BizHawk/BizHawk.Client.EmuHawk/tools
zeromus 0cc27a226b add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
..
BasicBot Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
Cheats Removed Cheats.Designer.cs.bak file 2016-02-14 13:52:35 -08:00
Debugger debugger: really honestly only check registers once, in GenerateUI(). 2016-02-27 21:30:14 +03:00
GB add GB layer toggles 2016-02-08 02:18:24 -06:00
GBA partially revert r5408 to fix designer mayhem 2015-01-02 22:02:44 +00:00
Genesis Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
HexEditor Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
Lua lua: add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared. 2016-04-21 16:43:37 -05:00
Macros Change macro input to released = false 2015-12-20 12:46:17 -05:00
MultiDiskBundler Get started on C64 support in the multi-disk bundler 2016-03-04 21:50:24 -05:00
NES Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
PCE Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
SMS SMS vdp viewer: settings 2014-12-22 19:15:56 +00:00
SNES Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
TAStudio tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode. 2016-05-07 15:05:07 +03:00
TI83 Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
VirtualPads NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
Watch Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
AutoHawk.Designer.cs Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
AutoHawk.cs Revert "Cleanup GameShark.Designer.cs" 2015-11-14 15:11:13 -06:00
AutoHawk.resx Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs AsInputPollable() 2014-12-05 00:59:00 +00:00
CDL.Designer.cs add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
CDL.cs add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
CDL.resx add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
GameShark.Designer.cs GameShark tool - better layout, anchoring, min size, and tab orders 2016-02-14 22:46:59 -05:00
GameShark.cs GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic 2016-02-15 20:51:07 -05:00
GameShark.resx Added GameShark Converter. 2015-11-14 04:49:45 -08:00
InputPrompt.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
InputPrompt.cs InputPromt: Signed and Unsigned behavior was backwards. 2015-07-25 03:20:16 -05:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolBox.cs fix toolbox 2015-12-10 06:08:00 -06:00
ToolBox.resx Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolHelpers.cs Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
ToolManager.cs add SRAM memdomain to vbanext 2016-04-18 20:44:30 -05:00
TraceLogger.Designer.cs TraceLogger - add an Open button when logging to file 2016-02-24 22:29:46 -05:00
TraceLogger.cs dont tracelog to file every frame multiple times 2016-04-21 14:22:39 -05:00
TraceLogger.resx Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00