BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/N64
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
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NativeAPI N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
N64.IDebuggable.cs Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
N64.IDisassemblable.cs fix n64 disasm pinvoke 2015-01-23 20:28:47 +00:00
N64.IInputPollable.cs Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
N64.IMemoryDomains.cs add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
N64.ISaveRam.cs N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
N64.ISettable.cs i knew that was too good to be true 2015-02-02 22:00:43 +00:00
N64.IStatable.cs N64 - cleanup after adding new services and such 2014-12-05 02:22:41 +00:00
N64.cs add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
N64Audio.cs N64: Hopefully fix some crashes associated with restarting the core early in the emulation 2014-08-23 22:40:29 +00:00
N64Input.cs i knew that was too good to be true 2015-02-02 22:00:43 +00:00
N64Settings.cs Make mupen-style lag a setting not a sync-setting 2014-08-03 13:06:53 +00:00
N64SyncSettings.Controller.cs pretty up Jabo enum value names, since they show up in the gui 2014-07-20 17:23:04 +00:00
N64SyncSettings.Glide.cs N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
N64SyncSettings.GlideMk2.cs N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
N64SyncSettings.Jabo.cs N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
N64SyncSettings.Rice.cs N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
N64SyncSettings.cs now that jabo is packaged with bizhawk, make it the default plugin 2014-09-27 21:31:07 +00:00
N64VideoProvider.cs N64: Hopefully fix some crashes associated with restarting the core early in the emulation 2014-08-23 22:40:29 +00:00