulator.AsLinkable().LinkConnected
? _linkCableOn
: _linkCableOff;
}
else
{
if (LinkConnectStatusBarButton.Visible)
{
LinkConnectStatusBarButton.Visible = false;
}
}
}
}
private void UpdateKeyPriorityIcon()
{
switch (Global.Config.Input_Hotkey_OverrideOptions)
{
default:
case 0:
KeyPriorityStatusLabel.Image = Properties.Resources.Both;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Allow both hotkeys and controller buttons";
break;
case 1:
KeyPriorityStatusLabel.Image = Properties.Resources.GameController;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Controller buttons will override hotkeys";
break;
case 2:
KeyPriorityStatusLabel.Image = Properties.Resources.HotKeys;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Hotkeys will override controller buttons";
break;
}
}
private static void ToggleModePokeMode()
{
Global.Config.MoviePlaybackPokeMode ^= true;
GlobalWin.OSD.AddMessage(Global.Config.MoviePlaybackPokeMode ? "Movie Poke mode enabled" : "Movie Poke mode disabled");
}
private static void ToggleBackgroundInput()
{
Global.Config.AcceptBackgroundInput ^= true;
GlobalWin.OSD.AddMessage(Global.Config.AcceptBackgroundInput
? "Background Input enabled"
: "Background Input disabled");
}
private static void VsyncMessage()
{
GlobalWin.OSD.AddMessage(
"Display Vsync set to " + (Global.Config.VSync ? "on" : "off"));
}
private static bool StateErrorAskUser(string title, string message)
{
var result = MessageBox.Show(
message,
title,
MessageBoxButtons.YesNo,
MessageBoxIcon.Question);
return result == DialogResult.Yes;
}
private void FdsInsertDiskMenuAdd(string name, string button, string msg)
{
FDSControlsMenuItem.DropDownItems.Add(name, null, delegate
{
if (Emulator.ControllerDefinition.BoolButtons.Contains(button))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click(button);
GlobalWin.OSD.AddMessage(msg);
}
}
});
}
private const int WmDevicechange = 0x0219;
// Alt key hacks
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case WmDevicechange:
GamePad.Initialize();
GamePad360.Initialize();
break;
}
// this is necessary to trap plain alt keypresses so that only our hotkey system gets them
if (m.Msg == 0x0112) // WM_SYSCOMMAND
{
if (m.WParam.ToInt32() == 0xF100) // SC_KEYMENU
{
return;
}
}
base.WndProc(ref m);
}
protected override bool ProcessDialogChar(char charCode)
{
// this is necessary to trap alt+char combinations so that only our hotkey system gets them
return (ModifierKeys & Keys.Alt) != 0 || base.ProcessDialogChar(charCode);
}
private void UpdateCoreStatusBarButton()
{
if (Emulator.IsNull())
{
CoreNameStatusBarButton.Visible = false;
return;
}
CoreNameStatusBarButton.Visible = true;
var attributes = Emulator.Attributes();
CoreNameStatusBarButton.Text = Emulator.DisplayName();
CoreNameStatusBarButton.Image = Emulator.Icon();
CoreNameStatusBarButton.ToolTipText = attributes.Ported ? "(ported) " : "";
}
private void ToggleKeyPriority()
{
Global.Config.Input_Hotkey_OverrideOptions++;
if (Global.Config.Input_Hotkey_OverrideOptions > 2)
{
Global.Config.Input_Hotkey_OverrideOptions = 0;
}
UpdateKeyPriorityIcon();
switch (Global.Config.Input_Hotkey_OverrideOptions)
{
case 0:
GlobalWin.OSD.AddMessage("Key priority set to Both Hotkey and Input");
break;
case 1:
GlobalWin.OSD.AddMessage("Key priority set to Input over Hotkey");
break;
case 2:
GlobalWin.OSD.AddMessage("Key priority set to Input");
break;
}
}
#endregion
#region Frame Loop
private void StepRunLoop_Throttle()
{
SyncThrottle();
_throttle.signal_frameAdvance = _runloopFrameAdvance;
_throttle.signal_continuousFrameAdvancing = _runloopFrameProgress;
_throttle.Step(true, -1);
}
public void FrameAdvance()
{
PressFrameAdvance = true;
StepRunLoop_Core(true);
}
public void SeekFrameAdvance()
{
PressFrameAdvance = true;
StepRunLoop_Core(true);
PressFrameAdvance = false;
}
public bool IsLagFrame
{
get
{
if (Emulator.CanPollInput())
{
return Emulator.AsInputPollable().IsLagFrame;
}
return false;
}
}
private void StepRunLoop_Core(bool force = false)
{
var runFrame = false;
_runloopFrameAdvance = false;
var currentTimestamp = Stopwatch.GetTimestamp();
double frameAdvanceTimestampDeltaMs = (double)(currentTimestamp - _frameAdvanceTimestamp) / Stopwatch.Frequency * 1000.0;
bool frameProgressTimeElapsed = frameAdvanceTimestampDeltaMs >= Global.Config.FrameProgressDelayMs;
if (Global.Config.SkipLagFrame && IsLagFrame && frameProgressTimeElapsed && Emulator.Frame > 0)
{
runFrame = true;
}
if (Global.ClientControls["Frame Advance"] || PressFrameAdvance || HoldFrameAdvance)
{
_runloopFrameAdvance = true;
// handle the initial trigger of a frame advance
if (_frameAdvanceTimestamp == 0)
{
PauseEmulator();
runFrame = true;
_frameAdvanceTimestamp = currentTimestamp;
}
else
{
// handle the timed transition from countdown to FrameProgress
if (frameProgressTimeElapsed)
{
runFrame = true;
_runloopFrameProgress = true;
UnpauseEmulator();
}
}
}
else
{
// handle release of frame advance: do we need to deactivate FrameProgress?
