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BasicBot
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Move Global controller adapters into InputManager, it's a step in the right direction
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2020-03-15 17:50:48 -05:00 |
Cheats
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Remove PathManager code that had dependencies on Globals (#1881)
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2020-03-15 15:12:36 -05:00 |
Debugger
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use switch expressions in some various places in EmuHawk, and some other simplifications
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2020-03-04 20:18:43 -06:00 |
GB
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
GBA
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use switch expressions in some various places in EmuHawk, and some other simplifications
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2020-03-04 20:18:43 -06:00 |
Genesis
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
HexEditor
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fix bulkread mistakes (see #1903)
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2020-03-30 05:21:07 -04:00 |
Lua
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just delete client.transformX/Y, if anyone yells, direct them at me
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2020-04-01 17:13:04 -05:00 |
Macros
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Rename axis-related types, members, and locals
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2020-03-31 17:29:55 +10:00 |
MultiDiskBundler
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Cleanup PathExtensions
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2020-03-21 13:45:58 +10:00 |
NES
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Cleanup PathExtensions
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2020-03-21 13:45:58 +10:00 |
PCE
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
SMS
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
SNES
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
TAStudio
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Rename axis-related types, members, and locals
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2020-03-31 17:29:55 +10:00 |
TI83
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Simplify TI83KeyPad.cs
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2020-03-15 18:06:05 -05:00 |
VirtualPads
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O2 - add Reset button to virtual pad
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2020-04-03 18:08:26 -05:00 |
Watch
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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put control extension methods into the EmuHawk names space isntead of a custom one. We want these to be found and used, and most dialogs use them
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2020-02-03 12:54:32 -06:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
CDL.cs
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Cleanup PathExtensions
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2020-03-21 13:45:58 +10:00 |
CDL.designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
CDL.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
GameShark.Designer.cs
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
GameShark.cs
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
GameShark.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
InputPrompt.Designer.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
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cleanup
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2019-12-17 12:01:43 -06:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
ToolBox.cs
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ToolBox.cs - replace serious of ifs with LINQ filters
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2020-03-01 16:30:51 -06:00 |
ToolBox.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
ToolFormBase.cs
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
ToolManager.cs
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Cleanup PathExtensions
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2020-03-21 13:45:58 +10:00 |
TraceLogger.Designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
TraceLogger.cs
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Cleanup PathExtensions
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2020-03-21 13:45:58 +10:00 |
TraceLogger.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |