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Cheat.cs
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
CheatList.cs
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Hex Editor - space bar toggles an address as frozen/unfrozen
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2012-03-09 01:24:46 +00:00 |
Cheats.Designer.cs
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Lua Console - another round of dialog fix ups
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2012-01-11 02:29:50 +00:00 |
Cheats.cs
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Cheats, Lua, Ram Search/Watch - flag changes when adding a separator, default to SaveAs if saving a new file, allow Save in menu item in this scenario
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2012-06-02 22:06:00 +00:00 |
Cheats.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
HexColor.Designer.cs
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
HexColor.cs
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
HexColor.resx
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
HexEditor.Designer.cs
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Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline
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2012-06-10 22:54:41 +00:00 |
HexEditor.cs
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Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline
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2012-06-10 22:54:41 +00:00 |
HexEditor.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
InputPrompt.Designer.cs
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Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
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2012-06-09 22:04:09 +00:00 |
InputPrompt.cs
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Hex Editor - Find - start searching from highlighted value so that multiple find calls go to the next value. Show highlighted value in input box by default.
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2012-06-09 22:45:24 +00:00 |
InputPrompt.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaConsole.Designer.cs
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Lua Console - add online documentation link to the Lua Function wiki
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2012-03-28 20:49:58 +00:00 |
LuaConsole.cs
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Add drag & drop for lua and luases files to main window. Allow multiple lua script drop to console and main window
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2012-06-07 03:41:45 +00:00 |
LuaConsole.resx
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Lua Console - add online documentation link to the Lua Function wiki
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2012-03-28 20:49:58 +00:00 |
LuaFiles.cs
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Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
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2012-03-24 12:43:11 +00:00 |
LuaFunctionList.Designer.cs
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Lua Console - logic for hiding/disabling menu items
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2012-03-17 23:16:11 +00:00 |
LuaFunctionList.cs
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Lua - sort the functions in the lua function list (both in the console dialog, and console.luafunctionslist())
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2012-03-28 12:26:43 +00:00 |
LuaFunctionList.resx
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Lua Console - Better dialog for lua functions list, stop and start sound on calling list
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2012-03-17 02:18:09 +00:00 |
LuaText.cs
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shut up some warnings
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2011-06-22 17:41:59 +00:00 |
LuaWindow.Designer.cs
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWindow.cs
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start a LuaText object
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2011-05-07 01:17:19 +00:00 |
LuaWindow.resx
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
MemoryPulse.cs
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Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
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2011-08-07 01:16:55 +00:00 |
MemoryViewer.cs
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Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
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2011-08-21 23:59:42 +00:00 |
MemoryViewer.resx
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
RamPoke.Designer.cs
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Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
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2011-09-17 16:39:43 +00:00 |
RamPoke.cs
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Fix Ram Poke for Ram Watch/Search dialogs
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2012-06-02 21:07:29 +00:00 |
RamPoke.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
RamSearch.Designer.cs
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Ram Search - specific value box - only show hex in uppercase
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2012-06-09 16:37:03 +00:00 |
RamSearch.cs
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-Fixed my GetMnemonic crash fix. It's "Null Controller", not "NULL Controller".
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2012-06-10 04:32:25 +00:00 |
RamSearch.resx
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Exlude => Exclude. >_<
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2012-06-07 20:24:29 +00:00 |
RamWatch.Designer.cs
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Fixed drop down labels in RAM Watch and Search.
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2012-05-12 07:07:34 +00:00 |
RamWatch.cs
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delete display manager threading. fix gdi+ leaks in lua code. add abstracted OSD drawing "blitter" system for sysdrawing/d3d dual compatibility and framework for future use for faster lua drawing.
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2012-06-10 23:27:30 +00:00 |
RamWatch.resx
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Fixed drop down labels in RAM Watch and Search.
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2012-05-12 07:07:34 +00:00 |
RamWatchNewWatch.Designer.cs
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Better input validation on Ram Watch - New Watch Dialog
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2011-03-20 01:25:11 +00:00 |
RamWatchNewWatch.cs
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Ram Watch/Search, Hex Editor - set endian based on the endianness of the memory domain by default
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2012-06-02 21:48:09 +00:00 |
RamWatchNewWatch.resx
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Move RAM Watch & related files to a tools folder
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2011-01-23 18:27:26 +00:00 |
TAStudio.Designer.cs
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1. Upgraded insert and delete functions in tastudio to support multiple selection.
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2012-06-07 04:47:54 +00:00 |
TAStudio.cs
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1. Upgraded insert and delete functions in tastudio to support multiple selection.
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2012-06-07 04:47:54 +00:00 |
TAStudio.resx
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
ToolBox.Designer.cs
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Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
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2012-01-10 02:02:11 +00:00 |
ToolBox.cs
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Gameboy - make debugger useful by connecting it to the multiclient events
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2012-05-19 13:33:45 +00:00 |
ToolBox.resx
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Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
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2011-09-10 21:48:27 +00:00 |
VirtualPad.cs
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
VirtualPad.resx
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
VirtualPadA26.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadA26Control.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadNES.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadNESControl.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadPCE.cs
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fix build error in last commit, oops
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2011-07-30 12:22:33 +00:00 |
VirtualPadSMS.cs
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TAStudio - virtualpads update on movie playback, used monospace font for listview
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2011-07-30 03:00:18 +00:00 |
VirtualPadSMSControl.cs
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-Made the errorMsg in ImportFile display.
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2012-02-24 04:44:40 +00:00 |
Watch.cs
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Set lastchange to Value in Watch's explicit value constructor to match the change to prev.
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2012-06-10 19:33:11 +00:00 |
WatchCommon.cs
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Fixed Issue 69 by properly chucking the invalid lines out of watch files instead of trying to get out of range substrings and parsing non-numbers as integers. Also, as the newly stored SystemID has yet to be accounted for in any way, I made the parser skip those lines. Not sure if there's something Ram Watch should do with this data as it seems like the SystemID is more accurately defined by the core currently running.
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2012-06-07 18:41:39 +00:00 |