if (_runloopFrameProgress)
{
_runloopFrameProgress = false;
PauseEmulator();
}
_frameAdvanceTimestamp = 0;
}
if (!EmulatorPaused)
{
runFrame = true;
}
bool returnToRecording;
bool isRewinding = Rewind(ref runFrame, currentTimestamp, out returnToRecording);
float atten = 0;
if (runFrame || force)
{
var isFastForwarding = Global.ClientControls["Fast Forward"] || IsTurboing;
var isFastForwardingOrRewinding = isFastForwarding || isRewinding || _unthrottled;
if (isFastForwardingOrRewinding != _lastFastForwardingOrRewinding)
{
InitializeFpsData();
}
_lastFastForwardingOrRewinding = isFastForwardingOrRewinding;
// client input-related duties
GlobalWin.OSD.ClearGUIText();
Global.CheatList.Pulse();
// zero 03-may-2014 - moved this before call to UpdateToolsBefore(), since it seems to clear the state which a lua event.framestart is going to want to alter
Global.ClickyVirtualPadController.FrameTick();
Global.LuaAndAdaptor.FrameTick();
if (GlobalWin.Tools.Has<LuaConsole>() && !SuppressLua)
{
GlobalWin.Tools.LuaConsole.LuaImp.CallFrameBeforeEvent();
}
if (IsTurboing)
{
GlobalWin.Tools.FastUpdateBefore();
}
else
{
GlobalWin.Tools.UpdateToolsBefore();
}
_framesSinceLastFpsUpdate++;
UpdateFpsDisplay(currentTimestamp, isRewinding, isFastForwarding);
CaptureRewind(isRewinding);
// Set volume, if enabled
if (Global.Config.SoundEnabledNormal)
{
atten = Global.Config.SoundVolume / 100.0f;
if (isFastForwardingOrRewinding)
{
if (Global.Config.SoundEnabledRWFF)
{
atten *= Global.Config.SoundVolumeRWFF / 100.0f;
}
else
{
atten = 0;
}
}
// Mute if using Frame Advance/Frame Progress
if (_runloopFrameAdvance && Global.Config.MuteFrameAdvance)
{
atten = 0;
}
}
Global.MovieSession.HandleMovieOnFrameLoop();
// why not skip audio if the user doesnt want sound
bool renderSound = (Global.Config.SoundEnabled && !IsTurboing) || (_currAviWriter?.UsesAudio ?? false);
if (!renderSound)
{
atten = 0;
}
bool render = !_throttle.skipNextFrame || (_currAviWriter?.UsesVideo ?? false);
Emulator.FrameAdvance(Global.ControllerOutput, render, renderSound);
Global.MovieSession.HandleMovieAfterFrameLoop();
if (returnToRecording)
{
Global.MovieSession.Movie.SwitchToRecord();
}
if (isRewinding && !IsRewindSlave && Global.MovieSession.Movie.IsRecording)
{
Global.MovieSession.Movie.Truncate(Global.Emulator.Frame);
}
Global.CheatList.Pulse();
if (!PauseAvi)
{
AvFrameAdvance();
}
if (IsLagFrame && Global.Config.AutofireLagFrames)
{
Global.AutoFireController.IncrementStarts();
}
Global.AutofireStickyXORAdapter.IncrementLoops(IsLagFrame);
PressFrameAdvance = false;
if (GlobalWin.Tools.Has<LuaConsole>() && !SuppressLua)
{
GlobalWin.Tools.LuaConsole.LuaImp.CallFrameAfterEvent();
}
if (IsTurboing)
{
GlobalWin.Tools.FastUpdateAfter();
}
else
{
UpdateToolsAfter(SuppressLua);
}
if (GlobalWin.Tools.IsLoaded<TAStudio>() &&
GlobalWin.Tools.TAStudio.LastPositionFrame == Emulator.Frame)
{
if (PauseOnFrame.HasValue &&
PauseOnFrame.Value <= GlobalWin.Tools.TAStudio.LastPositionFrame)
{
TasMovieRecord record = (Global.MovieSession.Movie as TasMovie)[Emulator.Frame];
if (!record.Lagged.HasValue && IsSeeking)
{
// haven't yet greenzoned the frame, hence it's after editing
// then we want to pause here. taseditor fasion
PauseEmulator();
}
}
}
if (IsSeeking && Emulator.Frame == PauseOnFrame.Value)
{
PauseEmulator();
PauseOnFrame = null;
if (GlobalWin.Tools.IsLoaded<TAStudio>())
{
GlobalWin.Tools.TAStudio.StopSeeking();
}
}
}
if (Global.ClientControls["Rewind"] || PressRewind)
{
UpdateToolsAfter();
}
GlobalWin.Sound.UpdateSound(atten);
}
private void UpdateFpsDisplay(long currentTimestamp, bool isRewinding, bool isFastForwarding)
{
double elapsedSeconds = (currentTimestamp - _timestampLastFpsUpdate) / (double)Stopwatch.Frequency;
if (elapsedSeconds < 1.0 / _fpsUpdatesPerSecond)
{
return;
}
if (_lastFps == 0) // Initial calculation
{
_lastFps = (_framesSinceLastFpsUpdate - 1) / elapsedSeconds;
}
else
{
_lastFps = (_lastFps + (_framesSinceLastFpsUpdate * _fpsSmoothing)) / (1.0 + (elapsedSeconds * _fpsSmoothing));
}
_framesSinceLastFpsUpdate = 0;
_timestampLastFpsUpdate = currentTimestamp;
var fpsString = $"{_lastFps:0} fps";
if (isRewinding)
{
fpsString += IsTurboing || isFastForwarding ?
