BizHawk/BizHawk.Client.Common
adelikat e3d26fc2e7 MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
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7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config add FloatingWindow concept to RamSearch tool, which lets you control how it sorts along with the main emuhawk window. it's not entirely ordinary for this to be controllable, but it should certainly be appreciated 2014-01-20 05:14:36 +00:00
helpers a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
lua Added bit.clear() bit.set() to lua, and LuaULong() 2014-01-21 17:28:54 +00:00
movie Nitpicky cleanups on movie 2.0 code 2014-01-11 15:05:41 +00:00
rewind A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
tools Ram Watch/Search - fix bug where signed and unsigned are saved backwards 2014-01-21 00:21:19 +00:00
BinarySaveStates.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
BizHawk.Client.Common.csproj Added more string lua functions 2014-01-20 17:06:09 +00:00
ControllerBinding.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
CoreFileProvider.cs quicknes: some settings stuff, not all finished 2014-01-09 23:50:10 +00:00
FirmwareManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
Global.cs oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly 2013-11-02 01:48:35 +00:00
PathManager.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
RecentFiles.cs A round of code cleanup on Rewind and some other misc things in Client.Common 2013-12-30 01:17:11 +00:00
RomGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
RomLoader.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
SaveSlotManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SavestateManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SevenZipSharpArchiveHandler.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
XmlGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00