72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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{
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/// <summary>
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/// </summary>
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/// <param name="lcdc">current value of register $ff40 (LCDC)</param>
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public delegate void ScanlineCallback(byte lcdc);
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/// <summary>
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/// </summary>
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/// <param name="image">The image data</param>
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/// <param name="height">How tall an image is, in pixels. Image is only valid up to that height and must be assumed to be garbage below that.</param>
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/// <param name="top_margin">The top margin of blank pixels. Just form feeds the printer a certain amount at the top.</param>
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/// <param name="bottom_margin">The bottom margin of blank pixels. Just form feeds the printer a certain amount at the bottom.</param>
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/// <param name="exposure">The darkness/intensity of the print job. What the exact values mean is somewhat subjective but 127 is the most exposed/darkest value.</param>
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public delegate void PrinterCallback(IntPtr image, byte height, byte top_margin, byte bottom_margin, byte exposure);
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public interface IGameboyCommon : ISpecializedEmulatorService
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{
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bool IsCGBMode();
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GPUMemoryAreas GetGPU();
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/// <summary>
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/// set up callback
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/// </summary>
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/// <param name="line">scanline. -1 = end of frame, -2 = RIGHT NOW</param>
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void SetScanlineCallback(ScanlineCallback callback, int line);
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/// <summary>
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/// Set up printer callback
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/// </summary>
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/// <param name="callback">The callback to get the image. Setting this to non-null also "connects" the printer as the serial device.</param>
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void SetPrinterCallback(PrinterCallback callback);
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}
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public class GPUMemoryAreas : IMonitor
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{
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public IntPtr Vram { get; }
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public IntPtr Oam { get; }
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public IntPtr Sppal { get; }
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public IntPtr Bgpal { get; }
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private readonly IMonitor _monitor;
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public GPUMemoryAreas(IntPtr vram, IntPtr oam, IntPtr sppal, IntPtr bgpal, IMonitor monitor = null)
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{
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Vram = vram;
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Oam = oam;
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Sppal = sppal;
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Bgpal = bgpal;
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_monitor = monitor;
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}
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public void Enter()
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{
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_monitor?.Enter();
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}
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public void Exit()
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{
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_monitor?.Exit();
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}
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}
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}
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