" <<<<" :
" <<";
}
else if (isFastForwarding)
{
fpsString += IsTurboing ?
" >>>>" :
" >>";
}
GlobalWin.OSD.FPS = fpsString;
// need to refresh window caption in this case
if (Global.Config.DispSpeedupFeatures == 0)
{
SetWindowText();
}
}
private void InitializeFpsData()
{
_lastFps = 0;
_timestampLastFpsUpdate = Stopwatch.GetTimestamp();
_framesSinceLastFpsUpdate = 0;
}
#endregion
#region AVI Stuff
/// <summary>
/// start AVI recording, unattended
/// </summary>
/// <param name="videowritername">match the short name of an <seealso cref="IVideoWriter"/></param>
/// <param name="filename">filename to save to</param>
private void RecordAv(string videowritername, string filename)
{
RecordAvBase(videowritername, filename, true);
}
/// <summary>
/// start AV recording, asking user for filename and options
/// </summary>
private void RecordAv()
{
RecordAvBase(null, null, false);
}
/// <summary>
/// start AV recording
/// </summary>
private void RecordAvBase(string videowritername, string filename, bool unattended)
{
if (_currAviWriter != null)
{
return;
}
// select IVideoWriter to use
IVideoWriter aw;
if (string.IsNullOrEmpty(videowritername) && !string.IsNullOrEmpty(Global.Config.VideoWriter))
{
videowritername = Global.Config.VideoWriter;
}
if (unattended && !string.IsNullOrEmpty(videowritername))
{
aw = VideoWriterInventory.GetVideoWriter(videowritername);
}
else
{
aw = VideoWriterChooserForm.DoVideoWriterChoserDlg(VideoWriterInventory.GetAllWriters(), this,
out _avwriterResizew, out _avwriterResizeh, out _avwriterpad, out _dumpaudiosync);
}
if (aw == null)
{
GlobalWin.OSD.AddMessage(
unattended ? $"Couldn't start video writer \"{videowritername}\"" : "A/V capture canceled.");
return;
}
try
{
bool usingAvi = aw is AviWriter; // SO GROSS!
if (_dumpaudiosync)
{
aw = new VideoStretcher(aw);
}
else
{
aw = new AudioStretcher(aw);
}
aw.SetMovieParameters(Emulator.VsyncNumerator(), Emulator.VsyncDenominator());
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
{
aw.SetVideoParameters(_avwriterResizew, _avwriterResizeh);
}
else
{
aw.SetVideoParameters(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight);
}
aw.SetAudioParameters(44100, 2, 16);
// select codec token
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
if (unattended && !string.IsNullOrEmpty(filename))
{
aw.SetDefaultVideoCodecToken();
}
else
{
// THIS IS REALLY SLOPPY!
// PLEASE REDO ME TO NOT CARE WHICH AVWRITER IS USED!
if (usingAvi && !string.IsNullOrEmpty(Global.Config.AVICodecToken))
{
aw.SetDefaultVideoCodecToken();
}
var token = aw.AcquireVideoCodecToken(this);
if (token == null)
{
GlobalWin.OSD.AddMessage("A/V capture canceled.");
aw.Dispose();
return;
}
aw.SetVideoCodecToken(token);
}
// select file to save to
if (unattended && !string.IsNullOrEmpty(filename))
{
aw.OpenFile(filename);
}
else
{
string ext = aw.DesiredExtension();
string pathForOpenFile;
// handle directories first
if (ext == "<directory>")
{
var fbd = new FolderBrowserEx();
if (fbd.ShowDialog() == DialogResult.Cancel)
{
aw.Dispose();
return;
}
pathForOpenFile = fbd.SelectedPath;
}
else
{
var sfd = new SaveFileDialog();
if (Global.Game != null)
{
sfd.FileName = PathManager.FilesystemSafeName(Global.Game) + "." + ext; // dont use Path.ChangeExtension, it might wreck game names with dots in them
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
}
else
{
sfd.FileName = "NULL";
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
}
sfd.Filter = string.Format("{0} (*.{0})|*.{0}|All Files|*.*", ext);
var result = sfd.ShowHawkDialog();
if (result == DialogResult.Cancel)
{
aw.Dispose();
return;
}
pathForOpenFile = sfd.FileName;
}
aw.OpenFile(pathForOpenFile);
}
// commit the avi writing last, in case there were any errors earlier
_currAviWriter = aw;
GlobalWin.OSD.AddMessage("A/V capture started");
AVIStatusLabel.Image = Properties.Resources.AVI;
AVIStatusLabel.ToolTipText = "A/V capture in progress";
AVIStatusLabel.Visible = true;
}
catch
{
GlobalWin.OSD.AddMessage("A/V capture failed!");
aw.Dispose();
throw;
}
if (_dumpaudiosync)
{
_currentSoundProvider.SetSyncMode(SyncSoundMode.Sync);
}
else
{
if (_currentSoundProvider.CanProvideAsync)
{
_currentSoundProvider.SetSyncMode(SyncSoundMode.Async);
_aviSoundInputAsync = _currentSoundProvider;
}
else
{
_currentSoundProvider.SetSyncMode(SyncSoundMode.Sync);
_aviSoundInputAsync = new SyncToAsyncProvider(_currentSoundProvider);
}
}
_dumpProxy = new SimpleSyncSoundProvider();
RewireSound();
}
private void AbortAv()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.Dispose();
_currAviWriter = null;
GlobalWin.OSD.AddMessage("A/V capture aborted");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = "";
AVIStatusLabel.Visible = false;
_aviSoundInputAsync = null;
_dumpProxy = null; // return to normal sound output
RewireSound();
}
private void StopAv()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.CloseFile();
_currAviWriter.Dispose();
_currAviWriter = null;
GlobalWin.OSD.AddMessage("A/V capture stopped");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = "";
AVIStatusLabel.Visible = false;
_aviSoundInputAsync = null;
_dumpProxy = null; // return to normal sound output
RewireSound();
}
private void AvFrameAdvance()
{
if (_currAviWriter != null)
{
// TODO ZERO - this code is pretty jacked. we'll want to frugalize buffers better for speedier dumping, and we might want to rely on the GL layer for padding
try
{
// is this the best time to handle this? or deeper inside?
