Migrate SnesLuaLibrary to ApiHawk delegation
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@ -1,6 +1,5 @@
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using System;
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using System.ComponentModel;
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using BizHawk.Emulation.Common;
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using NLua;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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@ -9,11 +8,8 @@ using BizHawk.Emulation.Cores.Nintendo.SNES;
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namespace BizHawk.Client.Common
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{
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[Description("Functions specific to SNESHawk (functions may not run when an SNES game is not loaded)")]
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public sealed class SnesLuaLibrary : LuaLibraryBase
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public sealed class SnesLuaLibrary : DelegatingLuaLibrary
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{
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[OptionalService]
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private LibsnesCore Snes { get; set; }
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public SnesLuaLibrary(Lua lua)
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: base(lua) { }
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@ -22,144 +18,138 @@ namespace BizHawk.Client.Common
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public override string Name => "snes";
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private LibsnesCore.SnesSettings GetSettings()
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private LibsnesCore.SnesSettings Settings
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{
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return Snes != null
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? Snes.GetSettings()
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: new LibsnesCore.SnesSettings();
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}
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private void PutSettings(LibsnesCore.SnesSettings settings)
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{
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Snes?.PutSettings(settings);
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get => APIs.Emu.GetSettings() as LibsnesCore.SnesSettings ?? new LibsnesCore.SnesSettings();
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set => APIs.Emu.PutSettings(value);
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}
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[LuaMethodExample("if ( snes.getlayer_bg_1( ) ) then\r\n\tconsole.log( \"Returns whether the bg 1 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_bg_1", "Returns whether the bg 1 layer is displayed")]
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public bool GetLayerBg1()
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{
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return GetSettings().ShowBG1_1;
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return Settings.ShowBG1_1;
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}
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[LuaMethodExample("if ( snes.getlayer_bg_2( ) ) then\r\n\tconsole.log( \"Returns whether the bg 2 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_bg_2", "Returns whether the bg 2 layer is displayed")]
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public bool GetLayerBg2()
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{
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return GetSettings().ShowBG2_1;
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return Settings.ShowBG2_1;
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}
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[LuaMethodExample("if ( snes.getlayer_bg_3( ) ) then\r\n\tconsole.log( \"Returns whether the bg 3 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_bg_3", "Returns whether the bg 3 layer is displayed")]
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public bool GetLayerBg3()
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{
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return GetSettings().ShowBG3_1;
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return Settings.ShowBG3_1;
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}
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[LuaMethodExample("if ( snes.getlayer_bg_4( ) ) then\r\n\tconsole.log( \"Returns whether the bg 4 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_bg_4", "Returns whether the bg 4 layer is displayed")]
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public bool GetLayerBg4()
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{
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return GetSettings().ShowBG4_1;
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return Settings.ShowBG4_1;
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}
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[LuaMethodExample("if ( snes.getlayer_obj_1( ) ) then\r\n\tconsole.log( \"Returns whether the obj 1 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_obj_1", "Returns whether the obj 1 layer is displayed")]
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public bool GetLayerObj1()
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{
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return GetSettings().ShowOBJ_0;
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return Settings.ShowOBJ_0;
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}
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[LuaMethodExample("if ( snes.getlayer_obj_2( ) ) then\r\n\tconsole.log( \"Returns whether the obj 2 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_obj_2", "Returns whether the obj 2 layer is displayed")]
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public bool GetLayerObj2()
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{
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return GetSettings().ShowOBJ_1;
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return Settings.ShowOBJ_1;
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}
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[LuaMethodExample("if ( snes.getlayer_obj_3( ) ) then\r\n\tconsole.log( \"Returns whether the obj 3 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_obj_3", "Returns whether the obj 3 layer is displayed")]
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public bool GetLayerObj3()
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{
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return GetSettings().ShowOBJ_2;
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return Settings.ShowOBJ_2;
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}
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[LuaMethodExample("if ( snes.getlayer_obj_4( ) ) then\r\n\tconsole.log( \"Returns whether the obj 4 layer is displayed\" );\r\nend;")]
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[LuaMethod("getlayer_obj_4", "Returns whether the obj 4 layer is displayed")]
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public bool GetLayerObj4()
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{
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return GetSettings().ShowOBJ_3;
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return Settings.ShowOBJ_3;
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}
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[LuaMethodExample("snes.setlayer_bg_1( true );")]
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[LuaMethod("setlayer_bg_1", "Sets whether the bg 1 layer is displayed")]
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public void SetLayerBg1(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowBG1_1 = s.ShowBG1_0 = value;
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PutSettings(s);
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Settings = s;
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}
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[LuaMethodExample("snes.setlayer_bg_2( true );")]
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[LuaMethod("setlayer_bg_2", "Sets whether the bg 2 layer is displayed")]
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public void SetLayerBg2(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowBG2_1 = s.ShowBG2_0 = value;
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PutSettings(s);
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Settings = s;
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}
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[LuaMethodExample("snes.setlayer_bg_3( true );")]
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[LuaMethod("setlayer_bg_3", "Sets whether the bg 3 layer is displayed")]
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public void SetLayerBg3(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowBG3_1 = s.ShowBG3_0 = value;
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PutSettings(s);
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Settings = s;
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}
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[LuaMethodExample("snes.setlayer_bg_4( true );")]
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[LuaMethod("setlayer_bg_4", "Sets whether the bg 4 layer is displayed")]
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public void SetLayerBg4(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowBG4_1 = s.ShowBG4_0 = value;
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PutSettings(s);
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Settings = s;
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}
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[LuaMethodExample("snes.setlayer_obj_1( true );")]
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[LuaMethod("setlayer_obj_1", "Sets whether the obj 1 layer is displayed")]
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public void SetLayerObj1(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowOBJ_0 = value;
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PutSettings(s);
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Settings = s;
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}
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[LuaMethodExample("snes.setlayer_obj_2( true );")]
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[LuaMethod("setlayer_obj_2", "Sets whether the obj 2 layer is displayed")]
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public void SetLayerObj2(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowOBJ_1 = value;
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PutSettings(s);
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Settings = s;
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}
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[LuaMethodExample("snes.setlayer_obj_3( true );")]
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[LuaMethod("setlayer_obj_3", "Sets whether the obj 3 layer is displayed")]
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public void SetLayerObj3(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowOBJ_2 = value;
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PutSettings(s);
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Settings = s;
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}
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[LuaMethodExample("snes.setlayer_obj_4( true );")]
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[LuaMethod("setlayer_obj_4", "Sets whether the obj 4 layer is displayed")]
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public void SetLayerObj4(bool value)
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{
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var s = GetSettings();
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var s = Settings;
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s.ShowOBJ_3 = value;
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PutSettings(s);
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Settings = s;
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}
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}
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}
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