BizHawk.Client.Common
Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok
2015-05-10 18:58:00 +00:00
BizHawk.Client.DBMan
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
BizHawk.Client.DiscoHawk
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
BizHawk.Client.EmuHawk
Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok
2015-05-10 18:58:00 +00:00
BizHawk.Client.MultiHawk
MultiHawk - removing more stuff
2015-03-09 21:06:40 +00:00
BizHawk.Common
Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it
2015-04-12 17:37:06 +00:00
BizHawk.Emulation.Common
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
2015-04-09 00:18:01 +00:00
BizHawk.Emulation.Cores
Apple II - remove a bogus hack in LoadState that I did awhile back
2015-05-09 15:32:18 +00:00
BizHawk.Emulation.DiscSystem
psx - add a missing disc ID signature
2015-02-07 16:59:16 +00:00
BizHawk.Installer
who checks in .suo files
2015-03-15 02:08:30 +00:00
Bizware
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
Build
BizHawk.Build.Tool cleanup
2015-03-06 03:13:36 +00:00
CpuCoreGenerator
PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly
2015-01-24 15:05:03 +00:00
Dist
fixes to BuildAndPackage .bat files
2015-02-19 02:05:56 +00:00
EMU7800
fix emu7800 post build event
2014-07-27 00:43:23 +00:00
ExternalCoreProjects /Virtu
Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled.
2015-04-26 12:40:21 +00:00
LuaInterface
try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread
2015-03-28 05:53:03 +00:00
References
Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled.
2015-04-26 12:40:21 +00:00
Tools /cg2glsl
add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL
2014-02-03 07:16:26 +00:00
Version
Update the VersionInfo.cs to reflect the 1.9.4 release
2015-04-03 23:39:46 +00:00
attic
old VRC6 sound moved to attic/
2012-12-10 20:26:59 +00:00
blip_buf
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
2012-12-09 03:13:47 +00:00
genplus-gx
gpgx: fix audio CD scanning
2014-10-10 01:05:13 +00:00
help
Added help file
2014-07-26 21:24:27 +00:00
libgambatte
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
2015-01-20 22:18:38 +00:00
libmeteor
gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea.
2013-11-12 00:40:28 +00:00
libmupen64plus
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
2015-01-25 03:54:07 +00:00
libsnes
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
2015-03-08 18:56:14 +00:00
lynx
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
2014-11-02 19:11:19 +00:00
output
Apple II - controller defaults
2015-04-13 00:53:57 +00:00
psx
psx - fix some disc swapping screwups
2015-03-06 22:38:40 +00:00
quicknes
fix FME-7 IRQ ACK logic in quicknes and neshawk
2015-03-05 18:36:09 +00:00
vbanext
gba (vba): some roughing in for the tracelogger
2014-11-19 02:24:33 +00:00
wonderswan
wonderswan: clear out unused code for clear saveram
2014-11-24 18:50:18 +00:00
yabause
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
BizHawk.sln
Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
2015-03-27 23:24:58 +00:00
BizHawk2010.bat
add ignores, and add a batchfile for loading bizhawk.sln in vs2010 in order to save my sanity
2015-03-04 09:24:05 +00:00
Building Other Solutions.txt
add mingw-w64 notes
2015-02-04 08:21:46 +00:00
CpuCoreGenerator.sln
Upgrade CpuCoreGenerator solution also
2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt
philosophize about good cores and bad cores
2015-02-01 02:57:52 +00:00
snes9xgit.txt
update git url for bizsnes and add dll file.
2014-07-28 21:10:16 +00:00
subwcrev.sh
Add subwcrev.sh build script for non-Windows platforms
2012-03-12 04:44:10 +00:00