..
AVOut
make ffmpeg segment numeration the same as vfw has
2018-09-21 23:43:50 +03:00
CustomControls
TAStudio: Prevent exceptions with small window size
2018-10-18 21:21:52 +10:30
DisplayManager
Input display - show the last frame of hte movie's input when in movie replay mode
2018-11-18 11:26:15 -06:00
Extensions
Remove EMU7800 from core extensions
2017-08-25 09:44:48 -04:00
Input
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
2019-01-04 01:50:55 +03:00
Properties
RAMWatch: Enhancements ( #1315 )
2018-09-14 08:28:38 +03:00
Resources
RAMWatch: Enhancements ( #1315 )
2018-09-14 08:28:38 +03:00
Sound
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
2019-01-04 01:50:55 +03:00
config
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
2019-01-04 01:50:55 +03:00
images
Delete emu7800.png
2017-08-29 10:43:53 -04:00
movie
fix #1246 the easy way
2018-09-21 23:43:51 +03:00
tools
tastudio:
2019-01-05 21:30:06 +03:00
AboutBox.Designer.cs
apparently this dialog wasn't nifty enough
2018-09-10 20:43:46 +03:00
AboutBox.cs
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
AboutBox.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ArchiveChooser.Designer.cs
Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
2014-01-16 02:38:27 +00:00
ArchiveChooser.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
ArchiveChooser.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ArgParser.cs
support --config=c:\path\to\config.ini ( fixes #1404 )
2018-12-23 00:23:57 -05:00
BizBox.Designer.cs
fix #1049 - anchoring of "Contributors" LinkLabel in BizBox
2017-11-07 19:49:33 -05:00
BizBox.cs
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
BizBox.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
BizBoxInfoControl.cs
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
BizBoxInfoControl.resx
Automate the about box
2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj
rejigger PlatformLinkedLibSingleton so it can be used embedded in the EXE without requiring a dependency on dlls, so it can boot when dlls are relocated
2019-01-04 17:42:12 -05:00
BizHawk.Client.EmuHawk.csproj.DotSettings
DoSettings file for all project to explicitely set language level to C#6
2018-06-23 13:06:13 -05:00
Communication.cs
new library for communicating with other programs via Lua
2017-12-24 00:24:22 +01:00
CoreFeatureAnalysis.Designer.cs
corefeatureanalysis: stuff
2015-01-16 00:55:50 +00:00
CoreFeatureAnalysis.cs
more attribute renaming
2017-07-12 14:40:10 -05:00
CoreFeatureAnalysis.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ExternalCoreSupport.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
FileLoader.cs
EmuHawk: fix typos in MainForm.RomFilter and FileLoader.KnownRomExtensions - fixes #1392
2018-12-06 09:48:28 +00:00
GLManager.cs
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
Global.cs
Restore missing 7Z.dlll File and missing Global.cs
2014-11-20 15:35:27 +00:00
GlobalWin.cs
new library for communicating with other programs via Lua
2017-12-24 00:24:22 +01:00
IControlMainform.cs
Revert "This fixes a bug in TAStudio where you cannot use '<'to get to frame 0" ( #1382 )
2018-11-28 22:03:16 +03:00
JumpLists.cs
I guess this might help us someday, if we support other environments...
2017-05-16 20:55:37 -04:00
LogConsole.cs
fix global base path handling to make some sense to me
2017-06-25 23:12:31 -05:00
LogWindow.Designer.cs
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
LogWindow.cs
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
LogWindow.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.Designer.cs
GBHawk: Link Cable work
2019-01-03 17:31:35 -06:00
MainForm.Events.cs
GBHawk: Link Cable work
2019-01-03 17:31:35 -06:00
MainForm.Hotkey.cs
snes9x - support snes obj toggle hotkeys
2017-06-14 17:28:02 -05:00
MainForm.Movie.cs
MainForm cleanups.
2017-04-29 15:18:08 -04:00
MainForm.cs
tastudio:
2019-01-05 21:30:06 +03:00
MainForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.resx
add new field to gamedb to specify which core should be used.
2016-11-12 19:23:54 -06:00
NameStateForm.Designer.cs
Change the default Position property of every winform from windows default to center parent
2013-11-08 18:43:24 +00:00
NameStateForm.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
OpenAdvanced.cs
usably functional libretro player
2015-11-07 00:14:59 -06:00
OpenAdvancedChooser.Designer.cs
Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box
2017-05-04 17:54:21 -05:00
OpenAdvancedChooser.cs
InstanceDLL - throw if _hModeule == IntPtr.Zero, advanced loader - show the error if one occured
2017-05-04 19:43:51 -05:00
OpenAdvancedChooser.resx
usably functional libretro player
2015-11-07 00:14:59 -06:00
PlatformChooser.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
PlatformChooser.cs
heh
2017-05-10 07:45:23 -04:00
PlatformChooser.resx
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
PresentationPanel.cs
fix #790 (Scroll wheel missing from input.getMouse())
2017-02-04 20:52:32 -06:00
Program.cs
rejigger PlatformLinkedLibSingleton so it can be used embedded in the EXE without requiring a dependency on dlls, so it can boot when dlls are relocated
2019-01-04 17:42:12 -05:00
RomStatusPicker.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
RomStatusPicker.cs
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
RomStatusPicker.resx
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
ScreenSaver.cs
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
2019-01-04 01:50:55 +03:00
Throttle.cs
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
2019-01-04 01:50:55 +03:00
ToolAttribute.cs
EmuHawk: ToolManager.IsAvailable<T> ( #1294 )
2018-09-10 22:08:44 +03:00
UIHelper.cs
Merge from TASVideo
2015-11-01 22:01:19 +01:00
UpdateChecker.cs
Emulation.Common cleanups
2017-04-27 11:37:26 -05:00
Watch.cs
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
app.config
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
2017-06-06 10:24:21 -05:00