BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
..
GBColors.cs vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
GBDisassembler.cs bleh 2014-12-14 18:35:35 +00:00
Gambatte.ICodeDataLog.cs Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
Gambatte.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
Gambatte.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
Gambatte.ISaveRam.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.ISettable.cs use gambatte window option in emuhawk 2016-04-12 03:02:11 -05:00
Gambatte.ISoundProvider.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
Gambatte.IStatable.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.ITraceable.cs tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
Gambatte.IVideoProvider.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.cs Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
GambatteLink.ICodeDataLog.cs Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
GambatteLink.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
GambatteLink.IInputPollable.cs IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
GambatteLink.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
GambatteLink.ISaveRam.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.ISettable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IStatable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IVideoProvider.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.cs Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
LibGambatte.cs use gambatte window option in emuhawk 2016-04-12 03:02:11 -05:00