if (_currAviWriterFrameList != null)
{
if (!_currAviWriterFrameList.Contains(Emulator.Frame))
{
goto HANDLE_AUTODUMP;
}
}
IVideoProvider output;
IDisposable disposableOutput = null;
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
{
BitmapBuffer bbin = null;
Bitmap bmpin = null;
try
{
bbin = Global.Config.AVI_CaptureOSD
? CaptureOSD()
: new BitmapBuffer(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight, _currentVideoProvider.GetVideoBuffer());
bbin.DiscardAlpha();
var bmpout = new Bitmap(_avwriterResizew, _avwriterResizeh, PixelFormat.Format32bppArgb);
bmpin = bbin.ToSysdrawingBitmap();
using (var g = Graphics.FromImage(bmpout))
{
if (_avwriterpad)
{
g.Clear(Color.FromArgb(_currentVideoProvider.BackgroundColor));
g.DrawImageUnscaled(bmpin, (bmpout.Width - bmpin.Width) / 2, (bmpout.Height - bmpin.Height) / 2);
}
else
{
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
g.DrawImage(bmpin, new Rectangle(0, 0, bmpout.Width, bmpout.Height));
}
}
output = new BmpVideoProvider(bmpout);
disposableOutput = (IDisposable)output;
}
finally
{
bbin?.Dispose();
bmpin?.Dispose();
}
}
else
{
if (Global.Config.AVI_CaptureOSD)
{
output = new BitmapBufferVideoProvider(CaptureOSD());
disposableOutput = (IDisposable)output;
}
else
{
output = _currentVideoProvider;
}
}
_currAviWriter.SetFrame(Emulator.Frame);
short[] samp;
int nsamp;
if (_dumpaudiosync)
{
((VideoStretcher)_currAviWriter).DumpAV(output, _currentSoundProvider, out samp, out nsamp);
}
else
{
((AudioStretcher)_currAviWriter).DumpAV(output, _aviSoundInputAsync, out samp, out nsamp);
}
disposableOutput?.Dispose();
_dumpProxy.PutSamples(samp, nsamp);
}
catch (Exception e)
{
MessageBox.Show("Video dumping died:\n\n" + e);
AbortAv();
}
HANDLE_AUTODUMP:
if (_autoDumpLength > 0)
{
_autoDumpLength--;
if (_autoDumpLength == 0) // finish
{
StopAv();
if (_autoCloseOnDump)
{
_exit = true;
}
}
}
}
}
private int? LoadArhiveChooser(HawkFile file)
{
var ac = new ArchiveChooser(file);
if (ac.ShowDialog(this) == DialogResult.OK)
{
return ac.SelectedMemberIndex;
}
return null;
}
#endregion
#region Scheduled for refactor
private void ShowMessageCoreComm(string message)
{
MessageBox.Show(this, message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
private void ShowLoadError(object sender, RomLoader.RomErrorArgs e)
{
if (e.Type == RomLoader.LoadErrorType.MissingFirmware)
{
var result = MessageBox.Show(
"You are missing the needed firmware files to load this Rom\n\nWould you like to open the firmware manager now and configure your firmwares?",
e.Message,
MessageBoxButtons.YesNo,
MessageBoxIcon.Error);
if (result == DialogResult.Yes)
{
FirmwaresMenuItem_Click(null, e);
if (e.Retry)
{
// Retry loading the ROM here. This leads to recursion, as the original call to LoadRom has not exited yet,
// but unless the user tries and fails to set his firmware a lot of times, nothing should happen.
// Refer to how RomLoader implemented its LoadRom method for a potential fix on this.
