BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
adelikat 130837fdc0 NESHawk - Implement the Subor boards (mappers 166, 167) 2016-09-03 20:09:27 -04:00
..
Boards NESHawk - Implement the Subor boards (mappers 166, 167) 2016-09-03 20:09:27 -04:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
APU.cs start clean up of APU and fix Saint Seiya 2016-07-03 16:18:25 -04:00
BisqAPU.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
INESPPUViewable.cs make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
NES.BoardSystem.cs Support UNIF DripGame http://www.qmtpro.com/~nes/drip/. Everything works except the nametable viewer (which does not account for the exattributes) 2016-03-16 19:56:26 -04:00
NES.Core.cs add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings 2016-09-03 11:53:53 -04:00
NES.IDebuggable.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IDriveLight.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IInputPollable.cs IInputPollable - Now with tabs instead of spaces. 2016-01-26 11:46:52 +01:00
NES.IMemoryDomains.cs Fix NES memory domains 2016-07-16 16:13:50 -04:00
NES.INESPPUViewable.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISaveRam.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISettable.cs add ability to set the initial wram pattern on neshawk, currently no ui for this, must be done by directly editing a movie file sync settings 2016-09-03 11:53:53 -04:00
NES.IStatable.cs Fix NES memory domains 2016-07-16 16:13:50 -04:00
NES.cs Add alyosha as a neshawk author in CoreAttributes 2016-09-02 12:25:20 -04:00
NES.iNES.cs For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
NESControllers.cs NESHawk: support SNES controllers 2016-04-05 17:16:27 -04:00
NSFFormat.cs neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
PPU.cs Pass a few more tests 2016-07-01 22:31:06 -04:00
PPU.regs.cs start clean up of APU and fix Saint Seiya 2016-07-03 16:18:25 -04:00
PPU.run.cs set vblank flag properly at poweron 2016-06-25 10:38:42 -04:00
Palettes.cs neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
Unif.cs fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there. 2015-08-17 16:30:35 -05:00