BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads
nattthebear ec787d049d NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
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controls fix automation of virtualpad analogsticks from movie playback 2016-03-21 16:13:49 -05:00
schema NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
VirtualPad.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPad.cs Polar Coord 2016-01-23 22:56:41 +01:00
VirtualPad.resx Virtualpads - more reorg 2014-06-22 14:43:59 +00:00
VirtualpadsTool.Designer.cs Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
VirtualpadsTool.cs Issue #422: Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released 2015-07-10 14:36:29 -04:00
VirtualpadsTool.resx Virtualpads - some UI stuff 2014-06-26 20:24:30 +00:00