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Boards
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NESHawk - Implement the Subor boards (mappers 166, 167)
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2016-09-03 20:09:27 -04:00 |
Docs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
FDS
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
APU.cs
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start clean up of APU and fix Saint Seiya
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2016-07-03 16:18:25 -04:00 |
BisqAPU.cs
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NES - remove a bit more partial class as namespace abuse
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2015-01-17 21:02:59 +00:00 |
INESPPUViewable.cs
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make INESPPUViewable an IEmulatorService
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2015-01-23 21:46:23 +00:00 |
NES.BoardSystem.cs
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Support UNIF DripGame http://www.qmtpro.com/~nes/drip/. Everything works except the nametable viewer (which does not account for the exattributes)
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2016-03-16 19:56:26 -04:00 |
NES.Core.cs
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add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings
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2016-09-03 11:53:53 -04:00 |
NES.IDebuggable.cs
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
NES.IDriveLight.cs
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
NES.IInputPollable.cs
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IInputPollable - Now with tabs instead of spaces.
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2016-01-26 11:46:52 +01:00 |
NES.IMemoryDomains.cs
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Fix NES memory domains
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2016-07-16 16:13:50 -04:00 |
NES.INESPPUViewable.cs
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NES - remove a bit more partial class as namespace abuse
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2015-01-17 21:02:59 +00:00 |
NES.ISaveRam.cs
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NES - remove a bit more partial class as namespace abuse
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2015-01-17 21:02:59 +00:00 |
NES.ISettable.cs
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add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings
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2016-09-03 11:53:53 -04:00 |
NES.IStatable.cs
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Fix NES memory domains
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2016-07-16 16:13:50 -04:00 |
NES.cs
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Add alyosha as a neshawk author in CoreAttributes
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2016-09-02 12:25:20 -04:00 |
NES.iNES.cs
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For iNES v2, attempt to detect pal/ntsc region from header
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2015-08-25 16:19:50 -04:00 |
NESControllers.cs
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NESHawk: support SNES controllers
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2016-04-05 17:16:27 -04:00 |
NSFFormat.cs
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neshawk - rough sketch of NSF player. basically functional for some games
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2015-03-11 09:46:27 +00:00 |
PPU.cs
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Pass a few more tests
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2016-07-01 22:31:06 -04:00 |
PPU.regs.cs
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start clean up of APU and fix Saint Seiya
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2016-07-03 16:18:25 -04:00 |
PPU.run.cs
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set vblank flag properly at poweron
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2016-06-25 10:38:42 -04:00 |
Palettes.cs
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neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
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2015-09-13 14:09:57 -05:00 |
Unif.cs
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fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there.
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2015-08-17 16:30:35 -05:00 |