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Cheat.cs
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
CheatList.cs
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Hex Editor - space bar toggles an address as frozen/unfrozen
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2012-03-09 01:24:46 +00:00 |
Cheats.Designer.cs
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Lua Console - another round of dialog fix ups
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2012-01-11 02:29:50 +00:00 |
Cheats.cs
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Cheats - on screen message when Disable All Cheats is performed.
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2012-04-21 22:42:32 +00:00 |
Cheats.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
HexEditor.Designer.cs
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Hex Editor - Context menu - fix "Add to Ram Watch" hotkey display to be Ctrl+W (was left as A)
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2012-04-06 02:04:00 +00:00 |
HexEditor.cs
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Hex Editor - move Add to Ram Watch to Ctrl+W instead of A! A is a hex value that should be able to be typed in
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2012-03-10 02:31:34 +00:00 |
HexEditor.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
InputPrompt.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
InputPrompt.cs
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Hex Editor - Context menu with Poke & Add to Ram Watch options
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2011-03-08 13:33:46 +00:00 |
InputPrompt.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaConsole.Designer.cs
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Lua Console - add online documentation link to the Lua Function wiki
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2012-03-28 20:49:58 +00:00 |
LuaConsole.cs
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
LuaConsole.resx
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Lua Console - add online documentation link to the Lua Function wiki
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2012-03-28 20:49:58 +00:00 |
LuaFiles.cs
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Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
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2012-03-24 12:43:11 +00:00 |
LuaFunctionList.Designer.cs
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Lua Console - logic for hiding/disabling menu items
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2012-03-17 23:16:11 +00:00 |
LuaFunctionList.cs
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Lua - sort the functions in the lua function list (both in the console dialog, and console.luafunctionslist())
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2012-03-28 12:26:43 +00:00 |
LuaFunctionList.resx
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Lua Console - Better dialog for lua functions list, stop and start sound on calling list
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2012-03-17 02:18:09 +00:00 |
LuaText.cs
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shut up some warnings
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2011-06-22 17:41:59 +00:00 |
LuaWindow.Designer.cs
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWindow.cs
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start a LuaText object
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2011-05-07 01:17:19 +00:00 |
LuaWindow.resx
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
MemoryPulse.cs
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
MemoryViewer.cs
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Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
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2011-08-21 23:59:42 +00:00 |
MemoryViewer.resx
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
RamPoke.Designer.cs
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Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
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2011-09-17 16:39:43 +00:00 |
RamPoke.cs
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Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
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2011-09-17 16:39:43 +00:00 |
RamPoke.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
RamSearch.Designer.cs
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Ram Search - Redo menu item, slight tweaks to search menu items
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2011-09-16 23:44:39 +00:00 |
RamSearch.cs
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NES Nametableviewer - Screenshot to clipboard option
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2012-03-09 19:07:16 +00:00 |
RamSearch.resx
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Ram Search - Redo menu item, slight tweaks to search menu items
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2011-09-16 23:44:39 +00:00 |
RamWatch.Designer.cs
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Cheat Window/Ram Search/Ram Watch - switch key up events to key down, add Ctrl+A select all to cheat window & ram watch
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2011-09-16 23:29:36 +00:00 |
RamWatch.cs
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Adjustment to height settings of osd messages, code clean up in movie.cs
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2012-04-16 12:17:25 +00:00 |
RamWatch.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RamWatchNewWatch.Designer.cs
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Better input validation on Ram Watch - New Watch Dialog
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2011-03-20 01:25:11 +00:00 |
RamWatchNewWatch.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
RamWatchNewWatch.resx
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Move RAM Watch & related files to a tools folder
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2011-01-23 18:27:26 +00:00 |
TAStudio.Designer.cs
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Fixed Issue 14, which mentioned that in TAStudio, frame numbers of more than 5 digits don't display properly by default. I fixed this by increasing the width of the Frame column as much as I could without making the section horizontally scroll. This accommodates for 6 digits.
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2012-03-30 14:24:40 +00:00 |
TAStudio.cs
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
TAStudio.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
ToolBox.Designer.cs
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Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
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2012-01-10 02:02:11 +00:00 |
ToolBox.cs
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Toolbox - reload icons on rom open/close so that core dependent tools update.
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2012-01-10 02:11:17 +00:00 |
ToolBox.resx
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Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
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2011-09-10 21:48:27 +00:00 |
VirtualPad.cs
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
VirtualPad.resx
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
VirtualPadA26.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadA26Control.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadNES.cs
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
VirtualPadNESControl.cs
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TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
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2011-07-30 17:59:18 +00:00 |
VirtualPadPCE.cs
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fix build error in last commit, oops
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2011-07-30 12:22:33 +00:00 |
VirtualPadSMS.cs
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
VirtualPadSMSControl.cs
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-Made the errorMsg in ImportFile display.
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2012-02-24 04:44:40 +00:00 |
Watch.cs
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Fix a few warnings
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2012-03-09 20:38:44 +00:00 |