BizHawk/BizHawk.Client.Common
adelikat 41faaedc18 TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
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7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config restore scanlines filter as shader 2014-02-03 07:01:31 +00:00
helpers Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
lua Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
movie TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
rewind some mostly useless code reformatting in client.common 2014-02-04 03:08:20 +00:00
tools fix bug in hex cheats, which was making them basically non-functional 2014-02-05 20:05:44 +00:00
BinarySaveStates.cs some mostly useless code reformatting in client.common 2014-02-04 03:08:20 +00:00
BizHawk.Client.Common.csproj create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept 2014-01-30 00:55:31 +00:00
ControllerBinding.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
CoreFileProvider.cs quicknes: some settings stuff, not all finished 2014-01-09 23:50:10 +00:00
FirmwareManager.cs don't search for firmwares in nonexisting directory to avoid assert in FirmwareManager 2014-02-05 23:53:41 +00:00
Global.cs oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
RecentFiles.cs A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
RomGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
RomLoader.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
SaveSlotManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SavestateManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
XmlGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00