LoadRom(e.RomPath, _currentLoadRomArgs);
}
}
}
else
{
string title = "load error";
if (e.AttemptedCoreLoad != null)
{
title = e.AttemptedCoreLoad + " load error";
}
MessageBox.Show(this, e.Message, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void NotifyCoreComm(string message)
{
GlobalWin.OSD.AddMessage(message);
}
private string ChoosePlatformForRom(RomGame rom)
{
var platformChooser = new PlatformChooser
{
RomGame = rom
};
platformChooser.ShowDialog();
return platformChooser.PlatformChoice;
}
public class LoadRomArgs
{
public bool? Deterministic { get; set; }
public IOpenAdvanced OpenAdvanced { get; set; }
}
private LoadRomArgs _currentLoadRomArgs;
// Still needs a good bit of refactoring
public bool LoadRom(string path, LoadRomArgs args)
{
path = HawkFile.Util_ResolveLink(path);
// default args
if (args == null)
{
args = new LoadRomArgs();
}
// if this is the first call to LoadRom (they will come in recursively) then stash the args
bool firstCall = false;
if (_currentLoadRomArgs == null)
{
firstCall = true;
_currentLoadRomArgs = args;
}
else
{
args = _currentLoadRomArgs;
}
try
{
// If deterministic emulation is passed in, respect that value regardless, else determine a good value (currently that simply means movies require deterministic emulaton)
bool deterministic = args.Deterministic ?? Global.MovieSession.QueuedMovie != null;
if (!GlobalWin.Tools.AskSave())
{
return false;
}
bool asLibretro = args.OpenAdvanced is OpenAdvanced_Libretro || args.OpenAdvanced is OpenAdvanced_LibretroNoGame;
var loader = new RomLoader
{
ChooseArchive = LoadArhiveChooser,
ChoosePlatform = ChoosePlatformForRom,
Deterministic = deterministic,
MessageCallback = GlobalWin.OSD.AddMessage,
AsLibretro = asLibretro
};
Global.FirmwareManager.RecentlyServed.Clear();
loader.OnLoadError += ShowLoadError;
loader.OnLoadSettings += CoreSettings;
loader.OnLoadSyncSettings += CoreSyncSettings;
// this also happens in CloseGame(). but it needs to happen here since if we're restarting with the same core,
// any settings changes that we made need to make it back to config before we try to instantiate that core with
// the new settings objects
CommitCoreSettingsToConfig(); // adelikat: I Think by reordering things, this isn't necessary anymore
CloseGame();
var nextComm = CreateCoreComm();
// we need to inform LoadRom which Libretro core to use...
IOpenAdvanced ioa = args.OpenAdvanced;
if (ioa is IOpenAdvancedLibretro)
{
var ioaretro = (IOpenAdvancedLibretro)ioa;
// prepare a core specification
// if it wasnt already specified, use the current default
if (ioaretro.CorePath == null)
{
ioaretro.CorePath = Global.Config.LibretroCore;
}
nextComm.LaunchLibretroCore = ioaretro.CorePath;
if (nextComm.LaunchLibretroCore == null)
{
throw new InvalidOperationException("Can't load a file via Libretro until a core is specified");
}
}
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
var result = loader.LoadRom(path, nextComm);
// we need to replace the path in the OpenAdvanced with the canonical one the user chose.
// It can't be done until loder.LoadRom happens (for CanonicalFullPath)
// i'm not sure this needs to be more abstractly engineered yet until we have more OpenAdvanced examples
if (ioa is OpenAdvanced_Libretro)
{
var oaretro = ioa as OpenAdvanced_Libretro;
oaretro.token.Path = loader.CanonicalFullPath;
}
if (ioa is OpenAdvanced_OpenRom)
{
((OpenAdvanced_OpenRom)ioa).Path = loader.CanonicalFullPath;
}
string loaderName = "*" + OpenAdvancedSerializer.Serialize(ioa);
if (result)
{
Emulator = loader.LoadedEmulator;
Global.Game = loader.Game;
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
InputManager.SyncControls();
if (Emulator is TI83 && Global.Config.TI83autoloadKeyPad)
{
GlobalWin.Tools.Load<TI83KeyPad>();
}
if (loader.LoadedEmulator is NES)
{
var nes = (NES)loader.LoadedEmulator;
if (!string.IsNullOrWhiteSpace(nes.GameName))
{
Global.Game.Name = nes.GameName;
}
Global.Game.Status = nes.RomStatus;
}
else if (loader.LoadedEmulator is QuickNES)
{
var qns = (QuickNES)loader.LoadedEmulator;
if (!string.IsNullOrWhiteSpace(qns.BootGodName))
{
Global.Game.Name = qns.BootGodName;
}
if (qns.BootGodStatus.HasValue)
{
Global.Game.Status = qns.BootGodStatus.Value;
}
}
if (Emulator.CoreComm.RomStatusDetails == null && loader.Rom != null)
{
Emulator.CoreComm.RomStatusDetails = $"{loader.Game.Name}\r\nSHA1:{loader.Rom.RomData.HashSHA1()}\r\nMD5:{loader.Rom.RomData.HashMD5()}\r\n";
}
if (Emulator.HasBoardInfo())
{
Console.WriteLine("Core reported BoardID: \"{0}\"", Emulator.AsBoardInfo().BoardName);
}
// restarts the lua console if a different rom is loaded.
