BizHawk/BizHawk.Client.EmuHawk/tools
adelikat 96a753324a O2 - add Reset button to virtual pad 2020-04-03 18:08:26 -05:00
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BasicBot Move Global controller adapters into InputManager, it's a step in the right direction 2020-03-15 17:50:48 -05:00
Cheats Remove PathManager code that had dependencies on Globals (#1881) 2020-03-15 15:12:36 -05:00
Debugger use switch expressions in some various places in EmuHawk, and some other simplifications 2020-03-04 20:18:43 -06:00
GB Gameshark refactor (#1867) 2020-02-29 15:18:40 -06:00
GBA use switch expressions in some various places in EmuHawk, and some other simplifications 2020-03-04 20:18:43 -06:00
Genesis Gameshark refactor (#1867) 2020-02-29 15:18:40 -06:00
HexEditor fix bulkread mistakes (see #1903) 2020-03-30 05:21:07 -04:00
Lua just delete client.transformX/Y, if anyone yells, direct them at me 2020-04-01 17:13:04 -05:00
Macros Rename axis-related types, members, and locals 2020-03-31 17:29:55 +10:00
MultiDiskBundler Cleanup PathExtensions 2020-03-21 13:45:58 +10:00
NES Cleanup PathExtensions 2020-03-21 13:45:58 +10:00
PCE remove trailing comma in various places in Emuhawk probject 2020-03-21 16:04:08 -05:00
SMS Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
SNES remove trailing comma in various places in Emuhawk probject 2020-03-21 16:04:08 -05:00
TAStudio Rename axis-related types, members, and locals 2020-03-31 17:29:55 +10:00
TI83 Simplify TI83KeyPad.cs 2020-03-15 18:06:05 -05:00
VirtualPads O2 - add Reset button to virtual pad 2020-04-03 18:08:26 -05:00
Watch remove trailing comma in various places in Emuhawk probject 2020-03-21 16:04:08 -05:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs put control extension methods into the EmuHawk names space isntead of a custom one. We want these to be found and used, and most dialogs use them 2020-02-03 12:54:32 -06:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs remove trailing comma in various places in Emuhawk probject 2020-03-21 16:04:08 -05:00
CDL.cs Cleanup PathExtensions 2020-03-21 13:45:58 +10:00
CDL.designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
CDL.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
GameShark.Designer.cs Gameshark refactor (#1867) 2020-02-29 15:18:40 -06:00
GameShark.cs Gameshark refactor (#1867) 2020-02-29 15:18:40 -06:00
GameShark.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
InputPrompt.Designer.cs some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
InputPrompt.cs cleanup 2019-12-17 12:01:43 -06:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
ToolBox.cs ToolBox.cs - replace serious of ifs with LINQ filters 2020-03-01 16:30:51 -06:00
ToolBox.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
ToolFormBase.cs remove trailing comma in various places in Emuhawk probject 2020-03-21 16:04:08 -05:00
ToolManager.cs Cleanup PathExtensions 2020-03-21 13:45:58 +10:00
TraceLogger.Designer.cs Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00
TraceLogger.cs Cleanup PathExtensions 2020-03-21 13:45:58 +10:00
TraceLogger.resx Migrate serialised images to separate files, removing duplicates 2019-12-07 05:24:24 +10:00