BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy
alyosha-tas 34a17570d6 Gambatte: Properly dispose of GPUViewer memory pointers
-Still doesn't point to correct memory but at least doesn't crash
2017-11-26 09:25:16 -05:00
..
GBColors.cs GambatteLink cleanup 2017-04-25 11:06:50 -05:00
GBDisassembler.cs Make Gambatte use new disassembler 2017-11-19 10:36:38 -05:00
Gambatte.ICodeDataLog.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.IDebuggable.cs memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had 2017-08-03 18:08:07 -05:00
Gambatte.IEmulator.cs Gambatte: Properly dispose of GPUViewer memory pointers 2017-11-26 09:25:16 -05:00
Gambatte.ILinkable.cs Make Gambatte show link status for printer connection 2017-08-30 15:55:19 -04:00
Gambatte.IMemoryDomains.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.ISaveRam.cs misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
Gambatte.ISettable.cs GameBoy: Disable BIOS in Gambatte. Use GBHawk for GameBoy, Gambatte for CGB. 2017-11-11 09:07:58 -05:00
Gambatte.ISoundProvider.cs gambatte: make overall output volume more comparable to other cores? 2017-06-25 12:33:03 -04:00
Gambatte.IStatable.cs Finally dump some old movie 1.0 cruft 2017-08-11 19:45:45 -04:00
Gambatte.ITraceable.cs Make Gambatte use new disassembler 2017-11-19 10:36:38 -05:00
Gambatte.IVideoProvider.cs Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
Gambatte.cs Gambatte: Properly dispose of GPUViewer memory pointers 2017-11-26 09:25:16 -05:00
GambatteLink.ICodeDataLog.cs Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
GambatteLink.IDebuggable.cs phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods 2017-08-01 22:05:17 -05:00
GambatteLink.IEmulator.cs More like Chie SatURNaka 2017-06-04 16:41:11 -04:00
GambatteLink.IInputPollable.cs IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
GambatteLink.IMemoryDomains.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
GambatteLink.ISaveRam.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.ISettable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IStatable.cs Finally dump some old movie 1.0 cruft 2017-08-11 19:45:45 -04:00
GambatteLink.IVideoProvider.cs Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
GambatteLink.cs Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
GambattePrinter.cs GB Printer support for Gambatte, output color improvements 2017-08-29 18:16:02 -04:00
GamebatteLink.ISoundProvider.cs GambatteLink cleanup 2017-04-25 11:06:50 -05:00
IGameboyCommon.cs A frontend for the GB printer 2017-08-29 18:16:02 -04:00
LibGambatte.cs GameBoy: 2017-11-20 12:14:13 -05:00
LibSameboy.cs A frontend for the GB printer 2017-08-29 18:16:02 -04:00
Sameboy.cs Fix issue #1009: sameboy: stack pointer saved in init state 2017-09-29 18:07:50 -04:00