BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
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GBColors.cs vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
GBDisassembler.cs bleh 2014-12-14 18:35:35 +00:00
Gambatte.ICodeDataLog.cs fix copypaste bug in GB CDL for some games with large cartram 2016-05-29 13:02:00 -05:00
Gambatte.IDebuggable.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
Gambatte.ISaveRam.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.ISettable.cs use gambatte window option in emuhawk 2016-04-12 03:02:11 -05:00
Gambatte.ISoundProvider.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
Gambatte.IStatable.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.ITraceable.cs tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
Gambatte.IVideoProvider.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
GambatteLink.ICodeDataLog.cs support CDL (for 0th system) in GB link 2016-04-23 04:42:17 -05:00
GambatteLink.IDebuggable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IInputPollable.cs IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
GambatteLink.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
GambatteLink.ISaveRam.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.ISettable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IStatable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IVideoProvider.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
LibGambatte.cs use gambatte window option in emuhawk 2016-04-12 03:02:11 -05:00