Migrate GenesisLuaLibrary to ApiHawk delegation

This commit is contained in:
YoshiRulz 2019-12-16 17:14:01 +10:00
parent 0b43b35427
commit 60daae50d5
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GPG Key ID: C4DE31C245353FB7
1 changed files with 13 additions and 31 deletions

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@ -11,11 +11,8 @@ using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
namespace BizHawk.Client.Common
{
[Description("Functions specific to GenesisHawk (functions may not run when an Genesis game is not loaded)")]
public sealed class GenesisLuaLibrary : LuaLibraryBase
public sealed class GenesisLuaLibrary : DelegatingLuaLibrary
{
[OptionalService]
private GPGX Genesis { get; set; }
public GenesisLuaLibrary(Lua lua)
: base(lua) { }
@ -24,64 +21,49 @@ namespace BizHawk.Client.Common
public override string Name => "genesis";
private GPGX.GPGXSettings GetSettings()
private GPGX.GPGXSettings Settings
{
return Genesis != null
? Genesis.GetSettings()
: new GPGX.GPGXSettings();
}
private void PutSettings(GPGX.GPGXSettings settings)
{
Genesis?.PutSettings(settings);
get => APIs.Emu.GetSettings() as GPGX.GPGXSettings ?? new GPGX.GPGXSettings();
set => APIs.Emu.PutSettings(value);
}
[LuaMethodExample("if ( genesis.getlayer_bga( ) ) then\r\n\tconsole.log( \"Returns whether the bg layer A is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bga", "Returns whether the bg layer A is displayed")]
public bool GetLayerBgA()
{
return GetSettings().DrawBGA;
}
public bool GetLayerBgA() => Settings.DrawBGA;
[LuaMethodExample("if ( genesis.getlayer_bgb( ) ) then\r\n\tconsole.log( \"Returns whether the bg layer B is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bgb", "Returns whether the bg layer B is displayed")]
public bool GetLayerBgB()
{
return GetSettings().DrawBGB;
}
public bool GetLayerBgB() => Settings.DrawBGB;
[LuaMethodExample("if ( genesis.getlayer_bgw( ) ) then\r\n\tconsole.log( \"Returns whether the bg layer W is displayed\" );\r\nend;")]
[LuaMethod("getlayer_bgw", "Returns whether the bg layer W is displayed")]
public bool GetLayerBgW()
{
return GetSettings().DrawBGW;
}
public bool GetLayerBgW() => Settings.DrawBGW;
[LuaMethodExample("genesis.setlayer_bga( true );")]
[LuaMethod("setlayer_bga", "Sets whether the bg layer A is displayed")]
public void SetLayerBgA(bool value)
{
var s = GetSettings();
var s = Settings;
s.DrawBGA = value;
PutSettings(s);
Settings = s;
}
[LuaMethodExample("genesis.setlayer_bgb( true );")]
[LuaMethod("setlayer_bgb", "Sets whether the bg layer B is displayed")]
public void SetLayerBgB(bool value)
{
var s = GetSettings();
var s = Settings;
s.DrawBGB = value;
PutSettings(s);
Settings = s;
}
[LuaMethodExample("genesis.setlayer_bgw( true );")]
[LuaMethod("setlayer_bgw", "Sets whether the bg layer W is displayed")]
public void SetLayerBgW(bool value)
{
var s = GetSettings();
var s = Settings;
s.DrawBGW = value;
PutSettings(s);
Settings = s;
}
}
}