.. |
AVOut
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make ffmpeg segment numeration the same as vfw has
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2018-09-21 23:43:50 +03:00 |
CustomControls
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Platform Agnostic VirtualListView (#10)
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2019-01-25 21:18:29 +00:00 |
DisplayManager
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Input display - show the last frame of hte movie's input when in movie replay mode
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2018-11-18 11:26:15 -06:00 |
Extensions
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Remove EMU7800 from core extensions
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2017-08-25 09:44:48 -04:00 |
Input
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Fix controllers from OpenTK (mostly)
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2019-01-18 01:08:13 +10:00 |
Properties
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RAMWatch: Enhancements (#1315)
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2018-09-14 08:28:38 +03:00 |
Resources
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RAMWatch: Enhancements (#1315)
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2018-09-14 08:28:38 +03:00 |
Sound
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EmuHawk: Force OpenAL on mono/unix (sound now working) and fix sound options menu so that it opens without exception
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2019-01-15 11:01:50 +00:00 |
config
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Hopefully resolve merge conflict
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2019-01-26 18:53:33 +10:00 |
images
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Delete emu7800.png
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2017-08-29 10:43:53 -04:00 |
movie
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fix #1246 the easy way
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2018-09-21 23:43:51 +03:00 |
tools
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Platform Agnostic VirtualListView (#10)
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2019-01-25 21:18:29 +00:00 |
AboutBox.Designer.cs
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apparently this dialog wasn't nifty enough
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2018-09-10 20:43:46 +03:00 |
AboutBox.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
AboutBox.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
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2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ArgParser.cs
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support --config=c:\path\to\config.ini (fixes #1404)
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2018-12-23 00:23:57 -05:00 |
BizBox.Designer.cs
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fix #1049 - anchoring of "Contributors" LinkLabel in BizBox
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2017-11-07 19:49:33 -05:00 |
BizBox.cs
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Rename CoreAttributes to CoreAttribute as to not be a bad person
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2017-07-12 14:10:55 -05:00 |
BizBox.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
BizBoxInfoControl.cs
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Rename CoreAttributes to CoreAttribute as to not be a bad person
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2017-07-12 14:10:55 -05:00 |
BizBoxInfoControl.resx
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
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Add Vulkan renderer (unimplemented, clone of OpenGL)
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2019-01-26 16:26:11 +10:00 |
BizHawk.Client.EmuHawk.csproj.DotSettings
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DoSettings file for all project to explicitely set language level to C#6
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2018-06-23 13:06:13 -05:00 |
Communication.cs
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new library for communicating with other programs via Lua
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2017-12-24 00:24:22 +01:00 |
CoreFeatureAnalysis.Designer.cs
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
CoreFeatureAnalysis.cs
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more attribute renaming
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2017-07-12 14:40:10 -05:00 |
CoreFeatureAnalysis.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ExternalCoreSupport.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
FileLoader.cs
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EmuHawk: fix typos in MainForm.RomFilter and FileLoader.KnownRomExtensions - fixes #1392
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2018-12-06 09:48:28 +00:00 |
GLManager.cs
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Fix mixed line endings.
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2017-04-15 15:53:02 -04:00 |
Global.cs
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Restore missing 7Z.dlll File and missing Global.cs
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2014-11-20 15:35:27 +00:00 |
GlobalWin.cs
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new library for communicating with other programs via Lua
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2017-12-24 00:24:22 +01:00 |
IControlMainform.cs
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Revert "This fixes a bug in TAStudio where you cannot use '<'to get to frame 0" (#1382)
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2018-11-28 22:03:16 +03:00 |
JumpLists.cs
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I guess this might help us someday, if we support other environments...
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2017-05-16 20:55:37 -04:00 |
LogConsole.cs
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fix global base path handling to make some sense to me
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2017-06-25 23:12:31 -05:00 |
LogWindow.Designer.cs
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
LogWindow.cs
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create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
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2016-12-15 10:45:20 -06:00 |
LogWindow.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
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GBHawk: Link Cable work
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2019-01-03 17:31:35 -06:00 |
MainForm.Events.cs
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GBHawk: Link Cable work
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2019-01-03 17:31:35 -06:00 |
MainForm.Hotkey.cs
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snes9x - support snes obj toggle hotkeys
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2017-06-14 17:28:02 -05:00 |
MainForm.Movie.cs
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MainForm cleanups.
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2017-04-29 15:18:08 -04:00 |
MainForm.cs
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EmuHawk: Enabled OpenGL for mono (and disabled DirectX in the display config dialog). On linux this requires the 'nvidia-cg-toolkit' dependency (either through your package manager, or direct from https://developer.nvidia.com/cg-toolkit-download)
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2019-01-15 13:32:26 +00:00 |
MainForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.resx
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add new field to gamedb to specify which core should be used.
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2016-11-12 19:23:54 -06:00 |
NameStateForm.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
OpenAdvanced.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.Designer.cs
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Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box
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2017-05-04 17:54:21 -05:00 |
OpenAdvancedChooser.cs
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InstanceDLL - throw if _hModeule == IntPtr.Zero, advanced loader - show the error if one occured
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2017-05-04 19:43:51 -05:00 |
OpenAdvancedChooser.resx
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
PlatformChooser.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
PlatformChooser.cs
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heh
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2017-05-10 07:45:23 -04:00 |
PlatformChooser.resx
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
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fix #790 (Scroll wheel missing from input.getMouse())
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2017-02-04 20:52:32 -06:00 |
Program.cs
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Add Vulkan renderer (unimplemented, clone of OpenGL)
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2019-01-26 16:26:11 +10:00 |
RomStatusPicker.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
RomStatusPicker.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
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Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380)
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2019-01-04 01:50:55 +03:00 |
Throttle.cs
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Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380)
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2019-01-04 01:50:55 +03:00 |
ToolAttribute.cs
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EmuHawk: ToolManager.IsAvailable<T> (#1294)
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2018-09-10 22:08:44 +03:00 |
UIHelper.cs
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
UpdateChecker.cs
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
Watch.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
app.config
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Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
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2017-06-06 10:24:21 -05:00 |