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BasicBot
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
Cheats
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Removed Cheats.Designer.cs.bak file
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2016-02-14 13:52:35 -08:00 |
Debugger
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debugger: really honestly only check registers once, in GenerateUI().
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2016-02-27 21:30:14 +03:00 |
GB
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add GB layer toggles
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2016-02-08 02:18:24 -06:00 |
GBA
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partially revert r5408 to fix designer mayhem
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2015-01-02 22:02:44 +00:00 |
Genesis
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
HexEditor
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
Lua
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lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared.
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2016-04-21 16:43:37 -05:00 |
Macros
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Change macro input to released = false
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2015-12-20 12:46:17 -05:00 |
MultiDiskBundler
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Get started on C64 support in the multi-disk bundler
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2016-03-04 21:50:24 -05:00 |
NES
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
PCE
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
SMS
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SMS vdp viewer: settings
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2014-12-22 19:15:56 +00:00 |
SNES
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
TAStudio
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tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode.
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2016-05-07 15:05:07 +03:00 |
TI83
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
VirtualPads
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NESHawk: support SNES controllers
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2016-04-05 17:16:27 -04:00 |
Watch
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
CDL.Designer.cs
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
CDL.cs
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
CDL.resx
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
GameShark.Designer.cs
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GameShark tool - better layout, anchoring, min size, and tab orders
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2016-02-14 22:46:59 -05:00 |
GameShark.cs
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GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic
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2016-02-15 20:51:07 -05:00 |
GameShark.resx
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Added GameShark Converter.
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2015-11-14 04:49:45 -08:00 |
InputPrompt.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
InputPrompt.cs
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InputPromt: Signed and Unsigned behavior was backwards.
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2015-07-25 03:20:16 -05:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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fix toolbox
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2015-12-10 06:08:00 -06:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
ToolManager.cs
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add SRAM memdomain to vbanext
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2016-04-18 20:44:30 -05:00 |
TraceLogger.Designer.cs
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TraceLogger - add an Open button when logging to file
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2016-02-24 22:29:46 -05:00 |
TraceLogger.cs
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dont tracelog to file every frame multiple times
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2016-04-21 14:22:39 -05:00 |
TraceLogger.resx
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Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
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2016-02-24 22:08:56 -05:00 |