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GBColors.cs
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GambatteLink cleanup
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2017-04-25 11:06:50 -05:00 |
GBDisassembler.cs
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Make Gambatte use new disassembler
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2017-11-19 10:36:38 -05:00 |
Gambatte.ICodeDataLog.cs
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misc cleanup of related Gambatte files
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2017-04-25 10:42:11 -05:00 |
Gambatte.IDebuggable.cs
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memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
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2017-08-03 18:08:07 -05:00 |
Gambatte.IEmulator.cs
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Gambatte: Properly dispose of GPUViewer memory pointers
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2017-11-26 09:25:16 -05:00 |
Gambatte.ILinkable.cs
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Make Gambatte show link status for printer connection
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2017-08-30 15:55:19 -04:00 |
Gambatte.IMemoryDomains.cs
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misc cleanup of related Gambatte files
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2017-04-25 10:42:11 -05:00 |
Gambatte.ISaveRam.cs
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misc cleanup of related Gambatte files
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2017-04-25 10:42:11 -05:00 |
Gambatte.ISettable.cs
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GameBoy: Disable BIOS in Gambatte. Use GBHawk for GameBoy, Gambatte for CGB.
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2017-11-11 09:07:58 -05:00 |
Gambatte.ISoundProvider.cs
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gambatte: make overall output volume more comparable to other cores?
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2017-06-25 12:33:03 -04:00 |
Gambatte.IStatable.cs
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Finally dump some old movie 1.0 cruft
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2017-08-11 19:45:45 -04:00 |
Gambatte.ITraceable.cs
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Make Gambatte use new disassembler
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2017-11-19 10:36:38 -05:00 |
Gambatte.IVideoProvider.cs
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Spell out Numerator and Denominator
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2017-05-05 11:25:38 -05:00 |
Gambatte.cs
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Gambatte: Properly dispose of GPUViewer memory pointers
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2017-11-26 09:25:16 -05:00 |
GambatteLink.ICodeDataLog.cs
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Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
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2016-12-16 11:33:02 -06:00 |
GambatteLink.IDebuggable.cs
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phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
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2017-08-01 22:05:17 -05:00 |
GambatteLink.IEmulator.cs
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More like Chie SatURNaka
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2017-06-04 16:41:11 -04:00 |
GambatteLink.IInputPollable.cs
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IInputPollable - Make IsLagFrame settable
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2016-01-26 11:34:42 +01:00 |
GambatteLink.IMemoryDomains.cs
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
GambatteLink.ISaveRam.cs
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GambatteLink - break up into separate files
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2015-01-17 19:10:58 +00:00 |
GambatteLink.ISettable.cs
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GambatteLink - break up into separate files
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2015-01-17 19:10:58 +00:00 |
GambatteLink.IStatable.cs
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Finally dump some old movie 1.0 cruft
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2017-08-11 19:45:45 -04:00 |
GambatteLink.IVideoProvider.cs
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Spell out Numerator and Denominator
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2017-05-05 11:25:38 -05:00 |
GambatteLink.cs
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Rename CoreAttributes to CoreAttribute as to not be a bad person
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2017-07-12 14:10:55 -05:00 |
GambattePrinter.cs
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GB Printer support for Gambatte, output color improvements
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2017-08-29 18:16:02 -04:00 |
GamebatteLink.ISoundProvider.cs
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GambatteLink cleanup
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2017-04-25 11:06:50 -05:00 |
IGameboyCommon.cs
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A frontend for the GB printer
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2017-08-29 18:16:02 -04:00 |
LibGambatte.cs
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GameBoy:
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2017-11-20 12:14:13 -05:00 |
LibSameboy.cs
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A frontend for the GB printer
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2017-08-29 18:16:02 -04:00 |
Sameboy.cs
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Fix issue #1009: sameboy: stack pointer saved in init state
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2017-09-29 18:07:50 -04:00 |