// im not really a fan of how this is done..
if (Global.Config.RecentRoms.Empty || Global.Config.RecentRoms.MostRecent != loaderName)
{
GlobalWin.Tools.Restart<LuaConsole>();
}
Global.Config.RecentRoms.Add(loaderName);
JumpLists.AddRecentItem(loaderName, ioa.DisplayName);
// Don't load Save Ram if a movie is being loaded
if (!Global.MovieSession.MovieIsQueued && File.Exists(PathManager.SaveRamPath(loader.Game)))
{
LoadSaveRam();
}
GlobalWin.Tools.Restart();
if (Global.Config.LoadCheatFileByGame)
{
Global.CheatList.SetDefaultFileName(ToolManager.GenerateDefaultCheatFilename());
if (Global.CheatList.AttemptToLoadCheatFile())
{
GlobalWin.OSD.AddMessage("Cheats file loaded");
}
else if (Global.CheatList.Any())
{
Global.CheatList.Clear();
}
}
SetWindowText();
_currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe = loaderName;
CurrentlyOpenRom = loaderName.Replace("*OpenRom*", ""); // POOP
HandlePlatformMenus();
_stateSlots.Clear();
UpdateCoreStatusBarButton();
UpdateDumpIcon();
SetMainformMovieInfo();
CurrentlyOpenRomArgs = args;
Global.Rewinder.Initialize();
Global.StickyXORAdapter.ClearStickies();
Global.StickyXORAdapter.ClearStickyFloats();
Global.AutofireStickyXORAdapter.ClearStickies();
RewireSound();
ToolFormBase.UpdateCheatRelatedTools(null, null);
if (Global.Config.AutoLoadLastSaveSlot && _stateSlots.HasSlot(Global.Config.SaveSlot))
{
LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
}
if (Global.FirmwareManager.RecentlyServed.Count > 0)
{
Console.WriteLine("Active Firmwares:");
foreach (var f in Global.FirmwareManager.RecentlyServed)
{
Console.WriteLine(" {0} : {1}", f.FirmwareId, f.Hash);
}
}
ClientApi.OnRomLoaded();
return true;
}
else
{
// This shows up if there's a problem
// TODO: put all these in a single method or something
// The ROM has been loaded by a recursive invocation of the LoadROM method.
if (!(Emulator is NullEmulator))
{
ClientApi.OnRomLoaded();
return true;
}
HandlePlatformMenus();
_stateSlots.Clear();
UpdateStatusSlots();
UpdateCoreStatusBarButton();
UpdateDumpIcon();
SetMainformMovieInfo();
SetWindowText();
return false;
}
}
finally
{
if (firstCall)
{
_currentLoadRomArgs = null;
}
}
}
private string _currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe = "";
private void CommitCoreSettingsToConfig()
{
// save settings object
var t = Emulator.GetType();
var settable = new SettingsAdapter(Emulator);
if (settable.HasSettings)
{
Global.Config.PutCoreSettings(settable.GetSettings(), t);
}
if (settable.HasSyncSettings && !Global.MovieSession.Movie.IsActive)
{
// don't trample config with loaded-from-movie settings
Global.Config.PutCoreSyncSettings(settable.GetSyncSettings(), t);
}
}
// whats the difference between these two methods??
// its very tricky. rename to be more clear or combine them.
// This gets called whenever a core related thing is changed.
// Like reboot core.
private void CloseGame(bool clearSram = false)
{
GameIsClosing = true;
if (clearSram)
{
var path = PathManager.SaveRamPath(Global.Game);
if (File.Exists(path))
{
File.Delete(path);
GlobalWin.OSD.AddMessage("SRAM cleared.");
}
}
else if (Emulator.HasSaveRam() && Emulator.AsSaveRam().SaveRamModified)
{
FlushSaveRAM();
}
StopAv();
CommitCoreSettingsToConfig();
if (Global.MovieSession.Movie.IsActive) // Note: this must be called after CommitCoreSettingsToConfig()
{
StopMovie();
}
Global.Rewinder.Uninitialize();
if (GlobalWin.Tools.IsLoaded<TraceLogger>())
{
GlobalWin.Tools.Get<TraceLogger>().Restart();
}
Global.CheatList.SaveOnClose();
Emulator.Dispose();
var coreComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals(coreComm);
Emulator = new NullEmulator(coreComm, Global.Config.GetCoreSettings<NullEmulator>());
Global.ActiveController = new Controller(NullController.Instance.Definition);
Global.AutoFireController = _autofireNullControls;
RewireSound();
RebootStatusBarIcon.Visible = false;
GameIsClosing = false;
}
public bool GameIsClosing { get; private set; } // Lets tools make better decisions when being called by CloseGame
public void CloseRom(bool clearSram = false)
{
// This gets called after Close Game gets called.
