BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/controls
zeromus 0787a3be47 rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
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components rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
IVirtualPadControl.cs Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved. 2014-07-26 17:11:47 +00:00
VirtualPadAnalogButton.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPadAnalogButton.cs psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
VirtualPadAnalogButton.resx Virtual Pads - basic analog button control and wire up to NES arkanoid paddle 2014-06-24 12:58:08 +00:00
VirtualPadAnalogStick.Designer.cs rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
VirtualPadAnalogStick.cs rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
VirtualPadAnalogStick.resx Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
VirtualPadButton.cs Virtual Pad buttons - don't do anything on space, tab, and shift+tab 2015-02-14 03:51:29 +00:00
VirtualPadDiscManager.Designer.cs psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
VirtualPadDiscManager.cs psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
VirtualPadDiscManager.resx psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
VirtualPadTargetScreen.Designer.cs Fix NES Zapper target being 210 pixels tall instead of 240. 2015-01-01 22:14:03 +00:00
VirtualPadTargetScreen.cs Fix/cleanup override X/Y stuff. 2015-01-01 22:20:19 +00:00
VirtualPadTargetScreen.resx implement TargetScreen virtual pad and wire up to Nes zapper 2014-06-22 21:50:27 +00:00