BizHawk/BizHawk.Client.Common/lua
YoshiRulz 3afcf416e8
Follow attribute class best practices, cleanup docs on attributes
2020-02-19 03:54:50 +10:00
..
DelegatingLuaLibrary.cs refactor LuaHelper into an extension method class, and some nitpick cleanups 2019-12-15 09:05:33 -06:00
EmuLuaLibrary.Bit.cs fix lua bit.arshift (fixes #1825) 2020-01-31 00:36:01 -05:00
EmuLuaLibrary.Emu.cs Simplify some lua table creation with an extension method 2019-12-15 09:22:10 -06:00
EmuLuaLibrary.Events.cs Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
EmuLuaLibrary.GameInfo.cs Simplify some lua table creation with an extension method 2019-12-15 09:22:10 -06:00
EmuLuaLibrary.Genesis.cs Migrate GenesisLuaLibrary to ApiHawk delegation 2019-12-16 17:14:01 +10:00
EmuLuaLibrary.Joypad.cs lua - implement controller number parameter to joypad.getimmediate and movie.getinput, consolidate input getting lua code 2020-01-03 09:51:48 -06:00
EmuLuaLibrary.MainMemory.cs Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
EmuLuaLibrary.Memory.cs another extension method for lua table creation 2019-12-15 09:46:39 -06:00
EmuLuaLibrary.MemorySavestate.cs Migrate MemorySavestateEmuLuaLibrary to ApiHawk delegation 2019-11-30 23:31:23 +10:00
EmuLuaLibrary.Movie.cs lua - implement controller number parameter to joypad.getimmediate and movie.getinput, consolidate input getting lua code 2020-01-03 09:51:48 -06:00
EmuLuaLibrary.NES.cs Improve exception docs in BizHawk.Client.Common 2020-01-02 21:51:27 +10:00
EmuLuaLibrary.SNES.cs Migrate SnesLuaLibrary to ApiHawk delegation 2019-12-16 17:14:10 +10:00
EmuLuaLibrary.SQL.cs Simplify some lua table creation with an extension method 2019-12-15 09:22:10 -06:00
EmuLuaLibrary.String.cs Reduce LINQ usage in Lua subsystem 2019-12-16 04:08:22 +10:00
EmuLuaLibrary.UserData.cs Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
EnvironmentSandbox.cs misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
LuaAttributes.cs Follow attribute class best practices, cleanup docs on attributes 2020-02-19 03:54:50 +10:00
LuaDocumentation.cs cleanup some lua files 2019-11-29 16:35:21 -06:00
LuaFile.cs Lua Console - use InputRolle, fix all kinds of bugs with using Separators 2019-10-19 09:50:21 -05:00
LuaFileList.cs Enable SA1113 and fix noncompliance 2020-01-25 18:06:50 +10:00
LuaFunctionList.cs Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
LuaHelper.cs Use ranges in ApiHawk and Lua 2020-01-13 06:57:24 +10:00
LuaLibraryBase.cs Improve exception docs in BizHawk.Client.Common 2020-01-02 21:51:27 +10:00
LuaSandbox.cs Improve exception docs in BizHawk.Client.Common 2020-01-02 21:51:27 +10:00
NamedLuaFunction.cs Refactor a lot of lua code to use a LuaFile object instead of a Lua object, and unify some luafile manipulation logic into methods 2019-11-29 15:02:40 -06:00