// Tested with NESHawk and SMB3 (U)
if (GlobalWin.Tools.AskSave())
{
CloseGame(clearSram);
var coreComm = CreateCoreComm();
CoreFileProvider.SyncCoreCommInputSignals(coreComm);
Emulator = new NullEmulator(coreComm, Global.Config.GetCoreSettings<NullEmulator>());
Global.Game = GameInfo.NullInstance;
GlobalWin.Tools.Restart();
RewireSound();
Text = "BizHawk" + (VersionInfo.DeveloperBuild ? " (interim) " : "");
HandlePlatformMenus();
_stateSlots.Clear();
UpdateDumpIcon();
UpdateCoreStatusBarButton();
ClearHolds();
PauseOnFrame = null;
ToolFormBase.UpdateCheatRelatedTools(null, null);
UpdateStatusSlots();
CurrentlyOpenRom = null;
CurrentlyOpenRomArgs = null;
}
}
private static void ShowConversionError(string errorMsg)
{
MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
private static void ProcessMovieImport(string fn)
{
MovieImport.ProcessMovieImport(fn, ShowConversionError, GlobalWin.OSD.AddMessage);
}
public void EnableRewind(bool enabled)
{
Global.Rewinder.SuspendRewind = !enabled;
GlobalWin.OSD.AddMessage("Rewind " + (enabled ? "enabled" : "suspended"));
}
public void ClearRewindData()
{
Global.Rewinder.Clear();
}
#endregion
#region Tool Control API
// TODO: move me
public IControlMainform Master { get; private set; }
private bool IsSlave => Master != null;
private bool IsSavestateSlave => IsSlave && Master.WantsToControlSavestates;
private bool IsRewindSlave => IsSlave && Master.WantsToControlRewind;
public void RelinquishControl(IControlMainform master)
{
Master = master;
}
public void TakeBackControl()
{
Master = null;
}
private int SlotToInt(string slot)
{
return int.Parse(slot.Substring(slot.Length - 1, 1));
}
public void LoadState(string path, string userFriendlyStateName, bool fromLua = false, bool supressOSD = false) // Move to client.common
{
if (!Emulator.HasSavestates())
{
return;
}
if (IsSavestateSlave)
{
Master.LoadState();
return;
}
// If from lua, disable counting rerecords
bool wasCountingRerecords = Global.MovieSession.Movie.IsCountingRerecords;
if (fromLua)
{
Global.MovieSession.Movie.IsCountingRerecords = false;
}
if (SavestateManager.LoadStateFile(path, userFriendlyStateName))
{
GlobalWin.OSD.ClearGUIText();
ClientApi.OnStateLoaded(this, userFriendlyStateName);
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName);
}
SetMainformMovieInfo();
GlobalWin.Tools.UpdateToolsBefore(fromLua);
UpdateToolsAfter(fromLua);
UpdateToolsLoadstate();
Global.AutoFireController.ClearStarts();
if (!IsRewindSlave && Global.MovieSession.Movie.IsActive)
{
ClearRewindData();
}
if (!supressOSD)
{
GlobalWin.OSD.AddMessage("Loaded state: " + userFriendlyStateName);
}
}
else
{
GlobalWin.OSD.AddMessage("Loadstate error!");
}
Global.MovieSession.Movie.IsCountingRerecords = wasCountingRerecords;
}
public void LoadQuickSave(string quickSlotName, bool fromLua = false, bool supressOSD = false)
{
if (!Emulator.HasSavestates())
{
return;
}
bool handled;
ClientApi.OnBeforeQuickLoad(this, quickSlotName, out handled);
if (handled)
{
return;
}
if (IsSavestateSlave)
{
Master.LoadQuickSave(SlotToInt(quickSlotName));
return;
}
var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
if (!File.Exists(path))
{
GlobalWin.OSD.AddMessage("Unable to load " + quickSlotName + ".State");
return;
}
LoadState(path, quickSlotName, fromLua, supressOSD);
}
public void SaveState(string path, string userFriendlyStateName, bool fromLua)
{
if (!Emulator.HasSavestates())
{
return;
}
if (IsSavestateSlave)
{
Master.SaveState();
return;
}
try
{
SavestateManager.SaveStateFile(path, userFriendlyStateName);
ClientApi.OnStateSaved(this, userFriendlyStateName);
GlobalWin.OSD.AddMessage("Saved state: " + userFriendlyStateName);
}
catch (IOException)
{
GlobalWin.OSD.AddMessage("Unable to save state " + path);
}
if (!fromLua)
{
UpdateStatusSlots();
}
}
// TODO: should backup logic be stuffed in into Client.Common.SaveStateManager?
public void SaveQuickSave(string quickSlotName)
{
if (!Emulator.HasSavestates())
{
return;
}
bool handled;
ClientApi.OnBeforeQuickSave(this, quickSlotName, out handled);
if (handled)
{
return;
}
if (IsSavestateSlave)
{
Master.SaveQuickSave(SlotToInt(quickSlotName));
return;
}
var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
var file = new FileInfo(path);
if (file.Directory != null && !file.Directory.Exists)
{
file.Directory.Create();
}
// Make backup first
if (Global.Config.BackupSavestates)
{
Util.TryMoveBackupFile(path, path + ".bak");
}
SaveState(path, quickSlotName, false);
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(quickSlotName);
}
}
private void SaveStateAs()
{
if (!Emulator.HasSavestates())
{
return;
}
// allow named state export for tastudio, since it's safe, unlike loading one
// todo: make it not save laglog in that case
if (GlobalWin.Tools.IsLoaded<TAStudio>())
{
GlobalWin.Tools.TAStudio.NamedStatePending = true;
}
if (IsSavestateSlave)
{
Master.SaveStateAs();
return;
}
var path = PathManager.GetSaveStatePath(Global.Game);
var file = new FileInfo(path);
if (file.Directory != null && !file.Directory.Exists)
{
file.Directory.Create();
}
var sfd = new SaveFileDialog
{
AddExtension = true,
DefaultExt = "State",
Filter = "Save States (*.State)|*.State|All Files|*.*",
InitialDirectory = path,
FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State"
};
var result = sfd.ShowHawkDialog();
if (result == DialogResult.OK)
{
SaveState(sfd.FileName, sfd.FileName, false);
}
if (GlobalWin.Tools.IsLoaded<TAStudio>())
{
GlobalWin.Tools.TAStudio.NamedStatePending = false;
}
}
private void LoadStateAs()
{
if (!Emulator.HasSavestates())
{
return;
}
if (IsSavestateSlave)
{
Master.LoadStateAs();
return;
}
var ofd = new OpenFileDialog
{
InitialDirectory = PathManager.GetSaveStatePath(Global.Game),
Filter = "Save States (*.State)|*.State|All Files|*.*",
RestoreDirectory = true
};
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
{
return;
}
if (!File.Exists(ofd.FileName))
{
return;
}
LoadState(ofd.FileName, Path.GetFileName(ofd.FileName));
}
private void SelectSlot(int slot)
{
if (Emulator.HasSavestates())
{
if (IsSavestateSlave)
{
Master.SelectSlot(slot);
return;
}
Global.Config.SaveSlot = slot;
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
}
private void PreviousSlot()
{
if (Emulator.HasSavestates())
{
if (IsSavestateSlave)
{
Master.PreviousSlot();
return;
}
if (Global.Config.SaveSlot == 0)
{
Global.Config.SaveSlot = 9; // Wrap to end of slot list
}
else if (Global.Config.SaveSlot > 9)
{
Global.Config.SaveSlot = 9; // Meh, just in case
}
else
{
Global.Config.SaveSlot--;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
}
private void NextSlot()
{
if (Emulator.HasSavestates())
{
if (IsSavestateSlave)
{
Master.NextSlot();
return;
}
if (Global.Config.SaveSlot >= 9)
{
Global.Config.SaveSlot = 0; // Wrap to beginning of slot list
}
else if (Global.Config.SaveSlot < 0)
{
Global.Config.SaveSlot = 0; // Meh, just in case
}
else
{
Global.Config.SaveSlot++;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
}
private void ToggleReadOnly()
{
if (IsSlave && Master.WantsToControlReadOnly)
{
Master.ToggleReadOnly();
}
else
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.ReadOnly ^= true;
GlobalWin.OSD.AddMessage(Global.MovieSession.ReadOnly ? "Movie read-only mode" : "Movie read+write mode");
}
else
{
GlobalWin.OSD.AddMessage("No movie active");
}
}
}
private void StopMovie(bool saveChanges = true)
{
if (IsSlave && Master.WantsToControlStopMovie)
{
Master.StopMovie(!saveChanges);
}
else
{
Global.MovieSession.StopMovie(saveChanges);
SetMainformMovieInfo();
UpdateStatusSlots();
}
}
private void GBAcoresettingsToolStripMenuItem1_Click(object sender, EventArgs e)
{
GenericCoreConfig.DoDialog(this, "Gameboy Advance Settings");
}
private void CaptureRewind(bool suppressCaptureRewind)
{
if (IsRewindSlave)
{
Master.CaptureRewind();
}
else if (!suppressCaptureRewind && Global.Rewinder.RewindActive)
{
Global.Rewinder.Capture();
}
}
private void preferencesToolStripMenuItem1_Click(object sender, EventArgs e)
{
GenericCoreConfig.DoDialog(this, "VirtualBoy Settings");
}
private void preferencesToolStripMenuItem_Click(object sender, EventArgs e)
{
GenericCoreConfig.DoDialog(this, "Snes9x Settings");
}
private void preferencesToolStripMenuItem2_Click(object sender, EventArgs e)
{
GenericCoreConfig.DoDialog(this, "NeoPop Settings");
}
private bool Rewind(ref bool runFrame, long currentTimestamp, out bool returnToRecording)
{
var isRewinding = false;
returnToRecording = false;
if (IsRewindSlave)
{
if (Global.ClientControls["Rewind"] || PressRewind)
{
if (_frameRewindTimestamp == 0)
{
isRewinding = true;
_frameRewindTimestamp = currentTimestamp;
_frameRewindWasPaused = EmulatorPaused;
}
else
{
double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0;
isRewinding = timestampDeltaMs >= Global.Config.FrameProgressDelayMs;
// clear this flag once we get out of the progress stage
if (isRewinding)
{
_frameRewindWasPaused = false;
}
// if we're freely running, there's no need for reverse frame progress semantics (that may be debateable though)
if (!EmulatorPaused)
{
isRewinding = true;
}
if (_frameRewindWasPaused)
{
if (IsSeeking)
{
isRewinding = false;
}
}
}
if (isRewinding)
{
runFrame = true; // TODO: the master should be deciding this!
Master.Rewind();
}
}
else
{
_frameRewindTimestamp = 0;
}
return isRewinding;
}
if (Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind))
{
if (EmulatorPaused)
{
if (_frameRewindTimestamp == 0)
{
isRewinding = true;
_frameRewindTimestamp = currentTimestamp;
}
else
{
double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0;
isRewinding = timestampDeltaMs >= Global.Config.FrameProgressDelayMs;
}
}
else
{
isRewinding = true;
}
if (isRewinding)
{
runFrame = Global.Rewinder.Rewind(1);
if (runFrame && Global.MovieSession.Movie.IsRecording)
{
Global.MovieSession.Movie.SwitchToPlay();
returnToRecording = true;
}
}
}
else
{
_frameRewindTimestamp = 0;
}
return isRewinding;
}
#endregion
}
}